xref: /aosp_15_r20/hardware/interfaces/media/bufferpool/aidl/default/Connection.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AidlBufferPoolCon"
17*4d7e907cSAndroid Build Coastguard Worker //#define LOG_NDEBUG 0
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidlcommonsupport/NativeHandle.h>
20*4d7e907cSAndroid Build Coastguard Worker 
21*4d7e907cSAndroid Build Coastguard Worker #include "Connection.h"
22*4d7e907cSAndroid Build Coastguard Worker #include "Accessor.h"
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::media::bufferpool2::implementation {
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::media::bufferpool2::ResultStatus;
27*4d7e907cSAndroid Build Coastguard Worker using Buffer = aidl::android::hardware::media::bufferpool2::Buffer;
28*4d7e907cSAndroid Build Coastguard Worker using FetchInfo = aidl::android::hardware::media::bufferpool2::IConnection::FetchInfo;
29*4d7e907cSAndroid Build Coastguard Worker using FetchResult = aidl::android::hardware::media::bufferpool2::IConnection::FetchResult;
30*4d7e907cSAndroid Build Coastguard Worker 
fetch(const std::vector<FetchInfo> & in_fetchInfos,std::vector<FetchResult> * _aidl_return)31*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus Connection::fetch(const std::vector<FetchInfo>& in_fetchInfos,
32*4d7e907cSAndroid Build Coastguard Worker                            std::vector<FetchResult>* _aidl_return) {
33*4d7e907cSAndroid Build Coastguard Worker     int success = 0;
34*4d7e907cSAndroid Build Coastguard Worker     int failure = 0;
35*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
36*4d7e907cSAndroid Build Coastguard Worker         for (auto it = in_fetchInfos.begin(); it != in_fetchInfos.end(); ++it) {
37*4d7e907cSAndroid Build Coastguard Worker             if (fetch(it->transactionId, it->bufferId, _aidl_return)) {
38*4d7e907cSAndroid Build Coastguard Worker                 success++;
39*4d7e907cSAndroid Build Coastguard Worker             } else {
40*4d7e907cSAndroid Build Coastguard Worker                 failure++;
41*4d7e907cSAndroid Build Coastguard Worker             }
42*4d7e907cSAndroid Build Coastguard Worker         }
43*4d7e907cSAndroid Build Coastguard Worker         if (failure > 0) {
44*4d7e907cSAndroid Build Coastguard Worker             ALOGD("total fetch %d, failure %d", success + failure, failure);
45*4d7e907cSAndroid Build Coastguard Worker         }
46*4d7e907cSAndroid Build Coastguard Worker         return ::ndk::ScopedAStatus::ok();
47*4d7e907cSAndroid Build Coastguard Worker     }
48*4d7e907cSAndroid Build Coastguard Worker     return ::ndk::ScopedAStatus::fromServiceSpecificError(ResultStatus::CRITICAL_ERROR);
49*4d7e907cSAndroid Build Coastguard Worker }
50*4d7e907cSAndroid Build Coastguard Worker 
sync()51*4d7e907cSAndroid Build Coastguard Worker ::ndk::ScopedAStatus Connection::sync() {
52*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
53*4d7e907cSAndroid Build Coastguard Worker         mAccessor->cleanUp(false);
54*4d7e907cSAndroid Build Coastguard Worker     }
55*4d7e907cSAndroid Build Coastguard Worker     return ::ndk::ScopedAStatus::ok();
56*4d7e907cSAndroid Build Coastguard Worker }
57*4d7e907cSAndroid Build Coastguard Worker 
58*4d7e907cSAndroid Build Coastguard Worker 
fetch(TransactionId transactionId,BufferId bufferId,std::vector<FetchResult> * result)59*4d7e907cSAndroid Build Coastguard Worker bool Connection::fetch(TransactionId transactionId, BufferId bufferId,
60*4d7e907cSAndroid Build Coastguard Worker                        std::vector<FetchResult> *result) {
61*4d7e907cSAndroid Build Coastguard Worker     BufferPoolStatus status = ResultStatus::CRITICAL_ERROR;
62*4d7e907cSAndroid Build Coastguard Worker     const native_handle_t *handle = nullptr;
63*4d7e907cSAndroid Build Coastguard Worker     status = mAccessor->fetch(
64*4d7e907cSAndroid Build Coastguard Worker             mConnectionId, transactionId, bufferId, &handle);
