1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "BassBoost_HAL"
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Worker #include "BassBoostEffect.h"
20*4d7e907cSAndroid Build Coastguard Worker
21*4d7e907cSAndroid Build Coastguard Worker #include <android/log.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_effects/effect_bassboost.h>
23*4d7e907cSAndroid Build Coastguard Worker
24*4d7e907cSAndroid Build Coastguard Worker #include "VersionUtils.h"
25*4d7e907cSAndroid Build Coastguard Worker
26*4d7e907cSAndroid Build Coastguard Worker namespace android {
27*4d7e907cSAndroid Build Coastguard Worker namespace hardware {
28*4d7e907cSAndroid Build Coastguard Worker namespace audio {
29*4d7e907cSAndroid Build Coastguard Worker namespace effect {
30*4d7e907cSAndroid Build Coastguard Worker namespace CPP_VERSION {
31*4d7e907cSAndroid Build Coastguard Worker namespace implementation {
32*4d7e907cSAndroid Build Coastguard Worker
BassBoostEffect(effect_handle_t handle)33*4d7e907cSAndroid Build Coastguard Worker BassBoostEffect::BassBoostEffect(effect_handle_t handle)
34*4d7e907cSAndroid Build Coastguard Worker : mEffect(new Effect(false /*isInput*/, handle)) {}
35*4d7e907cSAndroid Build Coastguard Worker
36*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffect follow.
init()37*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::init() {
38*4d7e907cSAndroid Build Coastguard Worker return mEffect->init();
39*4d7e907cSAndroid Build Coastguard Worker }
40*4d7e907cSAndroid Build Coastguard Worker
setConfig(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)41*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setConfig(
42*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
43*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
44*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfig(config, inputBufferProvider, outputBufferProvider);
45*4d7e907cSAndroid Build Coastguard Worker }
46*4d7e907cSAndroid Build Coastguard Worker
reset()47*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::reset() {
48*4d7e907cSAndroid Build Coastguard Worker return mEffect->reset();
49*4d7e907cSAndroid Build Coastguard Worker }
50*4d7e907cSAndroid Build Coastguard Worker
enable()51*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::enable() {
52*4d7e907cSAndroid Build Coastguard Worker return mEffect->enable();
53*4d7e907cSAndroid Build Coastguard Worker }
54*4d7e907cSAndroid Build Coastguard Worker
disable()55*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::disable() {
56*4d7e907cSAndroid Build Coastguard Worker return mEffect->disable();
57*4d7e907cSAndroid Build Coastguard Worker }
58*4d7e907cSAndroid Build Coastguard Worker
59*4d7e907cSAndroid Build Coastguard Worker #if MAJOR_VERSION <= 6
setAudioSource(AudioSource source)60*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setAudioSource(AudioSource source) {
61*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
62*4d7e907cSAndroid Build Coastguard Worker }
63*4d7e907cSAndroid Build Coastguard Worker
setDevice(AudioDeviceBitfield device)64*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setDevice(AudioDeviceBitfield device) {
65*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(AudioDeviceBitfield device)68*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setInputDevice(AudioDeviceBitfield device) {
69*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
70*4d7e907cSAndroid Build Coastguard Worker }
71*4d7e907cSAndroid Build Coastguard Worker #else
setAudioSource(const AudioSource & source)72*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setAudioSource(const AudioSource& source) {
73*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioSource(source);
74*4d7e907cSAndroid Build Coastguard Worker }
75*4d7e907cSAndroid Build Coastguard Worker
setDevice(const DeviceAddress & device)76*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setDevice(const DeviceAddress& device) {
77*4d7e907cSAndroid Build Coastguard Worker return mEffect->setDevice(device);
78*4d7e907cSAndroid Build Coastguard Worker }
79*4d7e907cSAndroid Build Coastguard Worker
setInputDevice(const DeviceAddress & device)80*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setInputDevice(const DeviceAddress& device) {
81*4d7e907cSAndroid Build Coastguard Worker return mEffect->setInputDevice(device);
82*4d7e907cSAndroid Build Coastguard Worker }
83*4d7e907cSAndroid Build Coastguard Worker #endif
84*4d7e907cSAndroid Build Coastguard Worker
setAndGetVolume(const hidl_vec<uint32_t> & volumes,setAndGetVolume_cb _hidl_cb)85*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::setAndGetVolume(const hidl_vec<uint32_t>& volumes,
86*4d7e907cSAndroid Build Coastguard Worker setAndGetVolume_cb _hidl_cb) {
87*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAndGetVolume(volumes, _hidl_cb);
88*4d7e907cSAndroid Build Coastguard Worker }
89*4d7e907cSAndroid Build Coastguard Worker
