1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUDIO_EFFECT_EQUALIZEREFFECT_H 18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUDIO_EFFECT_EQUALIZEREFFECT_H 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include PATH(android/hardware/audio/effect/FILE_VERSION/IEqualizerEffect.h) 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Worker #include "Effect.h" 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include <vector> 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_effects/effect_equalizer.h> 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker #include <hidl/Status.h> 29*4d7e907cSAndroid Build Coastguard Worker 30*4d7e907cSAndroid Build Coastguard Worker #include <hidl/MQDescriptor.h> 31*4d7e907cSAndroid Build Coastguard Worker 32*4d7e907cSAndroid Build Coastguard Worker #include "VersionUtils.h" 33*4d7e907cSAndroid Build Coastguard Worker 34*4d7e907cSAndroid Build Coastguard Worker namespace android { 35*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 36*4d7e907cSAndroid Build Coastguard Worker namespace audio { 37*4d7e907cSAndroid Build Coastguard Worker namespace effect { 38*4d7e907cSAndroid Build Coastguard Worker namespace CPP_VERSION { 39*4d7e907cSAndroid Build Coastguard Worker namespace implementation { 40*4d7e907cSAndroid Build Coastguard Worker 41*4d7e907cSAndroid Build Coastguard Worker using ::android::sp; 42*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_string; 43*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::hidl_vec; 44*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Return; 45*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::Void; 46*4d7e907cSAndroid Build Coastguard Worker using namespace ::android::hardware::audio::common::COMMON_TYPES_CPP_VERSION; 47*4d7e907cSAndroid Build Coastguard Worker using namespace ::android::hardware::audio::effect::CPP_VERSION; 48*4d7e907cSAndroid Build Coastguard Worker 49*4d7e907cSAndroid Build Coastguard Worker struct EqualizerEffect : public IEqualizerEffect { 50*4d7e907cSAndroid Build Coastguard Worker explicit EqualizerEffect(effect_handle_t handle); 51*4d7e907cSAndroid Build Coastguard Worker 52*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffect follow. 53*4d7e907cSAndroid Build Coastguard Worker Return<Result> init() override; 54*4d7e907cSAndroid Build Coastguard Worker Return<Result> setConfig( 55*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider, 56*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) override; 57*4d7e907cSAndroid Build Coastguard Worker Return<Result> reset() override; 58*4d7e907cSAndroid Build Coastguard Worker Return<Result> enable() override; 59*4d7e907cSAndroid Build Coastguard Worker Return<Result> disable() override; 60*4d7e907cSAndroid Build Coastguard Worker #if MAJOR_VERSION <= 6 61*4d7e907cSAndroid Build Coastguard Worker Return<Result> setAudioSource(AudioSource source) override; 62*4d7e907cSAndroid Build Coastguard Worker Return<Result> setDevice(AudioDeviceBitfield device) override; 63*4d7e907cSAndroid Build Coastguard Worker Return<Result> setInputDevice(AudioDeviceBitfield device) override; 64*4d7e907cSAndroid Build Coastguard Worker #else 65*4d7e907cSAndroid Build Coastguard Worker Return<Result> setAudioSource(const AudioSource& source) override; 66*4d7e907cSAndroid Build Coastguard Worker Return<Result> setDevice(const DeviceAddress& device) override; 67*4d7e907cSAndroid Build Coastguard Worker Return<Result> setInputDevice(const DeviceAddress& device) override; 68*4d7e907cSAndroid Build Coastguard Worker #endif 69*4d7e907cSAndroid Build Coastguard Worker Return<void> setAndGetVolume(const hidl_vec<uint32_t>& volumes, 70*4d7e907cSAndroid Build Coastguard Worker setAndGetVolume_cb _hidl_cb) override; 71*4d7e907cSAndroid Build Coastguard Worker Return<Result> volumeChangeNotification(const hidl_vec<uint32_t>& volumes) override; 72*4d7e907cSAndroid Build Coastguard Worker Return<Result> setAudioMode(AudioMode mode) override; 73*4d7e907cSAndroid Build Coastguard Worker Return<Result> setConfigReverse( 74*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider, 75*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) override; 76*4d7e907cSAndroid Build Coastguard Worker Return<void> getConfig(getConfig_cb _hidl_cb) override; 77*4d7e907cSAndroid Build Coastguard Worker Return<void> getConfigReverse(getConfigReverse_cb _hidl_cb) override; 78*4d7e907cSAndroid Build Coastguard Worker Return<void> getSupportedAuxChannelsConfigs( 79*4d7e907cSAndroid Build Coastguard Worker uint32_t maxConfigs, getSupportedAuxChannelsConfigs_cb _hidl_cb) override; 80*4d7e907cSAndroid Build Coastguard Worker Return<void> getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb) override; 81*4d7e907cSAndroid Build Coastguard Worker Return<Result> setAuxChannelsConfig(const EffectAuxChannelsConfig& config) override; 82*4d7e907cSAndroid Build Coastguard Worker Return<Result> offload(const