1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "Equalizer_HAL"
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #include "EqualizerEffect.h"
20*4d7e907cSAndroid Build Coastguard Worker
21*4d7e907cSAndroid Build Coastguard Worker #include <memory.h>
22*4d7e907cSAndroid Build Coastguard Worker
23*4d7e907cSAndroid Build Coastguard Worker #include <android/log.h>
24*4d7e907cSAndroid Build Coastguard Worker
25*4d7e907cSAndroid Build Coastguard Worker #include "VersionUtils.h"
26*4d7e907cSAndroid Build Coastguard Worker
27*4d7e907cSAndroid Build Coastguard Worker namespace android {
28*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
29*4d7e907cSAndroid Build Coastguard Worker namespace audio {
30*4d7e907cSAndroid Build Coastguard Worker namespace effect {
31*4d7e907cSAndroid Build Coastguard Worker namespace CPP_VERSION {
32*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
33*4d7e907cSAndroid Build Coastguard Worker
EqualizerEffect(effect_handle_t handle)34*4d7e907cSAndroid Build Coastguard Worker EqualizerEffect::EqualizerEffect(effect_handle_t handle)
35*4d7e907cSAndroid Build Coastguard Worker : mEffect(new Effect(false /*isInput*/, handle)) {}
36*4d7e907cSAndroid Build Coastguard Worker
propertiesFromHal(const t_equalizer_settings & halProperties,IEqualizerEffect::AllProperties * properties)37*4d7e907cSAndroid Build Coastguard Worker void EqualizerEffect::propertiesFromHal(const t_equalizer_settings& halProperties,
38*4d7e907cSAndroid Build Coastguard Worker IEqualizerEffect::AllProperties* properties) {
39*4d7e907cSAndroid Build Coastguard Worker properties->curPreset = halProperties.curPreset;
40*4d7e907cSAndroid Build Coastguard Worker // t_equalizer_settings incorrectly defines bandLevels as uint16_t,
41*4d7e907cSAndroid Build Coastguard Worker // whereas the actual type of values used by effects is int16_t.
42*4d7e907cSAndroid Build Coastguard Worker const int16_t* signedBandLevels =
43*4d7e907cSAndroid Build Coastguard Worker reinterpret_cast<const int16_t*>(&halProperties.bandLevels[0]);
44*4d7e907cSAndroid Build Coastguard Worker properties->bandLevels.setToExternal(const_cast<int16_t*>(signedBandLevels),
45*4d7e907cSAndroid Build Coastguard Worker halProperties.numBands);
46*4d7e907cSAndroid Build Coastguard Worker }
47*4d7e907cSAndroid Build Coastguard Worker
propertiesToHal(const IEqualizerEffect::AllProperties & properties,t_equalizer_settings ** halProperties)48*4d7e907cSAndroid Build Coastguard Worker std::vector<uint8_t> EqualizerEffect::propertiesToHal(
49*4d7e907cSAndroid Build Coastguard Worker const IEqualizerEffect::AllProperties& properties, t_equalizer_settings** halProperties) {
50*4d7e907cSAndroid Build Coastguard Worker size_t bandsSize = properties.bandLevels.size() * sizeof(uint16_t);
51*4d7e907cSAndroid Build Coastguard Worker std::vector<uint8_t> halBuffer(sizeof(t_equalizer_settings) + bandsSize, 0);
52*4d7e907cSAndroid Build Coastguard Worker *halProperties = reinterpret_cast<t_equalizer_settings*>(&halBuffer[0]);
53*4d7e907cSAndroid Build Coastguard Worker (*halProperties)->curPreset = properties.curPreset;
54*4d7e907cSAndroid Build Coastguard Worker (*halProperties)->numBands = properties.bandLevels.size();
55*4d7e907cSAndroid Build Coastguard Worker memcpy((*halProperties)->bandLevels, &properties.bandLevels[0], bandsSize);
56*4d7e907cSAndroid Build Coastguard Worker return halBuffer;
57*4d7e907cSAndroid Build Coastguard Worker }
58*4d7e907cSAndroid Build Coastguard Worker
59*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffect follow.
