1*35238bceSAndroid Build Coastguard Worker #ifndef _RRSHADINGCONTEXT_HPP
2*35238bceSAndroid Build Coastguard Worker #define _RRSHADINGCONTEXT_HPP
3*35238bceSAndroid Build Coastguard Worker /*-------------------------------------------------------------------------
4*35238bceSAndroid Build Coastguard Worker * drawElements Quality Program Reference Renderer
5*35238bceSAndroid Build Coastguard Worker * -----------------------------------------------
6*35238bceSAndroid Build Coastguard Worker *
7*35238bceSAndroid Build Coastguard Worker * Copyright 2014 The Android Open Source Project
8*35238bceSAndroid Build Coastguard Worker *
9*35238bceSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
10*35238bceSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
11*35238bceSAndroid Build Coastguard Worker * You may obtain a copy of the License at
12*35238bceSAndroid Build Coastguard Worker *
13*35238bceSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
14*35238bceSAndroid Build Coastguard Worker *
15*35238bceSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
16*35238bceSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
17*35238bceSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18*35238bceSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
19*35238bceSAndroid Build Coastguard Worker * limitations under the License.
20*35238bceSAndroid Build Coastguard Worker *
21*35238bceSAndroid Build Coastguard Worker *//*!
22*35238bceSAndroid Build Coastguard Worker * \file
23*35238bceSAndroid Build Coastguard Worker * \brief Shading context
24*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
25*35238bceSAndroid Build Coastguard Worker
26*35238bceSAndroid Build Coastguard Worker #include "rrDefs.hpp"
27*35238bceSAndroid Build Coastguard Worker #include "rrGenericVector.hpp"
28*35238bceSAndroid Build Coastguard Worker #include "rrFragmentPacket.hpp"
29*35238bceSAndroid Build Coastguard Worker
30*35238bceSAndroid Build Coastguard Worker namespace rr
31*35238bceSAndroid Build Coastguard Worker {
32*35238bceSAndroid Build Coastguard Worker
33*35238bceSAndroid Build Coastguard Worker /*--------------------------------------------------------------------*//*!
34*35238bceSAndroid Build Coastguard Worker * \brief Fragment shading context
35*35238bceSAndroid Build Coastguard Worker *
36*35238bceSAndroid Build Coastguard Worker * Contains per-primitive information used in fragment shading
37*35238bceSAndroid Build Coastguard Worker *//*--------------------------------------------------------------------*/
38*35238bceSAndroid Build Coastguard Worker struct FragmentShadingContext
39*35238bceSAndroid Build Coastguard Worker {
40*35238bceSAndroid Build Coastguard Worker FragmentShadingContext(const GenericVec4 *varying0, const GenericVec4 *varying1, const GenericVec4 *varying2,
41*35238bceSAndroid Build Coastguard Worker GenericVec4 *outputArray, GenericVec4 *outputArraySrc1, float *fragmentDepths,
42*35238bceSAndroid Build Coastguard Worker int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
43*35238bceSAndroid Build Coastguard Worker
44*35238bceSAndroid Build Coastguard Worker const GenericVec4 *varyings[3]; //!< Vertex shader outputs. Pointer will be NULL if there is no such vertex.
45*35238bceSAndroid Build Coastguard Worker GenericVec4 *const outputArray; //!< Fragment output array
46*35238bceSAndroid Build Coastguard Worker GenericVec4 *const outputArraySrc1; //!< Fragment output array for source 1.
