1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl32_h_ 2*38e8c45fSAndroid Build Coastguard Worker #define __gl32_h_ 1 3*38e8c45fSAndroid Build Coastguard Worker 4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 5*38e8c45fSAndroid Build Coastguard Worker extern "C" { 6*38e8c45fSAndroid Build Coastguard Worker #endif 7*38e8c45fSAndroid Build Coastguard Worker 8*38e8c45fSAndroid Build Coastguard Worker /* 9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2016 The Khronos Group Inc. 10*38e8c45fSAndroid Build Coastguard Worker ** 11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a 12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the 13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including 14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish, 15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to 16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to 17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions: 18*38e8c45fSAndroid Build Coastguard Worker ** 19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included 20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials. 21*38e8c45fSAndroid Build Coastguard Worker ** 22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29*38e8c45fSAndroid Build Coastguard Worker */ 30*38e8c45fSAndroid Build Coastguard Worker /* 31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts 33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at 34*38e8c45fSAndroid Build Coastguard Worker ** http://www.opengl.org/registry/ 35*38e8c45fSAndroid Build Coastguard Worker ** 36*38e8c45fSAndroid Build Coastguard Worker ** Khronos $Revision$ on $Date$ 37*38e8c45fSAndroid Build Coastguard Worker */ 38*38e8c45fSAndroid Build Coastguard Worker 39*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3platform.h> 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP 42*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY* 43*38e8c45fSAndroid Build Coastguard Worker #endif 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES 46*38e8c45fSAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1 47*38e8c45fSAndroid Build Coastguard Worker #endif 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20161024 */ 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for: 52*38e8c45fSAndroid Build Coastguard Worker * API: gles2 53*38e8c45fSAndroid Build Coastguard Worker * Profile: common 54*38e8c45fSAndroid Build Coastguard Worker * Versions considered: 2\.[0-9]|3\.[012] 55*38e8c45fSAndroid Build Coastguard Worker * Versions emitted: .* 56*38e8c45fSAndroid Build Coastguard Worker * Default extensions included: None 57*38e8c45fSAndroid Build Coastguard Worker * Additional extensions included: _nomatch_^ 58*38e8c45fSAndroid Build Coastguard Worker * Extensions removed: _nomatch_^ 59*38e8c45fSAndroid Build Coastguard Worker */ 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0 62*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1 63*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h> 64*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte; 65*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf; 66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed; 67*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort; 68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort; 69*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid; 70*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync; 71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64; 72*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64; 73*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum; 74*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint; 75*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar; 76*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat; 77*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr; 78*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr; 79*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield; 80*38e8c45fSAndroid Build Coastguard Worker typedef int GLint; 81*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean; 82*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei; 83*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte; 84*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT 0x00000100 85*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT 0x00000400 86*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT 0x00004000 87*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE 0 88*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE 1 89*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS 0x0000 90*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES 0x0001 91*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP 0x0002 92*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP 0x0003 93*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES 0x0004 94*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP 0x0005 95*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN 0x0006 96*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO 0 97*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE 1 98*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR 0x0300 99*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR 0x0301 100*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA 0x0302 101*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA 0x0303 102*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA 0x0304 103*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA 0x0305 104*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR 0x0306 105*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR 0x0307 106*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE 0x0308 107*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD 0x8006 108*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION 0x8009 109*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB 0x8009 110*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA 0x883D 111*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT 0x800A 112*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT 0x800B 113*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB 0x80C8 114*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB 0x80C9 115*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA 0x80CA 116*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA 0x80CB 117*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR 0x8001 118*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 119*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA 0x8003 120*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 121*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_COLOR 0x8005 122*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER 0x8892 123*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER 0x8893 124*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING 0x8894 125*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 126*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_DRAW 0x88E0 127*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW 0x88E4 128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW 0x88E8 129*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE 0x8764 130*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE 0x8765 131*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB 0x8626 132*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT 0x0404 133*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK 0x0405 134*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK 0x0408 135*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D 0x0DE1 136*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE 0x0B44 137*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND 0x0BE2 138*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER 0x0BD0 139*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST 0x0B90 140*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST 0x0B71 141*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST 0x0C11 142*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL 0x8037 143*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 144*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE 0x80A0 145*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR 0 146*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM 0x0500 147*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE 0x0501 148*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION 0x0502 149*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY 0x0505 150*38e8c45fSAndroid Build Coastguard Worker #define GL_CW 0x0900 151*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW 0x0901 152*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH 0x0B21 153*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 154*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 155*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE 0x0B45 156*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE 0x0B46 157*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE 0x0B70 158*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK 0x0B72 159*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE 0x0B73 160*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC 0x0B74 161*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE 0x0B91 162*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC 0x0B92 163*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL 0x0B94 164*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 165*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 166*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF 0x0B97 167*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK 0x0B93 168*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK 0x0B98 169*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC 0x8800 170*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL 0x8801 171*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 172*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 173*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF 0x8CA3 174*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 176*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT 0x0BA2 177*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX 0x0C10 178*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE 0x0C22 179*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK 0x0C23 180*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT 0x0CF5 181*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT 0x0D05 182*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE 0x0D33 183*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS 0x0D3A 184*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS 0x0D50 185*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS 0x0D52 186*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS 0x0D53 187*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS 0x0D54 188*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS 0x0D55 189*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS 0x0D56 190*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS 0x0D57 191*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS 0x2A00 192*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR 0x8038 193*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D 0x8069 194*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS 0x80A8 195*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES 0x80A9 196*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 197*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 198*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 199*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 200*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE 0x1100 201*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST 0x1101 202*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST 0x1102 203*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT 0x8192 204*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE 0x1400 205*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE 0x1401 206*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT 0x1402 207*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT 0x1403 208*38e8c45fSAndroid Build Coastguard Worker #define GL_INT 0x1404 209*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT 0x1405 210*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT 0x1406 211*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED 