xref: /aosp_15_r20/frameworks/native/opengl/include/GLES3/gl32.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker #ifndef __gl32_h_
2*38e8c45fSAndroid Build Coastguard Worker #define __gl32_h_ 1
3*38e8c45fSAndroid Build Coastguard Worker 
4*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
5*38e8c45fSAndroid Build Coastguard Worker extern "C" {
6*38e8c45fSAndroid Build Coastguard Worker #endif
7*38e8c45fSAndroid Build Coastguard Worker 
8*38e8c45fSAndroid Build Coastguard Worker /*
9*38e8c45fSAndroid Build Coastguard Worker ** Copyright (c) 2013-2016 The Khronos Group Inc.
10*38e8c45fSAndroid Build Coastguard Worker **
11*38e8c45fSAndroid Build Coastguard Worker ** Permission is hereby granted, free of charge, to any person obtaining a
12*38e8c45fSAndroid Build Coastguard Worker ** copy of this software and/or associated documentation files (the
13*38e8c45fSAndroid Build Coastguard Worker ** "Materials"), to deal in the Materials without restriction, including
14*38e8c45fSAndroid Build Coastguard Worker ** without limitation the rights to use, copy, modify, merge, publish,
15*38e8c45fSAndroid Build Coastguard Worker ** distribute, sublicense, and/or sell copies of the Materials, and to
16*38e8c45fSAndroid Build Coastguard Worker ** permit persons to whom the Materials are furnished to do so, subject to
17*38e8c45fSAndroid Build Coastguard Worker ** the following conditions:
18*38e8c45fSAndroid Build Coastguard Worker **
19*38e8c45fSAndroid Build Coastguard Worker ** The above copyright notice and this permission notice shall be included
20*38e8c45fSAndroid Build Coastguard Worker ** in all copies or substantial portions of the Materials.
21*38e8c45fSAndroid Build Coastguard Worker **
22*38e8c45fSAndroid Build Coastguard Worker ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23*38e8c45fSAndroid Build Coastguard Worker ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24*38e8c45fSAndroid Build Coastguard Worker ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25*38e8c45fSAndroid Build Coastguard Worker ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26*38e8c45fSAndroid Build Coastguard Worker ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27*38e8c45fSAndroid Build Coastguard Worker ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28*38e8c45fSAndroid Build Coastguard Worker ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*38e8c45fSAndroid Build Coastguard Worker */
30*38e8c45fSAndroid Build Coastguard Worker /*
31*38e8c45fSAndroid Build Coastguard Worker ** This header is generated from the Khronos OpenGL / OpenGL ES XML
32*38e8c45fSAndroid Build Coastguard Worker ** API Registry. The current version of the Registry, generator scripts
33*38e8c45fSAndroid Build Coastguard Worker ** used to make the header, and the header can be found at
34*38e8c45fSAndroid Build Coastguard Worker **   http://www.opengl.org/registry/
35*38e8c45fSAndroid Build Coastguard Worker **
36*38e8c45fSAndroid Build Coastguard Worker ** Khronos $Revision$ on $Date$
37*38e8c45fSAndroid Build Coastguard Worker */
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker #include <GLES3/gl3platform.h>
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_APIENTRYP
42*38e8c45fSAndroid Build Coastguard Worker #define GL_APIENTRYP GL_APIENTRY*
43*38e8c45fSAndroid Build Coastguard Worker #endif
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_GLES_PROTOTYPES
46*38e8c45fSAndroid Build Coastguard Worker #define GL_GLES_PROTOTYPES 1
47*38e8c45fSAndroid Build Coastguard Worker #endif
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker /* Generated on date 20161024 */
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker /* Generated C header for:
52*38e8c45fSAndroid Build Coastguard Worker  * API: gles2
53*38e8c45fSAndroid Build Coastguard Worker  * Profile: common
54*38e8c45fSAndroid Build Coastguard Worker  * Versions considered: 2\.[0-9]|3\.[012]
55*38e8c45fSAndroid Build Coastguard Worker  * Versions emitted: .*
56*38e8c45fSAndroid Build Coastguard Worker  * Default extensions included: None
57*38e8c45fSAndroid Build Coastguard Worker  * Additional extensions included: _nomatch_^
58*38e8c45fSAndroid Build Coastguard Worker  * Extensions removed: _nomatch_^
59*38e8c45fSAndroid Build Coastguard Worker  */
60*38e8c45fSAndroid Build Coastguard Worker 
61*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_2_0
62*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_2_0 1
63*38e8c45fSAndroid Build Coastguard Worker #include <KHR/khrplatform.h>
64*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int8_t GLbyte;
65*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLclampf;
66*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int32_t GLfixed;
67*38e8c45fSAndroid Build Coastguard Worker typedef short GLshort;
68*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLushort;
69*38e8c45fSAndroid Build Coastguard Worker typedef void GLvoid;
70*38e8c45fSAndroid Build Coastguard Worker typedef struct __GLsync *GLsync;
71*38e8c45fSAndroid Build Coastguard Worker typedef khronos_int64_t GLint64;
72*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint64_t GLuint64;
73*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLenum;
74*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLuint;
75*38e8c45fSAndroid Build Coastguard Worker typedef char GLchar;
76*38e8c45fSAndroid Build Coastguard Worker typedef khronos_float_t GLfloat;
77*38e8c45fSAndroid Build Coastguard Worker typedef khronos_ssize_t GLsizeiptr;
78*38e8c45fSAndroid Build Coastguard Worker typedef khronos_intptr_t GLintptr;
79*38e8c45fSAndroid Build Coastguard Worker typedef unsigned int GLbitfield;
80*38e8c45fSAndroid Build Coastguard Worker typedef int GLint;
81*38e8c45fSAndroid Build Coastguard Worker typedef unsigned char GLboolean;
82*38e8c45fSAndroid Build Coastguard Worker typedef int GLsizei;
83*38e8c45fSAndroid Build Coastguard Worker typedef khronos_uint8_t GLubyte;
84*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BUFFER_BIT               0x00000100
85*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BUFFER_BIT             0x00000400
86*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_BUFFER_BIT               0x00004000
87*38e8c45fSAndroid Build Coastguard Worker #define GL_FALSE                          0
88*38e8c45fSAndroid Build Coastguard Worker #define GL_TRUE                           1
89*38e8c45fSAndroid Build Coastguard Worker #define GL_POINTS                         0x0000
90*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES                          0x0001
91*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_LOOP                      0x0002
92*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP                     0x0003
93*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES                      0x0004
94*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP                 0x0005
95*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_FAN                   0x0006
96*38e8c45fSAndroid Build Coastguard Worker #define GL_ZERO                           0
97*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE                            1
98*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_COLOR                      0x0300
99*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_COLOR            0x0301
100*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA                      0x0302
101*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_SRC_ALPHA            0x0303
102*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_ALPHA                      0x0304
103*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_ALPHA            0x0305
104*38e8c45fSAndroid Build Coastguard Worker #define GL_DST_COLOR                      0x0306
105*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_DST_COLOR            0x0307
106*38e8c45fSAndroid Build Coastguard Worker #define GL_SRC_ALPHA_SATURATE             0x0308
107*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_ADD                       0x8006
108*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION                 0x8009
109*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_RGB             0x8009
110*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_EQUATION_ALPHA           0x883D
111*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_SUBTRACT                  0x800A
112*38e8c45fSAndroid Build Coastguard Worker #define GL_FUNC_REVERSE_SUBTRACT          0x800B
113*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_RGB                  0x80C8
114*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_RGB                  0x80C9
115*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_DST_ALPHA                0x80CA
116*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_SRC_ALPHA                0x80CB
117*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_COLOR                 0x8001
118*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
119*38e8c45fSAndroid Build Coastguard Worker #define GL_CONSTANT_ALPHA                 0x8003
120*38e8c45fSAndroid Build Coastguard Worker #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
121*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND_COLOR                    0x8005
122*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER                   0x8892
123*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER           0x8893
124*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_BUFFER_BINDING           0x8894
125*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
126*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_DRAW                    0x88E0
127*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_DRAW                    0x88E4
128*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_DRAW                   0x88E8
129*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_SIZE                    0x8764
130*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_USAGE                   0x8765
131*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_VERTEX_ATTRIB          0x8626
132*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT                          0x0404
133*38e8c45fSAndroid Build Coastguard Worker #define GL_BACK                           0x0405
134*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_AND_BACK                 0x0408
135*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D                     0x0DE1
136*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE                      0x0B44
137*38e8c45fSAndroid Build Coastguard Worker #define GL_BLEND                          0x0BE2
138*38e8c45fSAndroid Build Coastguard Worker #define GL_DITHER                         0x0BD0
139*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_TEST                   0x0B90
140*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_TEST                     0x0B71
141*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_TEST                   0x0C11
142*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FILL            0x8037
143*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
144*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE                0x80A0
145*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_ERROR                       0
146*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_ENUM                   0x0500
147*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_VALUE                  0x0501
148*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_OPERATION              0x0502
149*38e8c45fSAndroid Build Coastguard Worker #define GL_OUT_OF_MEMORY                  0x0505
150*38e8c45fSAndroid Build Coastguard Worker #define GL_CW                             0x0900
151*38e8c45fSAndroid Build Coastguard Worker #define GL_CCW                            0x0901
152*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_WIDTH                     0x0B21
153*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
154*38e8c45fSAndroid Build Coastguard Worker #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
155*38e8c45fSAndroid Build Coastguard Worker #define GL_CULL_FACE_MODE                 0x0B45
156*38e8c45fSAndroid Build Coastguard Worker #define GL_FRONT_FACE                     0x0B46
157*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_RANGE                    0x0B70
158*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_WRITEMASK                0x0B72
159*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_CLEAR_VALUE              0x0B73
160*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_FUNC                     0x0B74
161*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_CLEAR_VALUE            0x0B91
162*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FUNC                   0x0B92
163*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_FAIL                   0x0B94
164*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
165*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
166*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_REF                    0x0B97
167*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_VALUE_MASK             0x0B93
168*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_WRITEMASK              0x0B98
169*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FUNC              0x8800
170*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_FAIL              0x8801
171*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
172*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
173*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_REF               0x8CA3
174*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
175*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
176*38e8c45fSAndroid Build Coastguard Worker #define GL_VIEWPORT                       0x0BA2
177*38e8c45fSAndroid Build Coastguard Worker #define GL_SCISSOR_BOX                    0x0C10
178*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_CLEAR_VALUE              0x0C22
179*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_WRITEMASK                0x0C23
180*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ALIGNMENT               0x0CF5
181*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ALIGNMENT                 0x0D05
182*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_SIZE               0x0D33
183*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VIEWPORT_DIMS              0x0D3A
184*38e8c45fSAndroid Build Coastguard Worker #define GL_SUBPIXEL_BITS                  0x0D50
185*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_BITS                       0x0D52
186*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN_BITS                     0x0D53
187*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE_BITS                      0x0D54
188*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA_BITS                     0x0D55
189*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_BITS                     0x0D56
190*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_BITS                   0x0D57
191*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_UNITS           0x2A00
192*38e8c45fSAndroid Build Coastguard Worker #define GL_POLYGON_OFFSET_FACTOR          0x8038
193*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D             0x8069
194*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_BUFFERS                 0x80A8
195*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLES                        0x80A9
196*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
197*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
198*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
199*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
