1*4d7e907cSAndroid Build Coastguard Workerpackage { 2*4d7e907cSAndroid Build Coastguard Worker default_team: "trendy_team_android_core_graphics_stack", 3*4d7e907cSAndroid Build Coastguard Worker // See: http://go/android-license-faq 4*4d7e907cSAndroid Build Coastguard Worker // A large-scale-change added 'default_applicable_licenses' to import 5*4d7e907cSAndroid Build Coastguard Worker // all of the 'license_kinds' from "hardware_interfaces_license" 6*4d7e907cSAndroid Build Coastguard Worker // to get the below license kinds: 7*4d7e907cSAndroid Build Coastguard Worker // SPDX-license-identifier-Apache-2.0 8*4d7e907cSAndroid Build Coastguard Worker default_applicable_licenses: ["hardware_interfaces_license"], 9*4d7e907cSAndroid Build Coastguard Worker} 10*4d7e907cSAndroid Build Coastguard Worker 11*4d7e907cSAndroid Build Coastguard Workeraidl_interface { 12*4d7e907cSAndroid Build Coastguard Worker name: "android.hardware.graphics.allocator", 13*4d7e907cSAndroid Build Coastguard Worker vendor_available: true, 14*4d7e907cSAndroid Build Coastguard Worker double_loadable: true, 15*4d7e907cSAndroid Build Coastguard Worker srcs: ["android/hardware/graphics/allocator/*.aidl"], 16*4d7e907cSAndroid Build Coastguard Worker defaults: [ 17*4d7e907cSAndroid Build Coastguard Worker "android.hardware.graphics.common-latest", 18*4d7e907cSAndroid Build Coastguard Worker ], 19*4d7e907cSAndroid Build Coastguard Worker imports: [ 20*4d7e907cSAndroid Build Coastguard Worker "android.hardware.common-V2", 21*4d7e907cSAndroid Build Coastguard Worker ], 22*4d7e907cSAndroid Build Coastguard Worker stability: "vintf", 23*4d7e907cSAndroid Build Coastguard Worker backend: { 24*4d7e907cSAndroid Build Coastguard Worker cpp: { 25*4d7e907cSAndroid Build Coastguard Worker enabled: false, 26*4d7e907cSAndroid Build Coastguard Worker }, 27*4d7e907cSAndroid Build Coastguard Worker java: { 28*4d7e907cSAndroid Build Coastguard Worker enabled: false, 29*4d7e907cSAndroid Build Coastguard Worker }, 30*4d7e907cSAndroid Build Coastguard Worker ndk: { 31*4d7e907cSAndroid Build Coastguard Worker apex_available: [ 32*4d7e907cSAndroid Build Coastguard Worker "//apex_available:platform", 33*4d7e907cSAndroid Build Coastguard Worker "com.android.media.swcodec", 34*4d7e907cSAndroid Build Coastguard Worker ], 35*4d7e907cSAndroid Build Coastguard Worker min_sdk_version: "29", 36*4d7e907cSAndroid Build Coastguard Worker }, 37*4d7e907cSAndroid Build Coastguard Worker }, 38*4d7e907cSAndroid Build Coastguard Worker frozen: true, 39*4d7e907cSAndroid Build Coastguard Worker versions_with_info: [ 40*4d7e907cSAndroid Build Coastguard Worker { 41*4d7e907cSAndroid Build Coastguard Worker version: "1", 42*4d7e907cSAndroid Build Coastguard Worker imports: ["android.hardware.common-V2"], 43*4d7e907cSAndroid Build Coastguard Worker }, 44*4d7e907cSAndroid Build Coastguard Worker { 45*4d7e907cSAndroid Build Coastguard Worker version: "2", 46*4d7e907cSAndroid Build Coastguard Worker imports: [ 47*4d7e907cSAndroid Build Coastguard Worker "android.hardware.common-V2", 48*4d7e907cSAndroid Build Coastguard Worker "android.hardware.graphics.common-V6", 49*4d7e907cSAndroid Build Coastguard Worker ], 50*4d7e907cSAndroid Build Coastguard Worker }, 51*4d7e907cSAndroid Build Coastguard Worker 52*4d7e907cSAndroid Build Coastguard Worker ], 53*4d7e907cSAndroid Build Coastguard Worker 54*4d7e907cSAndroid Build Coastguard Worker} 55