xref: /aosp_15_r20/hardware/interfaces/soundtrigger/2.1/default/SoundTriggerHw.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2018 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "SoundTriggerHw"
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include "SoundTriggerHw.h"
20*4d7e907cSAndroid Build Coastguard Worker 
21*4d7e907cSAndroid Build Coastguard Worker #include <utility>
22*4d7e907cSAndroid Build Coastguard Worker 
23*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/allocator/1.0/IAllocator.h>
24*4d7e907cSAndroid Build Coastguard Worker #include <android/log.h>
25*4d7e907cSAndroid Build Coastguard Worker #include <hidlmemory/mapping.h>
26*4d7e907cSAndroid Build Coastguard Worker 
27*4d7e907cSAndroid Build Coastguard Worker using android::hardware::hidl_memory;
28*4d7e907cSAndroid Build Coastguard Worker using android::hidl::allocator::V1_0::IAllocator;
29*4d7e907cSAndroid Build Coastguard Worker using android::hidl::memory::V1_0::IMemory;
30*4d7e907cSAndroid Build Coastguard Worker 
31*4d7e907cSAndroid Build Coastguard Worker namespace android {
32*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
33*4d7e907cSAndroid Build Coastguard Worker namespace soundtrigger {
34*4d7e907cSAndroid Build Coastguard Worker namespace V2_1 {
35*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
36*4d7e907cSAndroid Build Coastguard Worker 
37*4d7e907cSAndroid Build Coastguard Worker namespace {
38*4d7e907cSAndroid Build Coastguard Worker 
39*4d7e907cSAndroid Build Coastguard Worker // Backs up by the vector with the contents of shared memory.
40*4d7e907cSAndroid Build Coastguard Worker // It is assumed that the passed hidl_vector is empty, so it's
41*4d7e907cSAndroid Build Coastguard Worker // not cleared if the memory is a null object.
42*4d7e907cSAndroid Build Coastguard Worker // The caller needs to keep the returned sp<IMemory> as long as
43*4d7e907cSAndroid Build Coastguard Worker // the data is needed.
memoryAsVector(const hidl_memory & m,hidl_vec<uint8_t> * vec)44*4d7e907cSAndroid Build Coastguard Worker std::pair<bool, sp<IMemory>> memoryAsVector(const hidl_memory& m, hidl_vec<uint8_t>* vec) {
45*4d7e907cSAndroid Build Coastguard Worker     sp<IMemory> memory;
46*4d7e907cSAndroid Build Coastguard Worker     if (m.size() == 0) {
47*4d7e907cSAndroid Build Coastguard Worker         return std::make_pair(true, memory);
48*4d7e907cSAndroid Build Coastguard Worker     }
49*4d7e907cSAndroid Build Coastguard Worker     memory = mapMemory(m);
50*4d7e907cSAndroid Build Coastguard Worker     if (memory != nullptr) {
51*4d7e907cSAndroid Build Coastguard Worker         memory->read();
52*4d7e907cSAndroid Build Coastguard Worker         vec->setToExternal(static_cast<uint8_t*>(static_cast<void*>(memory->getPointer())),
53*4d7e907cSAndroid Build Coastguard Worker                            memory->getSize());
54*4d7e907cSAndroid Build Coastguard Worker         return std::make_pair(true, memory);
55*4d7e907cSAndroid Build Coastguard Worker     }
56*4d7e907cSAndroid Build Coastguard Worker     ALOGE("%s: Could not map HIDL memory to IMemory", __func__);
57*4d7e907cSAndroid Build Coastguard Worker     return std::make_pair(false, memory);
58*4d7e907cSAndroid Build Coastguard Worker }
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker // Moves the data from the vector into allocated shared memory,
61*4d7e907cSAndroid Build Coastguard Worker // emptying the vector.
62*4d7e907cSAndroid Build Coastguard Worker // It is assumed that the passed hidl_memory is a null object, so it's
63*4d7e907cSAndroid Build Coastguard Worker // not reset if the vector is empty.
