Lines Matching +defs:current +defs:buffer
371 Pointer<Byte> buffer = sBuffer + x; in stencilTest() local
454 Pointer<Byte> buffer = zBuffer + 4 * x; in readDepth32F() local
469 Pointer<Byte> buffer = zBuffer + 2 * x; in readDepth16() local
578 Pointer<Byte> buffer = zBuffer + 2 * x; in depthBoundsTest16() local
599 Pointer<Byte> buffer = zBuffer + 4 * x; in depthBoundsTest32F() local
664 Pointer<Byte> buffer = zBuffer + 4 * x; in writeDepth32F() local
691 Pointer<Byte> buffer = zBuffer + 2 * x; in writeDepth16() local
776 Pointer<Byte> buffer = sBuffer + x; in writeStencil() local
913 Pointer<Byte> buffer = cBuffer; in readPixel() local
1663 Pointer<Byte> buffer = cBuffer; in alphaBlend() local
2161 Pointer<Byte> buffer = cBuffer; in writeColor() local
2725 Short4 current; in writeColor() local
2786 Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) << 11 | in writeColor() local
2817 Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) << 11 | in writeColor() local
2848 Short4 current = (UShort4(As<Int4>(color.w)) & UShort4(0x1)) << 15 | in writeColor() local
2879 Short4 current = (UShort4(As<Int4>(color.z)) & UShort4(0x1F)) | in writeColor() local
2909 Short4 current = (UShort4(As<Int4>(color.x)) & UShort4(0x1F)) | in writeColor() local