1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include "SurroundView3dSession.h"
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #include <set>
20*4d7e907cSAndroid Build Coastguard Worker
21*4d7e907cSAndroid Build Coastguard Worker #include <utils/Log.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <utils/SystemClock.h>
23*4d7e907cSAndroid Build Coastguard Worker
24*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/memory/1.0/IMemory.h>
25*4d7e907cSAndroid Build Coastguard Worker #include <hidlmemory/mapping.h>
26*4d7e907cSAndroid Build Coastguard Worker
27*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::memory::V1_0::IMemory;
28*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_memory;
29*4d7e907cSAndroid Build Coastguard Worker
30*4d7e907cSAndroid Build Coastguard Worker namespace android {
31*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
32*4d7e907cSAndroid Build Coastguard Worker namespace automotive {
33*4d7e907cSAndroid Build Coastguard Worker namespace sv {
34*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 {
35*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
36*4d7e907cSAndroid Build Coastguard Worker
SurroundView3dSession()37*4d7e907cSAndroid Build Coastguard Worker SurroundView3dSession::SurroundView3dSession() :
38*4d7e907cSAndroid Build Coastguard Worker mStreamState(STOPPED){
39*4d7e907cSAndroid Build Coastguard Worker
40*4d7e907cSAndroid Build Coastguard Worker mEvsCameraIds = {"0" , "1", "2", "3"};
41*4d7e907cSAndroid Build Coastguard Worker
42*4d7e907cSAndroid Build Coastguard Worker mConfig.width = 640;
43*4d7e907cSAndroid Build Coastguard Worker mConfig.height = 480;
44*4d7e907cSAndroid Build Coastguard Worker mConfig.carDetails = SvQuality::HIGH;
45*4d7e907cSAndroid Build Coastguard Worker
46*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers.resize(1);
47*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].viewId = 0;
48*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.nativeHandle = new native_handle_t();
49*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[0] = mConfig.width;
50*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[0].hardwareBuffer.description[1] = mConfig.height;
51*4d7e907cSAndroid Build Coastguard Worker }
52*4d7e907cSAndroid Build Coastguard Worker
53*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession.
startStream(const sp<ISurroundViewStream> & stream)54*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView3dSession::startStream(
55*4d7e907cSAndroid Build Coastguard Worker const sp<ISurroundViewStream>& stream) {
56*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::startStream");
57*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
58*4d7e907cSAndroid Build Coastguard Worker
59*4d7e907cSAndroid Build Coastguard Worker if (mStreamState != STOPPED) {
60*4d7e907cSAndroid Build Coastguard Worker ALOGE("ignoring startVideoStream call when a stream is already running.");
61*4d7e907cSAndroid Build Coastguard Worker return SvResult::INTERNAL_ERROR;
62*4d7e907cSAndroid Build Coastguard Worker }
63*4d7e907cSAndroid Build Coastguard Worker
64*4d7e907cSAndroid Build Coastguard Worker if (mViews.empty()) {
65*4d7e907cSAndroid Build Coastguard Worker ALOGE("No views have been set for current Surround View 3d Session. "
66*4d7e907cSAndroid Build Coastguard Worker "Please call setViews before starting the stream.");
67*4d7e907cSAndroid Build Coastguard Worker return SvResult::VIEW_NOT_SET;
68*4d7e907cSAndroid Build Coastguard Worker }
69*4d7e907cSAndroid Build Coastguard Worker
70*4d7e907cSAndroid Build Coastguard Worker mStream = stream;
71*4d7e907cSAndroid Build Coastguard Worker
72*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::STREAM_STARTED");
73*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::STREAM_STARTED);
74*4d7e907cSAndroid Build Coastguard Worker
75*4d7e907cSAndroid Build Coastguard Worker // Start the frame generation thread
76*4d7e907cSAndroid Build Coastguard Worker mStreamState = RUNNING;
77*4d7e907cSAndroid Build Coastguard Worker mCaptureThread = std::thread([this](){ generateFrames(); });
78*4d7e907cSAndroid Build Coastguard Worker
79*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
80*4d7e907cSAndroid Build Coastguard Worker }
81*4d7e907cSAndroid Build Coastguard Worker
stopStream()82*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView3dSession::stopStream() {
83*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::stopStream");
84*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
85*4d7e907cSAndroid Build Coastguard Worker
86*4d7e907cSAndroid Build Coastguard Worker if (mStreamState == RUNNING) {
