xref: /aosp_15_r20/hardware/interfaces/automotive/sv/1.0/default/SurroundView2dSession.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/sv/1.0/types.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/sv/1.0/ISurroundViewStream.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/sv/1.0/ISurroundView2dSession.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h>
24*4d7e907cSAndroid Build Coastguard Worker 
25*4d7e907cSAndroid Build Coastguard Worker #include <thread>
26*4d7e907cSAndroid Build Coastguard Worker 
27*4d7e907cSAndroid Build Coastguard Worker using namespace ::android::hardware::automotive::sv::V1_0;
28*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return;
29*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void;
30*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec;
31*4d7e907cSAndroid Build Coastguard Worker using ::android::sp;
32*4d7e907cSAndroid Build Coastguard Worker using ::std::mutex;
33*4d7e907cSAndroid Build Coastguard Worker 
34*4d7e907cSAndroid Build Coastguard Worker namespace android {
35*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
36*4d7e907cSAndroid Build Coastguard Worker namespace automotive {
37*4d7e907cSAndroid Build Coastguard Worker namespace sv {
38*4d7e907cSAndroid Build Coastguard Worker namespace V1_0 {
39*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker class SurroundView2dSession : public ISurroundView2dSession {
42*4d7e907cSAndroid Build Coastguard Worker public:
43*4d7e907cSAndroid Build Coastguard Worker     SurroundView2dSession();
44*4d7e907cSAndroid Build Coastguard Worker 
45*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::android::hardware::automotive::sv::V1_0::ISurroundViewSession.
46*4d7e907cSAndroid Build Coastguard Worker     Return<SvResult> startStream(
47*4d7e907cSAndroid Build Coastguard Worker         const sp<ISurroundViewStream>& stream) override;
48*4d7e907cSAndroid Build Coastguard Worker     Return<void> stopStream() override;
49*4d7e907cSAndroid Build Coastguard Worker     Return<void> doneWithFrames(const SvFramesDesc& svFramesDesc) override;
50*4d7e907cSAndroid Build Coastguard Worker 
51*4d7e907cSAndroid Build Coastguard Worker     // Methods from ISurroundView2dSession follow.
52*4d7e907cSAndroid Build Coastguard Worker     Return<void> get2dMappingInfo(get2dMappingInfo_cb _hidl_cb) override;
53*4d7e907cSAndroid Build Coastguard Worker     Return<SvResult> set2dConfig(const Sv2dConfig& sv2dConfig) override;
54*4d7e907cSAndroid Build Coastguard Worker     Return<void> get2dConfig(get2dConfig_cb _hidl_cb) override;
55*4d7e907cSAndroid Build Coastguard Worker     Return<void> projectCameraPoints(
56*4d7e907cSAndroid Build Coastguard Worker         const hidl_vec<Point2dInt>& points2dCamera,
57*4d7e907cSAndroid Build Coastguard Worker         const hidl_string& cameraId,
58*4d7e907cSAndroid Build Coastguard Worker         projectCameraPoints_cb _hidl_cb) override;
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker     // TODO(tanmayp): Make private and add set/get method.
61*4d7e907cSAndroid Build Coastguard Worker     // Stream subscribed for the session.
62*4d7e907cSAndroid Build Coastguard Worker     sp<ISurroundViewStream> mStream;
63*4d7e907cSAndroid Build Coastguard Worker 
64*4d7e907cSAndroid Build Coastguard Worker private:
65*4d7e907cSAndroid Build Coastguard Worker     void generateFrames();
66*4d7e907cSAndroid Build Coastguard Worker 
67*4d7e907cSAndroid Build Coastguard Worker     enum StreamStateValues {
68*4d7e907cSAndroid Build Coastguard Worker         STOPPED,
69*4d7e907cSAndroid Build Coastguard Worker         RUNNING,
70*4d7e907cSAndroid Build Coastguard Worker         STOPPING,
71*4d7e907cSAndroid Build Coastguard Worker         DEAD,
72*4d7e907cSAndroid Build Coastguard Worker     };
73*4d7e907cSAndroid Build Coastguard Worker     StreamStateValues mStreamState;
74*4d7e907cSAndroid Build Coastguard Worker 
75*4d7e907cSAndroid Build Coastguard Worker     Sv2dConfig mConfig;
76*4d7e907cSAndroid Build Coastguard Worker 
77*4d7e907cSAndroid Build Coastguard Worker     std::thread mCaptureThread; // The thread we'll use to synthesize frames
78*4d7e907cSAndroid Build Coastguard Worker 
79*4d7e907cSAndroid Build Coastguard Worker     struct FramesRecord {
80*4d7e907cSAndroid Build Coastguard Worker         SvFramesDesc frames;
81*4d7e907cSAndroid Build Coastguard Worker         bool inUse = false;
82*4d7e907cSAndroid Build Coastguard Worker     };
83*4d7e907cSAndroid Build Coastguard Worker 
84*4d7e907cSAndroid Build Coastguard Worker     FramesRecord framesRecord;
85*4d7e907cSAndroid Build Coastguard Worker 
86*4d7e907cSAndroid Build Coastguard Worker     // Synchronization necessary to deconflict mCaptureThread from the main service thread
87*4d7e907cSAndroid Build Coastguard Worker     std::mutex mAccessLock;
88*4d7e907cSAndroid Build Coastguard Worker 
89*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::string> mEvsCameraIds;
90*4d7e907cSAndroid Build Coastguard Worker };
91*4d7e907cSAndroid Build Coastguard Worker 
92*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
93*4d7e907cSAndroid Build Coastguard Worker }  // namespace V1_0
94*4d7e907cSAndroid Build Coastguard Worker }  // namespace sv
95*4d7e907cSAndroid Build Coastguard Worker }  // namespace automotive
96*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
97*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
98*4d7e907cSAndroid Build Coastguard Worker 
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