65*4d7e907cSAndroid Build Coastguard Worker     if (status == ResultStatus::OK) {
66*4d7e907cSAndroid Build Coastguard Worker         result->emplace_back(FetchResult::make<FetchResult::buffer>());
67*4d7e907cSAndroid Build Coastguard Worker         result->back().get<FetchResult::buffer>().id = bufferId;
68*4d7e907cSAndroid Build Coastguard Worker         result->back().get<FetchResult::buffer>().buffer = ::android::dupToAidl(handle);
69*4d7e907cSAndroid Build Coastguard Worker         return true;
70*4d7e907cSAndroid Build Coastguard Worker     }
71*4d7e907cSAndroid Build Coastguard Worker     result->emplace_back(FetchResult::make<FetchResult::failure>(status));
72*4d7e907cSAndroid Build Coastguard Worker     return false;
73*4d7e907cSAndroid Build Coastguard Worker }
74*4d7e907cSAndroid Build Coastguard Worker 
Connection()75*4d7e907cSAndroid Build Coastguard Worker Connection::Connection() : mInitialized(false), mConnectionId(-1LL) {}
76*4d7e907cSAndroid Build Coastguard Worker 
~Connection()77*4d7e907cSAndroid Build Coastguard Worker Connection::~Connection() {
78*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
79*4d7e907cSAndroid Build Coastguard Worker         mAccessor->close(mConnectionId);
80*4d7e907cSAndroid Build Coastguard Worker     }
81*4d7e907cSAndroid Build Coastguard Worker }
82*4d7e907cSAndroid Build Coastguard Worker 
initialize(const std::shared_ptr<Accessor> & accessor,ConnectionId connectionId)83*4d7e907cSAndroid Build Coastguard Worker void Connection::initialize(
84*4d7e907cSAndroid Build Coastguard Worker         const std::shared_ptr<Accessor>& accessor, ConnectionId connectionId) {
85*4d7e907cSAndroid Build Coastguard Worker     if (!mInitialized) {
86*4d7e907cSAndroid Build Coastguard Worker         mAccessor = accessor;
87*4d7e907cSAndroid Build Coastguard Worker         mConnectionId = connectionId;
88*4d7e907cSAndroid Build Coastguard Worker         mInitialized = true;
89*4d7e907cSAndroid Build Coastguard Worker     }
90*4d7e907cSAndroid Build Coastguard Worker }
91*4d7e907cSAndroid Build Coastguard Worker 
flush()92*4d7e907cSAndroid Build Coastguard Worker BufferPoolStatus Connection::flush() {
93*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
94*4d7e907cSAndroid Build Coastguard Worker         return mAccessor->flush();
95*4d7e907cSAndroid Build Coastguard Worker     }
96*4d7e907cSAndroid Build Coastguard Worker     return ResultStatus::CRITICAL_ERROR;
97*4d7e907cSAndroid Build Coastguard Worker }
98*4d7e907cSAndroid Build Coastguard Worker 
allocate(const std::vector<uint8_t> & params,BufferId * bufferId,const native_handle_t ** handle)99*4d7e907cSAndroid Build Coastguard Worker BufferPoolStatus Connection::allocate(
100*4d7e907cSAndroid Build Coastguard Worker         const std::vector<uint8_t> &params, BufferId *bufferId,
101*4d7e907cSAndroid Build Coastguard Worker         const native_handle_t **handle) {
102*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
103*4d7e907cSAndroid Build Coastguard Worker         return mAccessor->allocate(mConnectionId, params, bufferId, handle);
104*4d7e907cSAndroid Build Coastguard Worker     }
105*4d7e907cSAndroid Build Coastguard Worker     return ResultStatus::CRITICAL_ERROR;
106*4d7e907cSAndroid Build Coastguard Worker }
107*4d7e907cSAndroid Build Coastguard Worker 
cleanUp(bool clearCache)108*4d7e907cSAndroid Build Coastguard Worker void Connection::cleanUp(bool clearCache) {
109*4d7e907cSAndroid Build Coastguard Worker     if (mInitialized && mAccessor) {
110*4d7e907cSAndroid Build Coastguard Worker         mAccessor->cleanUp(clearCache);
111*4d7e907cSAndroid Build Coastguard Worker     }
112*4d7e907cSAndroid Build Coastguard Worker }
113*4d7e907cSAndroid Build Coastguard Worker 
114*4d7e907cSAndroid Build Coastguard Worker }  // namespace ::aidl::android::hardware::media::bufferpool2::implementation
115