xref: /aosp_15_r20/hardware/interfaces/automotive/evs/1.1/default/GlWrapper.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H
18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <android/frameworks/automotive/display/1.0/IAutomotiveDisplayProxyService.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/types.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <bufferqueueconverter/BufferQueueConverter.h>
24*4d7e907cSAndroid Build Coastguard Worker 
25*4d7e907cSAndroid Build Coastguard Worker #include <EGL/egl.h>
26*4d7e907cSAndroid Build Coastguard Worker #include <EGL/eglext.h>
27*4d7e907cSAndroid Build Coastguard Worker #include <GLES2/gl2.h>
28*4d7e907cSAndroid Build Coastguard Worker #include <GLES2/gl2ext.h>
29*4d7e907cSAndroid Build Coastguard Worker #include <GLES3/gl3.h>
30*4d7e907cSAndroid Build Coastguard Worker #include <GLES3/gl3ext.h>
31*4d7e907cSAndroid Build Coastguard Worker 
32*4d7e907cSAndroid Build Coastguard Worker namespace android::hardware::automotive::evs::V1_1::implementation {
33*4d7e907cSAndroid Build Coastguard Worker 
34*4d7e907cSAndroid Build Coastguard Worker using frameworks::automotive::display::V1_0::IAutomotiveDisplayProxyService;
35*4d7e907cSAndroid Build Coastguard Worker using hardware::graphics::bufferqueue::V2_0::IGraphicBufferProducer;
36*4d7e907cSAndroid Build Coastguard Worker 
37*4d7e907cSAndroid Build Coastguard Worker class GlWrapper {
38*4d7e907cSAndroid Build Coastguard Worker   public:
GlWrapper()39*4d7e907cSAndroid Build Coastguard Worker     GlWrapper() : mSurfaceHolder(android::SurfaceHolderUniquePtr(nullptr, nullptr)) {}
40*4d7e907cSAndroid Build Coastguard Worker     bool initialize(const sp<IAutomotiveDisplayProxyService>& service, uint64_t displayId);
41*4d7e907cSAndroid Build Coastguard Worker     void shutdown();
42*4d7e907cSAndroid Build Coastguard Worker 
43*4d7e907cSAndroid Build Coastguard Worker     bool updateImageTexture(const V1_0::BufferDesc& buffer);
44*4d7e907cSAndroid Build Coastguard Worker     bool updateImageTexture(const BufferDesc& buffer);
45*4d7e907cSAndroid Build Coastguard Worker     void renderImageToScreen();
46*4d7e907cSAndroid Build Coastguard Worker 
47*4d7e907cSAndroid Build Coastguard Worker     void showWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id);
48*4d7e907cSAndroid Build Coastguard Worker     void hideWindow(sp<IAutomotiveDisplayProxyService>& service, uint64_t id);
49*4d7e907cSAndroid Build Coastguard Worker 
getWidth()50*4d7e907cSAndroid Build Coastguard Worker     unsigned getWidth() { return mWidth; };
getHeight()51*4d7e907cSAndroid Build Coastguard Worker     unsigned getHeight() { return mHeight; };
52*4d7e907cSAndroid Build Coastguard Worker 
53*4d7e907cSAndroid Build Coastguard Worker   private:
54*4d7e907cSAndroid Build Coastguard Worker     sp<IGraphicBufferProducer> mGfxBufferProducer;
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker     EGLDisplay mDisplay;
57*4d7e907cSAndroid Build Coastguard Worker     EGLSurface mSurface;
58*4d7e907cSAndroid Build Coastguard Worker     EGLContext mContext;
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker     unsigned mWidth = 0;
61*4d7e907cSAndroid Build Coastguard Worker     unsigned mHeight = 0;
62*4d7e907cSAndroid Build Coastguard Worker 
63*4d7e907cSAndroid Build Coastguard Worker     EGLImageKHR mKHRimage = EGL_NO_IMAGE_KHR;
64*4d7e907cSAndroid Build Coastguard Worker 
65*4d7e907cSAndroid Build Coastguard Worker     GLuint mTextureMap = 0;
66*4d7e907cSAndroid Build Coastguard Worker     GLuint mShaderProgram = 0;
67*4d7e907cSAndroid Build Coastguard Worker 
68*4d7e907cSAndroid Build Coastguard Worker     // Opaque handle for a native hardware buffer defined in
69*4d7e907cSAndroid Build Coastguard Worker     // frameworks/native/opengl/include/EGL/eglplatform.h
70*4d7e907cSAndroid Build Coastguard Worker     ANativeWindow* mWindow;
71*4d7e907cSAndroid Build Coastguard Worker 
72*4d7e907cSAndroid Build Coastguard Worker     // Pointer to a Surface wrapper.
73*4d7e907cSAndroid Build Coastguard Worker     android::SurfaceHolderUniquePtr mSurfaceHolder;
74*4d7e907cSAndroid Build Coastguard Worker };
75*4d7e907cSAndroid Build Coastguard Worker 
76*4d7e907cSAndroid Build Coastguard Worker }  // namespace android::hardware::automotive::evs::V1_1::implementation
77*4d7e907cSAndroid Build Coastguard Worker 
78*4d7e907cSAndroid Build Coastguard Worker #endif  // ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_DISPLAY_GLWRAPPER_H
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