init()60*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::init() {
61*4d7e907cSAndroid Build Coastguard Worker return mEffect->init();
62*4d7e907cSAndroid Build Coastguard Worker }
63*4d7e907cSAndroid Build Coastguard Worker
setConfig(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)64*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setConfig(
65*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
66*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
67*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfig(config, inputBufferProvider, outputBufferProvider);
68*4d7e907cSAndroid Build Coastguard Worker }
69*4d7e907cSAndroid Build Coastguard Worker
reset()70*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::reset() {
71*4d7e907cSAndroid Build Coastguard Worker return mEffect->reset();
72*4d7e907cSAndroid Build Coastguard Worker }
73*4d7e907cSAndroid Build Coastguard Worker
enable()74*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::enable() {
75*4d7e907cSAndroid Build Coastguard Worker return mEffect->enable();
76*4d7e907cSAndroid Build Coastguard Worker }
77*4d7e907cSAndroid Build Coastguard Worker
disable()78*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::disable() {
79*4d7e907cSAndroid Build Coastguard Worker return mEffect->disable();
80*4d7e907cSAndroid Build Coastguard Worker }
81*4d7e907cSAndroid Build Coastguard Worker
82*4d7e907cSAndroid Build Coastguard Worker #if MAJOR_VERSION <= 6
setAudioSource(AudioSource source)83*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAudioSource(AudioSource source) {
84*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
85*4d7e907cSAndroid Build Coastguard Worker }
86*4d7e907cSAndroid Build Coastguard Worker
setDevice(AudioDeviceBitfield device)87*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setDevice(AudioDeviceBitfield device) {
88*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
89*4d7e907cSAndroid Build Coastguard Worker }
90*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(AudioDeviceBitfield device)91*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setInputDevice(AudioDeviceBitfield device) {
92*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
93*4d7e907cSAndroid Build Coastguard Worker }
94*4d7e907cSAndroid Build Coastguard Worker #else
setAudioSource(const AudioSource & source)95*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAudioSource(const AudioSource& source) {
96*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
97*4d7e907cSAndroid Build Coastguard Worker }
98*4d7e907cSAndroid Build Coastguard Worker
setDevice(const DeviceAddress & device)99*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setDevice(const DeviceAddress& device) {
100*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
101*4d7e907cSAndroid Build Coastguard Worker }
102*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(const DeviceAddress & device)103*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setInputDevice(const DeviceAddress& device) {
104*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
105*4d7e907cSAndroid Build Coastguard Worker }
106*4d7e907cSAndroid Build Coastguard Worker #endif
107*4d7e907cSAndroid Build Coastguard Worker
setAndGetVolume(const hidl_vec<uint32_t> & volumes,setAndGetVolume_cb _hidl_cb)108*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::setAndGetVolume(const hidl_vec<uint32_t>& volumes,
109*4d7e907cSAndroid Build Coastguard Worker setAndGetVolume_cb _hidl_cb) {
110*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAndGetVolume(volumes, _hidl_cb);
111*4d7e907cSAndroid Build Coastguard Worker }
112*4d7e907cSAndroid Build Coastguard Worker
volumeChangeNotification(const hidl_vec<uint32_t> & volumes)113*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::volumeChangeNotification(const hidl_vec<uint32_t>& volumes) {