200*38e8c45fSAndroid Build Coastguard Worker #define GL_DONT_CARE                      0x1100
201*38e8c45fSAndroid Build Coastguard Worker #define GL_FASTEST                        0x1101
202*38e8c45fSAndroid Build Coastguard Worker #define GL_NICEST                         0x1102
203*38e8c45fSAndroid Build Coastguard Worker #define GL_GENERATE_MIPMAP_HINT           0x8192
204*38e8c45fSAndroid Build Coastguard Worker #define GL_BYTE                           0x1400
205*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_BYTE                  0x1401
206*38e8c45fSAndroid Build Coastguard Worker #define GL_SHORT                          0x1402
207*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT                 0x1403
208*38e8c45fSAndroid Build Coastguard Worker #define GL_INT                            0x1404
209*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT                   0x1405
210*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT                          0x1406
211*38e8c45fSAndroid Build Coastguard Worker #define GL_FIXED                          0x140C
212*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT                0x1902
213*38e8c45fSAndroid Build Coastguard Worker #define GL_ALPHA                          0x1906
214*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB                            0x1907
215*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA                           0x1908
216*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE                      0x1909
217*38e8c45fSAndroid Build Coastguard Worker #define GL_LUMINANCE_ALPHA                0x190A
218*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
219*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
220*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_SHORT_5_6_5           0x8363
221*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER                0x8B30
222*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER                  0x8B31
223*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIBS             0x8869
224*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
225*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_VECTORS            0x8DFC
226*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
227*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
228*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
230*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_TYPE                    0x8B4F
231*38e8c45fSAndroid Build Coastguard Worker #define GL_DELETE_STATUS                  0x8B80
232*38e8c45fSAndroid Build Coastguard Worker #define GL_LINK_STATUS                    0x8B82
233*38e8c45fSAndroid Build Coastguard Worker #define GL_VALIDATE_STATUS                0x8B83
234*38e8c45fSAndroid Build Coastguard Worker #define GL_ATTACHED_SHADERS               0x8B85
235*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORMS                0x8B86
236*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
237*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTES              0x8B89
238*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
239*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
240*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_PROGRAM                0x8B8D
241*38e8c45fSAndroid Build Coastguard Worker #define GL_NEVER                          0x0200
242*38e8c45fSAndroid Build Coastguard Worker #define GL_LESS                           0x0201
243*38e8c45fSAndroid Build Coastguard Worker #define GL_EQUAL                          0x0202
244*38e8c45fSAndroid Build Coastguard Worker #define GL_LEQUAL                         0x0203
245*38e8c45fSAndroid Build Coastguard Worker #define GL_GREATER                        0x0204
246*38e8c45fSAndroid Build Coastguard Worker #define GL_NOTEQUAL                       0x0205
247*38e8c45fSAndroid Build Coastguard Worker #define GL_GEQUAL                         0x0206
248*38e8c45fSAndroid Build Coastguard Worker #define GL_ALWAYS                         0x0207
249*38e8c45fSAndroid Build Coastguard Worker #define GL_KEEP                           0x1E00
250*38e8c45fSAndroid Build Coastguard Worker #define GL_REPLACE                        0x1E01
251*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR                           0x1E02
252*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR                           0x1E03
253*38e8c45fSAndroid Build Coastguard Worker #define GL_INVERT                         0x150A
254*38e8c45fSAndroid Build Coastguard Worker #define GL_INCR_WRAP                      0x8507
255*38e8c45fSAndroid Build Coastguard Worker #define GL_DECR_WRAP                      0x8508
256*38e8c45fSAndroid Build Coastguard Worker #define GL_VENDOR                         0x1F00
257*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERER                       0x1F01
258*38e8c45fSAndroid Build Coastguard Worker #define GL_VERSION                        0x1F02
259*38e8c45fSAndroid Build Coastguard Worker #define GL_EXTENSIONS                     0x1F03
260*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST                        0x2600
261*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR                         0x2601
262*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_NEAREST         0x2700
263*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_NEAREST          0x2701
264*38e8c45fSAndroid Build Coastguard Worker #define GL_NEAREST_MIPMAP_LINEAR          0x2702
265*38e8c45fSAndroid Build Coastguard Worker #define GL_LINEAR_MIPMAP_LINEAR           0x2703
266*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAG_FILTER             0x2800
267*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_FILTER             0x2801
268*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_S                 0x2802
269*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_T                 0x2803
270*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE                        0x1702
271*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP               0x8513
272*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
273*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
274*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
275*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
276*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
277*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
278*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
280*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE0                       0x84C0
281*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE1                       0x84C1
282*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE2                       0x84C2
283*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE3                       0x84C3
284*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE4                       0x84C4
285*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE5                       0x84C5
286*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE6                       0x84C6
287*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE7                       0x84C7
288*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE8                       0x84C8
289*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE9                       0x84C9
290*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE10                      0x84CA
291*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE11                      0x84CB
292*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE12                      0x84CC
293*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE13                      0x84CD
294*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE14                      0x84CE
295*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE15                      0x84CF
296*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE16                      0x84D0
297*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE17                      0x84D1
298*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE18                      0x84D2
299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE19                      0x84D3
300*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE20                      0x84D4
301*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE21                      0x84D5
302*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE22                      0x84D6
303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE23                      0x84D7
304*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE24                      0x84D8
305*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE25                      0x84D9
306*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE26                      0x84DA
307*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE27                      0x84DB
308*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE28                      0x84DC
309*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE29                      0x84DD
310*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE30                      0x84DE
311*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE31                      0x84DF
312*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_TEXTURE                 0x84E0
313*38e8c45fSAndroid Build Coastguard Worker #define GL_REPEAT                         0x2901
314*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_EDGE                  0x812F
315*38e8c45fSAndroid Build Coastguard Worker #define GL_MIRRORED_REPEAT                0x8370
316*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC2                     0x8B50
317*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC3                     0x8B51
318*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_VEC4                     0x8B52
319*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC2                       0x8B53
320*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC3                       0x8B54
321*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_VEC4                       0x8B55
322*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL                           0x8B56
323*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC2                      0x8B57
324*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC3                      0x8B58
325*38e8c45fSAndroid Build Coastguard Worker #define GL_BOOL_VEC4                      0x8B59
326*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2                     0x8B5A
327*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3                     0x8B5B
328*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4                     0x8B5C
329*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D                     0x8B5E
330*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE                   0x8B60
331*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
332*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
333*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
334*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
335*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
336*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
337*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
338*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
339*38e8c45fSAndroid Build Coastguard Worker #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
340*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPILE_STATUS                 0x8B81
341*38e8c45fSAndroid Build Coastguard Worker #define GL_INFO_LOG_LENGTH                0x8B84
342*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_SOURCE_LENGTH           0x8B88
343*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_COMPILER                0x8DFA
344*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_BINARY_FORMATS          0x8DF8
345*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
346*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_FLOAT                      0x8DF0
347*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_FLOAT                   0x8DF1
348*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_FLOAT                     0x8DF2
349*38e8c45fSAndroid Build Coastguard Worker #define GL_LOW_INT                        0x8DF3
350*38e8c45fSAndroid Build Coastguard Worker #define GL_MEDIUM_INT                     0x8DF4
351*38e8c45fSAndroid Build Coastguard Worker #define GL_HIGH_INT                       0x8DF5
352*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER                    0x8D40
353*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER                   0x8D41
354*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA4                          0x8056
355*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB5_A1                        0x8057
356*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB565                         0x8D62
357*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT16              0x81A5
358*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX8                 0x8D48
359*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_WIDTH             0x8D42
360*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_HEIGHT            0x8D43
361*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
362*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_RED_SIZE          0x8D50
363*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
364*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
365*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
366*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
367*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
368*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
369*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
370*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
371*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
372*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT0              0x8CE0
373*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_ATTACHMENT               0x8D00
374*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_ATTACHMENT             0x8D20
375*38e8c45fSAndroid Build Coastguard Worker #define GL_NONE                           0
376*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
377*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
378*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
379*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
380*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
381*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BINDING            0x8CA6
382*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_BINDING           0x8CA7
383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
384*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
391*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
394*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
397*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
399*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
401*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
410*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
411*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
442*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
445*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
452*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
453*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
454*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
455*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
456*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