0x140C 212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT 0x1902 213*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA 0x1906 214*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB 0x1907 215*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA 0x1908 216*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE 0x1909 217*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA 0x190A 218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 220*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5 0x8363 221*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER 0x8B30 222*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER 0x8B31 223*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS 0x8869 224*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 225*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS 0x8DFC 226*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 227*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 228*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 230*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_TYPE 0x8B4F 231*38e8c45fSAndroid Build Coastguard Worker #define GL_DELETE_STATUS 0x8B80 232*38e8c45fSAndroid Build Coastguard Worker #define GL_LINK_STATUS 0x8B82 233*38e8c45fSAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS 0x8B83 234*38e8c45fSAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS 0x8B85 235*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS 0x8B86 236*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 237*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES 0x8B89 238*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 239*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 240*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM 0x8B8D 241*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER 0x0200 242*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS 0x0201 243*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL 0x0202 244*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL 0x0203 245*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER 0x0204 246*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL 0x0205 247*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL 0x0206 248*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS 0x0207 249*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP 0x1E00 250*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE 0x1E01 251*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR 0x1E02 252*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR 0x1E03 253*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT 0x150A 254*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP 0x8507 255*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP 0x8508 256*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR 0x1F00 257*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER 0x1F01 258*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION 0x1F02 259*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS 0x1F03 260*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST 0x2600 261*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR 0x2601 262*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST 0x2700 263*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST 0x2701 264*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR 0x2702 265*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR 0x2703 266*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER 0x2800 267*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER 0x2801 268*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S 0x2802 269*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T 0x2803 270*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE 0x1702 271*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP 0x8513 272*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 273*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 274*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 275*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 276*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 277*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 278*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 280*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0 0x84C0 281*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1 0x84C1 282*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2 0x84C2 283*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3 0x84C3 284*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4 0x84C4 285*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5 0x84C5 286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6 0x84C6 287*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7 0x84C7 288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8 0x84C8 289*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9 0x84C9 290*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10 0x84CA 291*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11 0x84CB 292*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12 0x84CC 293*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13 0x84CD 294*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14 0x84CE 295*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15 0x84CF 296*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16 0x84D0 297*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17 0x84D1 298*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18 0x84D2 299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19 0x84D3 300*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20 0x84D4 301*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21 0x84D5 302*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22 0x84D6 303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23 0x84D7 304*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24 0x84D8 305*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25 0x84D9 306*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26 0x84DA 307*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27 0x84DB 308*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28 0x84DC 309*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29 0x84DD 310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30 0x84DE 311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31 0x84DF 312*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE 0x84E0 313*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT 0x2901 314*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE 0x812F 315*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT 0x8370 316*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC2 0x8B50 317*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC3 0x8B51 318*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC4 0x8B52 319*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC2 0x8B53 320*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC3 0x8B54 321*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC4 0x8B55 322*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL 0x8B56 323*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC2 0x8B57 324*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC3 0x8B58 325*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC4 0x8B59 326*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2 0x8B5A 327*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3 0x8B5B 328*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4 0x8B5C 329*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D 0x8B5E 330*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE 0x8B60 331*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 332*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 333*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 334*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 335*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 336*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 337*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 338*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 339*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 340*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPILE_STATUS 0x8B81 341*38e8c45fSAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH 0x8B84 342*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH 0x8B88 343*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_COMPILER 0x8DFA 344*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS 0x8DF8 345*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 346*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_FLOAT 0x8DF0 347*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT 0x8DF1 348*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_FLOAT 0x8DF2 349*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_INT 0x8DF3 350*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_INT 0x8DF4 351*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_INT 0x8DF5 352*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER 0x8D40 353*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER 0x8D41 354*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4 0x8056 355*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1 0x8057 356*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565 0x8D62 357*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16 0x81A5 358*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8 0x8D48 359*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH 0x8D42 360*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT 0x8D43 361*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 362*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE 0x8D50 363*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 364*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 365*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 366*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 367*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 368*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 369*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 370*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 371*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 372*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0 0x8CE0 373*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT 0x8D00 374*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT 0x8D20 375*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE 0 376*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 377*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 378*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 379*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 380*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 381*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING 0x8CA6 382*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING 0x8CA7 383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 384*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 391*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 394*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 399*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 401*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 410*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 411*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 442*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 445*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 452*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 453*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 454*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 455*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 456*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 458*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 459*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 460*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 461*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 466*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 467*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 468*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 469*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 470*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 471*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 472*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 