114*4d7e907cSAndroid Build Coastguard Worker return mEffect->volumeChangeNotification(volumes);
115*4d7e907cSAndroid Build Coastguard Worker }
116*4d7e907cSAndroid Build Coastguard Worker
setAudioMode(AudioMode mode)117*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAudioMode(AudioMode mode) {
118*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioMode(mode);
119*4d7e907cSAndroid Build Coastguard Worker }
120*4d7e907cSAndroid Build Coastguard Worker
setConfigReverse(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)121*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setConfigReverse(
122*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
123*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
124*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfigReverse(config, inputBufferProvider, outputBufferProvider);
125*4d7e907cSAndroid Build Coastguard Worker }
126*4d7e907cSAndroid Build Coastguard Worker
getConfig(getConfig_cb _hidl_cb)127*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getConfig(getConfig_cb _hidl_cb) {
128*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfig(_hidl_cb);
129*4d7e907cSAndroid Build Coastguard Worker }
130*4d7e907cSAndroid Build Coastguard Worker
getConfigReverse(getConfigReverse_cb _hidl_cb)131*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getConfigReverse(getConfigReverse_cb _hidl_cb) {
132*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfigReverse(_hidl_cb);
133*4d7e907cSAndroid Build Coastguard Worker }
134*4d7e907cSAndroid Build Coastguard Worker
getSupportedAuxChannelsConfigs(uint32_t maxConfigs,getSupportedAuxChannelsConfigs_cb _hidl_cb)135*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getSupportedAuxChannelsConfigs(
136*4d7e907cSAndroid Build Coastguard Worker uint32_t maxConfigs, getSupportedAuxChannelsConfigs_cb _hidl_cb) {
137*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedAuxChannelsConfigs(maxConfigs, _hidl_cb);
138*4d7e907cSAndroid Build Coastguard Worker }
139*4d7e907cSAndroid Build Coastguard Worker
getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb)140*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb) {
141*4d7e907cSAndroid Build Coastguard Worker return mEffect->getAuxChannelsConfig(_hidl_cb);
142*4d7e907cSAndroid Build Coastguard Worker }
143*4d7e907cSAndroid Build Coastguard Worker
setAuxChannelsConfig(const EffectAuxChannelsConfig & config)144*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAuxChannelsConfig(const EffectAuxChannelsConfig& config) {
145*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAuxChannelsConfig(config);
146*4d7e907cSAndroid Build Coastguard Worker }
147*4d7e907cSAndroid Build Coastguard Worker
offload(const EffectOffloadParameter & param)148*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::offload(const EffectOffloadParameter& param) {
149*4d7e907cSAndroid Build Coastguard Worker return mEffect->offload(param);
150*4d7e907cSAndroid Build Coastguard Worker }
151*4d7e907cSAndroid Build Coastguard Worker
getDescriptor(getDescriptor_cb _hidl_cb)152*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getDescriptor(getDescriptor_cb _hidl_cb) {
153*4d7e907cSAndroid Build Coastguard Worker return mEffect->getDescriptor(_hidl_cb);
154*4d7e907cSAndroid Build Coastguard Worker }
155*4d7e907cSAndroid Build Coastguard Worker
prepareForProcessing(prepareForProcessing_cb _hidl_cb)156*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::prepareForProcessing(prepareForProcessing_cb _hidl_cb) {
157*4d7e907cSAndroid Build Coastguard Worker return mEffect->prepareForProcessing(_hidl_cb);
158*4d7e907cSAndroid Build Coastguard Worker }
159*4d7e907cSAndroid Build Coastguard Worker
setProcessBuffers(const AudioBuffer & inBuffer,const AudioBuffer & outBuffer)160*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setProcessBuffers(const AudioBuffer& inBuffer,
161*4d7e907cSAndroid Build Coastguard Worker const AudioBuffer& outBuffer) {
