xref: /aosp_15_r20/hardware/interfaces/graphics/composer/aidl/vts/RenderEngineVts.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /**
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (c) 2021, The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *     http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker #pragma once
17*4d7e907cSAndroid Build Coastguard Worker 
18*4d7e907cSAndroid Build Coastguard Worker #include <math/half.h>
19*4d7e907cSAndroid Build Coastguard Worker #include <math/vec3.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <renderengine/ExternalTexture.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <ui/PixelFormat.h>
24*4d7e907cSAndroid Build Coastguard Worker #include <ui/Rect.h>
25*4d7e907cSAndroid Build Coastguard Worker #include <ui/Region.h>
26*4d7e907cSAndroid Build Coastguard Worker #include "ReadbackVts.h"
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::graphics::composer3::vts {
29*4d7e907cSAndroid Build Coastguard Worker 
30*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::DisplaySettings;
31*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::ExternalTexture;
32*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::RenderEngineCreationArgs;
33*4d7e907cSAndroid Build Coastguard Worker 
34*4d7e907cSAndroid Build Coastguard Worker class TestRenderEngine {
35*4d7e907cSAndroid Build Coastguard Worker   public:
36*4d7e907cSAndroid Build Coastguard Worker     static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2;
37*4d7e907cSAndroid Build Coastguard Worker 
38*4d7e907cSAndroid Build Coastguard Worker     TestRenderEngine(const RenderEngineCreationArgs& args);
39*4d7e907cSAndroid Build Coastguard Worker     ~TestRenderEngine();
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker     void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers);
42*4d7e907cSAndroid Build Coastguard Worker     void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage);
setDisplaySettings(DisplaySettings & displaySettings)43*4d7e907cSAndroid Build Coastguard Worker     void setDisplaySettings(DisplaySettings& displaySettings) {
44*4d7e907cSAndroid Build Coastguard Worker         mDisplaySettings = displaySettings;
45*4d7e907cSAndroid Build Coastguard Worker     };
46*4d7e907cSAndroid Build Coastguard Worker     void drawLayers();
47*4d7e907cSAndroid Build Coastguard Worker     void checkColorBuffer(const std::vector<Color>& expectedColors);
48*4d7e907cSAndroid Build Coastguard Worker     void checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer);
49*4d7e907cSAndroid Build Coastguard Worker 
getInternalRenderEngine()50*4d7e907cSAndroid Build Coastguard Worker     ::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; }
51*4d7e907cSAndroid Build Coastguard Worker 
52*4d7e907cSAndroid Build Coastguard Worker   private:
53*4d7e907cSAndroid Build Coastguard Worker     common::PixelFormat mFormat;
54*4d7e907cSAndroid Build Coastguard Worker     std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine;
55*4d7e907cSAndroid Build Coastguard Worker     // Delete RenderEngine layers before RenderEngine -- ExternalTexture holds a reference to
56*4d7e907cSAndroid Build Coastguard Worker     // RenderEngine.
57*4d7e907cSAndroid Build Coastguard Worker     std::vector<::android::renderengine::LayerSettings> mCompositionLayers;
58*4d7e907cSAndroid Build Coastguard Worker     ::android::sp<::android::GraphicBuffer> mGraphicBuffer;
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker     DisplaySettings mDisplaySettings;
61*4d7e907cSAndroid Build Coastguard Worker };
62*4d7e907cSAndroid Build Coastguard Worker 
63*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::graphics::composer3::vts
64