1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/power/BnPower.h> 20*4d7e907cSAndroid Build Coastguard Worker #include "aidl/android/hardware/power/SessionTag.h" 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Worker namespace aidl { 23*4d7e907cSAndroid Build Coastguard Worker namespace android { 24*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 25*4d7e907cSAndroid Build Coastguard Worker namespace power { 26*4d7e907cSAndroid Build Coastguard Worker namespace impl { 27*4d7e907cSAndroid Build Coastguard Worker namespace example { 28*4d7e907cSAndroid Build Coastguard Worker 29*4d7e907cSAndroid Build Coastguard Worker class Power : public BnPower { 30*4d7e907cSAndroid Build Coastguard Worker public: 31*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setMode(Mode type, bool enabled) override; 32*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus isModeSupported(Mode type, bool* _aidl_return) override; 33*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setBoost(Boost type, int32_t durationMs) override; 34*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus isBoostSupported(Boost type, bool* _aidl_return) override; 35*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus createHintSession(int32_t tgid, int32_t uid, 36*4d7e907cSAndroid Build Coastguard Worker const std::vector<int32_t>& threadIds, 37*4d7e907cSAndroid Build Coastguard Worker int64_t durationNanos, 38*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<IPowerHintSession>* _aidl_return) override; 39*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus createHintSessionWithConfig( 40*4d7e907cSAndroid Build Coastguard Worker int32_t tgid, int32_t uid, const std::vector<int32_t>& threadIds, int64_t durationNanos, 41*4d7e907cSAndroid Build Coastguard Worker SessionTag tag, SessionConfig* config, 42*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<IPowerHintSession>* _aidl_return) override; 43*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getHintSessionPreferredRate(int64_t* outNanoseconds) override; 44*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getSessionChannel(int32_t tgid, int32_t uid, 45*4d7e907cSAndroid Build Coastguard Worker ChannelConfig* _aidl_return) override; 46*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus closeSessionChannel(int32_t tgid, int32_t uid) override; 47*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getSupportInfo(SupportInfo* _aidl_return) override; 48*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getCpuHeadroom(const CpuHeadroomParams& params, 49*4d7e907cSAndroid Build Coastguard Worker CpuHeadroomResult* _aidl_return) override; 50*4d7e907cSAndroid Build Coastguard Worker 51*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getGpuHeadroom(const GpuHeadroomParams& params, 52*4d7e907cSAndroid Build Coastguard Worker GpuHeadroomResult* _aidl_return) override; 53*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus sendCompositionData(const std::vector<CompositionData>& in_data) override; 54*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus sendCompositionUpdate(const CompositionUpdate& in_update) override; 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker private: 57*4d7e907cSAndroid Build Coastguard Worker std::vector<std::shared_ptr<IPowerHintSession>> mPowerHintSessions; 58*4d7e907cSAndroid Build Coastguard Worker }; 59*4d7e907cSAndroid Build Coastguard Worker 60*4d7e907cSAndroid Build Coastguard Worker } // namespace example 61*4d7e907cSAndroid Build Coastguard Worker } // namespace impl 62*4d7e907cSAndroid Build Coastguard Worker } // namespace power 63*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 64*4d7e907cSAndroid Build Coastguard Worker } // namespace android 65*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl 66