162*4d7e907cSAndroid Build Coastguard Worker return mEffect->setProcessBuffers(inBuffer, outBuffer);
163*4d7e907cSAndroid Build Coastguard Worker }
164*4d7e907cSAndroid Build Coastguard Worker
command(uint32_t commandId,const hidl_vec<uint8_t> & data,uint32_t resultMaxSize,command_cb _hidl_cb)165*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::command(uint32_t commandId, const hidl_vec<uint8_t>& data,
166*4d7e907cSAndroid Build Coastguard Worker uint32_t resultMaxSize, command_cb _hidl_cb) {
167*4d7e907cSAndroid Build Coastguard Worker return mEffect->command(commandId, data, resultMaxSize, _hidl_cb);
168*4d7e907cSAndroid Build Coastguard Worker }
169*4d7e907cSAndroid Build Coastguard Worker
setParameter(const hidl_vec<uint8_t> & parameter,const hidl_vec<uint8_t> & value)170*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setParameter(const hidl_vec<uint8_t>& parameter,
171*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& value) {
172*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParameter(parameter, value);
173*4d7e907cSAndroid Build Coastguard Worker }
174*4d7e907cSAndroid Build Coastguard Worker
getParameter(const hidl_vec<uint8_t> & parameter,uint32_t valueMaxSize,getParameter_cb _hidl_cb)175*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getParameter(const hidl_vec<uint8_t>& parameter,
176*4d7e907cSAndroid Build Coastguard Worker uint32_t valueMaxSize, getParameter_cb _hidl_cb) {
177*4d7e907cSAndroid Build Coastguard Worker return mEffect->getParameter(parameter, valueMaxSize, _hidl_cb);
178*4d7e907cSAndroid Build Coastguard Worker }
179*4d7e907cSAndroid Build Coastguard Worker
getSupportedConfigsForFeature(uint32_t featureId,uint32_t maxConfigs,uint32_t configSize,getSupportedConfigsForFeature_cb _hidl_cb)180*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getSupportedConfigsForFeature(
181*4d7e907cSAndroid Build Coastguard Worker uint32_t featureId, uint32_t maxConfigs, uint32_t configSize,
182*4d7e907cSAndroid Build Coastguard Worker getSupportedConfigsForFeature_cb _hidl_cb) {
183*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedConfigsForFeature(featureId, maxConfigs, configSize, _hidl_cb);
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker
getCurrentConfigForFeature(uint32_t featureId,uint32_t configSize,getCurrentConfigForFeature_cb _hidl_cb)186*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getCurrentConfigForFeature(uint32_t featureId, uint32_t configSize,
187*4d7e907cSAndroid Build Coastguard Worker getCurrentConfigForFeature_cb _hidl_cb) {
188*4d7e907cSAndroid Build Coastguard Worker return mEffect->getCurrentConfigForFeature(featureId, configSize, _hidl_cb);
189*4d7e907cSAndroid Build Coastguard Worker }
190*4d7e907cSAndroid Build Coastguard Worker
setCurrentConfigForFeature(uint32_t featureId,const hidl_vec<uint8_t> & configData)191*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setCurrentConfigForFeature(uint32_t featureId,
192*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& configData) {
193*4d7e907cSAndroid Build Coastguard Worker return mEffect->setCurrentConfigForFeature(featureId, configData);
194*4d7e907cSAndroid Build Coastguard Worker }
195*4d7e907cSAndroid Build Coastguard Worker
close()196*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::close() {
197*4d7e907cSAndroid Build Coastguard Worker return mEffect->close();
198*4d7e907cSAndroid Build Coastguard Worker }
199*4d7e907cSAndroid Build Coastguard Worker
debug(const hidl_handle & fd,const hidl_vec<hidl_string> & options)200*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) {
201*4d7e907cSAndroid Build Coastguard Worker return mEffect->debug(fd, options);
202*4d7e907cSAndroid Build Coastguard Worker }
203*4d7e907cSAndroid Build Coastguard Worker
204*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEqualizerEffect follow.