473*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 474*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 475*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 480*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 498*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 499*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 500*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 501*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 502*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 503*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 504*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 505*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 506*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 507*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 508*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 509*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 510*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 511*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 514*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 516*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 519*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 520*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 521*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 522*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 523*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 524*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 525*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 527*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 528*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 529*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 530*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 535*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 536*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 537*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 540*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 541*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 542*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 543*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 544*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 545*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 547*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 550*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 551*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 552*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 553*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 554*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 555*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 556*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 557*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 560*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 561*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 563*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 564*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 565*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 566*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 567*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 568*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 569*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 570*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 571*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void); 573*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void); 574*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 575*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 576*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 577*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 580*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 581*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 582*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 583*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 584*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 585*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 586*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 587*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 588*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void); 589*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 597*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 598*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 599*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 602*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 603*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 604*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 605*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 606*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 607*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 608*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 609*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 610*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 612*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 621*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 622*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 623*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 625*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 626*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 627*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 628*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 629*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 630*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 631*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 632*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 633*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 634*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 635*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 636*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 638*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 639*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 640*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 641*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 642*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 645*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 648*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 649*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 650*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 651*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 652*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 653*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 655*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 657*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 658*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 659*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 665*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 666*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 667*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 668*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 669*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 670*38e8c45fSAndroid Build Coastguard Worker #endif 671*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */ 672*38e8c45fSAndroid Build Coastguard Worker 673*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0 674*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1 675*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLhalf; 676*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER 0x0C02 677*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH 0x0CF2 678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS 0x0CF3 679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS 0x0CF4 680*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH 0x0D02 681*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS 0x0D03 682*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS 0x0D04 683*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR 0x1800 684*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH 0x1801 685*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL 0x1802 686*38e8c45fSAndroid Build Coastguard Worker #define GL_RED 0x1903 687*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8 0x8051 688*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8 0x8058 689*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2 0x8059 690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D 0x806A 691*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES 0x806D 692*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT 0x806E 693*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D 0x806F 694*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R 0x8072 695*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE 0x8073 696*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 697*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES 0x80E8 698*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES 0x80E9 699*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD 0x813A 700*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD 0x813B 701*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL 0x813C 702*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL 0x813D 703*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN 0x8007 704*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX 0x8008 705*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24 0x81A6 706*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 707*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE 0x884C 708*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC 0x884D 709*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY 0x8865 710*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT 0x8866 711*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE 0x8867 712*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED 0x88BC 713*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER 0x88BD 714*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_READ 0x88E1 715*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_COPY 0x88E2 716*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_READ 0x88E5 717*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_COPY 0x88E6 718*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_READ 0x88E9 719*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY 0x88EA 720*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS 0x8824 721*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0 0x8825 722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1 0x8826 723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2 0x8827 724*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3 0x8828 725*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4 0x8829 726*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5 0x882A 727*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6 0x882B 728*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7 0x882C 729*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8 0x882D 730*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9 0x882E 731*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10 0x882F 732*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11 0x8830 733*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12 0x8831 734*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13 0x8832 735*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14 0x8833 736*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15 0x8834 737*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 738*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 739*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D 0x8B5F 740*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW 0x8B62 741*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 742*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER 0x88EB 743*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER 0x88EC 744*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 745*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 746*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3 0x8B65 747*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4 0x8B66 748*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2 0x8B67 749*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4 0x8B68 750*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2 0x8B69 