1*4d7e907cSAndroid Build Coastguard Worker /** 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (c) 2021, The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker #pragma once 17*4d7e907cSAndroid Build Coastguard Worker 18*4d7e907cSAndroid Build Coastguard Worker #include <math/half.h> 19*4d7e907cSAndroid Build Coastguard Worker #include <math/vec3.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <renderengine/ExternalTexture.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h> 22*4d7e907cSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h> 23*4d7e907cSAndroid Build Coastguard Worker #include <ui/PixelFormat.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <ui/Rect.h> 25*4d7e907cSAndroid Build Coastguard Worker #include <ui/Region.h> 26*4d7e907cSAndroid Build Coastguard Worker #include "ReadbackVts.h" 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::graphics::composer3::vts { 29*4d7e907cSAndroid Build Coastguard Worker 30*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::DisplaySettings; 31*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::ExternalTexture; 32*4d7e907cSAndroid Build Coastguard Worker using ::android::renderengine::RenderEngineCreationArgs; 33*4d7e907cSAndroid Build Coastguard Worker 34*4d7e907cSAndroid Build Coastguard Worker class TestRenderEngine { 35*4d7e907cSAndroid Build Coastguard Worker public: 36*4d7e907cSAndroid Build Coastguard Worker static constexpr uint32_t sMaxFrameBufferAcquireBuffers = 2; 37*4d7e907cSAndroid Build Coastguard Worker 38*4d7e907cSAndroid Build Coastguard Worker TestRenderEngine(const RenderEngineCreationArgs& args); 39*4d7e907cSAndroid Build Coastguard Worker ~TestRenderEngine(); 40*4d7e907cSAndroid Build Coastguard Worker 41*4d7e907cSAndroid Build Coastguard Worker void setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers); 42*4d7e907cSAndroid Build Coastguard Worker void initGraphicBuffer(uint32_t width, uint32_t height, uint32_t layerCount, uint64_t usage); setDisplaySettings(DisplaySettings & displaySettings)43*4d7e907cSAndroid Build Coastguard Worker void setDisplaySettings(DisplaySettings& displaySettings) { 44*4d7e907cSAndroid Build Coastguard Worker mDisplaySettings = displaySettings; 45*4d7e907cSAndroid Build Coastguard Worker }; 46*4d7e907cSAndroid Build Coastguard Worker void drawLayers(); 47*4d7e907cSAndroid Build Coastguard Worker void checkColorBuffer(const std::vector<Color>& expectedColors); 48*4d7e907cSAndroid Build Coastguard Worker void checkColorBuffer(const ::android::sp<::android::GraphicBuffer>& buffer); 49*4d7e907cSAndroid Build Coastguard Worker getInternalRenderEngine()50*4d7e907cSAndroid Build Coastguard Worker ::android::renderengine::RenderEngine& getInternalRenderEngine() { return *mRenderEngine; } 51*4d7e907cSAndroid Build Coastguard Worker 52*4d7e907cSAndroid Build Coastguard Worker private: 53*4d7e907cSAndroid Build Coastguard Worker common::PixelFormat mFormat; 54*4d7e907cSAndroid Build Coastguard Worker std::unique_ptr<::android::renderengine::RenderEngine> mRenderEngine; 55*4d7e907cSAndroid Build Coastguard Worker // Delete RenderEngine layers before RenderEngine -- ExternalTexture holds a reference to 56*4d7e907cSAndroid Build Coastguard Worker // RenderEngine. 57*4d7e907cSAndroid Build Coastguard Worker std::vector<::android::renderengine::LayerSettings> mCompositionLayers; 58*4d7e907cSAndroid Build Coastguard Worker ::android::sp<::android::GraphicBuffer> mGraphicBuffer; 59*4d7e907cSAndroid Build Coastguard Worker 60*4d7e907cSAndroid Build Coastguard Worker DisplaySettings mDisplaySettings; 61*4d7e907cSAndroid Build Coastguard Worker }; 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::graphics::composer3::vts 64