volumeChangeNotification(const hidl_vec<uint32_t> & volumes)90*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::volumeChangeNotification(const hidl_vec<uint32_t>& volumes) {
91*4d7e907cSAndroid Build Coastguard Worker return mEffect->volumeChangeNotification(volumes);
92*4d7e907cSAndroid Build Coastguard Worker }
93*4d7e907cSAndroid Build Coastguard Worker
setAudioMode(AudioMode mode)94*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setAudioMode(AudioMode mode) {
95*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAudioMode(mode);
96*4d7e907cSAndroid Build Coastguard Worker }
97*4d7e907cSAndroid Build Coastguard Worker
setConfigReverse(const EffectConfig & config,const sp<IEffectBufferProviderCallback> & inputBufferProvider,const sp<IEffectBufferProviderCallback> & outputBufferProvider)98*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setConfigReverse(
99*4d7e907cSAndroid Build Coastguard Worker const EffectConfig& config, const sp<IEffectBufferProviderCallback>& inputBufferProvider,
100*4d7e907cSAndroid Build Coastguard Worker const sp<IEffectBufferProviderCallback>& outputBufferProvider) {
101*4d7e907cSAndroid Build Coastguard Worker return mEffect->setConfigReverse(config, inputBufferProvider, outputBufferProvider);
102*4d7e907cSAndroid Build Coastguard Worker }
103*4d7e907cSAndroid Build Coastguard Worker
getConfig(getConfig_cb _hidl_cb)104*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getConfig(getConfig_cb _hidl_cb) {
105*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfig(_hidl_cb);
106*4d7e907cSAndroid Build Coastguard Worker }
107*4d7e907cSAndroid Build Coastguard Worker
getConfigReverse(getConfigReverse_cb _hidl_cb)108*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getConfigReverse(getConfigReverse_cb _hidl_cb) {
109*4d7e907cSAndroid Build Coastguard Worker return mEffect->getConfigReverse(_hidl_cb);
110*4d7e907cSAndroid Build Coastguard Worker }
111*4d7e907cSAndroid Build Coastguard Worker
getSupportedAuxChannelsConfigs(uint32_t maxConfigs,getSupportedAuxChannelsConfigs_cb _hidl_cb)112*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getSupportedAuxChannelsConfigs(
113*4d7e907cSAndroid Build Coastguard Worker uint32_t maxConfigs, getSupportedAuxChannelsConfigs_cb _hidl_cb) {
114*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedAuxChannelsConfigs(maxConfigs, _hidl_cb);
115*4d7e907cSAndroid Build Coastguard Worker }
116*4d7e907cSAndroid Build Coastguard Worker
getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb)117*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getAuxChannelsConfig(getAuxChannelsConfig_cb _hidl_cb) {
118*4d7e907cSAndroid Build Coastguard Worker return mEffect->getAuxChannelsConfig(_hidl_cb);
119*4d7e907cSAndroid Build Coastguard Worker }
120*4d7e907cSAndroid Build Coastguard Worker
setAuxChannelsConfig(const EffectAuxChannelsConfig & config)121*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setAuxChannelsConfig(const EffectAuxChannelsConfig& config) {
122*4d7e907cSAndroid Build Coastguard Worker return mEffect->setAuxChannelsConfig(config);
123*4d7e907cSAndroid Build Coastguard Worker }
124*4d7e907cSAndroid Build Coastguard Worker
offload(const EffectOffloadParameter & param)125*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::offload(const EffectOffloadParameter& param) {
126*4d7e907cSAndroid Build Coastguard Worker return mEffect->offload(param);
127*4d7e907cSAndroid Build Coastguard Worker }
128*4d7e907cSAndroid Build Coastguard Worker
getDescriptor(getDescriptor_cb _hidl_cb)129*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getDescriptor(getDescriptor_cb _hidl_cb) {
130*4d7e907cSAndroid Build Coastguard Worker return mEffect->getDescriptor(_hidl_cb);
131*4d7e907cSAndroid Build Coastguard Worker }
132*4d7e907cSAndroid Build Coastguard Worker
prepareForProcessing(prepareForProcessing_cb _hidl_cb)133*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::prepareForProcessing(prepareForProcessing_cb _hidl_cb) {
134*4d7e907cSAndroid Build Coastguard Worker return mEffect->prepareForProcessing(_hidl_cb);
135*4d7e907cSAndroid Build Coastguard Worker }
136*4d7e907cSAndroid Build Coastguard Worker
setProcessBuffers(const AudioBuffer & inBuffer,const AudioBuffer & outBuffer)137*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setProcessBuffers(const AudioBuffer& inBuffer,
138*4d7e907cSAndroid Build Coastguard Worker const AudioBuffer& outBuffer) {
139*4d7e907cSAndroid Build Coastguard Worker return mEffect->setProcessBuffers(inBuffer, outBuffer);
140*4d7e907cSAndroid Build Coastguard Worker }
141*4d7e907cSAndroid Build Coastguard Worker
command(uint32_t commandId,const hidl_vec<uint8_t> & data,uint32_t resultMaxSize,command_cb _hidl_cb)142*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::command(uint32_t commandId, const hidl_vec<uint8_t>& data,
143*4d7e907cSAndroid Build Coastguard Worker uint32_t resultMaxSize, command_cb _hidl_cb) {
