xref: /aosp_15_r20/hardware/interfaces/automotive/evs/1.1/default/EvsUltrasonicsArray.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright 2020 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H
18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker #include <thread>
21*4d7e907cSAndroid Build Coastguard Worker #include <utility>
22*4d7e907cSAndroid Build Coastguard Worker 
23*4d7e907cSAndroid Build Coastguard Worker #include <android-base/macros.h>
24*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/allocator/1.0/IAllocator.h>
25*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/memory/1.0/IMemory.h>
26*4d7e907cSAndroid Build Coastguard Worker #include <utils/threads.h>
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/IEvsUltrasonicsArray.h>
29*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/IEvsUltrasonicsArrayStream.h>
30*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/types.h>
31*4d7e907cSAndroid Build Coastguard Worker 
32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_memory;
33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_0::EvsResult;
34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArray;
35*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArrayStream;
36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::UltrasonicsArrayDesc;
37*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::UltrasonicsDataFrameDesc;
38*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::allocator::V1_0::IAllocator;
39*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::memory::V1_0::IMemory;
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker namespace android {
42*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
43*4d7e907cSAndroid Build Coastguard Worker namespace automotive {
44*4d7e907cSAndroid Build Coastguard Worker namespace evs {
45*4d7e907cSAndroid Build Coastguard Worker namespace V1_1 {
46*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
47*4d7e907cSAndroid Build Coastguard Worker 
48*4d7e907cSAndroid Build Coastguard Worker class EvsUltrasonicsArray : public IEvsUltrasonicsArray {
49*4d7e907cSAndroid Build Coastguard Worker   public:
50*4d7e907cSAndroid Build Coastguard Worker     // Methods from ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArray follow.
51*4d7e907cSAndroid Build Coastguard Worker     Return<void> getUltrasonicArrayInfo(getUltrasonicArrayInfo_cb _get_info_cb) override;
52*4d7e907cSAndroid Build Coastguard Worker     Return<EvsResult> setMaxFramesInFlight(uint32_t bufferCount) override;
53*4d7e907cSAndroid Build Coastguard Worker     Return<void> doneWithDataFrame(const UltrasonicsDataFrameDesc& dataFrameDesc) override;
54*4d7e907cSAndroid Build Coastguard Worker     Return<EvsResult> startStream(const ::android::sp<IEvsUltrasonicsArrayStream>& stream) override;
55*4d7e907cSAndroid Build Coastguard Worker     Return<void> stopStream() override;
56*4d7e907cSAndroid Build Coastguard Worker 
57*4d7e907cSAndroid Build Coastguard Worker     // Factory function to create a array.
58*4d7e907cSAndroid Build Coastguard Worker     static sp<EvsUltrasonicsArray> Create(const char* deviceName);
59*4d7e907cSAndroid Build Coastguard Worker 
60*4d7e907cSAndroid Build Coastguard Worker     // Returns a ultrasonics array descriptor filled with sample data.
61*4d7e907cSAndroid Build Coastguard Worker     static UltrasonicsArrayDesc GetMockArrayDesc(const char* id);
62*4d7e907cSAndroid Build Coastguard Worker 
63*4d7e907cSAndroid Build Coastguard Worker     DISALLOW_COPY_AND_ASSIGN(EvsUltrasonicsArray);
64*4d7e907cSAndroid Build Coastguard Worker     virtual ~EvsUltrasonicsArray() override;
65*4d7e907cSAndroid Build Coastguard Worker     void forceShutdown();  // This gets called if another caller "steals" ownership
66*4d7e907cSAndroid Build Coastguard Worker 
67*4d7e907cSAndroid Build Coastguard Worker   private:
68*4d7e907cSAndroid Build Coastguard Worker     // Structure holding the hidl memory struct and the interface to a shared memory.
69*4d7e907cSAndroid Build Coastguard Worker     struct SharedMemory {
70*4d7e907cSAndroid Build Coastguard Worker         hidl_memory hidlMemory;
71*4d7e907cSAndroid Build Coastguard Worker         sp<IMemory> pIMemory;
72*4d7e907cSAndroid Build Coastguard Worker 
SharedMemorySharedMemory73*4d7e907cSAndroid Build Coastguard Worker         SharedMemory() : hidlMemory(hidl_memory()), pIMemory(nullptr){};
74*4d7e907cSAndroid Build Coastguard Worker 
SharedMemorySharedMemory75*4d7e907cSAndroid Build Coastguard Worker         SharedMemory(hidl_memory hidlMem, sp<IMemory> pIMem)
76*4d7e907cSAndroid Build Coastguard Worker             : hidlMemory(hidlMem), pIMemory(pIMem) {}
77*4d7e907cSAndroid Build Coastguard Worker 
IsValidSharedMemory78*4d7e907cSAndroid Build Coastguard Worker         bool IsValid() { return (pIMemory.get() != nullptr && hidlMemory.valid()); }
79*4d7e907cSAndroid Build Coastguard Worker 
clearSharedMemory80*4d7e907cSAndroid Build Coastguard Worker         void clear() {
81*4d7e907cSAndroid Build Coastguard Worker             hidlMemory = hidl_memory();
82*4d7e907cSAndroid Build Coastguard Worker             pIMemory.clear();
83*4d7e907cSAndroid Build Coastguard Worker         }
84*4d7e907cSAndroid Build Coastguard Worker     };
85*4d7e907cSAndroid Build Coastguard Worker 
86*4d7e907cSAndroid Build Coastguard Worker     // Struct for a data frame record.
