1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <memory> 20*4d7e907cSAndroid Build Coastguard Worker 21*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/media/bufferpool2/BnConnection.h> 22*4d7e907cSAndroid Build Coastguard Worker #include <bufferpool2/BufferPoolTypes.h> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::media::bufferpool2::implementation { 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker struct Accessor; 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker struct Connection : public BnConnection { 29*4d7e907cSAndroid Build Coastguard Worker // Methods from ::aidl::android::hardware::media::bufferpool2::IConnection. 30*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus fetch(const std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchInfo>& in_fetchInfos, std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult>* _aidl_return) override; 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker // Methods from ::aidl::android::hardware::media::bufferpool2::IConnection. 33*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus sync() override; 34*4d7e907cSAndroid Build Coastguard Worker 35*4d7e907cSAndroid Build Coastguard Worker /** 36*4d7e907cSAndroid Build Coastguard Worker * Invalidates all buffers which are active and/or are ready to be recycled. 37*4d7e907cSAndroid Build Coastguard Worker */ 38*4d7e907cSAndroid Build Coastguard Worker BufferPoolStatus flush(); 39*4d7e907cSAndroid Build Coastguard Worker 40*4d7e907cSAndroid Build Coastguard Worker /** 41*4d7e907cSAndroid Build Coastguard Worker * Allocates a buffer using the specified parameters. Recycles a buffer if 42*4d7e907cSAndroid Build Coastguard Worker * it is possible. The returned buffer can be transferred to other remote 43*4d7e907cSAndroid Build Coastguard Worker * clients(Connection). 44*4d7e907cSAndroid Build Coastguard Worker * 45*4d7e907cSAndroid Build Coastguard Worker * @param params allocation parameters. 46*4d7e907cSAndroid Build Coastguard Worker * @param bufferId Id of the allocated buffer. 47*4d7e907cSAndroid Build Coastguard Worker * @param handle native handle of the allocated buffer. 48*4d7e907cSAndroid Build Coastguard Worker * 49*4d7e907cSAndroid Build Coastguard Worker * @return OK if a buffer is successfully allocated. 50*4d7e907cSAndroid Build Coastguard Worker * NO_MEMORY when there is no memory. 51*4d7e907cSAndroid Build Coastguard Worker * CRITICAL_ERROR otherwise. 52*4d7e907cSAndroid Build Coastguard Worker */ 53*4d7e907cSAndroid Build Coastguard Worker BufferPoolStatus allocate(const std::vector<uint8_t> ¶ms, 54*4d7e907cSAndroid Build Coastguard Worker BufferId *bufferId, const native_handle_t **handle); 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker /** 57*4d7e907cSAndroid Build Coastguard Worker * Processes pending buffer status messages and performs periodic cache cleaning 58*4d7e907cSAndroid Build Coastguard Worker * from bufferpool. 59*4d7e907cSAndroid Build Coastguard Worker * 60*4d7e907cSAndroid Build Coastguard Worker * @param clearCache if clearCache is true, bufferpool frees all buffers 61*4d7e907cSAndroid Build Coastguard Worker * waiting to be recycled. 62*4d7e907cSAndroid Build Coastguard Worker */ 63*4d7e907cSAndroid Build Coastguard Worker void cleanUp(bool clearCache); 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker /** Destructs a connection. */ 66*4d7e907cSAndroid Build Coastguard Worker ~Connection(); 67*4d7e907cSAndroid Build Coastguard Worker 68*4d7e907cSAndroid Build Coastguard Worker /** Creates a connection. */ 69*4d7e907cSAndroid Build Coastguard Worker Connection(); 70*4d7e907cSAndroid Build Coastguard Worker 71*4d7e907cSAndroid Build Coastguard Worker /** 72*4d7e907cSAndroid Build Coastguard Worker * Initializes with the specified buffer pool and the connection id. 73*4d7e907cSAndroid Build Coastguard Worker * The connection id should be unique in the whole system. 74*4d7e907cSAndroid Build Coastguard Worker * 75*4d7e907cSAndroid Build Coastguard Worker * @param accessor the specified buffer pool. 76*4d7e907cSAndroid Build Coastguard Worker * @param connectionId Id. 77*4d7e907cSAndroid Build Coastguard Worker */ 78*4d7e907cSAndroid Build Coastguard Worker void initialize(const std::shared_ptr<Accessor> &accessor, ConnectionId connectionId); 79*4d7e907cSAndroid Build Coastguard Worker 80*4d7e907cSAndroid Build Coastguard Worker enum : uint32_t { 81*4d7e907cSAndroid Build Coastguard Worker SYNC_BUFFERID = UINT32_MAX, 82*4d7e907cSAndroid Build Coastguard Worker }; 83*4d7e907cSAndroid Build Coastguard Worker 84*4d7e907cSAndroid Build Coastguard Worker private: 85*4d7e907cSAndroid Build Coastguard Worker bool mInitialized; 86*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<Accessor> mAccessor; 87*4d7e907cSAndroid Build Coastguard Worker ConnectionId mConnectionId; 88*4d7e907cSAndroid Build Coastguard Worker 89*4d7e907cSAndroid Build Coastguard Worker bool fetch( 90*4d7e907cSAndroid Build Coastguard Worker uint64_t transactionId, 91*4d7e907cSAndroid Build Coastguard Worker uint32_t bufferId, 92*4d7e907cSAndroid Build Coastguard Worker std::vector<::aidl::android::hardware::media::bufferpool2::IConnection::FetchResult> 93*4d7e907cSAndroid Build Coastguard Worker *result); 94*4d7e907cSAndroid Build Coastguard Worker }; 95*4d7e907cSAndroid Build Coastguard Worker 96*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::media::bufferpool2::implementation 97