87*4d7e907cSAndroid Build Coastguard Worker // Tell the GenerateFrames loop we want it to stop
88*4d7e907cSAndroid Build Coastguard Worker mStreamState = STOPPING;
89*4d7e907cSAndroid Build Coastguard Worker
90*4d7e907cSAndroid Build Coastguard Worker // Block outside the mutex until the "stop" flag has been acknowledged
91*4d7e907cSAndroid Build Coastguard Worker // We won't send any more frames, but the client might still get some already in flight
92*4d7e907cSAndroid Build Coastguard Worker ALOGD("Waiting for stream thread to end...");
93*4d7e907cSAndroid Build Coastguard Worker lock.unlock();
94*4d7e907cSAndroid Build Coastguard Worker mCaptureThread.join();
95*4d7e907cSAndroid Build Coastguard Worker lock.lock();
96*4d7e907cSAndroid Build Coastguard Worker
97*4d7e907cSAndroid Build Coastguard Worker mStreamState = STOPPED;
98*4d7e907cSAndroid Build Coastguard Worker mStream = nullptr;
99*4d7e907cSAndroid Build Coastguard Worker ALOGD("Stream marked STOPPED.");
100*4d7e907cSAndroid Build Coastguard Worker }
101*4d7e907cSAndroid Build Coastguard Worker
102*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
103*4d7e907cSAndroid Build Coastguard Worker }
104*4d7e907cSAndroid Build Coastguard Worker
doneWithFrames(const SvFramesDesc & svFramesDesc)105*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView3dSession::doneWithFrames(
106*4d7e907cSAndroid Build Coastguard Worker const SvFramesDesc& svFramesDesc){
107*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::doneWithFrames");
108*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
109*4d7e907cSAndroid Build Coastguard Worker
110*4d7e907cSAndroid Build Coastguard Worker framesRecord.inUse = false;
111*4d7e907cSAndroid Build Coastguard Worker
112*4d7e907cSAndroid Build Coastguard Worker (void)svFramesDesc;
113*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
114*4d7e907cSAndroid Build Coastguard Worker }
115*4d7e907cSAndroid Build Coastguard Worker
116*4d7e907cSAndroid Build Coastguard Worker // Methods from ISurroundView3dSession follow.
setViews(const hidl_vec<View3d> & views)117*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView3dSession::setViews(const hidl_vec<View3d>& views) {
118*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::stopStream");
119*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
120*4d7e907cSAndroid Build Coastguard Worker
121*4d7e907cSAndroid Build Coastguard Worker mViews.resize(views.size());
122*4d7e907cSAndroid Build Coastguard Worker for (int i=0; i<views.size(); i++) {
123*4d7e907cSAndroid Build Coastguard Worker mViews[i] = views[i];
124*4d7e907cSAndroid Build Coastguard Worker }
125*4d7e907cSAndroid Build Coastguard Worker
126*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
127*4d7e907cSAndroid Build Coastguard Worker }
128*4d7e907cSAndroid Build Coastguard Worker
set3dConfig(const Sv3dConfig & sv3dConfig)129*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView3dSession::set3dConfig(const Sv3dConfig& sv3dConfig) {
130*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::set3dConfig");
131*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
132*4d7e907cSAndroid Build Coastguard Worker
133*4d7e907cSAndroid Build Coastguard Worker mConfig.width = sv3dConfig.width;
134*4d7e907cSAndroid Build Coastguard Worker mConfig.height = sv3dConfig.height;
135*4d7e907cSAndroid Build Coastguard Worker mConfig.carDetails = sv3dConfig.carDetails;
136*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::CONFIG_UPDATED");
137*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::CONFIG_UPDATED);
138*4d7e907cSAndroid Build Coastguard Worker
139*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
140*4d7e907cSAndroid Build Coastguard Worker }
141*4d7e907cSAndroid Build Coastguard Worker
get3dConfig(get3dConfig_cb _hidl_cb)142*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView3dSession::get3dConfig(get3dConfig_cb _hidl_cb) {
143*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::get3dConfig");
144*4d7e907cSAndroid Build Coastguard Worker std::unique_lock <std::mutex> lock(mAccessLock);
145*4d7e907cSAndroid Build Coastguard Worker
146*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(mConfig);
147*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
148*4d7e907cSAndroid Build Coastguard Worker }
149*4d7e907cSAndroid Build Coastguard Worker
VerifyOverlayData(const OverlaysData & overlaysData)150*4d7e907cSAndroid Build Coastguard Worker bool VerifyOverlayData(const OverlaysData& overlaysData) {
151*4d7e907cSAndroid Build Coastguard Worker // Check size of shared memory matches overlaysMemoryDesc.