47*35238bceSAndroid Build Coastguard Worker const int primitiveID; //!< Geometry shader output
48*35238bceSAndroid Build Coastguard Worker const int numFragmentOutputs; //!< Fragment output count
49*35238bceSAndroid Build Coastguard Worker const int numSamples; //!< Number of samples
50*35238bceSAndroid Build Coastguard Worker float *
51*35238bceSAndroid Build Coastguard Worker fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values
52*35238bceSAndroid Build Coastguard Worker FaceType visibleFace; //!< Which face (front or back) is visible
53*35238bceSAndroid Build Coastguard Worker };
54*35238bceSAndroid Build Coastguard Worker
55*35238bceSAndroid Build Coastguard Worker // Write output
56*35238bceSAndroid Build Coastguard Worker
57*35238bceSAndroid Build Coastguard Worker template <typename T>
writeFragmentOutput(const FragmentShadingContext & context,int packetNdx,int fragNdx,int outputNdx,const T & value)58*35238bceSAndroid Build Coastguard Worker void writeFragmentOutput(const FragmentShadingContext &context, int packetNdx, int fragNdx, int outputNdx,
59*35238bceSAndroid Build Coastguard Worker const T &value)
60*35238bceSAndroid Build Coastguard Worker {
61*35238bceSAndroid Build Coastguard Worker DE_ASSERT(packetNdx >= 0);
62*35238bceSAndroid Build Coastguard Worker DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
63*35238bceSAndroid Build Coastguard Worker DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs);
64*35238bceSAndroid Build Coastguard Worker
65*35238bceSAndroid Build Coastguard Worker context.outputArray[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value;
66*35238bceSAndroid Build Coastguard Worker }
67*35238bceSAndroid Build Coastguard Worker
68*35238bceSAndroid Build Coastguard Worker template <typename T>
writeFragmentOutputDualSource(const FragmentShadingContext & context,int packetNdx,int fragNdx,int outputNdx,const T & value,const T & value1)69*35238bceSAndroid Build Coastguard Worker void writeFragmentOutputDualSource(const FragmentShadingContext &context, int packetNdx, int fragNdx, int outputNdx,
70*35238bceSAndroid Build Coastguard Worker const T &value, const T &value1)
71*35238bceSAndroid Build Coastguard Worker {
72*35238bceSAndroid Build Coastguard Worker DE_ASSERT(packetNdx >= 0);
73*35238bceSAndroid Build Coastguard Worker DE_ASSERT(fragNdx >= 0 && fragNdx < 4);
74*35238bceSAndroid Build Coastguard Worker DE_ASSERT(outputNdx >= 0 && outputNdx < context.numFragmentOutputs);
75*35238bceSAndroid Build Coastguard Worker
76*35238bceSAndroid Build Coastguard Worker context.outputArray[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value;
77*35238bceSAndroid Build Coastguard Worker context.outputArraySrc1[outputNdx + context.numFragmentOutputs * (fragNdx + packetNdx * 4)] = value1;
78*35238bceSAndroid Build Coastguard Worker }
79*35238bceSAndroid Build Coastguard Worker
80*35238bceSAndroid Build Coastguard Worker // Read Varying
81*35238bceSAndroid Build Coastguard Worker
82*35238bceSAndroid Build Coastguard Worker template <typename T>
readPointVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)83*35238bceSAndroid Build Coastguard Worker tcu::Vector<T, 4> readPointVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
84*35238bceSAndroid Build Coastguard Worker int fragNdx)
85*35238bceSAndroid Build Coastguard Worker {
86*35238bceSAndroid Build Coastguard Worker DE_UNREF(fragNdx);
87*35238bceSAndroid Build Coastguard Worker DE_UNREF(packet);
88*35238bceSAndroid Build Coastguard Worker
89*35238bceSAndroid Build Coastguard Worker return context.varyings[0][varyingLoc].get<T>();
90*35238bceSAndroid Build Coastguard Worker }
91*35238bceSAndroid Build Coastguard Worker
92*35238bceSAndroid Build Coastguard Worker template <typename T>
readLineVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)93*35238bceSAndroid Build Coastguard Worker tcu::Vector<T, 4> readLineVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
94*35238bceSAndroid Build Coastguard Worker int fragNdx)