EffectOffloadParameter& param) override; 83*4d7e907cSAndroid Build Coastguard Worker Return<void> getDescriptor(getDescriptor_cb _hidl_cb) override; 84*4d7e907cSAndroid Build Coastguard Worker Return<void> prepareForProcessing(prepareForProcessing_cb _hidl_cb) override; 85*4d7e907cSAndroid Build Coastguard Worker Return<Result> setProcessBuffers(const AudioBuffer& inBuffer, 86*4d7e907cSAndroid Build Coastguard Worker const AudioBuffer& outBuffer) override; 87*4d7e907cSAndroid Build Coastguard Worker Return<void> command(uint32_t commandId, const hidl_vec<uint8_t>& data, uint32_t resultMaxSize, 88*4d7e907cSAndroid Build Coastguard Worker command_cb _hidl_cb) override; 89*4d7e907cSAndroid Build Coastguard Worker Return<Result> setParameter(const hidl_vec<uint8_t>& parameter, 90*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& value) override; 91*4d7e907cSAndroid Build Coastguard Worker Return<void> getParameter(const hidl_vec<uint8_t>& parameter, uint32_t valueMaxSize, 92*4d7e907cSAndroid Build Coastguard Worker getParameter_cb _hidl_cb) override; 93*4d7e907cSAndroid Build Coastguard Worker Return<void> getSupportedConfigsForFeature(uint32_t featureId, uint32_t maxConfigs, 94*4d7e907cSAndroid Build Coastguard Worker uint32_t configSize, 95*4d7e907cSAndroid Build Coastguard Worker getSupportedConfigsForFeature_cb _hidl_cb) override; 96*4d7e907cSAndroid Build Coastguard Worker Return<void> getCurrentConfigForFeature(uint32_t featureId, uint32_t configSize, 97*4d7e907cSAndroid Build Coastguard Worker getCurrentConfigForFeature_cb _hidl_cb) override; 98*4d7e907cSAndroid Build Coastguard Worker Return<Result> setCurrentConfigForFeature(uint32_t featureId, 99*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& configData) override; 100*4d7e907cSAndroid Build Coastguard Worker Return<Result> close() override; 101*4d7e907cSAndroid Build Coastguard Worker Return<void> debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) override; 102*4d7e907cSAndroid Build Coastguard Worker 103*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEqualizerEffect follow. 104*4d7e907cSAndroid Build Coastguard Worker Return<void> getNumBands(getNumBands_cb _hidl_cb) override; 105*4d7e907cSAndroid Build Coastguard Worker Return<void> getLevelRange(getLevelRange_cb _hidl_cb) override; 106*4d7e907cSAndroid Build Coastguard Worker Return<Result> setBandLevel(uint16_t band, int16_t level) override; 107*4d7e907cSAndroid Build Coastguard Worker Return<void> getBandLevel(uint16_t band, getBandLevel_cb _hidl_cb) override; 108*4d7e907cSAndroid Build Coastguard Worker Return<void> getBandCenterFrequency(uint16_t band, getBandCenterFrequency_cb _hidl_cb) override; 109*4d7e907cSAndroid Build Coastguard Worker Return<void> getBandFrequencyRange(uint16_t band, getBandFrequencyRange_cb _hidl_cb) override; 110*4d7e907cSAndroid Build Coastguard Worker Return<void> getBandForFrequency(uint32_t freq, getBandForFrequency_cb _hidl_cb) override; 111*4d7e907cSAndroid Build Coastguard Worker Return<void> getPresetNames(getPresetNames_cb _hidl_cb) override; 112*4d7e907cSAndroid Build Coastguard Worker Return<Result> setCurrentPreset(uint16_t preset) override; 113*4d7e907cSAndroid Build Coastguard Worker Return<void> getCurrentPreset(getCurrentPreset_cb _hidl_cb) override; 114*4d7e907cSAndroid Build Coastguard Worker Return<Result> setAllProperties(const IEqualizerEffect::AllProperties& properties) override; 115*4d7e907cSAndroid Build Coastguard Worker Return<void> getAllProperties(getAllProperties_cb _hidl_cb) override; 116*4d7e907cSAndroid Build Coastguard Worker 117*4d7e907cSAndroid Build Coastguard Worker private: 118*4d7e907cSAndroid Build Coastguard Worker sp<Effect> mEffect; 119*4d7e907cSAndroid Build Coastguard Worker 120*4d7e907cSAndroid Build Coastguard Worker virtual ~EqualizerEffect() = default; 121*4d7e907cSAndroid Build Coastguard Worker 122*4d7e907cSAndroid Build Coastguard Worker void propertiesFromHal(const t_equalizer_settings& halProperties, 123*4d7e907cSAndroid Build Coastguard Worker IEqualizerEffect::AllProperties* properties); 124*4d7e907cSAndroid Build Coastguard Worker std::vector<uint8_t> propertiesToHal(const IEqualizerEffect::AllProperties& properties, 125*4d7e907cSAndroid Build Coastguard Worker t_equalizer_settings** halProperties); 126*4d7e907cSAndroid Build Coastguard Worker }; 127*4d7e907cSAndroid Build Coastguard Worker 128*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation 129*4d7e907cSAndroid Build Coastguard Worker } // namespace CPP_VERSION 130*4d7e907cSAndroid Build Coastguard Worker } // namespace effect 131*4d7e907cSAndroid Build Coastguard Worker } // namespace audio 132*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 133*4d7e907cSAndroid Build Coastguard Worker } // namespace android 134*4d7e907cSAndroid Build Coastguard Worker 135*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_AUDIO_EFFECT_EQUALIZEREFFECT_H 136