751*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3 0x8B6A 752*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB 0x8C40 753*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8 0x8C41 754*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8 0x8C43 755*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE 0x884E 756*38e8c45fSAndroid Build Coastguard Worker #define GL_MAJOR_VERSION 0x821B 757*38e8c45fSAndroid Build Coastguard Worker #define GL_MINOR_VERSION 0x821C 758*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS 0x821D 759*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F 0x8814 760*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F 0x8815 761*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F 0x881A 762*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F 0x881B 763*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 764*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 765*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 766*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 767*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS 0x8B4B 768*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY 0x8C1A 769*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 770*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F 0x8C3A 771*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 772*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5 0x8C3D 773*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 774*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 775*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 776*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 777*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 778*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 779*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 780*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 781*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD 0x8C89 782*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 783*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 784*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS 0x8C8C 785*38e8c45fSAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS 0x8C8D 786*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 787*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 788*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32UI 0x8D70 789*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32UI 0x8D71 790*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16UI 0x8D76 791*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16UI 0x8D77 792*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8UI 0x8D7C 793*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8UI 0x8D7D 794*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32I 0x8D82 795*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32I 0x8D83 796*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16I 0x8D88 797*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16I 0x8D89 798*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8I 0x8D8E 799*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8I 0x8D8F 800*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_INTEGER 0x8D94 801*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_INTEGER 0x8D98 802*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA_INTEGER 0x8D99 803*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY 0x8DC1 804*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 805*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 806*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2 0x8DC6 807*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3 0x8DC7 808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4 0x8DC8 809*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D 0x8DCA 810*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D 0x8DCB 811*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE 0x8DCC 812*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 813*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 814*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 815*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 816*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 817*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS 0x911F 818*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH 0x9120 819*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET 0x9121 820*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F 0x8CAC 821*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8 0x8CAD 822*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 823*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 824*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 825*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 826*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 827*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 828*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 829*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 830*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 831*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT 0x8218 832*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED 0x8219 833*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 834*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL 0x84F9 835*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8 0x84FA 836*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8 0x88F0 837*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED 0x8C17 838*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 839*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER 0x8CA8 840*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER 0x8CA9 841*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 842*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES 0x8CAB 843*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 844*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 845*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1 0x8CE1 846*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2 0x8CE2 847*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3 0x8CE3 848*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4 0x8CE4 849*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5 0x8CE5 850*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6 0x8CE6 851*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7 0x8CE7 852*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8 0x8CE8 853*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9 0x8CE9 854*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10 0x8CEA 855*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11 0x8CEB 856*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12 0x8CEC 857*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13 0x8CED 858*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14 0x8CEE 859*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15 0x8CEF 860*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16 0x8CF0 861*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17 0x8CF1 862*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18 0x8CF2 863*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19 0x8CF3 864*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20 0x8CF4 865*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21 0x8CF5 866*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22 0x8CF6 867*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23 0x8CF7 868*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24 0x8CF8 869*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25 0x8CF9 870*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26 0x8CFA 871*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27 0x8CFB 872*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28 0x8CFC 873*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29 0x8CFD 874*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30 0x8CFE 875*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31 0x8CFF 876*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 877*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES 0x8D57 878*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT 0x140B 879*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT 0x0001 880*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT 0x0002 881*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 882*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 883*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 884*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 885*38e8c45fSAndroid Build Coastguard Worker #define GL_RG 0x8227 886*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_INTEGER 0x8228 887*38e8c45fSAndroid Build Coastguard Worker #define GL_R8 0x8229 888*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8 0x822B 889*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F 0x822D 890*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F 0x822E 891*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F 0x822F 892*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F 0x8230 893*38e8c45fSAndroid Build Coastguard Worker #define GL_R8I 0x8231 894*38e8c45fSAndroid Build Coastguard Worker #define GL_R8UI 0x8232 895*38e8c45fSAndroid Build Coastguard Worker #define GL_R16I 0x8233 896*38e8c45fSAndroid Build Coastguard Worker #define GL_R16UI 0x8234 897*38e8c45fSAndroid Build Coastguard Worker #define GL_R32I 0x8235 898*38e8c45fSAndroid Build Coastguard Worker #define GL_R32UI 0x8236 899*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8I 0x8237 900*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8UI 0x8238 901*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16I 0x8239 902*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16UI 0x823A 903*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32I 0x823B 904*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32UI 0x823C 905*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING 0x85B5 906*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM 0x8F94 907*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM 0x8F95 908*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_SNORM 0x8F96 909*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM 0x8F97 910*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED 0x8F9C 911*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 912*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER 0x8F36 913*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER 0x8F37 914*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING 0x8F36 915*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 916*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER 0x8A11 917*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING 0x8A28 918*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START 0x8A29 919*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 920*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 921*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 922*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 923*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 924*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 926*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 927*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 928*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 929*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 930*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE 0x8A37 931*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE 0x8A38 932*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH 0x8A39 933*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 934*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET 0x8A3B 935*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 936*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 937*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 938*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 939*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 940*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 941*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 942*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 943*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 944*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 945*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_INDEX 0xFFFFFFFFu 