xref: /aosp_15_r20/prebuilts/build-tools/sysroots/arm-unknown-linux-musleabihf/include/linux/ultrasound.h (revision cda5da8d549138a6648c5ee6d7a49cf8f4a657be)
1*cda5da8dSAndroid Build Coastguard Worker /*
2*cda5da8dSAndroid Build Coastguard Worker  * This file is auto-generated. Modifications will be lost.
3*cda5da8dSAndroid Build Coastguard Worker  *
4*cda5da8dSAndroid Build Coastguard Worker  * See https://android.googlesource.com/platform/bionic/+/master/libc/kernel/
5*cda5da8dSAndroid Build Coastguard Worker  * for more information.
6*cda5da8dSAndroid Build Coastguard Worker  */
7*cda5da8dSAndroid Build Coastguard Worker #ifndef _ULTRASOUND_H_
8*cda5da8dSAndroid Build Coastguard Worker #define _ULTRASOUND_H_
9*cda5da8dSAndroid Build Coastguard Worker #define _GUS_NUMVOICES 0x00
10*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICESAMPLE 0x01
11*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEON 0x02
12*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEOFF 0x03
13*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEMODE 0x04
14*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEBALA 0x05
15*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEFREQ 0x06
16*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEVOL 0x07
17*cda5da8dSAndroid Build Coastguard Worker #define _GUS_RAMPRANGE 0x08
18*cda5da8dSAndroid Build Coastguard Worker #define _GUS_RAMPRATE 0x09
19*cda5da8dSAndroid Build Coastguard Worker #define _GUS_RAMPMODE 0x0a
20*cda5da8dSAndroid Build Coastguard Worker #define _GUS_RAMPON 0x0b
21*cda5da8dSAndroid Build Coastguard Worker #define _GUS_RAMPOFF 0x0c
22*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEFADE 0x0d
23*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOLUME_SCALE 0x0e
24*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICEVOL2 0x0f
25*cda5da8dSAndroid Build Coastguard Worker #define _GUS_VOICE_POS 0x10
26*cda5da8dSAndroid Build Coastguard Worker #define _GUS_CMD(chn,voice,cmd,p1,p2) { _SEQ_NEEDBUF(8); _seqbuf[_seqbufptr] = SEQ_PRIVATE; _seqbuf[_seqbufptr + 1] = (chn); _seqbuf[_seqbufptr + 2] = cmd; _seqbuf[_seqbufptr + 3] = voice; * (unsigned short *) & _seqbuf[_seqbufptr + 4] = p1; * (unsigned short *) & _seqbuf[_seqbufptr + 6] = p2; _SEQ_ADVBUF(8); }
27*cda5da8dSAndroid Build Coastguard Worker #define GUS_NUMVOICES(chn,p1) _GUS_CMD(chn, 0, _GUS_NUMVOICES, (p1), 0)
28*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICESAMPLE(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICESAMPLE, (p1), 0)
29*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEON(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICEON, (p1), 0)
30*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEOFF(chn,voice) _GUS_CMD(chn, voice, _GUS_VOICEOFF, 0, 0)
31*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEFADE(chn,voice) _GUS_CMD(chn, voice, _GUS_VOICEFADE, 0, 0)
32*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEMODE(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICEMODE, (p1), 0)
33*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEBALA(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICEBALA, (p1), 0)
34*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEFREQ(chn,voice,p) _GUS_CMD(chn, voice, _GUS_VOICEFREQ, (p) & 0xffff, ((p) >> 16) & 0xffff)
35*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEVOL(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICEVOL, (p1), 0)
36*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICEVOL2(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_VOICEVOL2, (p1), 0)
37*cda5da8dSAndroid Build Coastguard Worker #define GUS_RAMPRANGE(chn,voice,low,high) _GUS_CMD(chn, voice, _GUS_RAMPRANGE, (low), (high))
38*cda5da8dSAndroid Build Coastguard Worker #define GUS_RAMPRATE(chn,voice,p1,p2) _GUS_CMD(chn, voice, _GUS_RAMPRATE, (p1), (p2))
39*cda5da8dSAndroid Build Coastguard Worker #define GUS_RAMPMODE(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_RAMPMODE, (p1), 0)
40*cda5da8dSAndroid Build Coastguard Worker #define GUS_RAMPON(chn,voice,p1) _GUS_CMD(chn, voice, _GUS_RAMPON, (p1), 0)
41*cda5da8dSAndroid Build Coastguard Worker #define GUS_RAMPOFF(chn,voice) _GUS_CMD(chn, voice, _GUS_RAMPOFF, 0, 0)
42*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOLUME_SCALE(chn,voice,p1,p2) _GUS_CMD(chn, voice, _GUS_VOLUME_SCALE, (p1), (p2))
43*cda5da8dSAndroid Build Coastguard Worker #define GUS_VOICE_POS(chn,voice,p) _GUS_CMD(chn, voice, _GUS_VOICE_POS, (p) & 0xffff, ((p) >> 16) & 0xffff)
44*cda5da8dSAndroid Build Coastguard Worker #endif
45