457*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
458*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
459*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
460*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
461*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
462*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
463*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
464*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
465*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
466*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
467*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
468*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
469*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
470*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
471*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
472*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
473*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
474*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
475*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
476*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
477*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
478*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
479*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
480*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
481*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
482*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
483*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
484*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
485*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
486*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
487*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
488*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
489*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
490*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
491*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
492*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
493*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
494*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
495*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
496*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
497*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
498*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
499*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
500*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
501*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
502*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
503*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
504*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
505*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
506*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
507*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
508*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
509*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
510*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
511*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
512*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
513*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
514*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
515*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
516*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
517*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
518*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
519*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
520*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
521*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
522*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
523*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
524*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
525*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
527*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
528*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
529*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
530*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
531*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
532*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
533*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
534*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
535*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
536*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
537*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
538*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
539*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
540*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
541*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
542*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
543*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
544*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
545*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
546*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
547*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
548*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
549*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
550*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
551*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
552*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
553*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
554*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
555*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
556*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
557*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
558*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
559*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
560*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
561*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
562*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
563*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
564*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
565*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
566*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
567*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
568*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
569*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
570*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
571*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
572*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFinish (void);
573*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlush (void);
574*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
575*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
576*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
577*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
578*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
579*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
580*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
581*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
582*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
583*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
584*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
585*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
586*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
587*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
588*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetError (void);
589*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
590*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
591*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
592*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
593*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
594*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
595*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
596*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
597*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
598*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
599*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
600*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
601*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
602*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
603*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
604*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
605*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
606*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
607*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
608*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
609*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
610*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
611*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
612*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
613*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
614*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
615*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
616*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
617*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
618*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
619*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
620*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
621*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
622*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
623*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
624*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
625*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
626*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
627*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
628*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
629*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
630*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
631*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
632*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
633*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
634*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
635*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
636*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
637*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
638*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
639*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
640*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
641*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
642*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
643*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
644*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
645*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
646*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
647*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
648*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
649*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
650*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
651*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
652*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
653*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
654*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
655*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
656*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
657*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
658*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
659*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
660*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
661*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
662*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
663*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
664*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
665*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
666*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
667*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
668*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
669*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
670*38e8c45fSAndroid Build Coastguard Worker #endif
671*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_2_0 */
672*38e8c45fSAndroid Build Coastguard Worker 
673*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_0
674*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_0 1
675*38e8c45fSAndroid Build Coastguard Worker typedef unsigned short GLhalf;
676*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_BUFFER                    0x0C02
677*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_ROW_LENGTH              0x0CF2
678*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_ROWS               0x0CF3
679*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_PIXELS             0x0CF4
680*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_ROW_LENGTH                0x0D02
681*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_ROWS                 0x0D03
682*38e8c45fSAndroid Build Coastguard Worker #define GL_PACK_SKIP_PIXELS               0x0D04
683*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR                          0x1800
684*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH                          0x1801
685*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL                        0x1802
686*38e8c45fSAndroid Build Coastguard Worker #define GL_RED                            0x1903
687*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8                           0x8051
688*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8                          0x8058
689*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2                       0x8059
690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_3D             0x806A
691*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_SKIP_IMAGES             0x806D
692*38e8c45fSAndroid Build Coastguard Worker #define GL_UNPACK_IMAGE_HEIGHT            0x806E
693*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_3D                     0x806F
694*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WRAP_R                 0x8072
695*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_3D_TEXTURE_SIZE            0x8073
696*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
697*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_VERTICES          0x80E8
698*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENTS_INDICES           0x80E9
699*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MIN_LOD                0x813A
700*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LOD                0x813B
701*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BASE_LEVEL             0x813C
702*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_MAX_LEVEL              0x813D
703*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN                            0x8007
704*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX                            0x8008
705*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT24              0x81A6
706*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
707*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_MODE           0x884C
708*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPARE_FUNC           0x884D
709*38e8c45fSAndroid Build Coastguard Worker #define GL_CURRENT_QUERY                  0x8865
710*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT                   0x8866
711*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY_RESULT_AVAILABLE         0x8867