946*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 947*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 948*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 949*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE 0x9112 950*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION 0x9113 951*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS 0x9114 952*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS 0x9115 953*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE 0x9116 954*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 955*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED 0x9118 956*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED 0x9119 957*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED 0x911A 958*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED 0x911B 959*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED 0x911C 960*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED 0x911D 961*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 962*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 963*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 964*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED 0x8C2F 965*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 966*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING 0x8919 967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2UI 0x906F 968*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R 0x8E42 969*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G 0x8E43 970*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B 0x8E44 971*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A 0x8E45 972*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN 0x1904 973*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE 0x1905 974*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV 0x8D9F 975*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK 0x8E22 976*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 977*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 978*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 979*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 980*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH 0x8741 981*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 982*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS 0x87FF 983*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC 0x9270 984*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 985*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC 0x9272 986*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 987*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2 0x9274 988*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2 0x9275 989*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 990*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 991*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 992*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 993*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 994*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX 0x8D6B 995*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS 0x9380 996*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src); 998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 999*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1000*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1001*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1002*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1003*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1004*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); 1005*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); 1006*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id); 1007*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); 1008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); 1009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); 1010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); 1011*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); 1012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); 1013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); 1014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1016*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1017*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1018*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1019*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1020*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1021*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1022*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1023*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1024*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); 1025*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); 1026*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); 1027*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); 1028*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); 1029*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); 1030*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); 1031*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); 1032*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1033*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); 1034*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1035*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1036*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1037*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); 1038*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); 1039*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); 1040*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1041*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); 1042*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); 1043*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); 1044*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); 1045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); 1046*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); 1047*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); 1048*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1049*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1050*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1051*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1052*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); 1053*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); 1054*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); 1055*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1056*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1057*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); 1058*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1059*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1060*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1061*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); 1062*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1063*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1064*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1065*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1066*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1067*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); 1068*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync); 1069*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); 1070*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); 1072*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); 1073*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1074*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); 1075*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); 1076*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); 1077*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); 1078*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); 1079*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); 1080*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); 1081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1082*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); 1083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); 1084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); 1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); 1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); 1088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); 1089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); 1090*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); 1091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); 1092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); 1093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); 1096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1101*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1102*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src); 1103*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); 1104*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); 1105*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); 1106*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1107*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); 1108*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); 1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); 1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); 1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); 1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); 1113*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); 1114*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); 1115*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); 1116*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); 1117*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); 1118*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); 1119*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1120*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1121*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1122*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1123*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1124*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1125*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); 1126*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); 1127*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); 1128*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); 1129*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); 1130*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); 1131*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); 1132*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); 1133*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); 1134*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); 1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); 1136*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); 1137*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); 1138*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); 1139*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); 1140*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); 1141*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); 1142*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); 1143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); 1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); 1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); 1147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); 1148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); 1149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); 1150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); 1151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); 1152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); 1153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1154*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); 1155*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); 1156*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); 1157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); 1158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); 1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); 1160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); 1161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); 1162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); 