95*35238bceSAndroid Build Coastguard Worker {
96*35238bceSAndroid Build Coastguard Worker return packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>() +
97*35238bceSAndroid Build Coastguard Worker packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>();
98*35238bceSAndroid Build Coastguard Worker }
99*35238bceSAndroid Build Coastguard Worker
100*35238bceSAndroid Build Coastguard Worker template <typename T>
readTriangleVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)101*35238bceSAndroid Build Coastguard Worker tcu::Vector<T, 4> readTriangleVarying(const FragmentPacket &packet, const FragmentShadingContext &context,
102*35238bceSAndroid Build Coastguard Worker int varyingLoc, int fragNdx)
103*35238bceSAndroid Build Coastguard Worker {
104*35238bceSAndroid Build Coastguard Worker return packet.barycentric[0][fragNdx] * context.varyings[0][varyingLoc].get<T>() +
105*35238bceSAndroid Build Coastguard Worker packet.barycentric[1][fragNdx] * context.varyings[1][varyingLoc].get<T>() +
106*35238bceSAndroid Build Coastguard Worker packet.barycentric[2][fragNdx] * context.varyings[2][varyingLoc].get<T>();
107*35238bceSAndroid Build Coastguard Worker }
108*35238bceSAndroid Build Coastguard Worker
109*35238bceSAndroid Build Coastguard Worker template <typename T>
readVarying(const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc,int fragNdx)110*35238bceSAndroid Build Coastguard Worker tcu::Vector<T, 4> readVarying(const FragmentPacket &packet, const FragmentShadingContext &context, int varyingLoc,
111*35238bceSAndroid Build Coastguard Worker int fragNdx)
112*35238bceSAndroid Build Coastguard Worker {
113*35238bceSAndroid Build Coastguard Worker if (context.varyings[1] == DE_NULL)
114*35238bceSAndroid Build Coastguard Worker return readPointVarying<T>(packet, context, varyingLoc, fragNdx);
115*35238bceSAndroid Build Coastguard Worker if (context.varyings[2] == DE_NULL)
116*35238bceSAndroid Build Coastguard Worker return readLineVarying<T>(packet, context, varyingLoc, fragNdx);
117*35238bceSAndroid Build Coastguard Worker return readTriangleVarying<T>(packet, context, varyingLoc, fragNdx);
118*35238bceSAndroid Build Coastguard Worker }
119*35238bceSAndroid Build Coastguard Worker
120*35238bceSAndroid Build Coastguard Worker // Derivative
121*35238bceSAndroid Build Coastguard Worker
122*35238bceSAndroid Build Coastguard Worker template <typename T, int Size>
dFdxLocal(tcu::Vector<T,Size> outFragmentdFdx[4],const tcu::Vector<T,Size> func[4])123*35238bceSAndroid Build Coastguard Worker void dFdxLocal(tcu::Vector<T, Size> outFragmentdFdx[4], const tcu::Vector<T, Size> func[4])
124*35238bceSAndroid Build Coastguard Worker {
125*35238bceSAndroid Build Coastguard Worker const tcu::Vector<T, Size> dFdx[2] = {func[1] - func[0], func[3] - func[2]};
126*35238bceSAndroid Build Coastguard Worker
127*35238bceSAndroid Build Coastguard Worker outFragmentdFdx[0] = dFdx[0];
128*35238bceSAndroid Build Coastguard Worker outFragmentdFdx[1] = dFdx[0];
129*35238bceSAndroid Build Coastguard Worker outFragmentdFdx[2] = dFdx[1];
130*35238bceSAndroid Build Coastguard Worker outFragmentdFdx[3] = dFdx[1];
131*35238bceSAndroid Build Coastguard Worker }
132*35238bceSAndroid Build Coastguard Worker
133*35238bceSAndroid Build Coastguard Worker template <typename T, int Size>
dFdyLocal(tcu::Vector<T,Size> outFragmentdFdy[4],const tcu::Vector<T,Size> func[4])134*35238bceSAndroid Build Coastguard Worker void dFdyLocal(tcu::Vector<T, Size> outFragmentdFdy[4], const tcu::Vector<T, Size> func[4])
135*35238bceSAndroid Build Coastguard Worker {
136*35238bceSAndroid Build Coastguard Worker const tcu::Vector<T, Size> dFdy[2] = {func[2] - func[0], func[3] - func[1]};
137*35238bceSAndroid Build Coastguard Worker
138*35238bceSAndroid Build Coastguard Worker outFragmentdFdy[0] = dFdy[0];
139*35238bceSAndroid Build Coastguard Worker outFragmentdFdy[1] = dFdy[1];
140*35238bceSAndroid Build Coastguard Worker outFragmentdFdy[2] = dFdy[0];
141*35238bceSAndroid Build Coastguard Worker outFragmentdFdy[3] = dFdy[1];
