Searched defs:FragmentShadingContext (Results 1 – 2 of 2) sorted by relevance
38 struct FragmentShadingContext struct44 …Vec4 *varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.45 GenericVec4 *const outputArray; //!< Fragment output array46 GenericVec4 *const outputArraySrc1; //!< Fragment output array for source 1.47 const int primitiveID; //!< Geometry shader output48 const int numFragmentOutputs; //!< Fragment output count49 const int numSamples; //!< Number of samples51 …t depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values52 FaceType visibleFace; //!< Which face (front or back) is visible
29 FragmentShadingContext::FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *vary… in FragmentShadingContext() function in rr::FragmentShadingContext