1163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); 1164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); 1165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); 1166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); 1167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); 1168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); 1169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); 1170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); 1171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); 1172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); 1173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); 1174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); 1175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); 1177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); 1178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); 1179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); 1180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); 1181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); 1182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); 1183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); 1184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); 1185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); 1186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); 1187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); 1188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); 1189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); 1190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); 1191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); 1192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); 1193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); 1194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); 1195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); 1196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); 1197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); 1198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); 1199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); 1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); 1201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); 1202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); 1203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); 1206*38e8c45fSAndroid Build Coastguard Worker #endif 1207*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */ 1208*38e8c45fSAndroid Build Coastguard Worker 1209*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1 1210*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1 1211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER 0x91B9 1212*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 1213*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 1214*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 1215*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 1216*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 1217*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 1218*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 1219*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 1220*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB 1221*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 1222*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 1223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 1224*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 1225*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 1226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT 0x00000020 1227*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 1228*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 1229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS 0x826E 1230*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 1231*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 1232*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 1233*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 1234*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 1235*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 1236*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 1237*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM 0x92E1 1238*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK 0x92E2 1239*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT 0x92E3 1240*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT 0x92E4 1241*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE 0x92E5 1242*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK 0x92E6 1243*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 1244*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 1245*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES 0x92F5 1246*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH 0x92F6 1247*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 1248*38e8c45fSAndroid Build Coastguard Worker #define GL_NAME_LENGTH 0x92F9 1249*38e8c45fSAndroid Build Coastguard Worker #define GL_TYPE 0x92FA 1250*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_SIZE 0x92FB 1251*38e8c45fSAndroid Build Coastguard Worker #define GL_OFFSET 0x92FC 1252*38e8c45fSAndroid Build Coastguard Worker #define GL_BLOCK_INDEX 0x92FD 1253*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE 0x92FE 1254*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE 0x92FF 1255*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR 0x9300 1256*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 1257*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_BINDING 0x9302 1258*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE 0x9303 1259*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES 0x9304 1260*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES 0x9305 1261*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 1262*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 1263*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 1264*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 1265*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 1266*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION 0x930E 1267*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT 0x00000001 1268*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT 0x00000002 1269*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS 0xFFFFFFFF 1270*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE 0x8258 1271*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM 0x8259 1272*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING 0x825A 1273*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 1274*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 1275*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 1276*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 1277*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 1278*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 1279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 1280*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 1283*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 1284*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 1285*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 1286*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS 0x8F38 1287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 1288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 1289*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 1290*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME 0x8F3A 1291*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL 0x8F3B 1292*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED 0x8F3C 1293*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER 0x8F3D 1294*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS 0x8F3E 1295*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT 0x906E 1296*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 1297*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 1298*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT 0x00000004 1299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 1300*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT 0x00000040 1302*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 1303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 1304*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 1305*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 1306*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 1307*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 1308*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 1309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D 0x904D 1310*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_3D 0x904E 1311*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE 0x9050 1312*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY 0x9053 1313*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D 0x9058 1314*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D 0x9059 1315*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE 0x905B 1316*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY 0x905E 1317*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 1318*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 1319*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 1320*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 1321*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 1322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 1323*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 1324*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_ONLY 0x88B8 1325*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY 0x88B9 1326*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_WRITE 0x88BA 1327*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER 0x90D2 1328*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 1329*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 1330*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 1331*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 1332*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 1333*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 1334*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 1335*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 1336*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 1337*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 1338*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 1339*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 1340*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 1341*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX 0x1901 1342*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1343*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1344*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION 0x8E50 1345*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK 0x8E51 1346*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE 0x8E52 1347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1348*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1351*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES 0x9110 1352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES 0x9106 1354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH 0x1000 1356*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT 0x1001 1357*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH 0x8071 1358*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 1359*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE 0x805C 1360*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE 0x805D 1361*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE 0x805E 1362*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE 0x805F 1363*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE 0x884A 1364*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1365*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE 0x8C3F 1366*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE 0x8C10 1367*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE 0x8C11 1368*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE 0x8C12 1369*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1370*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1371*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED 0x86A1 