1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2018 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #ifndef ANDROID_HARDWARE_AUDIO_EFFECT_AUDIO_BUFFER_MANAGER_H_ 18*4d7e907cSAndroid Build Coastguard Worker #define ANDROID_HARDWARE_AUDIO_EFFECT_AUDIO_BUFFER_MANAGER_H_ 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include PATH(android/hardware/audio/effect/FILE_VERSION/types.h) 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Worker #include <mutex> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include <android/hidl/memory/1.0/IMemory.h> 25*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_effect.h> 26*4d7e907cSAndroid Build Coastguard Worker #include <utils/KeyedVector.h> 27*4d7e907cSAndroid Build Coastguard Worker #include <utils/RefBase.h> 28*4d7e907cSAndroid Build Coastguard Worker #include <utils/Singleton.h> 29*4d7e907cSAndroid Build Coastguard Worker 30*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::audio::effect::CPP_VERSION::AudioBuffer; 31*4d7e907cSAndroid Build Coastguard Worker using ::android::hidl::memory::V1_0::IMemory; 32*4d7e907cSAndroid Build Coastguard Worker 33*4d7e907cSAndroid Build Coastguard Worker namespace android { 34*4d7e907cSAndroid Build Coastguard Worker namespace hardware { 35*4d7e907cSAndroid Build Coastguard Worker namespace audio { 36*4d7e907cSAndroid Build Coastguard Worker namespace effect { 37*4d7e907cSAndroid Build Coastguard Worker namespace CPP_VERSION { 38*4d7e907cSAndroid Build Coastguard Worker namespace implementation { 39*4d7e907cSAndroid Build Coastguard Worker 40*4d7e907cSAndroid Build Coastguard Worker class AudioBufferWrapper : public RefBase { 41*4d7e907cSAndroid Build Coastguard Worker public: 42*4d7e907cSAndroid Build Coastguard Worker explicit AudioBufferWrapper(const AudioBuffer& buffer); 43*4d7e907cSAndroid Build Coastguard Worker virtual ~AudioBufferWrapper(); 44*4d7e907cSAndroid Build Coastguard Worker bool init(); getHalBuffer()45*4d7e907cSAndroid Build Coastguard Worker audio_buffer_t* getHalBuffer() { return &mHalBuffer; } 46*4d7e907cSAndroid Build Coastguard Worker 47*4d7e907cSAndroid Build Coastguard Worker private: 48*4d7e907cSAndroid Build Coastguard Worker AudioBufferWrapper(const AudioBufferWrapper&) = delete; 49*4d7e907cSAndroid Build Coastguard Worker void operator=(AudioBufferWrapper) = delete; 50*4d7e907cSAndroid Build Coastguard Worker 51*4d7e907cSAndroid Build Coastguard Worker AudioBuffer mHidlBuffer; 52*4d7e907cSAndroid Build Coastguard Worker sp<IMemory> mHidlMemory; 53*4d7e907cSAndroid Build Coastguard Worker audio_buffer_t mHalBuffer; 54*4d7e907cSAndroid Build Coastguard Worker }; 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker } // namespace implementation 57*4d7e907cSAndroid Build Coastguard Worker } // namespace CPP_VERSION 58*4d7e907cSAndroid Build Coastguard Worker } // namespace effect 59*4d7e907cSAndroid Build Coastguard Worker } // namespace audio 60*4d7e907cSAndroid Build Coastguard Worker } // namespace hardware 61*4d7e907cSAndroid Build Coastguard Worker } // namespace android 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker using ::android::hardware::audio::effect::CPP_VERSION::implementation::AudioBufferWrapper; 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker namespace android { 66*4d7e907cSAndroid Build Coastguard Worker 67*4d7e907cSAndroid Build Coastguard Worker // This class needs to be in 'android' ns because Singleton macros require that. 68*4d7e907cSAndroid Build Coastguard Worker class AudioBufferManager : public Singleton<AudioBufferManager> { 69*4d7e907cSAndroid Build Coastguard Worker public: 70*4d7e907cSAndroid Build Coastguard Worker bool wrap(const AudioBuffer& buffer, sp<AudioBufferWrapper>* wrapper); 71*4d7e907cSAndroid Build Coastguard Worker 72*4d7e907cSAndroid Build Coastguard Worker private: 73*4d7e907cSAndroid Build Coastguard Worker friend class hardware::audio::effect::CPP_VERSION::implementation::AudioBufferWrapper; 74*4d7e907cSAndroid Build Coastguard Worker 75*4d7e907cSAndroid Build Coastguard Worker // Called by AudioBufferWrapper. 76*4d7e907cSAndroid Build Coastguard Worker void removeEntry(uint64_t id); 77*4d7e907cSAndroid Build Coastguard Worker 78*4d7e907cSAndroid Build Coastguard Worker std::mutex mLock; 79*4d7e907cSAndroid Build Coastguard Worker KeyedVector<uint64_t, wp<AudioBufferWrapper>> mBuffers; 80*4d7e907cSAndroid Build Coastguard Worker }; 81*4d7e907cSAndroid Build Coastguard Worker 82*4d7e907cSAndroid Build Coastguard Worker } // namespace android 83*4d7e907cSAndroid Build Coastguard Worker 84*4d7e907cSAndroid Build Coastguard Worker #endif // ANDROID_HARDWARE_AUDIO_EFFECT_AUDIO_BUFFER_MANAGER_H_ 85