1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H 18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include <thread> 21*4d7e907cSAndroid Build Coastguard Worker #include <utility> 22*4d7e907cSAndroid Build Coastguard Worker 23*4d7e907cSAndroid Build Coastguard Worker #include <android-base/macros.h> 24*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/allocator/1.0/IAllocator.h> 25*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/memory/1.0/IMemory.h> 26*4d7e907cSAndroid Build Coastguard Worker #include <utils/threads.h> 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/IEvsUltrasonicsArray.h> 29*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/IEvsUltrasonicsArrayStream.h> 30*4d7e907cSAndroid Build Coastguard Worker #include <android/hardware/automotive/evs/1.1/types.h> 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_memory; 33*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_0::EvsResult; 34*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArray; 35*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArrayStream; 36*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::UltrasonicsArrayDesc; 37*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::automotive::evs::V1_1::UltrasonicsDataFrameDesc; 38*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::allocator::V1_0::IAllocator; 39*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::memory::V1_0::IMemory; 40*4d7e907cSAndroid Build Coastguard Worker 41*4d7e907cSAndroid Build Coastguard Worker namespace android { 42*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 43*4d7e907cSAndroid Build Coastguard Worker namespace automotive { 44*4d7e907cSAndroid Build Coastguard Worker namespace evs { 45*4d7e907cSAndroid Build Coastguard Worker namespace V1_1 { 46*4d7e907cSAndroid Build Coastguard Worker namespace implementation { 47*4d7e907cSAndroid Build Coastguard Worker 48*4d7e907cSAndroid Build Coastguard Worker class EvsUltrasonicsArray : public IEvsUltrasonicsArray { 49*4d7e907cSAndroid Build Coastguard Worker public: 50*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::automotive::evs::V1_1::IEvsUltrasonicsArray follow. 51*4d7e907cSAndroid Build Coastguard Worker Return<void> getUltrasonicArrayInfo(getUltrasonicArrayInfo_cb _get_info_cb) override; 52*4d7e907cSAndroid Build Coastguard Worker Return<EvsResult> setMaxFramesInFlight(uint32_t bufferCount) override; 53*4d7e907cSAndroid Build Coastguard Worker Return<void> doneWithDataFrame(const UltrasonicsDataFrameDesc& dataFrameDesc) override; 54*4d7e907cSAndroid Build Coastguard Worker Return<EvsResult> startStream(const ::android::sp<IEvsUltrasonicsArrayStream>& stream) override; 55*4d7e907cSAndroid Build Coastguard Worker Return<void> stopStream() override; 56*4d7e907cSAndroid Build Coastguard Worker 57*4d7e907cSAndroid Build Coastguard Worker // Factory function to create a array. 58*4d7e907cSAndroid Build Coastguard Worker static sp<EvsUltrasonicsArray> Create(const char* deviceName); 59*4d7e907cSAndroid Build Coastguard Worker 60*4d7e907cSAndroid Build Coastguard Worker // Returns a ultrasonics array descriptor filled with sample data. 61*4d7e907cSAndroid Build Coastguard Worker static UltrasonicsArrayDesc GetMockArrayDesc(const char* id); 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker DISALLOW_COPY_AND_ASSIGN(EvsUltrasonicsArray); 64*4d7e907cSAndroid Build Coastguard Worker virtual ~EvsUltrasonicsArray() override; 65*4d7e907cSAndroid Build Coastguard Worker void forceShutdown(); // This gets called if another caller "steals" ownership 66*4d7e907cSAndroid Build Coastguard Worker 67*4d7e907cSAndroid Build Coastguard Worker private: 68*4d7e907cSAndroid Build Coastguard Worker // Structure holding the hidl memory struct and the interface to a shared memory. 