87*4d7e907cSAndroid Build Coastguard Worker     struct DataFrameRecord {
88*4d7e907cSAndroid Build Coastguard Worker         SharedMemory sharedMemory;
89*4d7e907cSAndroid Build Coastguard Worker         bool inUse;
DataFrameRecordDataFrameRecord90*4d7e907cSAndroid Build Coastguard Worker         explicit DataFrameRecord(SharedMemory shMem) : sharedMemory(shMem), inUse(false){};
91*4d7e907cSAndroid Build Coastguard Worker     };
92*4d7e907cSAndroid Build Coastguard Worker 
93*4d7e907cSAndroid Build Coastguard Worker     enum StreamStateValues {
94*4d7e907cSAndroid Build Coastguard Worker         STOPPED,
95*4d7e907cSAndroid Build Coastguard Worker         RUNNING,
96*4d7e907cSAndroid Build Coastguard Worker         STOPPING,
97*4d7e907cSAndroid Build Coastguard Worker         DEAD,
98*4d7e907cSAndroid Build Coastguard Worker     };
99*4d7e907cSAndroid Build Coastguard Worker 
100*4d7e907cSAndroid Build Coastguard Worker     EvsUltrasonicsArray(const char* deviceName);
101*4d7e907cSAndroid Build Coastguard Worker 
102*4d7e907cSAndroid Build Coastguard Worker     // These three functions are expected to be called while mAccessLock is held
103*4d7e907cSAndroid Build Coastguard Worker     bool setAvailableFrames_Locked(unsigned bufferCount);
104*4d7e907cSAndroid Build Coastguard Worker     unsigned increaseAvailableFrames_Locked(unsigned numToAdd);
105*4d7e907cSAndroid Build Coastguard Worker     unsigned decreaseAvailableFrames_Locked(unsigned numToRemove);
106*4d7e907cSAndroid Build Coastguard Worker 
107*4d7e907cSAndroid Build Coastguard Worker     void generateDataFrames();
108*4d7e907cSAndroid Build Coastguard Worker 
109*4d7e907cSAndroid Build Coastguard Worker     SharedMemory allocateAndMapSharedMemory();
110*4d7e907cSAndroid Build Coastguard Worker 
111*4d7e907cSAndroid Build Coastguard Worker     UltrasonicsArrayDesc mArrayDesc = {};  // The properties of this ultrasonic array.
112*4d7e907cSAndroid Build Coastguard Worker 
113*4d7e907cSAndroid Build Coastguard Worker     std::thread mCaptureThread;  // The thread we'll use to synthesize frames
114*4d7e907cSAndroid Build Coastguard Worker 
115*4d7e907cSAndroid Build Coastguard Worker     sp<IEvsUltrasonicsArrayStream> mStream = nullptr;  // The callback used to deliver each frame
116*4d7e907cSAndroid Build Coastguard Worker 
117*4d7e907cSAndroid Build Coastguard Worker     sp<IAllocator> mShmemAllocator = nullptr;  // Shared memory allocator.
118*4d7e907cSAndroid Build Coastguard Worker 
119*4d7e907cSAndroid Build Coastguard Worker     std::mutex mAccessLock;
120*4d7e907cSAndroid Build Coastguard Worker     std::vector<DataFrameRecord> mDataFrames GUARDED_BY(mAccessLock);  // Shared memory buffers.
121*4d7e907cSAndroid Build Coastguard Worker     unsigned mFramesAllowed GUARDED_BY(mAccessLock);  // How many buffers are we currently using.
122*4d7e907cSAndroid Build Coastguard Worker     unsigned mFramesInUse GUARDED_BY(mAccessLock);    // How many buffers are currently outstanding.
123*4d7e907cSAndroid Build Coastguard Worker 
124*4d7e907cSAndroid Build Coastguard Worker     StreamStateValues mStreamState GUARDED_BY(mAccessLock);
125*4d7e907cSAndroid Build Coastguard Worker };
126*4d7e907cSAndroid Build Coastguard Worker 
127*4d7e907cSAndroid Build Coastguard Worker }  // namespace implementation
128*4d7e907cSAndroid Build Coastguard Worker }  // namespace V1_1
129*4d7e907cSAndroid Build Coastguard Worker }  // namespace evs
130*4d7e907cSAndroid Build Coastguard Worker }  // namespace automotive
131*4d7e907cSAndroid Build Coastguard Worker }  // namespace hardware
132*4d7e907cSAndroid Build Coastguard Worker }  // namespace android
133*4d7e907cSAndroid Build Coastguard Worker 
134*4d7e907cSAndroid Build Coastguard Worker #endif  // ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H
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