xref: /aosp_15_r20/hardware/interfaces/audio/effect/6.0/IEffectsFactory.hal (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker/*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2019 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Workerpackage [email protected];
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Workerimport [email protected];
20*4d7e907cSAndroid Build Coastguard Workerimport IEffect;
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Workerinterface IEffectsFactory {
23*4d7e907cSAndroid Build Coastguard Worker    /**
24*4d7e907cSAndroid Build Coastguard Worker     * Returns descriptors of different effects in all loaded libraries.
25*4d7e907cSAndroid Build Coastguard Worker     *
26*4d7e907cSAndroid Build Coastguard Worker     * @return retval operation completion status.
27*4d7e907cSAndroid Build Coastguard Worker     * @return result list of effect descriptors.
28*4d7e907cSAndroid Build Coastguard Worker     */
29*4d7e907cSAndroid Build Coastguard Worker    getAllDescriptors() generates(Result retval, vec<EffectDescriptor> result);
30*4d7e907cSAndroid Build Coastguard Worker
31*4d7e907cSAndroid Build Coastguard Worker    /**
32*4d7e907cSAndroid Build Coastguard Worker     * Returns a descriptor of a particular effect.
33*4d7e907cSAndroid Build Coastguard Worker     *
34*4d7e907cSAndroid Build Coastguard Worker     * @return retval operation completion status.
35*4d7e907cSAndroid Build Coastguard Worker     * @return result effect descriptor.
36*4d7e907cSAndroid Build Coastguard Worker     */
37*4d7e907cSAndroid Build Coastguard Worker    getDescriptor(Uuid uid) generates(Result retval, EffectDescriptor result);
38*4d7e907cSAndroid Build Coastguard Worker
39*4d7e907cSAndroid Build Coastguard Worker    /**
40*4d7e907cSAndroid Build Coastguard Worker     * Creates an effect engine of the specified type.  To release the effect
41*4d7e907cSAndroid Build Coastguard Worker     * engine, it is necessary to release references to the returned effect
42*4d7e907cSAndroid Build Coastguard Worker     * object.
43*4d7e907cSAndroid Build Coastguard Worker     *
44*4d7e907cSAndroid Build Coastguard Worker     * @param uid effect uuid.
45*4d7e907cSAndroid Build Coastguard Worker     * @param session audio session to which this effect instance will be
46*4d7e907cSAndroid Build Coastguard Worker     *                attached.  All effects created with the same session ID
47*4d7e907cSAndroid Build Coastguard Worker     *                are connected in series and process the same signal
48*4d7e907cSAndroid Build Coastguard Worker     *                stream.
49*4d7e907cSAndroid Build Coastguard Worker     * @param ioHandle identifies the output or input stream this effect is
50*4d7e907cSAndroid Build Coastguard Worker     *                 directed to in audio HAL.
51*4d7e907cSAndroid Build Coastguard Worker     * @param device identifies the sink or source device this effect is directed to in the
52*4d7e907cSAndroid Build Coastguard Worker     *               audio HAL. Must be specified if session is AudioSessionConsts.DEVICE.
53*4d7e907cSAndroid Build Coastguard Worker     *               "device" is the AudioPortHandle used for the device when the audio
54*4d7e907cSAndroid Build Coastguard Worker     *               patch is created at the audio HAL.
55*4d7e907cSAndroid Build Coastguard Worker     * @return retval operation completion status.
56*4d7e907cSAndroid Build Coastguard Worker     * @return result the interface for the created effect.
57*4d7e907cSAndroid Build Coastguard Worker     * @return effectId the unique ID of the effect to be used with
58*4d7e907cSAndroid Build Coastguard Worker     *                  IStream::addEffect and IStream::removeEffect methods.
59*4d7e907cSAndroid Build Coastguard Worker     */
60*4d7e907cSAndroid Build Coastguard Worker    createEffect(Uuid uid, AudioSession session, AudioIoHandle ioHandle, AudioPortHandle device)
61*4d7e907cSAndroid Build Coastguard Worker        generates (Result retval, IEffect result, uint64_t effectId);
62*4d7e907cSAndroid Build Coastguard Worker};
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