142*35238bceSAndroid Build Coastguard Worker }
143*35238bceSAndroid Build Coastguard Worker
144*35238bceSAndroid Build Coastguard Worker template <typename T>
dFdxVarying(tcu::Vector<T,4> outFragmentdFdx[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)145*35238bceSAndroid Build Coastguard Worker inline void dFdxVarying(tcu::Vector<T, 4> outFragmentdFdx[4], const FragmentPacket &packet,
146*35238bceSAndroid Build Coastguard Worker const FragmentShadingContext &context, int varyingLoc)
147*35238bceSAndroid Build Coastguard Worker {
148*35238bceSAndroid Build Coastguard Worker const tcu::Vector<T, 4> func[4] = {
149*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 0),
150*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 1),
151*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 2),
152*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 3),
153*35238bceSAndroid Build Coastguard Worker };
154*35238bceSAndroid Build Coastguard Worker
155*35238bceSAndroid Build Coastguard Worker dFdxLocal(outFragmentdFdx, func);
156*35238bceSAndroid Build Coastguard Worker }
157*35238bceSAndroid Build Coastguard Worker
158*35238bceSAndroid Build Coastguard Worker template <typename T>
dFdyVarying(tcu::Vector<T,4> outFragmentdFdy[4],const FragmentPacket & packet,const FragmentShadingContext & context,int varyingLoc)159*35238bceSAndroid Build Coastguard Worker inline void dFdyVarying(tcu::Vector<T, 4> outFragmentdFdy[4], const FragmentPacket &packet,
160*35238bceSAndroid Build Coastguard Worker const FragmentShadingContext &context, int varyingLoc)
161*35238bceSAndroid Build Coastguard Worker {
162*35238bceSAndroid Build Coastguard Worker const tcu::Vector<T, 4> func[4] = {
163*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 0),
164*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 1),
165*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 2),
166*35238bceSAndroid Build Coastguard Worker readVarying<T>(packet, context, varyingLoc, 3),
167*35238bceSAndroid Build Coastguard Worker };
168*35238bceSAndroid Build Coastguard Worker
169*35238bceSAndroid Build Coastguard Worker dFdyLocal(outFragmentdFdy, func);
170*35238bceSAndroid Build Coastguard Worker }
171*35238bceSAndroid Build Coastguard Worker
172*35238bceSAndroid Build Coastguard Worker // Fragent depth
173*35238bceSAndroid Build Coastguard Worker
readFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx)174*35238bceSAndroid Build Coastguard Worker inline float readFragmentDepth(const FragmentShadingContext &context, int packetNdx, int fragNdx, int sampleNdx)
175*35238bceSAndroid Build Coastguard Worker {
176*35238bceSAndroid Build Coastguard Worker // Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
177*35238bceSAndroid Build Coastguard Worker DE_ASSERT(context.fragmentDepths);
178*35238bceSAndroid Build Coastguard Worker return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx];
179*35238bceSAndroid Build Coastguard Worker }
180*35238bceSAndroid Build Coastguard Worker
writeFragmentDepth(const FragmentShadingContext & context,int packetNdx,int fragNdx,int sampleNdx,float depthValue)181*35238bceSAndroid Build Coastguard Worker inline void writeFragmentDepth(const FragmentShadingContext &context, int packetNdx, int fragNdx, int sampleNdx,
182*35238bceSAndroid Build Coastguard Worker float depthValue)
183*35238bceSAndroid Build Coastguard Worker {
184*35238bceSAndroid Build Coastguard Worker // Reading or writing to fragment depth values while there is no depth buffer is legal but not supported by rr
185*35238bceSAndroid Build Coastguard Worker DE_ASSERT(context.fragmentDepths);
186*35238bceSAndroid Build Coastguard Worker context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue;
187*35238bceSAndroid Build Coastguard Worker }
188*35238bceSAndroid Build Coastguard Worker
189*35238bceSAndroid Build Coastguard Worker } // namespace rr
190*35238bceSAndroid Build Coastguard Worker
191*35238bceSAndroid Build Coastguard Worker #endif // _RRSHADINGCONTEXT_HPP
192