1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H 18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <android/frameworks/automotive/display/1.0/IAutomotiveDisplayProxyService.h> 22*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/types.h> 23*4d7e907cSAndroid Build Coastguard Worker #include <bufferqueueconverter/BufferQueueConverter.h> 24*4d7e907cSAndroid Build Coastguard Worker 25*4d7e907cSAndroid Build Coastguard Worker #include <EGL/egl.h> 26*4d7e907cSAndroid Build Coastguard Worker #include <EGL/eglext.h> 27*4d7e907cSAndroid Build Coastguard Worker #include <GLES2/gl2.h> 28*4d7e907cSAndroid Build Coastguard Worker #include <GLES2/gl2ext.h> 29*4d7e907cSAndroid Build Coastguard Worker #include <GLES3/gl3.h> 30*4d7e907cSAndroid Build Coastguard Worker #include <GLES3/gl3ext.h> 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::automotive::evs::V1_1::implementation { 33*4d7e907cSAndroid Build Coastguard Worker 34*4d7e907cSAndroid Build Coastguard Worker using frameworks::automotive::display::V1_0::IAutomotiveDisplayProxyService; 35*4d7e907cSAndroid Build Coastguard Worker using hardware::graphics::bufferqueue::V2_0::IGraphicBufferProducer; 36*4d7e907cSAndroid Build Coastguard Worker 37*4d7e907cSAndroid Build Coastguard Worker class GlWrapper { 38*4d7e907cSAndroid Build Coastguard Worker public: GlWrapper()39*4d7e907cSAndroid Build Coastguard Worker GlWrapper() : mSurfaceHolder(android::SurfaceHolderUniquePtr(nullptr, nullptr)) {} 40*4d7e907cSAndroid Build Coastguard Worker bool initialize(const sp<IAutomotiveDisplayProxyService>& service, uint64_t displayId); 41*4d7e907cSAndroid Build Coastguard Worker void shutdown(); 42*4d7e907cSAndroid Build Coastguard Worker 43*4d7e907cSAndroid Build Coastguard Worker bool updateImageTexture(const V1_0::BufferDesc& buffer); 44*4d7e907cSAndroid Build Coastguard Worker bool updateImageTexture(const BufferDesc& buffer); 45*4d7e907cSAndroid Build Coastguard Worker void renderImageToScreen(); 46*4d7e907cSAndroid Build Coastguard Worker 47*4d7e907cSAndroid Build Coastguard Worker void showWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id); 48*4d7e907cSAndroid Build Coastguard Worker void hideWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id); 49*4d7e907cSAndroid Build Coastguard Worker getWidth()50*4d7e907cSAndroid Build Coastguard Worker unsigned getWidth() { return mWidth; }; getHeight()51*4d7e907cSAndroid Build Coastguard Worker unsigned getHeight() { return mHeight; }; 52*4d7e907cSAndroid Build Coastguard Worker 53*4d7e907cSAndroid Build Coastguard Worker private: 54*4d7e907cSAndroid Build Coastguard Worker sp<IGraphicBufferProducer> mGfxBufferProducer; 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker EGLDisplay mDisplay; 57*4d7e907cSAndroid Build Coastguard Worker EGLSurface mSurface; 58*4d7e907cSAndroid Build Coastguard Worker EGLContext mContext; 59*4d7e907cSAndroid Build Coastguard Worker 60*4d7e907cSAndroid Build Coastguard Worker unsigned mWidth = 0; 61*4d7e907cSAndroid Build Coastguard Worker unsigned mHeight = 0; 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR; 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker GLuint mTextureMap = 0; 66*4d7e907cSAndroid Build Coastguard Worker GLuint mShaderProgram = 0; 67*4d7e907cSAndroid Build Coastguard Worker 68*4d7e907cSAndroid Build Coastguard Worker // Opaque handle for a native hardware buffer defined in 69*4d7e907cSAndroid Build Coastguard Worker // frameworks/native/opengl/include/EGL/eglplatform.h 70*4d7e907cSAndroid Build Coastguard Worker ANativeWindow* mWindow; 71*4d7e907cSAndroid Build Coastguard Worker 72*4d7e907cSAndroid Build Coastguard Worker // Pointer to a Surface wrapper. 73*4d7e907cSAndroid Build Coastguard Worker android::SurfaceHolderUniquePtr mSurfaceHolder; 74*4d7e907cSAndroid Build Coastguard Worker }; 75*4d7e907cSAndroid Build Coastguard Worker 76*4d7e907cSAndroid Build Coastguard Worker } // namespace android::hardware::automotive::evs::V1_1::implementation 77*4d7e907cSAndroid Build Coastguard Worker 78*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H 79