64*4d7e907cSAndroid Build Coastguard Worker // The caller needs to keep the returned sp<IMemory> as long as
65*4d7e907cSAndroid Build Coastguard Worker // the data is needed.
moveVectorToMemory(hidl_vec<uint8_t> * v,hidl_memory * mem)66*4d7e907cSAndroid Build Coastguard Worker std::pair<bool, sp<IMemory>> moveVectorToMemory(hidl_vec<uint8_t>* v, hidl_memory* mem) {
67*4d7e907cSAndroid Build Coastguard Worker     sp<IMemory> memory;
68*4d7e907cSAndroid Build Coastguard Worker     if (v->size() == 0) {
69*4d7e907cSAndroid Build Coastguard Worker         return std::make_pair(true, memory);
70*4d7e907cSAndroid Build Coastguard Worker     }
71*4d7e907cSAndroid Build Coastguard Worker     sp<IAllocator> ashmem = IAllocator::getService("ashmem");
72*4d7e907cSAndroid Build Coastguard Worker     if (ashmem == 0) {
73*4d7e907cSAndroid Build Coastguard Worker         ALOGE("Failed to retrieve ashmem allocator service");
74*4d7e907cSAndroid Build Coastguard Worker         return std::make_pair(false, memory);
75*4d7e907cSAndroid Build Coastguard Worker     }
76*4d7e907cSAndroid Build Coastguard Worker     bool success = false;
77*4d7e907cSAndroid Build Coastguard Worker     Return<void> r = ashmem->allocate(v->size(), [&](bool s, const hidl_memory& m) {
78*4d7e907cSAndroid Build Coastguard Worker         success = s;
79*4d7e907cSAndroid Build Coastguard Worker         if (success) *mem = m;
80*4d7e907cSAndroid Build Coastguard Worker     });
81*4d7e907cSAndroid Build Coastguard Worker     if (r.isOk() && success) {
82*4d7e907cSAndroid Build Coastguard Worker         memory = hardware::mapMemory(*mem);
83*4d7e907cSAndroid Build Coastguard Worker         if (memory != 0) {
84*4d7e907cSAndroid Build Coastguard Worker             memory->update();
85*4d7e907cSAndroid Build Coastguard Worker             memcpy(memory->getPointer(), v->data(), v->size());
86*4d7e907cSAndroid Build Coastguard Worker             memory->commit();
87*4d7e907cSAndroid Build Coastguard Worker             v->resize(0);
88*4d7e907cSAndroid Build Coastguard Worker             return std::make_pair(true, memory);
89*4d7e907cSAndroid Build Coastguard Worker         } else {
90*4d7e907cSAndroid Build Coastguard Worker             ALOGE("Failed to map allocated ashmem");
91*4d7e907cSAndroid Build Coastguard Worker         }
92*4d7e907cSAndroid Build Coastguard Worker     } else {
93*4d7e907cSAndroid Build Coastguard Worker         ALOGE("Failed to allocate %llu bytes from ashmem", (unsigned long long)v->size());
94*4d7e907cSAndroid Build Coastguard Worker     }
95*4d7e907cSAndroid Build Coastguard Worker     return std::make_pair(false, memory);
96*4d7e907cSAndroid Build Coastguard Worker }
97*4d7e907cSAndroid Build Coastguard Worker 
98*4d7e907cSAndroid Build Coastguard Worker }  // namespace
99*4d7e907cSAndroid Build Coastguard Worker 
loadSoundModel_2_1(const V2_1::ISoundTriggerHw::SoundModel & soundModel,const sp<V2_1::ISoundTriggerHwCallback> & callback,int32_t cookie,V2_1::ISoundTriggerHw::loadSoundModel_2_1_cb _hidl_cb)100*4d7e907cSAndroid Build Coastguard Worker Return<void> SoundTriggerHw::loadSoundModel_2_1(
101*4d7e907cSAndroid Build Coastguard Worker     const V2_1::ISoundTriggerHw::SoundModel& soundModel,
102*4d7e907cSAndroid Build Coastguard Worker     const sp<V2_1::ISoundTriggerHwCallback>& callback, int32_t cookie,
103*4d7e907cSAndroid Build Coastguard Worker     V2_1::ISoundTriggerHw::loadSoundModel_2_1_cb _hidl_cb) {
104*4d7e907cSAndroid Build Coastguard Worker     // It is assumed that legacy data vector is empty, thus making copy is cheap.