getNumBands(getNumBands_cb _hidl_cb)205*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getNumBands(getNumBands_cb _hidl_cb) {
206*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(EQ_PARAM_NUM_BANDS, _hidl_cb);
207*4d7e907cSAndroid Build Coastguard Worker }
208*4d7e907cSAndroid Build Coastguard Worker
getLevelRange(getLevelRange_cb _hidl_cb)209*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getLevelRange(getLevelRange_cb _hidl_cb) {
210*4d7e907cSAndroid Build Coastguard Worker int16_t halLevels[2] = {0, 0};
211*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_LEVEL_RANGE, halLevels);
212*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, halLevels[0], halLevels[1]);
213*4d7e907cSAndroid Build Coastguard Worker return Void();
214*4d7e907cSAndroid Build Coastguard Worker }
215*4d7e907cSAndroid Build Coastguard Worker
setBandLevel(uint16_t band,int16_t level)216*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setBandLevel(uint16_t band, int16_t level) {
217*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(EQ_PARAM_BAND_LEVEL, band, level);
218*4d7e907cSAndroid Build Coastguard Worker }
219*4d7e907cSAndroid Build Coastguard Worker
getBandLevel(uint16_t band,getBandLevel_cb _hidl_cb)220*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandLevel(uint16_t band, getBandLevel_cb _hidl_cb) {
221*4d7e907cSAndroid Build Coastguard Worker int16_t halLevel = 0;
222*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_BAND_LEVEL, band, halLevel);
223*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, halLevel);
224*4d7e907cSAndroid Build Coastguard Worker return Void();
225*4d7e907cSAndroid Build Coastguard Worker }
226*4d7e907cSAndroid Build Coastguard Worker
getBandCenterFrequency(uint16_t band,getBandCenterFrequency_cb _hidl_cb)227*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandCenterFrequency(uint16_t band,
228*4d7e907cSAndroid Build Coastguard Worker getBandCenterFrequency_cb _hidl_cb) {
229*4d7e907cSAndroid Build Coastguard Worker uint32_t halFreq = 0;
230*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_CENTER_FREQ, band, halFreq);
231*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, halFreq);
232*4d7e907cSAndroid Build Coastguard Worker return Void();
233*4d7e907cSAndroid Build Coastguard Worker }
234*4d7e907cSAndroid Build Coastguard Worker
getBandFrequencyRange(uint16_t band,getBandFrequencyRange_cb _hidl_cb)235*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandFrequencyRange(uint16_t band,
236*4d7e907cSAndroid Build Coastguard Worker getBandFrequencyRange_cb _hidl_cb) {
237*4d7e907cSAndroid Build Coastguard Worker uint32_t halFreqs[2] = {0, 0};
238*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_BAND_FREQ_RANGE, band, halFreqs);
239*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, halFreqs[0], halFreqs[1]);
240*4d7e907cSAndroid Build Coastguard Worker return Void();
241*4d7e907cSAndroid Build Coastguard Worker }
242*4d7e907cSAndroid Build Coastguard Worker
getBandForFrequency(uint32_t freq,getBandForFrequency_cb _hidl_cb)243*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getBandForFrequency(uint32_t freq, getBandForFrequency_cb _hidl_cb) {
244*4d7e907cSAndroid Build Coastguard Worker uint16_t halBand = 0;
245*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_GET_BAND, freq, halBand);
246*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, halBand);
247*4d7e907cSAndroid Build Coastguard Worker return Void();
248*4d7e907cSAndroid Build Coastguard Worker }
249*4d7e907cSAndroid Build Coastguard Worker
getPresetNames(getPresetNames_cb _hidl_cb)250*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getPresetNames(getPresetNames_cb _hidl_cb) {
251*4d7e907cSAndroid Build Coastguard Worker uint16_t halPresetCount = 0;
252*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_GET_NUM_OF_PRESETS, halPresetCount);
253*4d7e907cSAndroid Build Coastguard Worker hidl_vec<hidl_string> presetNames;
254*4d7e907cSAndroid Build Coastguard Worker if (retval == Result::OK) {
255*4d7e907cSAndroid Build Coastguard Worker presetNames.resize(halPresetCount);
256*4d7e907cSAndroid Build Coastguard Worker for (uint16_t i = 0; i < halPresetCount; ++i) {
257*4d7e907cSAndroid Build Coastguard Worker char halPresetName[EFFECT_STRING_LEN_MAX];