712*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAPPED                  0x88BC
713*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_POINTER             0x88BD
714*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_READ                    0x88E1
715*38e8c45fSAndroid Build Coastguard Worker #define GL_STREAM_COPY                    0x88E2
716*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_READ                    0x88E5
717*38e8c45fSAndroid Build Coastguard Worker #define GL_STATIC_COPY                    0x88E6
718*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_READ                   0x88E9
719*38e8c45fSAndroid Build Coastguard Worker #define GL_DYNAMIC_COPY                   0x88EA
720*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DRAW_BUFFERS               0x8824
721*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER0                   0x8825
722*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER1                   0x8826
723*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER2                   0x8827
724*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER3                   0x8828
725*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER4                   0x8829
726*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER5                   0x882A
727*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER6                   0x882B
728*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER7                   0x882C
729*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER8                   0x882D
730*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER9                   0x882E
731*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER10                  0x882F
732*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER11                  0x8830
733*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER12                  0x8831
734*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER13                  0x8832
735*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER14                  0x8833
736*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_BUFFER15                  0x8834
737*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
738*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
739*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_3D                     0x8B5F
740*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_SHADOW              0x8B62
741*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
742*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER              0x88EB
743*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER            0x88EC
744*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
745*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
746*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x3                   0x8B65
747*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT2x4                   0x8B66
748*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x2                   0x8B67
749*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT3x4                   0x8B68
750*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x2                   0x8B69
751*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_MAT4x3                   0x8B6A
752*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB                           0x8C40
753*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8                          0x8C41
754*38e8c45fSAndroid Build Coastguard Worker #define GL_SRGB8_ALPHA8                   0x8C43
755*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPARE_REF_TO_TEXTURE         0x884E
756*38e8c45fSAndroid Build Coastguard Worker #define GL_MAJOR_VERSION                  0x821B
757*38e8c45fSAndroid Build Coastguard Worker #define GL_MINOR_VERSION                  0x821C
758*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_EXTENSIONS                 0x821D
759*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32F                        0x8814
760*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32F                         0x8815
761*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16F                        0x881A
762*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16F                         0x881B
763*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
764*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
765*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
766*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
767*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VARYING_COMPONENTS         0x8B4B
768*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_ARRAY               0x8C1A
769*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
770*38e8c45fSAndroid Build Coastguard Worker #define GL_R11F_G11F_B10F                 0x8C3A
771*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
772*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB9_E5                        0x8C3D
773*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
774*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
775*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
776*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
777*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
778*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
779*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
780*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
781*38e8c45fSAndroid Build Coastguard Worker #define GL_RASTERIZER_DISCARD             0x8C89
782*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
783*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
784*38e8c45fSAndroid Build Coastguard Worker #define GL_INTERLEAVED_ATTRIBS            0x8C8C
785*38e8c45fSAndroid Build Coastguard Worker #define GL_SEPARATE_ATTRIBS               0x8C8D
786*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
787*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
788*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32UI                       0x8D70
789*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32UI                        0x8D71
790*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16UI                       0x8D76
791*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16UI                        0x8D77
792*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8UI                        0x8D7C
793*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8UI                         0x8D7D
794*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA32I                        0x8D82
795*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB32I                         0x8D83
796*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA16I                        0x8D88
797*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB16I                         0x8D89
798*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8I                         0x8D8E
799*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8I                          0x8D8F
800*38e8c45fSAndroid Build Coastguard Worker #define GL_RED_INTEGER                    0x8D94
801*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB_INTEGER                    0x8D98
802*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA_INTEGER                   0x8D99
803*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY               0x8DC1
804*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
805*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
806*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC2              0x8DC6
807*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC3              0x8DC7
808*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_VEC4              0x8DC8
809*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D                 0x8DCA
810*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_3D                 0x8DCB
811*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE               0x8DCC
812*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
813*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
814*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
815*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
816*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
817*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_ACCESS_FLAGS            0x911F
818*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_LENGTH              0x9120
819*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_MAP_OFFSET              0x9121
820*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_COMPONENT32F             0x8CAC
821*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH32F_STENCIL8              0x8CAD
822*38e8c45fSAndroid Build Coastguard Worker #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
823*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
824*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
825*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
826*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
827*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
828*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
829*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
830*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
831*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT            0x8218
832*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_UNDEFINED          0x8219
833*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
834*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL                  0x84F9
835*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_24_8              0x84FA
836*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH24_STENCIL8               0x88F0
837*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_NORMALIZED            0x8C17
838*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6
839*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER               0x8CA8
840*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_FRAMEBUFFER               0x8CA9
841*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
842*38e8c45fSAndroid Build Coastguard Worker #define GL_RENDERBUFFER_SAMPLES           0x8CAB
843*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
844*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
845*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT1              0x8CE1
846*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT2              0x8CE2
847*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT3              0x8CE3
848*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT4              0x8CE4
849*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT5              0x8CE5
850*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT6              0x8CE6
851*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT7              0x8CE7
852*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT8              0x8CE8
853*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT9              0x8CE9
854*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT10             0x8CEA
855*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT11             0x8CEB
856*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT12             0x8CEC
857*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT13             0x8CED
858*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT14             0x8CEE
859*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT15             0x8CEF
860*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT16             0x8CF0
861*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT17             0x8CF1
862*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT18             0x8CF2
863*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT19             0x8CF3
864*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT20             0x8CF4
865*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT21             0x8CF5
866*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT22             0x8CF6
867*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT23             0x8CF7
868*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT24             0x8CF8
869*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT25             0x8CF9
870*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT26             0x8CFA
871*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT27             0x8CFB
872*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT28             0x8CFC
873*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT29             0x8CFD
874*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT30             0x8CFE
875*38e8c45fSAndroid Build Coastguard Worker #define GL_COLOR_ATTACHMENT31             0x8CFF
876*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
877*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLES                    0x8D57
878*38e8c45fSAndroid Build Coastguard Worker #define GL_HALF_FLOAT                     0x140B
879*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_READ_BIT                   0x0001
880*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_WRITE_BIT                  0x0002
881*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
882*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
883*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
884*38e8c45fSAndroid Build Coastguard Worker #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
885*38e8c45fSAndroid Build Coastguard Worker #define GL_RG                             0x8227
886*38e8c45fSAndroid Build Coastguard Worker #define GL_RG_INTEGER                     0x8228
887*38e8c45fSAndroid Build Coastguard Worker #define GL_R8                             0x8229
888*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8                            0x822B
889*38e8c45fSAndroid Build Coastguard Worker #define GL_R16F                           0x822D
890*38e8c45fSAndroid Build Coastguard Worker #define GL_R32F                           0x822E
891*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16F                          0x822F
892*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32F                          0x8230
893*38e8c45fSAndroid Build Coastguard Worker #define GL_R8I                            0x8231
894*38e8c45fSAndroid Build Coastguard Worker #define GL_R8UI                           0x8232
895*38e8c45fSAndroid Build Coastguard Worker #define GL_R16I                           0x8233
896*38e8c45fSAndroid Build Coastguard Worker #define GL_R16UI                          0x8234
897*38e8c45fSAndroid Build Coastguard Worker #define GL_R32I                           0x8235
898*38e8c45fSAndroid Build Coastguard Worker #define GL_R32UI                          0x8236
899*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8I                           0x8237
900*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8UI                          0x8238
901*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16I                          0x8239
902*38e8c45fSAndroid Build Coastguard Worker #define GL_RG16UI                         0x823A
903*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32I                          0x823B
904*38e8c45fSAndroid Build Coastguard Worker #define GL_RG32UI                         0x823C
905*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY_BINDING           0x85B5
906*38e8c45fSAndroid Build Coastguard Worker #define GL_R8_SNORM                       0x8F94
907*38e8c45fSAndroid Build Coastguard Worker #define GL_RG8_SNORM                      0x8F95
908*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB8_SNORM                     0x8F96
