xref: /aosp_15_r20/hardware/interfaces/media/bufferpool/aidl/default/Connection.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <memory>
20*4d7e907cSAndroid Build Coastguard Worker 
21*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/media/bufferpool2/BnConnection.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <bufferpool2/BufferPoolTypes.h>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::media::bufferpool2::implementation {
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker struct Accessor;
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker struct Connection : public BnConnection {
29*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::aidl::android::hardware::media::bufferpool2::IConnection.
30*4d7e907cSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus fetch(const std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchInfo>& in_fetchInfos, std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult>* _aidl_return) override;
31*4d7e907cSAndroid Build Coastguard Worker 
32*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::aidl::android::hardware::media::bufferpool2::IConnection.
33*4d7e907cSAndroid Build Coastguard Worker     ::ndk::ScopedAStatus sync() override;
34*4d7e907cSAndroid Build Coastguard Worker 
35*4d7e907cSAndroid Build Coastguard Worker     /**
36*4d7e907cSAndroid Build Coastguard Worker      * Invalidates all buffers which are active and/or are ready to be recycled.
37*4d7e907cSAndroid Build Coastguard Worker      */
38*4d7e907cSAndroid Build Coastguard Worker     BufferPoolStatus flush();
39*4d7e907cSAndroid Build Coastguard Worker 
40*4d7e907cSAndroid Build Coastguard Worker     /**
41*4d7e907cSAndroid Build Coastguard Worker      * Allocates a buffer using the specified parameters. Recycles a buffer if
42*4d7e907cSAndroid Build Coastguard Worker      * it is possible. The returned buffer can be transferred to other remote
43*4d7e907cSAndroid Build Coastguard Worker      * clients(Connection).
44*4d7e907cSAndroid Build Coastguard Worker      *
45*4d7e907cSAndroid Build Coastguard Worker      * @param params    allocation parameters.
46*4d7e907cSAndroid Build Coastguard Worker      * @param bufferId  Id of the allocated buffer.
47*4d7e907cSAndroid Build Coastguard Worker      * @param handle    native handle of the allocated buffer.
48*4d7e907cSAndroid Build Coastguard Worker      *
49*4d7e907cSAndroid Build Coastguard Worker      * @return OK if a buffer is successfully allocated.
50*4d7e907cSAndroid Build Coastguard Worker      *         NO_MEMORY when there is no memory.
51*4d7e907cSAndroid Build Coastguard Worker      *         CRITICAL_ERROR otherwise.
52*4d7e907cSAndroid Build Coastguard Worker      */
53*4d7e907cSAndroid Build Coastguard Worker     BufferPoolStatus allocate(const std::vector<uint8_t> &params,
54*4d7e907cSAndroid Build Coastguard Worker                           BufferId *bufferId, const native_handle_t **handle);
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker     /**
57*4d7e907cSAndroid Build Coastguard Worker      * Processes pending buffer status messages and performs periodic cache cleaning
58*4d7e907cSAndroid Build Coastguard Worker      * from bufferpool.
59*4d7e907cSAndroid Build Coastguard Worker      *
60*4d7e907cSAndroid Build Coastguard Worker      * @param clearCache    if clearCache is true, bufferpool frees all buffers
61*4d7e907cSAndroid Build Coastguard Worker      *                      waiting to be recycled.
62*4d7e907cSAndroid Build Coastguard Worker      */
63*4d7e907cSAndroid Build Coastguard Worker     void cleanUp(bool clearCache);
64*4d7e907cSAndroid Build Coastguard Worker 
65*4d7e907cSAndroid Build Coastguard Worker     /** Destructs a connection. */
66*4d7e907cSAndroid Build Coastguard Worker     ~Connection();
67*4d7e907cSAndroid Build Coastguard Worker 
68*4d7e907cSAndroid Build Coastguard Worker     /** Creates a connection. */
69*4d7e907cSAndroid Build Coastguard Worker     Connection();
70*4d7e907cSAndroid Build Coastguard Worker 
71*4d7e907cSAndroid Build Coastguard Worker     /**
72*4d7e907cSAndroid Build Coastguard Worker      * Initializes with the specified buffer pool and the connection id.
73*4d7e907cSAndroid Build Coastguard Worker      * The connection id should be unique in the whole system.
74*4d7e907cSAndroid Build Coastguard Worker      *
75*4d7e907cSAndroid Build Coastguard Worker      * @param accessor      the specified buffer pool.
76*4d7e907cSAndroid Build Coastguard Worker      * @param connectionId  Id.
77*4d7e907cSAndroid Build Coastguard Worker      */
78*4d7e907cSAndroid Build Coastguard Worker     void initialize(const std::shared_ptr<Accessor> &accessor, ConnectionId connectionId);
79*4d7e907cSAndroid Build Coastguard Worker 
80*4d7e907cSAndroid Build Coastguard Worker     enum : uint32_t {
81*4d7e907cSAndroid Build Coastguard Worker         SYNC_BUFFERID = UINT32_MAX,
82*4d7e907cSAndroid Build Coastguard Worker     };
83*4d7e907cSAndroid Build Coastguard Worker 
84*4d7e907cSAndroid Build Coastguard Worker private:
85*4d7e907cSAndroid Build Coastguard Worker     bool mInitialized;
86*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<Accessor> mAccessor;
87*4d7e907cSAndroid Build Coastguard Worker     ConnectionId mConnectionId;
88*4d7e907cSAndroid Build Coastguard Worker 
89*4d7e907cSAndroid Build Coastguard Worker     bool fetch(
90*4d7e907cSAndroid Build Coastguard Worker         uint64_t transactionId,
91*4d7e907cSAndroid Build Coastguard Worker         uint32_t bufferId,
92*4d7e907cSAndroid Build Coastguard Worker         std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult>
93*4d7e907cSAndroid Build Coastguard Worker                 *result);
94*4d7e907cSAndroid Build Coastguard Worker };
95*4d7e907cSAndroid Build Coastguard Worker 
96*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::media::bufferpool2::implementation
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