1372*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1373*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1374*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1375*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING 0x82D4 1376*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 1377*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR 0x82D6 1378*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET 0x82D7 1379*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE 0x82D8 1380*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER 0x8F4F 1381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 1382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 1383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 1384*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); 1386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); 1387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); 1388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 1389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 1390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1391*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1394*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); 1395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); 1396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); 1397*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); 1398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); 1399*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); 1400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); 1401*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); 1402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); 1403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); 1404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); 1405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); 1408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); 1409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); 1412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); 1419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); 1423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); 1437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); 1440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); 1441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); 1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); 1444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); 1445*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); 1446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); 1447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); 1451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); 1452*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1453*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); 1454*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); 1455*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); 1456*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); 1457*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); 1458*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); 1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); 1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); 1461*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1462*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); 1463*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); 1464*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); 1465*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); 1466*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); 1467*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); 1468*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); 1469*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); 1470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); 1471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); 1472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); 1473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); 1474*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); 1475*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1476*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); 1477*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); 1478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); 1479*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1480*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); 1481*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); 1482*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 1483*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 1484*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1485*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1486*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1487*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); 1488*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1489*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1490*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1491*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); 1492*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1493*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1494*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); 1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); 1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); 1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); 1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); 1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); 1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); 1512*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); 1513*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); 1514*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1515*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1516*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); 1517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); 1518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); 1519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); 1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); 1521*38e8c45fSAndroid Build Coastguard Worker #endif 1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */ 1523*38e8c45fSAndroid Build Coastguard Worker 1524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_2 1525*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_2 1 1526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); 1527*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 1528*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 1529*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY 0x9294 1530*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN 0x9295 1531*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY 0x9296 1532*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN 0x9297 1533*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN 0x9298 1534*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE 0x9299 1535*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN 0x929A 1536*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT 0x929B 1537*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT 0x929C 1538*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE 0x929E 1539*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION 0x92A0 1540*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE 0x92AD 1541*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION 0x92AE 1542*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR 0x92AF 1543*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY 0x92B0 1544*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 1545*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 1546*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 1547*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 1548*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API 0x8246 1549*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 1550*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 1551*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 1552*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION 0x824A 1553*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER 0x824B 1554*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR 0x824C 1555*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 1556*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 1557*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY 0x824F 1558*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 1559*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER 0x8251 1560*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER 0x8268 1561*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 1562*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP 0x826A 1563*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 1564*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 1565*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 1566*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER 0x82E0 1567*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER 0x82E1 1568*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM 0x82E2 1569*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY 0x8074 1570*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY 0x82E3 1571*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE 0x82E4 1572*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER 0x82E6 1573*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH 0x82E8 1574*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 1575*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 1576*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES 0x9145 1577*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH 0x9146 1578*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 1579*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW 0x9148 1580*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT 0x92E0 1581*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 1582*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW 0x0503 1583*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW 0x0504 1584*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER 0x8DD9 1585*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT 0x00000004 1586*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_VERTICES_OUT 0x8916 1587*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_INPUT_TYPE 0x8917 1588*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 1589*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 1590*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX 0x825E 1591*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY 0x000A 1592*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY 0x000B 1593*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY 0x000C 1594*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 1595*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 1596*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1597*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1598*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 1599*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 1600*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 1601*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 1602*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 1603*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 1604*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 1605*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 1606*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 1607*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 1608*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1609*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1610*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX 0x8260 1611*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED 0x8C87 1612*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 1613*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 1614*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 1615*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 1616*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 1617*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX 0x92BE 1618*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 1619*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAGS 0x821E 1620*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET 0x8252 