152*4d7e907cSAndroid Build Coastguard Worker const int kVertexSize = 16;
153*4d7e907cSAndroid Build Coastguard Worker const int kIdSize = 2;
154*4d7e907cSAndroid Build Coastguard Worker int memDescSize = 0;
155*4d7e907cSAndroid Build Coastguard Worker for (auto overlayMemDesc : overlaysData.overlaysMemoryDesc) {
156*4d7e907cSAndroid Build Coastguard Worker memDescSize += kIdSize + kVertexSize * overlayMemDesc.verticesCount;
157*4d7e907cSAndroid Build Coastguard Worker }
158*4d7e907cSAndroid Build Coastguard Worker if (memDescSize != overlaysData.overlaysMemory.size()) {
159*4d7e907cSAndroid Build Coastguard Worker ALOGE("shared memory and overlaysMemoryDesc size mismatch.");
160*4d7e907cSAndroid Build Coastguard Worker return false;
161*4d7e907cSAndroid Build Coastguard Worker }
162*4d7e907cSAndroid Build Coastguard Worker
163*4d7e907cSAndroid Build Coastguard Worker // Map memory.
164*4d7e907cSAndroid Build Coastguard Worker sp<IMemory> pSharedMemory = mapMemory(overlaysData.overlaysMemory);
165*4d7e907cSAndroid Build Coastguard Worker if(pSharedMemory.get() == nullptr) {
166*4d7e907cSAndroid Build Coastguard Worker ALOGE("mapMemory failed.");
167*4d7e907cSAndroid Build Coastguard Worker return false;
168*4d7e907cSAndroid Build Coastguard Worker }
169*4d7e907cSAndroid Build Coastguard Worker
170*4d7e907cSAndroid Build Coastguard Worker // Get Data pointer.
171*4d7e907cSAndroid Build Coastguard Worker uint8_t* pData = (uint8_t*)((void*)pSharedMemory->getPointer());
172*4d7e907cSAndroid Build Coastguard Worker if (pData == nullptr) {
173*4d7e907cSAndroid Build Coastguard Worker ALOGE("Shared memory getPointer() failed.");
174*4d7e907cSAndroid Build Coastguard Worker return false;
175*4d7e907cSAndroid Build Coastguard Worker }
176*4d7e907cSAndroid Build Coastguard Worker
177*4d7e907cSAndroid Build Coastguard Worker int idOffset = 0;
178*4d7e907cSAndroid Build Coastguard Worker std::set<uint16_t> overlayIdSet;
179*4d7e907cSAndroid Build Coastguard Worker for (auto overlayMemDesc : overlaysData.overlaysMemoryDesc) {
180*4d7e907cSAndroid Build Coastguard Worker
181*4d7e907cSAndroid Build Coastguard Worker if (overlayIdSet.find(overlayMemDesc.id) != overlayIdSet.end()) {
182*4d7e907cSAndroid Build Coastguard Worker ALOGE("Duplicate id within memory descriptor.");
183*4d7e907cSAndroid Build Coastguard Worker return false;
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker overlayIdSet.insert(overlayMemDesc.id);
186*4d7e907cSAndroid Build Coastguard Worker
187*4d7e907cSAndroid Build Coastguard Worker if(overlayMemDesc.verticesCount < 3) {
188*4d7e907cSAndroid Build Coastguard Worker ALOGE("Less than 3 vertices.");
189*4d7e907cSAndroid Build Coastguard Worker return false;
190*4d7e907cSAndroid Build Coastguard Worker }
191*4d7e907cSAndroid Build Coastguard Worker
192*4d7e907cSAndroid Build Coastguard Worker if (overlayMemDesc.overlayPrimitive == OverlayPrimitive::TRIANGLES &&
193*4d7e907cSAndroid Build Coastguard Worker overlayMemDesc.verticesCount % 3 != 0) {
194*4d7e907cSAndroid Build Coastguard Worker ALOGE("Triangles primitive does not have vertices multiple of 3.");
195*4d7e907cSAndroid Build Coastguard Worker return false;
196*4d7e907cSAndroid Build Coastguard Worker }
197*4d7e907cSAndroid Build Coastguard Worker
198*4d7e907cSAndroid Build Coastguard Worker uint16_t overlayId = *((uint16_t*)(pData + idOffset));
199*4d7e907cSAndroid Build Coastguard Worker
200*4d7e907cSAndroid Build Coastguard Worker if (overlayId != overlayMemDesc.id) {
201*4d7e907cSAndroid Build Coastguard Worker ALOGE("Overlay id mismatch %d , %d", overlayId, overlayMemDesc.id);
202*4d7e907cSAndroid Build Coastguard Worker return false;
203*4d7e907cSAndroid Build Coastguard Worker }