909*38e8c45fSAndroid Build Coastguard Worker #define GL_RGBA8_SNORM                    0x8F97
910*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNED_NORMALIZED              0x8F9C
911*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69
912*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER               0x8F36
913*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER              0x8F37
914*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_READ_BUFFER_BINDING       0x8F36
915*38e8c45fSAndroid Build Coastguard Worker #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37
916*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER                 0x8A11
917*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_BINDING         0x8A28
918*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_START           0x8A29
919*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
920*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
921*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
922*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
923*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
924*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
925*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
926*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
927*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
928*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
929*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
930*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_TYPE                   0x8A37
931*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_SIZE                   0x8A38
932*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_NAME_LENGTH            0x8A39
933*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
934*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_OFFSET                 0x8A3B
935*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
936*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
937*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
938*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
939*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
940*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
941*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
942*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
943*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
944*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
945*38e8c45fSAndroid Build Coastguard Worker #define GL_INVALID_INDEX                  0xFFFFFFFFu
946*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
947*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
948*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
949*38e8c45fSAndroid Build Coastguard Worker #define GL_OBJECT_TYPE                    0x9112
950*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_CONDITION                 0x9113
951*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_STATUS                    0x9114
952*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLAGS                     0x9115
953*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FENCE                     0x9116
954*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
955*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNALED                     0x9118
956*38e8c45fSAndroid Build Coastguard Worker #define GL_SIGNALED                       0x9119
957*38e8c45fSAndroid Build Coastguard Worker #define GL_ALREADY_SIGNALED               0x911A
958*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_EXPIRED                0x911B
959*38e8c45fSAndroid Build Coastguard Worker #define GL_CONDITION_SATISFIED            0x911C
960*38e8c45fSAndroid Build Coastguard Worker #define GL_WAIT_FAILED                    0x911D
961*38e8c45fSAndroid Build Coastguard Worker #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
962*38e8c45fSAndroid Build Coastguard Worker #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
963*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
964*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED             0x8C2F
965*38e8c45fSAndroid Build Coastguard Worker #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
966*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BINDING                0x8919
967*38e8c45fSAndroid Build Coastguard Worker #define GL_RGB10_A2UI                     0x906F
968*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_R              0x8E42
969*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_G              0x8E43
970*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_B              0x8E44
971*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SWIZZLE_A              0x8E45
972*38e8c45fSAndroid Build Coastguard Worker #define GL_GREEN                          0x1904
973*38e8c45fSAndroid Build Coastguard Worker #define GL_BLUE                           0x1905
974*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_2_10_10_10_REV             0x8D9F
975*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK             0x8E22
976*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23
977*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24
978*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
979*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
980*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_LENGTH          0x8741
981*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
982*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_BINARY_FORMATS         0x87FF
983*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_R11_EAC             0x9270
984*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271
985*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RG11_EAC            0x9272
986*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273
987*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_ETC2           0x9274
988*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ETC2          0x9275
989*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
990*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
991*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278
992*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
993*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F
994*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ELEMENT_INDEX              0x8D6B
995*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_SAMPLE_COUNTS              0x9380
996*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF
997*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
998*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
999*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1000*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1001*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1002*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1003*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1004*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
1005*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
1006*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
1007*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1008*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
1009*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
1010*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
1011*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
1012*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
1013*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
1014*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1015*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1016*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1017*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1018*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1019*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1020*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1021*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1022*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1023*38e8c45fSAndroid Build Coastguard Worker typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1024*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
1025*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
1026*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
1027*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
1028*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
1029*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
1030*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
1031*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
1032*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1033*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
1034*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1035*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1036*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1037*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
1038*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
1039*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
1040*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1041*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
1042*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
1043*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
1044*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
1045*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
1046*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
1047*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
1048*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1049*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1050*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1051*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1052*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
1053*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
1054*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
1055*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1056*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1057*38e8c45fSAndroid Build Coastguard Worker typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
1058*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1059*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1060*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1061*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
1062*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1063*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1064*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1065*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1066*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1067*38e8c45fSAndroid Build Coastguard Worker typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
1068*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
1069*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
1070*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1071*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
1072*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
1073*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1074*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
1075*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
1076*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
1077*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
1078*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
1079*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
1080*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
1081*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1082*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
1083*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
1084*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1085*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
1086*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
1087*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
1088*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
1089*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
1090*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
1091*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
1092*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
1093*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1094*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1095*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
1096*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1097*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1098*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1099*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1100*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1101*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1102*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
1103*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
1104*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
1105*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
1106*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1107*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
1108*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
1109*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
1110*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
1111*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
1112*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
1113*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
1114*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
1115*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
1116*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
1117*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
1118*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
1119*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1120*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1121*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1122*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1123*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1124*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1125*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1126*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
1127*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
1128*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
1129*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
1130*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
1131*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
1132*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
1133*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
1134*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
1135*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
1136*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
1137*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
1138*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
1139*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
1140*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
1141*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
1142*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
1143*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
1144*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
1145*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1146*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
1147*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
1148*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
1149*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
1150*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
1151*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
1152*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
