1*4d7e907cSAndroid Build Coastguard Workerpackage { 2*4d7e907cSAndroid Build Coastguard Worker default_team: "trendy_team_android_media_audio_framework", 3*4d7e907cSAndroid Build Coastguard Worker // See: http://go/android-license-faq 4*4d7e907cSAndroid Build Coastguard Worker // A large-scale-change added 'default_applicable_licenses' to import 5*4d7e907cSAndroid Build Coastguard Worker // all of the 'license_kinds' from "hardware_interfaces_license" 6*4d7e907cSAndroid Build Coastguard Worker // to get the below license kinds: 7*4d7e907cSAndroid Build Coastguard Worker // SPDX-license-identifier-Apache-2.0 8*4d7e907cSAndroid Build Coastguard Worker default_applicable_licenses: ["hardware_interfaces_license"], 9*4d7e907cSAndroid Build Coastguard Worker} 10*4d7e907cSAndroid Build Coastguard Worker 11*4d7e907cSAndroid Build Coastguard Workergenrule { 12*4d7e907cSAndroid Build Coastguard Worker name: "audio_effects_conf_V2_0", 13*4d7e907cSAndroid Build Coastguard Worker srcs: ["audio_effects_conf.xsd"], 14*4d7e907cSAndroid Build Coastguard Worker out: [ 15*4d7e907cSAndroid Build Coastguard Worker "audio_effects_conf_V2_0.xsd", 16*4d7e907cSAndroid Build Coastguard Worker ], 17*4d7e907cSAndroid Build Coastguard Worker cmd: "cp -f $(in) $(genDir)/audio_effects_conf_V2_0.xsd", 18*4d7e907cSAndroid Build Coastguard Worker} 19