144*4d7e907cSAndroid Build Coastguard Worker return mEffect->command(commandId, data, resultMaxSize, _hidl_cb);
145*4d7e907cSAndroid Build Coastguard Worker }
146*4d7e907cSAndroid Build Coastguard Worker
setParameter(const hidl_vec<uint8_t> & parameter,const hidl_vec<uint8_t> & value)147*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setParameter(const hidl_vec<uint8_t>& parameter,
148*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& value) {
149*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParameter(parameter, value);
150*4d7e907cSAndroid Build Coastguard Worker }
151*4d7e907cSAndroid Build Coastguard Worker
getParameter(const hidl_vec<uint8_t> & parameter,uint32_t valueMaxSize,getParameter_cb _hidl_cb)152*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getParameter(const hidl_vec<uint8_t>& parameter,
153*4d7e907cSAndroid Build Coastguard Worker uint32_t valueMaxSize, getParameter_cb _hidl_cb) {
154*4d7e907cSAndroid Build Coastguard Worker return mEffect->getParameter(parameter, valueMaxSize, _hidl_cb);
155*4d7e907cSAndroid Build Coastguard Worker }
156*4d7e907cSAndroid Build Coastguard Worker
getSupportedConfigsForFeature(uint32_t featureId,uint32_t maxConfigs,uint32_t configSize,getSupportedConfigsForFeature_cb _hidl_cb)157*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getSupportedConfigsForFeature(
158*4d7e907cSAndroid Build Coastguard Worker uint32_t featureId, uint32_t maxConfigs, uint32_t configSize,
159*4d7e907cSAndroid Build Coastguard Worker getSupportedConfigsForFeature_cb _hidl_cb) {
160*4d7e907cSAndroid Build Coastguard Worker return mEffect->getSupportedConfigsForFeature(featureId, maxConfigs, configSize, _hidl_cb);
161*4d7e907cSAndroid Build Coastguard Worker }
162*4d7e907cSAndroid Build Coastguard Worker
getCurrentConfigForFeature(uint32_t featureId,uint32_t configSize,getCurrentConfigForFeature_cb _hidl_cb)163*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getCurrentConfigForFeature(uint32_t featureId, uint32_t configSize,
164*4d7e907cSAndroid Build Coastguard Worker getCurrentConfigForFeature_cb _hidl_cb) {
165*4d7e907cSAndroid Build Coastguard Worker return mEffect->getCurrentConfigForFeature(featureId, configSize, _hidl_cb);
166*4d7e907cSAndroid Build Coastguard Worker }
167*4d7e907cSAndroid Build Coastguard Worker
setCurrentConfigForFeature(uint32_t featureId,const hidl_vec<uint8_t> & configData)168*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setCurrentConfigForFeature(uint32_t featureId,
169*4d7e907cSAndroid Build Coastguard Worker const hidl_vec<uint8_t>& configData) {
170*4d7e907cSAndroid Build Coastguard Worker return mEffect->setCurrentConfigForFeature(featureId, configData);
171*4d7e907cSAndroid Build Coastguard Worker }
172*4d7e907cSAndroid Build Coastguard Worker
close()173*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::close() {
174*4d7e907cSAndroid Build Coastguard Worker return mEffect->close();
175*4d7e907cSAndroid Build Coastguard Worker }
176*4d7e907cSAndroid Build Coastguard Worker
debug(const hidl_handle & fd,const hidl_vec<hidl_string> & options)177*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) {
178*4d7e907cSAndroid Build Coastguard Worker return mEffect->debug(fd, options);
179*4d7e907cSAndroid Build Coastguard Worker }
180*4d7e907cSAndroid Build Coastguard Worker
181*4d7e907cSAndroid Build Coastguard Worker // Methods from ::android::hardware::audio::effect::CPP_VERSION::IBassBoostEffect follow.
isStrengthSupported(isStrengthSupported_cb _hidl_cb)182*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::isStrengthSupported(isStrengthSupported_cb _hidl_cb) {
183*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(BASSBOOST_PARAM_STRENGTH_SUPPORTED, _hidl_cb);
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker
setStrength(uint16_t strength)186*4d7e907cSAndroid Build Coastguard Worker Return<Result> BassBoostEffect::setStrength(uint16_t strength) {
187*4d7e907cSAndroid Build Coastguard Worker return mEffect->setParam(BASSBOOST_PARAM_STRENGTH, strength);
188*4d7e907cSAndroid Build Coastguard Worker }
189*4d7e907cSAndroid Build Coastguard Worker
getStrength(getStrength_cb _hidl_cb)190*4d7e907cSAndroid Build Coastguard Worker Return<void> BassBoostEffect::getStrength(getStrength_cb _hidl_cb) {
191*4d7e907cSAndroid Build Coastguard Worker return mEffect->getIntegerParam(BASSBOOST_PARAM_STRENGTH, _hidl_cb);
192*4d7e907cSAndroid Build Coastguard Worker }
193*4d7e907cSAndroid Build Coastguard Worker
194*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation
195*4d7e907cSAndroid Build Coastguard Worker } // namespace CPP_VERSION
196*4d7e907cSAndroid Build Coastguard Worker } // namespace effect
197*4d7e907cSAndroid Build Coastguard Worker } // namespace audio
198*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware
199*4d7e907cSAndroid Build Coastguard Worker } // namespace android
200