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Searched defs:FragmentShadingContext (Results 1 – 2 of 2) sorted by relevance

/aosp_15_r20/external/deqp/framework/referencerenderer/
H A DrrShadingContext.hpp38 struct FragmentShadingContext struct
44 …Vec4 *varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
45 GenericVec4 *const outputArray; //!< Fragment output array
46 GenericVec4 *const outputArraySrc1; //!< Fragment output array for source 1.
47 const int primitiveID; //!< Geometry shader output
48 const int numFragmentOutputs; //!< Fragment output count
49 const int numSamples; //!< Number of samples
51 …t depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
52 FaceType visibleFace; //!< Which face (front or back) is visible
H A DrrShadingContext.cpp29 FragmentShadingContext::FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *vary… in FragmentShadingContext() function in rr::FragmentShadingContext