1621*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET 0x8253 1622*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET 0x8254 1623*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET 0x8255 1624*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 1625*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION 0x8261 1626*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_LOST 0x0507 1627*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING 0x8C36 1628*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1629*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 1630*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 1631*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 1632*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES 0x000E 1633*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES 0x8E72 1634*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 1635*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE 0x8E76 1636*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING 0x8E77 1637*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 1638*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE 0x8E79 1639*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES 0x8E7A 1640*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS 0x0007 1641*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD 0x8E7B 1642*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN 0x8E7C 1643*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES 0x8E7D 1644*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 1645*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 1646*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 1647*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 1648*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 1649*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 1650*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 1651*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 1652*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 1653*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 1654*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 1655*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 1656*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 1657*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 1658*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 1659*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 1660*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 1661*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 1662*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 1663*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 1664*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 1665*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 1666*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 1667*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 1668*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH 0x92E7 1669*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 1670*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 1671*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER 0x8E88 1672*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER 0x8E87 1673*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 1674*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 1675*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR 0x1004 1676*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER 0x812D 1677*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER 0x8C2A 1678*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING 0x8C2A 1679*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 1680*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 1681*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 1682*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 1683*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER 0x8DC2 1684*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER 0x8DD0 1685*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 1686*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER 0x9051 1687*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER 0x905C 1688*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 1689*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET 0x919D 1690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE 0x919E 1691*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 1692*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 1693*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 1694*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 1695*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 1696*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 1697*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 1698*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 1699*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 1700*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 1701*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA 1702*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB 1703*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC 1704*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD 1705*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 1706*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 1707*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 1708*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 1709*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 1710*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 1711*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 1712*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 1713*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 1714*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 1715*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA 1716*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB 1717*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC 1718*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD 1719*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1720*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1721*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1722*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1723*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1724*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1725*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 1726*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 1727*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 1728*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1729*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1730*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1731*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1732*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1733*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void); 1734*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1735*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1736*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1737*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); 1738*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1740*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); 1741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); 1744*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1745*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); 1746*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); 1747*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); 1748*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); 1749*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1750*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); 1751*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1752*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1753*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); 1754*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1755*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1756*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1757*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); 1758*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1759*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); 1760*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1761*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1762*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1763*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1764*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); 1765*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); 1766*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); 1767*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); 1768*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); 1769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); 1770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); 1771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); 1772*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); 1773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); 1774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); 1775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1777*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES 1778*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrier (void); 1779*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); 1780*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 1781*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); 1782*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); 1783*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); 1784*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); 1785*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroup (void); 1786*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); 1787*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); 1788*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); 1789*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); 1790*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); 1791*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index); 1792*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index); 1793*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode); 1794*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); 1795*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); 1796*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 1797*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); 1798*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index); 1799*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1800*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); 1801*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); 1802*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); 1803*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); 1804*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void); 1805*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); 1806*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); 1807*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); 1808*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); 1809*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value); 1810*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value); 1811*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); 1812*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); 1813*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); 1814*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); 1815*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); 1816*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); 1817*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); 1818*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); 1819*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); 1820*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); 1821*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); 1822*38e8c45fSAndroid Build Coastguard Worker #endif 1823*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_2 */ 1824*38e8c45fSAndroid Build Coastguard Worker 1825*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus 1826*38e8c45fSAndroid Build Coastguard Worker } 1827*38e8c45fSAndroid Build Coastguard Worker #endif 1828*38e8c45fSAndroid Build Coastguard Worker 1829*38e8c45fSAndroid Build Coastguard Worker #endif 1830