204*4d7e907cSAndroid Build Coastguard Worker
205*4d7e907cSAndroid Build Coastguard Worker idOffset += kIdSize + (kVertexSize * overlayMemDesc.verticesCount);
206*4d7e907cSAndroid Build Coastguard Worker }
207*4d7e907cSAndroid Build Coastguard Worker
208*4d7e907cSAndroid Build Coastguard Worker return true;
209*4d7e907cSAndroid Build Coastguard Worker }
210*4d7e907cSAndroid Build Coastguard Worker
updateOverlays(const OverlaysData & overlaysData)211*4d7e907cSAndroid Build Coastguard Worker Return<SvResult> SurroundView3dSession::updateOverlays(
212*4d7e907cSAndroid Build Coastguard Worker const OverlaysData& overlaysData) {
213*4d7e907cSAndroid Build Coastguard Worker
214*4d7e907cSAndroid Build Coastguard Worker if(!VerifyOverlayData(overlaysData)) {
215*4d7e907cSAndroid Build Coastguard Worker ALOGE("VerifyOverlayData failed.");
216*4d7e907cSAndroid Build Coastguard Worker return SvResult::INVALID_ARG;
217*4d7e907cSAndroid Build Coastguard Worker }
218*4d7e907cSAndroid Build Coastguard Worker
219*4d7e907cSAndroid Build Coastguard Worker return SvResult::OK;
220*4d7e907cSAndroid Build Coastguard Worker }
221*4d7e907cSAndroid Build Coastguard Worker
projectCameraPointsTo3dSurface(const hidl_vec<Point2dInt> & cameraPoints,const hidl_string & cameraId,projectCameraPointsTo3dSurface_cb _hidl_cb)222*4d7e907cSAndroid Build Coastguard Worker Return<void> SurroundView3dSession::projectCameraPointsTo3dSurface(
223*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<Point2dInt>& cameraPoints,
224*4d7e907cSAndroid Build Coastguard Worker const hidl_string& cameraId,
225*4d7e907cSAndroid Build Coastguard Worker projectCameraPointsTo3dSurface_cb _hidl_cb) {
226*4d7e907cSAndroid Build Coastguard Worker
227*4d7e907cSAndroid Build Coastguard Worker std::vector<Point3dFloat> points3d;
228*4d7e907cSAndroid Build Coastguard Worker bool cameraIdFound = false;
229*4d7e907cSAndroid Build Coastguard Worker for (auto evsCameraId : mEvsCameraIds) {
230*4d7e907cSAndroid Build Coastguard Worker if (cameraId == evsCameraId) {
231*4d7e907cSAndroid Build Coastguard Worker cameraIdFound = true;
232*4d7e907cSAndroid Build Coastguard Worker ALOGI("Camera id found.");
233*4d7e907cSAndroid Build Coastguard Worker break;
234*4d7e907cSAndroid Build Coastguard Worker }
235*4d7e907cSAndroid Build Coastguard Worker }
236*4d7e907cSAndroid Build Coastguard Worker
237*4d7e907cSAndroid Build Coastguard Worker if (!cameraIdFound) {
238*4d7e907cSAndroid Build Coastguard Worker ALOGE("Camera id not found.");
239*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(points3d);
240*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
241*4d7e907cSAndroid Build Coastguard Worker }
242*4d7e907cSAndroid Build Coastguard Worker
243*4d7e907cSAndroid Build Coastguard Worker for (const auto cameraPoint : cameraPoints) {
244*4d7e907cSAndroid Build Coastguard Worker Point3dFloat point3d;
245*4d7e907cSAndroid Build Coastguard Worker point3d.isValid = true;
246*4d7e907cSAndroid Build Coastguard Worker
247*4d7e907cSAndroid Build Coastguard Worker if (cameraPoint.x < 0 || cameraPoint.x >= mConfig.width-1 ||
248*4d7e907cSAndroid Build Coastguard Worker cameraPoint.y < 0 || cameraPoint.y >= mConfig.height-1) {
249*4d7e907cSAndroid Build Coastguard Worker ALOGE("Camera point out of bounds.");
250*4d7e907cSAndroid Build Coastguard Worker point3d.isValid = false;
251*4d7e907cSAndroid Build Coastguard Worker }
252*4d7e907cSAndroid Build Coastguard Worker points3d.push_back(point3d);
253*4d7e907cSAndroid Build Coastguard Worker }
254*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(points3d);
255*4d7e907cSAndroid Build Coastguard Worker return android::hardware::Void();