105*4d7e907cSAndroid Build Coastguard Worker     V2_0::ISoundTriggerHw::SoundModel soundModel_2_0(soundModel.header);
106*4d7e907cSAndroid Build Coastguard Worker     auto result = memoryAsVector(soundModel.data, &soundModel_2_0.data);
107*4d7e907cSAndroid Build Coastguard Worker     if (result.first) {
108*4d7e907cSAndroid Build Coastguard Worker         sp<SoundModelClient> client =
109*4d7e907cSAndroid Build Coastguard Worker             new SoundModelClient_2_1(nextUniqueModelId(), cookie, callback);
110*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(doLoadSoundModel(soundModel_2_0, client), client->getId());
111*4d7e907cSAndroid Build Coastguard Worker         return Void();
112*4d7e907cSAndroid Build Coastguard Worker     }
113*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(-ENOMEM, 0);
114*4d7e907cSAndroid Build Coastguard Worker     return Void();
115*4d7e907cSAndroid Build Coastguard Worker }
116*4d7e907cSAndroid Build Coastguard Worker 
loadPhraseSoundModel_2_1(const V2_1::ISoundTriggerHw::PhraseSoundModel & soundModel,const sp<V2_1::ISoundTriggerHwCallback> & callback,int32_t cookie,V2_1::ISoundTriggerHw::loadPhraseSoundModel_2_1_cb _hidl_cb)117*4d7e907cSAndroid Build Coastguard Worker Return<void> SoundTriggerHw::loadPhraseSoundModel_2_1(
118*4d7e907cSAndroid Build Coastguard Worker     const V2_1::ISoundTriggerHw::PhraseSoundModel& soundModel,
119*4d7e907cSAndroid Build Coastguard Worker     const sp<V2_1::ISoundTriggerHwCallback>& callback, int32_t cookie,
120*4d7e907cSAndroid Build Coastguard Worker     V2_1::ISoundTriggerHw::loadPhraseSoundModel_2_1_cb _hidl_cb) {
121*4d7e907cSAndroid Build Coastguard Worker     V2_0::ISoundTriggerHw::PhraseSoundModel soundModel_2_0;
122*4d7e907cSAndroid Build Coastguard Worker     // It is assumed that legacy data vector is empty, thus making copy is cheap.
123*4d7e907cSAndroid Build Coastguard Worker     soundModel_2_0.common = soundModel.common.header;
124*4d7e907cSAndroid Build Coastguard Worker     // Avoid copying phrases data.
125*4d7e907cSAndroid Build Coastguard Worker     soundModel_2_0.phrases.setToExternal(
126*4d7e907cSAndroid Build Coastguard Worker         const_cast<V2_0::ISoundTriggerHw::Phrase*>(soundModel.phrases.data()),
127*4d7e907cSAndroid Build Coastguard Worker         soundModel.phrases.size());
128*4d7e907cSAndroid Build Coastguard Worker     auto result = memoryAsVector(soundModel.common.data, &soundModel_2_0.common.data);
129*4d7e907cSAndroid Build Coastguard Worker     if (result.first) {
130*4d7e907cSAndroid Build Coastguard Worker         sp<SoundModelClient> client =
131*4d7e907cSAndroid Build Coastguard Worker             new SoundModelClient_2_1(nextUniqueModelId(), cookie, callback);
132*4d7e907cSAndroid Build Coastguard Worker         _hidl_cb(doLoadSoundModel((const V2_0::ISoundTriggerHw::SoundModel&)soundModel_2_0, client),
133*4d7e907cSAndroid Build Coastguard Worker                  client->getId());
134*4d7e907cSAndroid Build Coastguard Worker         return Void();
135*4d7e907cSAndroid Build Coastguard Worker     }
136*4d7e907cSAndroid Build Coastguard Worker     _hidl_cb(-ENOMEM, 0);
137*4d7e907cSAndroid Build Coastguard Worker     return Void();
138*4d7e907cSAndroid Build Coastguard Worker }
139*4d7e907cSAndroid Build Coastguard Worker 
startRecognition_2_1(int32_t modelHandle,const V2_1::ISoundTriggerHw::RecognitionConfig & config)140*4d7e907cSAndroid Build Coastguard Worker Return<int32_t> SoundTriggerHw::startRecognition_2_1(
141*4d7e907cSAndroid Build Coastguard Worker     int32_t modelHandle, const V2_1::ISoundTriggerHw::RecognitionConfig& config) {
142*4d7e907cSAndroid Build Coastguard Worker     // It is assumed that legacy data vector is empty, thus making copy is cheap.