1153*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1154*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
1155*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
1156*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
1157*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
1158*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
1159*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
1160*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
1161*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
1162*38e8c45fSAndroid Build Coastguard Worker GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
1163*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1164*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
1165*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
1166*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
1167*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
1168*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
1169*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
1170*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
1171*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
1172*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
1173*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
1174*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
1175*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1176*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
1177*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
1178*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
1179*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
1180*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
1181*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
1182*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
1183*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
1184*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
1185*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
1186*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
1187*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
1188*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
1189*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
1190*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
1191*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
1192*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
1193*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
1194*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
1195*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
1196*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
1197*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
1198*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
1199*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
1200*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
1201*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
1202*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
1203*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
1204*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
1205*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
1206*38e8c45fSAndroid Build Coastguard Worker #endif
1207*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_0 */
1208*38e8c45fSAndroid Build Coastguard Worker 
1209*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_1
1210*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_1 1
1211*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER                 0x91B9
1212*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB
1213*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1214*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD
1215*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1216*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1217*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1218*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265
1219*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1220*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1221*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE
1222*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF
1223*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_WORK_GROUP_SIZE        0x8267
1224*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER       0x90EE
1225*38e8c45fSAndroid Build Coastguard Worker #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1226*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPUTE_SHADER_BIT             0x00000020
1227*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER           0x8F3F
1228*38e8c45fSAndroid Build Coastguard Worker #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
1229*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_UNIFORM_LOCATIONS          0x826E
1230*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310
1231*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311
1232*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313
1233*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1234*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_WIDTH          0x9315
1235*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316
1236*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318
1237*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM                        0x92E1
1238*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BLOCK                  0x92E2
1239*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_INPUT                  0x92E3
1240*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_OUTPUT                 0x92E4
1241*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_VARIABLE                0x92E5
1242*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BLOCK           0x92E6
1243*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER          0x92C0
1244*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4
1245*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_RESOURCES               0x92F5
1246*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NAME_LENGTH                0x92F6
1247*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7
1248*38e8c45fSAndroid Build Coastguard Worker #define GL_NAME_LENGTH                    0x92F9
1249*38e8c45fSAndroid Build Coastguard Worker #define GL_TYPE                           0x92FA
1250*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_SIZE                     0x92FB
1251*38e8c45fSAndroid Build Coastguard Worker #define GL_OFFSET                         0x92FC
1252*38e8c45fSAndroid Build Coastguard Worker #define GL_BLOCK_INDEX                    0x92FD
1253*38e8c45fSAndroid Build Coastguard Worker #define GL_ARRAY_STRIDE                   0x92FE
1254*38e8c45fSAndroid Build Coastguard Worker #define GL_MATRIX_STRIDE                  0x92FF
1255*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_ROW_MAJOR                   0x9300
1256*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301
1257*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_BINDING                 0x9302
1258*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_DATA_SIZE               0x9303
1259*38e8c45fSAndroid Build Coastguard Worker #define GL_NUM_ACTIVE_VARIABLES           0x9304
1260*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_VARIABLES               0x9305
1261*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_VERTEX_SHADER    0x9306
1262*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A
1263*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B
1264*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_SIZE           0x930C
1265*38e8c45fSAndroid Build Coastguard Worker #define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D
1266*38e8c45fSAndroid Build Coastguard Worker #define GL_LOCATION                       0x930E
1267*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_SHADER_BIT              0x00000001
1268*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_SHADER_BIT            0x00000002
1269*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_SHADER_BITS                0xFFFFFFFF
1270*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_SEPARABLE              0x8258
1271*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_PROGRAM                 0x8259
1272*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE_BINDING       0x825A
1273*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1
1274*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2
1275*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3
1276*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1277*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1278*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1279*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2
1280*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6
1281*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7
1282*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1283*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1284*38e8c45fSAndroid Build Coastguard Worker #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9
1285*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB
1286*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_IMAGE_UNITS                0x8F38
1287*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA
1288*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE
1289*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF
1290*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_NAME             0x8F3A
1291*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LEVEL            0x8F3B
1292*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYERED          0x8F3C
1293*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_LAYER            0x8F3D
1294*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_ACCESS           0x8F3E
1295*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BINDING_FORMAT           0x906E
1296*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1297*38e8c45fSAndroid Build Coastguard Worker #define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002
1298*38e8c45fSAndroid Build Coastguard Worker #define GL_UNIFORM_BARRIER_BIT            0x00000004
1299*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008
1300*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1301*38e8c45fSAndroid Build Coastguard Worker #define GL_COMMAND_BARRIER_BIT            0x00000040
1302*38e8c45fSAndroid Build Coastguard Worker #define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080
1303*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100
1304*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200
1305*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400
1306*38e8c45fSAndroid Build Coastguard Worker #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1307*38e8c45fSAndroid Build Coastguard Worker #define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000
1308*38e8c45fSAndroid Build Coastguard Worker #define GL_ALL_BARRIER_BITS               0xFFFFFFFF
1309*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D                       0x904D
1310*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_3D                       0x904E
1311*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE                     0x9050
1312*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_2D_ARRAY                 0x9053
1313*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D                   0x9058
1314*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_3D                   0x9059
1315*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE                 0x905B
1316*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_2D_ARRAY             0x905E
1317*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D          0x9063
1318*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_3D          0x9064
1319*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066
1320*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069
1321*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1322*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1323*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1324*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_ONLY                      0x88B8
1325*38e8c45fSAndroid Build Coastguard Worker #define GL_WRITE_ONLY                     0x88B9
1326*38e8c45fSAndroid Build Coastguard Worker #define GL_READ_WRITE                     0x88BA
1327*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER          0x90D2
1328*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3
1329*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_START    0x90D4
1330*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5
1331*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
1332*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
1333*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
1334*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
1335*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
1336*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE
1337*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
1338*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000
1339*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
1340*38e8c45fSAndroid Build Coastguard Worker #define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA
1341*38e8c45fSAndroid Build Coastguard Worker #define GL_STENCIL_INDEX                  0x1901
1342*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1343*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1344*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_POSITION                0x8E50
1345*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK                    0x8E51
1346*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_MASK_VALUE              0x8E52
1347*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
1348*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
1349*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
1350*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
1351*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_INTEGER_SAMPLES            0x9110
1352*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1353*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SAMPLES                0x9106
1354*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1355*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_WIDTH                  0x1000
1356*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_HEIGHT                 0x1001
1357*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH                  0x8071
1358*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
1359*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_SIZE               0x805C
1360*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_SIZE             0x805D
1361*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_SIZE              0x805E
1362*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_SIZE             0x805F
1363*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_SIZE             0x884A
1364*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_STENCIL_SIZE           0x88F1
1365*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_SHARED_SIZE            0x8C3F
1366*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_RED_TYPE               0x8C10
1367*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_GREEN_TYPE             0x8C11
1368*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BLUE_TYPE              0x8C12
1369*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_ALPHA_TYPE             0x8C13
1370*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_DEPTH_TYPE             0x8C16