256*4d7e907cSAndroid Build Coastguard Worker }
257*4d7e907cSAndroid Build Coastguard Worker
generateFrames()258*4d7e907cSAndroid Build Coastguard Worker void SurroundView3dSession::generateFrames() {
259*4d7e907cSAndroid Build Coastguard Worker ALOGD("SurroundView3dSession::generateFrames");
260*4d7e907cSAndroid Build Coastguard Worker
261*4d7e907cSAndroid Build Coastguard Worker int sequenceId = 0;
262*4d7e907cSAndroid Build Coastguard Worker
263*4d7e907cSAndroid Build Coastguard Worker while(true) {
264*4d7e907cSAndroid Build Coastguard Worker {
265*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
266*4d7e907cSAndroid Build Coastguard Worker
267*4d7e907cSAndroid Build Coastguard Worker if (mStreamState != RUNNING) {
268*4d7e907cSAndroid Build Coastguard Worker // Break out of our main thread loop
269*4d7e907cSAndroid Build Coastguard Worker break;
270*4d7e907cSAndroid Build Coastguard Worker }
271*4d7e907cSAndroid Build Coastguard Worker }
272*4d7e907cSAndroid Build Coastguard Worker
273*4d7e907cSAndroid Build Coastguard Worker usleep(100 * 1000);
274*4d7e907cSAndroid Build Coastguard Worker
275*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.timestampNs = elapsedRealtimeNano();
276*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.sequenceId = sequenceId++;
277*4d7e907cSAndroid Build Coastguard Worker
278*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers.resize(mViews.size());
279*4d7e907cSAndroid Build Coastguard Worker for (int i=0; i<mViews.size(); i++) {
280*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[i].viewId = mViews[i].viewId;
281*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[i].hardwareBuffer.nativeHandle = new native_handle_t();
282*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[i].hardwareBuffer.description[0] = mConfig.width; // width
283*4d7e907cSAndroid Build Coastguard Worker framesRecord.frames.svBuffers[i].hardwareBuffer.description[1] = mConfig.height; // height
284*4d7e907cSAndroid Build Coastguard Worker }
285*4d7e907cSAndroid Build Coastguard Worker
286*4d7e907cSAndroid Build Coastguard Worker {
287*4d7e907cSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mAccessLock);
288*4d7e907cSAndroid Build Coastguard Worker
289*4d7e907cSAndroid Build Coastguard Worker if (framesRecord.inUse) {
290*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::FRAME_DROPPED");
291*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::FRAME_DROPPED);
292*4d7e907cSAndroid Build Coastguard Worker } else {
293*4d7e907cSAndroid Build Coastguard Worker framesRecord.inUse = true;
294*4d7e907cSAndroid Build Coastguard Worker mStream->receiveFrames(framesRecord.frames);
295*4d7e907cSAndroid Build Coastguard Worker }
296*4d7e907cSAndroid Build Coastguard Worker }
297*4d7e907cSAndroid Build Coastguard Worker }
298*4d7e907cSAndroid Build Coastguard Worker
299*4d7e907cSAndroid Build Coastguard Worker // If we've been asked to stop, send an event to signal the actual end of stream
300*4d7e907cSAndroid Build Coastguard Worker ALOGD("Notify SvEvent::STREAM_STOPPED");
301*4d7e907cSAndroid Build Coastguard Worker mStream->notify(SvEvent::STREAM_STOPPED);
302*4d7e907cSAndroid Build Coastguard Worker }
303*4d7e907cSAndroid Build Coastguard Worker
304*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation
305*4d7e907cSAndroid Build Coastguard Worker } // namespace V1_0
306*4d7e907cSAndroid Build Coastguard Worker } // namespace sv
307*4d7e907cSAndroid Build Coastguard Worker } // namespace automotive
308*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware
309*4d7e907cSAndroid Build Coastguard Worker } // namespace android
310*4d7e907cSAndroid Build Coastguard Worker
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