143*4d7e907cSAndroid Build Coastguard Worker     V2_0::ISoundTriggerHw::RecognitionConfig config_2_0(config.header);
144*4d7e907cSAndroid Build Coastguard Worker     auto result = memoryAsVector(config.data, &config_2_0.data);
145*4d7e907cSAndroid Build Coastguard Worker     return result.first ? startRecognition(modelHandle, config_2_0) : Return<int32_t>(-ENOMEM);
146*4d7e907cSAndroid Build Coastguard Worker }
147*4d7e907cSAndroid Build Coastguard Worker 
recognitionCallback(struct sound_trigger_recognition_event * halEvent)148*4d7e907cSAndroid Build Coastguard Worker void SoundTriggerHw::SoundModelClient_2_1::recognitionCallback(
149*4d7e907cSAndroid Build Coastguard Worker     struct sound_trigger_recognition_event* halEvent) {
150*4d7e907cSAndroid Build Coastguard Worker     if (halEvent->type == SOUND_MODEL_TYPE_KEYPHRASE) {
151*4d7e907cSAndroid Build Coastguard Worker         V2_0::ISoundTriggerHwCallback::PhraseRecognitionEvent event_2_0;
152*4d7e907cSAndroid Build Coastguard Worker         convertPhaseRecognitionEventFromHal(
153*4d7e907cSAndroid Build Coastguard Worker             &event_2_0, reinterpret_cast<sound_trigger_phrase_recognition_event*>(halEvent));
154*4d7e907cSAndroid Build Coastguard Worker         event_2_0.common.model = mId;
155*4d7e907cSAndroid Build Coastguard Worker         V2_1::ISoundTriggerHwCallback::PhraseRecognitionEvent event;
156*4d7e907cSAndroid Build Coastguard Worker         event.phraseExtras.setToExternal(event_2_0.phraseExtras.data(),
157*4d7e907cSAndroid Build Coastguard Worker                                          event_2_0.phraseExtras.size());
158*4d7e907cSAndroid Build Coastguard Worker         auto result = moveVectorToMemory(&event_2_0.common.data, &event.common.data);
159*4d7e907cSAndroid Build Coastguard Worker         if (result.first) {
160*4d7e907cSAndroid Build Coastguard Worker             // The data vector is now empty, thus copying is cheap.
161*4d7e907cSAndroid Build Coastguard Worker             event.common.header = event_2_0.common;
162*4d7e907cSAndroid Build Coastguard Worker             mCallback->phraseRecognitionCallback_2_1(event, mCookie);
163*4d7e907cSAndroid Build Coastguard Worker         }
164*4d7e907cSAndroid Build Coastguard Worker     } else {
165*4d7e907cSAndroid Build Coastguard Worker         V2_1::ISoundTriggerHwCallback::RecognitionEvent event;
166*4d7e907cSAndroid Build Coastguard Worker         convertRecognitionEventFromHal(&event.header, halEvent);
167*4d7e907cSAndroid Build Coastguard Worker         event.header.model = mId;
168*4d7e907cSAndroid Build Coastguard Worker         auto result = moveVectorToMemory(&event.header.data, &event.data);
169*4d7e907cSAndroid Build Coastguard Worker         if (result.first) {
170*4d7e907cSAndroid Build Coastguard Worker             mCallback->recognitionCallback_2_1(event, mCookie);
171*4d7e907cSAndroid Build Coastguard Worker         }
172*4d7e907cSAndroid Build Coastguard Worker     }
173*4d7e907cSAndroid Build Coastguard Worker }
174*4d7e907cSAndroid Build Coastguard Worker 
soundModelCallback(struct sound_trigger_model_event * halEvent)175*4d7e907cSAndroid Build Coastguard Worker void SoundTriggerHw::SoundModelClient_2_1::soundModelCallback(
176*4d7e907cSAndroid Build Coastguard Worker     struct sound_trigger_model_event* halEvent) {
177*4d7e907cSAndroid Build Coastguard Worker     V2_1::ISoundTriggerHwCallback::ModelEvent event;
178*4d7e907cSAndroid Build Coastguard Worker     convertSoundModelEventFromHal(&event.header, halEvent);
179*4d7e907cSAndroid Build Coastguard Worker     event.header.model = mId;
180*4d7e907cSAndroid Build Coastguard Worker     auto result = moveVectorToMemory(&event.header.data, &event.data);
181*4d7e907cSAndroid Build Coastguard Worker     if (result.first) {
182*4d7e907cSAndroid Build Coastguard Worker         mCallback->soundModelCallback_2_1(event, mCookie);
183*4d7e907cSAndroid Build Coastguard Worker     }
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker 
HIDL_FETCH_ISoundTriggerHw(const char *)186*4d7e907cSAndroid Build Coastguard Worker ISoundTriggerHw* HIDL_FETCH_ISoundTriggerHw(const char* /* name */) {
187*4d7e907cSAndroid Build Coastguard Worker     return (new SoundTriggerHw())->getInterface();
188*4d7e907cSAndroid Build Coastguard Worker }
189*4d7e907cSAndroid Build Coastguard Worker 
190*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
191*4d7e907cSAndroid Build Coastguard Worker }  // namespace V2_1
192*4d7e907cSAndroid Build Coastguard Worker }  // namespace soundtrigger
193*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
194*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
195