1371*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_COMPRESSED             0x86A1
1372*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE         0x9108
1373*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
1374*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1375*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_BINDING          0x82D4
1376*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5
1377*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_DIVISOR         0x82D6
1378*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_OFFSET          0x82D7
1379*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_STRIDE          0x82D8
1380*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_BINDING_BUFFER          0x8F4F
1381*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
1382*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA
1383*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5
1384*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1385*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
1386*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
1387*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
1388*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
1389*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
1390*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1391*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1392*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1393*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1394*38e8c45fSAndroid Build Coastguard Worker typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
1395*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
1396*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
1397*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
1398*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
1399*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
1400*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
1401*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
1402*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
1403*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
1404*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
1405*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1406*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1407*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
1408*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
1409*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1410*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1411*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
1412*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1413*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1414*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1415*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1416*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1417*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1418*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
1419*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1420*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1421*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1422*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
1423*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1424*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1425*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1426*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1427*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1428*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1429*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1430*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1431*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1432*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1433*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1434*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1435*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1436*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
1437*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1438*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1439*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
1440*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
1441*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
1442*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1443*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
1444*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
1445*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
1446*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
1447*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1448*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1449*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1450*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
1451*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
1452*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1453*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
1454*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
1455*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
1456*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
1457*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
1458*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
1459*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
1460*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
1461*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
1462*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
1463*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
1464*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
1465*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
1466*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
1467*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
1468*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
1469*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
1470*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
1471*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
1472*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
1473*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
1474*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
1475*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1476*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
1477*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
1478*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
1479*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
1480*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
1481*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
1482*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1483*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1484*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1485*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1486*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1487*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
1488*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1489*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1490*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1491*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
1492*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1493*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1494*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1495*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
1496*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1497*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1498*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1499*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1500*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1501*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1502*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1503*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1504*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
1505*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
1506*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
1507*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
1508*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
1509*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
1510*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
1511*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
1512*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
1513*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
1514*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1515*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1516*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
1517*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
1518*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
1519*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
1520*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
1521*38e8c45fSAndroid Build Coastguard Worker #endif
1522*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_1 */
1523*38e8c45fSAndroid Build Coastguard Worker 
1524*38e8c45fSAndroid Build Coastguard Worker #ifndef GL_ES_VERSION_3_2
1525*38e8c45fSAndroid Build Coastguard Worker #define GL_ES_VERSION_3_2 1
1526*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRY  *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
1527*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_RANGE   0x9381
1528*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
1529*38e8c45fSAndroid Build Coastguard Worker #define GL_MULTIPLY                       0x9294
1530*38e8c45fSAndroid Build Coastguard Worker #define GL_SCREEN                         0x9295
1531*38e8c45fSAndroid Build Coastguard Worker #define GL_OVERLAY                        0x9296
1532*38e8c45fSAndroid Build Coastguard Worker #define GL_DARKEN                         0x9297
1533*38e8c45fSAndroid Build Coastguard Worker #define GL_LIGHTEN                        0x9298
1534*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORDODGE                     0x9299
1535*38e8c45fSAndroid Build Coastguard Worker #define GL_COLORBURN                      0x929A
1536*38e8c45fSAndroid Build Coastguard Worker #define GL_HARDLIGHT                      0x929B
1537*38e8c45fSAndroid Build Coastguard Worker #define GL_SOFTLIGHT                      0x929C
1538*38e8c45fSAndroid Build Coastguard Worker #define GL_DIFFERENCE                     0x929E
1539*38e8c45fSAndroid Build Coastguard Worker #define GL_EXCLUSION                      0x92A0
1540*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_HUE                        0x92AD
1541*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_SATURATION                 0x92AE
1542*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_COLOR                      0x92AF
1543*38e8c45fSAndroid Build Coastguard Worker #define GL_HSL_LUMINOSITY                 0x92B0
1544*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT_SYNCHRONOUS       0x8242
1545*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1546*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_FUNCTION        0x8244
1547*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_CALLBACK_USER_PARAM      0x8245
1548*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_API               0x8246
1549*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_WINDOW_SYSTEM     0x8247
1550*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_SHADER_COMPILER   0x8248
1551*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_THIRD_PARTY       0x8249
1552*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_APPLICATION       0x824A
1553*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SOURCE_OTHER             0x824B
1554*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_ERROR               0x824C
1555*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1556*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR  0x824E
1557*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PORTABILITY         0x824F
1558*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PERFORMANCE         0x8250
1559*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_OTHER               0x8251
1560*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_MARKER              0x8268
1561*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_PUSH_GROUP          0x8269
1562*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_TYPE_POP_GROUP           0x826A
1563*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_NOTIFICATION    0x826B
1564*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_GROUP_STACK_DEPTH    0x826C
1565*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_GROUP_STACK_DEPTH        0x826D
1566*38e8c45fSAndroid Build Coastguard Worker #define GL_BUFFER                         0x82E0
1567*38e8c45fSAndroid Build Coastguard Worker #define GL_SHADER                         0x82E1
1568*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM                        0x82E2
1569*38e8c45fSAndroid Build Coastguard Worker #define GL_VERTEX_ARRAY                   0x8074
1570*38e8c45fSAndroid Build Coastguard Worker #define GL_QUERY                          0x82E3
1571*38e8c45fSAndroid Build Coastguard Worker #define GL_PROGRAM_PIPELINE               0x82E4
1572*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER                        0x82E6
1573*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_LABEL_LENGTH               0x82E8
1574*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_MESSAGE_LENGTH       0x9143
1575*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_DEBUG_LOGGED_MESSAGES      0x9144
1576*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_LOGGED_MESSAGES          0x9145
1577*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_HIGH            0x9146
1578*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_MEDIUM          0x9147
1579*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_SEVERITY_LOW             0x9148
1580*38e8c45fSAndroid Build Coastguard Worker #define GL_DEBUG_OUTPUT                   0x92E0
1581*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_DEBUG_BIT         0x00000002
1582*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_OVERFLOW                 0x0503
1583*38e8c45fSAndroid Build Coastguard Worker #define GL_STACK_UNDERFLOW                0x0504
1584*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER                0x8DD9
1585*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_BIT            0x00000004
1586*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_VERTICES_OUT          0x8916
1587*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_INPUT_TYPE            0x8917
1588*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_OUTPUT_TYPE           0x8918
1589*38e8c45fSAndroid Build Coastguard Worker #define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
1590*38e8c45fSAndroid Build Coastguard Worker #define GL_LAYER_PROVOKING_VERTEX         0x825E
1591*38e8c45fSAndroid Build Coastguard Worker #define GL_LINES_ADJACENCY                0x000A
1592*38e8c45fSAndroid Build Coastguard Worker #define GL_LINE_STRIP_ADJACENCY           0x000B
1593*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLES_ADJACENCY            0x000C
1594*38e8c45fSAndroid Build Coastguard Worker #define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
1595*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1596*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
1597*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1598*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
1599*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1600*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