258*4d7e907cSAndroid Build Coastguard Worker retval = mEffect->getParam(EQ_PARAM_GET_PRESET_NAME, i, halPresetName);
259*4d7e907cSAndroid Build Coastguard Worker if (retval == Result::OK) {
260*4d7e907cSAndroid Build Coastguard Worker presetNames[i] = halPresetName;
261*4d7e907cSAndroid Build Coastguard Worker } else {
262*4d7e907cSAndroid Build Coastguard Worker presetNames.resize(i);
263*4d7e907cSAndroid Build Coastguard Worker }
264*4d7e907cSAndroid Build Coastguard Worker }
265*4d7e907cSAndroid Build Coastguard Worker }
266*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, presetNames);
267*4d7e907cSAndroid Build Coastguard Worker return Void();
268*4d7e907cSAndroid Build Coastguard Worker }
269*4d7e907cSAndroid Build Coastguard Worker
setCurrentPreset(uint16_t preset)270*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setCurrentPreset(uint16_t preset) {
271*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(EQ_PARAM_CUR_PRESET, preset);
272*4d7e907cSAndroid Build Coastguard Worker }
273*4d7e907cSAndroid Build Coastguard Worker
getCurrentPreset(getCurrentPreset_cb _hidl_cb)274*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getCurrentPreset(getCurrentPreset_cb _hidl_cb) {
275*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(EQ_PARAM_CUR_PRESET, _hidl_cb);
276*4d7e907cSAndroid Build Coastguard Worker }
277*4d7e907cSAndroid Build Coastguard Worker
setAllProperties(const IEqualizerEffect::AllProperties & properties)278*4d7e907cSAndroid Build Coastguard Worker Return<Result> EqualizerEffect::setAllProperties(
279*4d7e907cSAndroid Build Coastguard Worker const IEqualizerEffect::AllProperties& properties) {
280*4d7e907cSAndroid Build Coastguard Worker t_equalizer_settings* halPropertiesPtr = nullptr;
281*4d7e907cSAndroid Build Coastguard Worker std::vector<uint8_t> halBuffer = propertiesToHal(properties, &halPropertiesPtr);
282*4d7e907cSAndroid Build Coastguard Worker uint32_t paramId = EQ_PARAM_PROPERTIES;
283*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParameterImpl(sizeof(paramId), ¶mId, halBuffer.size(), halPropertiesPtr);
284*4d7e907cSAndroid Build Coastguard Worker }
285*4d7e907cSAndroid Build Coastguard Worker
getAllProperties(getAllProperties_cb _hidl_cb)286*4d7e907cSAndroid Build Coastguard Worker Return<void> EqualizerEffect::getAllProperties(getAllProperties_cb _hidl_cb) {
287*4d7e907cSAndroid Build Coastguard Worker uint16_t numBands = 0;
288*4d7e907cSAndroid Build Coastguard Worker Result retval = mEffect->getParam(EQ_PARAM_NUM_BANDS, numBands);
289*4d7e907cSAndroid Build Coastguard Worker AllProperties properties;
290*4d7e907cSAndroid Build Coastguard Worker if (retval != Result::OK) {
291*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, properties);
292*4d7e907cSAndroid Build Coastguard Worker return Void();
293*4d7e907cSAndroid Build Coastguard Worker }
294*4d7e907cSAndroid Build Coastguard Worker size_t valueSize = sizeof(t_equalizer_settings) + sizeof(int16_t) * numBands;
295*4d7e907cSAndroid Build Coastguard Worker uint32_t paramId = EQ_PARAM_PROPERTIES;
296*4d7e907cSAndroid Build Coastguard Worker retval = mEffect->getParameterImpl(
297*4d7e907cSAndroid Build Coastguard Worker sizeof(paramId), ¶mId, valueSize, [&](uint32_t, const void* valueData) {
298*4d7e907cSAndroid Build Coastguard Worker const t_equalizer_settings* halProperties =
299*4d7e907cSAndroid Build Coastguard Worker reinterpret_cast<const t_equalizer_settings*>(valueData);
300*4d7e907cSAndroid Build Coastguard Worker propertiesFromHal(*halProperties, &properties);
301*4d7e907cSAndroid Build Coastguard Worker });
302*4d7e907cSAndroid Build Coastguard Worker _hidl_cb(retval, properties);
303*4d7e907cSAndroid Build Coastguard Worker return Void();
304*4d7e907cSAndroid Build Coastguard Worker }
305*4d7e907cSAndroid Build Coastguard Worker
306*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation
307*4d7e907cSAndroid Build Coastguard Worker } // namespace CPP_VERSION
308*4d7e907cSAndroid Build Coastguard Worker } // namespace effect
309*4d7e907cSAndroid Build Coastguard Worker } // namespace audio
310*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware
311*4d7e907cSAndroid Build Coastguard Worker } // namespace android
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