69*4d7e907cSAndroid Build Coastguard Worker struct SharedMemory { 70*4d7e907cSAndroid Build Coastguard Worker hidl_memory hidlMemory; 71*4d7e907cSAndroid Build Coastguard Worker sp<IMemory> pIMemory; 72*4d7e907cSAndroid Build Coastguard Worker SharedMemorySharedMemory73*4d7e907cSAndroid Build Coastguard Worker SharedMemory() : hidlMemory(hidl_memory()), pIMemory(nullptr){}; 74*4d7e907cSAndroid Build Coastguard Worker SharedMemorySharedMemory75*4d7e907cSAndroid Build Coastguard Worker SharedMemory(hidl_memory hidlMem, sp<IMemory> pIMem) 76*4d7e907cSAndroid Build Coastguard Worker : hidlMemory(hidlMem), pIMemory(pIMem) {} 77*4d7e907cSAndroid Build Coastguard Worker IsValidSharedMemory78*4d7e907cSAndroid Build Coastguard Worker bool IsValid() { return (pIMemory.get() != nullptr && hidlMemory.valid()); } 79*4d7e907cSAndroid Build Coastguard Worker clearSharedMemory80*4d7e907cSAndroid Build Coastguard Worker void clear() { 81*4d7e907cSAndroid Build Coastguard Worker hidlMemory = hidl_memory(); 82*4d7e907cSAndroid Build Coastguard Worker pIMemory.clear(); 83*4d7e907cSAndroid Build Coastguard Worker } 84*4d7e907cSAndroid Build Coastguard Worker }; 85*4d7e907cSAndroid Build Coastguard Worker 86*4d7e907cSAndroid Build Coastguard Worker // Struct for a data frame record. 87*4d7e907cSAndroid Build Coastguard Worker struct DataFrameRecord { 88*4d7e907cSAndroid Build Coastguard Worker SharedMemory sharedMemory; 89*4d7e907cSAndroid Build Coastguard Worker bool inUse; DataFrameRecordDataFrameRecord90*4d7e907cSAndroid Build Coastguard Worker explicit DataFrameRecord(SharedMemory shMem) : sharedMemory(shMem), inUse(false){}; 91*4d7e907cSAndroid Build Coastguard Worker }; 92*4d7e907cSAndroid Build Coastguard Worker 93*4d7e907cSAndroid Build Coastguard Worker enum StreamStateValues { 94*4d7e907cSAndroid Build Coastguard Worker STOPPED, 95*4d7e907cSAndroid Build Coastguard Worker RUNNING, 96*4d7e907cSAndroid Build Coastguard Worker STOPPING, 97*4d7e907cSAndroid Build Coastguard Worker DEAD, 98*4d7e907cSAndroid Build Coastguard Worker }; 99*4d7e907cSAndroid Build Coastguard Worker 100*4d7e907cSAndroid Build Coastguard Worker EvsUltrasonicsArray(const char* deviceName); 101*4d7e907cSAndroid Build Coastguard Worker 102*4d7e907cSAndroid Build Coastguard Worker // These three functions are expected to be called while mAccessLock is held 103*4d7e907cSAndroid Build Coastguard Worker bool setAvailableFrames_Locked(unsigned bufferCount); 104*4d7e907cSAndroid Build Coastguard Worker unsigned increaseAvailableFrames_Locked(unsigned numToAdd); 105*4d7e907cSAndroid Build Coastguard Worker unsigned decreaseAvailableFrames_Locked(unsigned numToRemove); 106*4d7e907cSAndroid Build Coastguard Worker 107*4d7e907cSAndroid Build Coastguard Worker void generateDataFrames(); 108*4d7e907cSAndroid Build Coastguard Worker 109*4d7e907cSAndroid Build Coastguard Worker SharedMemory allocateAndMapSharedMemory(); 110*4d7e907cSAndroid Build Coastguard Worker 111*4d7e907cSAndroid Build Coastguard Worker UltrasonicsArrayDesc mArrayDesc = {}; // The properties of this ultrasonic array. 112*4d7e907cSAndroid Build Coastguard Worker 113*4d7e907cSAndroid Build Coastguard Worker std::thread mCaptureThread; // The thread we'll use to synthesize frames 114*4d7e907cSAndroid Build Coastguard Worker 115*4d7e907cSAndroid Build Coastguard Worker sp<IEvsUltrasonicsArrayStream> mStream = nullptr; // The callback used to deliver each frame 116*4d7e907cSAndroid Build Coastguard Worker 117*4d7e907cSAndroid Build Coastguard Worker sp<IAllocator> mShmemAllocator = nullptr; // Shared memory allocator. 118*4d7e907cSAndroid Build Coastguard Worker 119*4d7e907cSAndroid Build Coastguard Worker std::mutex mAccessLock; 120*4d7e907cSAndroid Build Coastguard Worker std::vector<DataFrameRecord> mDataFrames GUARDED_BY(mAccessLock); // Shared memory buffers. 121*4d7e907cSAndroid Build Coastguard Worker unsigned mFramesAllowed GUARDED_BY(mAccessLock); // How many buffers are we currently using. 122*4d7e907cSAndroid Build Coastguard Worker unsigned mFramesInUse GUARDED_BY(mAccessLock); // How many buffers are currently outstanding. 123*4d7e907cSAndroid Build Coastguard Worker 124*4d7e907cSAndroid Build Coastguard Worker StreamStateValues mStreamState GUARDED_BY(mAccessLock); 125*4d7e907cSAndroid Build Coastguard Worker }; 126*4d7e907cSAndroid Build Coastguard Worker 127*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation 128*4d7e907cSAndroid Build Coastguard Worker } // namespace V1_1 129*4d7e907cSAndroid Build Coastguard Worker } // namespace evs 130*4d7e907cSAndroid Build Coastguard Worker } // namespace automotive 131*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 132*4d7e907cSAndroid Build Coastguard Worker } // namespace android 133*4d7e907cSAndroid Build Coastguard Worker 134*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_AUTOMOTIVE_EVS_V1_1_EVSULTRASONICSARRAY_H 135