1601*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1602*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1603*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1604*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1605*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS   0x92D5
1606*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS    0x90CD
1607*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
1608*38e8c45fSAndroid Build Coastguard Worker #define GL_FIRST_VERTEX_CONVENTION        0x8E4D
1609*38e8c45fSAndroid Build Coastguard Worker #define GL_LAST_VERTEX_CONVENTION         0x8E4E
1610*38e8c45fSAndroid Build Coastguard Worker #define GL_UNDEFINED_VERTEX               0x8260
1611*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVES_GENERATED           0x8C87
1612*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_DEFAULT_LAYERS     0x9312
1613*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAMEBUFFER_LAYERS         0x9317
1614*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1615*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1616*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_GEOMETRY_SHADER  0x9309
1617*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_BOUNDING_BOX         0x92BE
1618*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
1619*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_FLAGS                  0x821E
1620*38e8c45fSAndroid Build Coastguard Worker #define GL_LOSE_CONTEXT_ON_RESET          0x8252
1621*38e8c45fSAndroid Build Coastguard Worker #define GL_GUILTY_CONTEXT_RESET           0x8253
1622*38e8c45fSAndroid Build Coastguard Worker #define GL_INNOCENT_CONTEXT_RESET         0x8254
1623*38e8c45fSAndroid Build Coastguard Worker #define GL_UNKNOWN_CONTEXT_RESET          0x8255
1624*38e8c45fSAndroid Build Coastguard Worker #define GL_RESET_NOTIFICATION_STRATEGY    0x8256
1625*38e8c45fSAndroid Build Coastguard Worker #define GL_NO_RESET_NOTIFICATION          0x8261
1626*38e8c45fSAndroid Build Coastguard Worker #define GL_CONTEXT_LOST                   0x0507
1627*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLE_SHADING                 0x8C36
1628*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
1629*38e8c45fSAndroid Build Coastguard Worker #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1630*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1631*38e8c45fSAndroid Build Coastguard Worker #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1632*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCHES                        0x000E
1633*38e8c45fSAndroid Build Coastguard Worker #define GL_PATCH_VERTICES                 0x8E72
1634*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
1635*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_MODE                  0x8E76
1636*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_SPACING               0x8E77
1637*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_VERTEX_ORDER          0x8E78
1638*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_GEN_POINT_MODE            0x8E79
1639*38e8c45fSAndroid Build Coastguard Worker #define GL_ISOLINES                       0x8E7A
1640*38e8c45fSAndroid Build Coastguard Worker #define GL_QUADS                          0x0007
1641*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_ODD                 0x8E7B
1642*38e8c45fSAndroid Build Coastguard Worker #define GL_FRACTIONAL_EVEN                0x8E7C
1643*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_PATCH_VERTICES             0x8E7D
1644*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_GEN_LEVEL             0x8E7E
1645*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1646*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1647*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1648*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1649*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1650*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
1651*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1652*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1653*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1654*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1655*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1656*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1657*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1658*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1659*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1660*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1661*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1662*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1663*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1664*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1665*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
1666*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
1667*38e8c45fSAndroid Build Coastguard Worker #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
1668*38e8c45fSAndroid Build Coastguard Worker #define GL_IS_PER_PATCH                   0x92E7
1669*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1670*38e8c45fSAndroid Build Coastguard Worker #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
1671*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER            0x8E88
1672*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER         0x8E87
1673*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_CONTROL_SHADER_BIT        0x00000008
1674*38e8c45fSAndroid Build Coastguard Worker #define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
1675*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BORDER_COLOR           0x1004
1676*38e8c45fSAndroid Build Coastguard Worker #define GL_CLAMP_TO_BORDER                0x812D
1677*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER                 0x8C2A
1678*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_BINDING         0x8C2A
1679*38e8c45fSAndroid Build Coastguard Worker #define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
1680*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_BUFFER         0x8C2C
1681*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1682*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
1683*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_BUFFER                 0x8DC2
1684*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_BUFFER             0x8DD0
1685*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
1686*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_BUFFER                   0x9051
1687*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_BUFFER               0x905C
1688*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_BUFFER      0x9067
1689*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_OFFSET          0x919D
1690*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BUFFER_SIZE            0x919E
1691*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_4x4       0x93B0
1692*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x4       0x93B1
1693*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_5x5       0x93B2
1694*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x5       0x93B3
1695*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_6x6       0x93B4
1696*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x5       0x93B5
1697*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x6       0x93B6
1698*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_8x8       0x93B7
1699*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x5      0x93B8
1700*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x6      0x93B9
1701*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x8      0x93BA
1702*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_10x10     0x93BB
1703*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x10     0x93BC
1704*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_RGBA_ASTC_12x12     0x93BD
1705*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
1706*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
1707*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
1708*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
1709*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
1710*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
1711*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
1712*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
1713*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
1714*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
1715*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
1716*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
1717*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
1718*38e8c45fSAndroid Build Coastguard Worker #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
1719*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
1720*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1721*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
1722*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
1723*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
1724*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1725*38e8c45fSAndroid Build Coastguard Worker #define GL_IMAGE_CUBE_MAP_ARRAY           0x9054
1726*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_IMAGE_CUBE_MAP_ARRAY       0x905F
1727*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1728*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
1729*38e8c45fSAndroid Build Coastguard Worker #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1730*38e8c45fSAndroid Build Coastguard Worker #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
1731*38e8c45fSAndroid Build Coastguard Worker #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1732*38e8c45fSAndroid Build Coastguard Worker #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1733*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void);
1734*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1735*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
1736*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
1737*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
1738*38e8c45fSAndroid Build Coastguard Worker typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
1739*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
1740*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
1741*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1742*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
1743*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
1744*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
1745*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
1746*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
1747*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
1748*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
1749*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1750*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
1751*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1752*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1753*38e8c45fSAndroid Build Coastguard Worker typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
1754*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1755*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1756*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1757*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
1758*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1759*38e8c45fSAndroid Build Coastguard Worker typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
1760*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1761*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1762*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1763*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
1764*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
1765*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
1766*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
1767*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
1768*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
1769*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
1770*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
1771*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
1772*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
1773*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
1774*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
1775*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1776*38e8c45fSAndroid Build Coastguard Worker typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1777*38e8c45fSAndroid Build Coastguard Worker #if GL_GLES_PROTOTYPES
1778*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendBarrier (void);
1779*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
1780*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
1781*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
1782*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
1783*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
1784*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
1785*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
1786*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
1787*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
1788*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
1789*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
1790*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
1791*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index);
1792*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index);
1793*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
1794*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
1795*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
1796*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
1797*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
1798*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
1799*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1800*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
1801*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
1802*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
1803*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
1804*38e8c45fSAndroid Build Coastguard Worker GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
1805*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
1806*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
1807*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
1808*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
1809*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
1810*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
1811*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
1812*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
1813*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
1814*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
1815*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
1816*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
1817*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
1818*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
1819*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
1820*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
1821*38e8c45fSAndroid Build Coastguard Worker GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
1822*38e8c45fSAndroid Build Coastguard Worker #endif
1823*38e8c45fSAndroid Build Coastguard Worker #endif /* GL_ES_VERSION_3_2 */
1824*38e8c45fSAndroid Build Coastguard Worker 
1825*38e8c45fSAndroid Build Coastguard Worker #ifdef __cplusplus
1826*38e8c45fSAndroid Build Coastguard Worker }
1827*38e8c45fSAndroid Build Coastguard Worker #endif
1828*38e8c45fSAndroid Build Coastguard Worker 
1829*38e8c45fSAndroid Build Coastguard Worker #endif
1830