xref: /aosp_15_r20/hardware/interfaces/audio/effect/2.0/IEnvironmentalReverbEffect.hal (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker/*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Workerpackage [email protected];
18*4d7e907cSAndroid Build Coastguard Worker
19*4d7e907cSAndroid Build Coastguard Workerimport [email protected];
20*4d7e907cSAndroid Build Coastguard Workerimport IEffect;
21*4d7e907cSAndroid Build Coastguard Worker
22*4d7e907cSAndroid Build Coastguard Workerinterface IEnvironmentalReverbEffect extends IEffect {
23*4d7e907cSAndroid Build Coastguard Worker    /**
24*4d7e907cSAndroid Build Coastguard Worker     * Sets whether the effect should be bypassed.
25*4d7e907cSAndroid Build Coastguard Worker     */
26*4d7e907cSAndroid Build Coastguard Worker    setBypass(bool bypass) generates (Result retval);
27*4d7e907cSAndroid Build Coastguard Worker
28*4d7e907cSAndroid Build Coastguard Worker    /**
29*4d7e907cSAndroid Build Coastguard Worker     * Gets whether the effect should be bypassed.
30*4d7e907cSAndroid Build Coastguard Worker     */
31*4d7e907cSAndroid Build Coastguard Worker    getBypass() generates (Result retval, bool bypass);
32*4d7e907cSAndroid Build Coastguard Worker
33*4d7e907cSAndroid Build Coastguard Worker    enum ParamRange : int16_t {
34*4d7e907cSAndroid Build Coastguard Worker        ROOM_LEVEL_MIN = -6000,
35*4d7e907cSAndroid Build Coastguard Worker        ROOM_LEVEL_MAX = 0,
36*4d7e907cSAndroid Build Coastguard Worker        ROOM_HF_LEVEL_MIN = -4000,
37*4d7e907cSAndroid Build Coastguard Worker        ROOM_HF_LEVEL_MAX = 0,
38*4d7e907cSAndroid Build Coastguard Worker        DECAY_TIME_MIN = 100,
39*4d7e907cSAndroid Build Coastguard Worker        DECAY_TIME_MAX = 20000,
40*4d7e907cSAndroid Build Coastguard Worker        DECAY_HF_RATIO_MIN = 100,
41*4d7e907cSAndroid Build Coastguard Worker        DECAY_HF_RATIO_MAX = 1000,
42*4d7e907cSAndroid Build Coastguard Worker        REFLECTIONS_LEVEL_MIN = -6000,
43*4d7e907cSAndroid Build Coastguard Worker        REFLECTIONS_LEVEL_MAX = 0,
44*4d7e907cSAndroid Build Coastguard Worker        REFLECTIONS_DELAY_MIN = 0,
45*4d7e907cSAndroid Build Coastguard Worker        REFLECTIONS_DELAY_MAX = 65,
46*4d7e907cSAndroid Build Coastguard Worker        REVERB_LEVEL_MIN = -6000,
47*4d7e907cSAndroid Build Coastguard Worker        REVERB_LEVEL_MAX = 0,
48*4d7e907cSAndroid Build Coastguard Worker        REVERB_DELAY_MIN = 0,
49*4d7e907cSAndroid Build Coastguard Worker        REVERB_DELAY_MAX = 65,
50*4d7e907cSAndroid Build Coastguard Worker        DIFFUSION_MIN = 0,
51*4d7e907cSAndroid Build Coastguard Worker        DIFFUSION_MAX = 1000,
52*4d7e907cSAndroid Build Coastguard Worker        DENSITY_MIN = 0,
53*4d7e907cSAndroid Build Coastguard Worker        DENSITY_MAX = 1000
54*4d7e907cSAndroid Build Coastguard Worker    };
55*4d7e907cSAndroid Build Coastguard Worker
56*4d7e907cSAndroid Build Coastguard Worker    /**
57*4d7e907cSAndroid Build Coastguard Worker     * Sets the room level.
58*4d7e907cSAndroid Build Coastguard Worker     */
59*4d7e907cSAndroid Build Coastguard Worker    setRoomLevel(int16_t roomLevel) generates (Result retval);
60*4d7e907cSAndroid Build Coastguard Worker
61*4d7e907cSAndroid Build Coastguard Worker    /**
62*4d7e907cSAndroid Build Coastguard Worker     * Gets the room level.
63*4d7e907cSAndroid Build Coastguard Worker     */
64*4d7e907cSAndroid Build Coastguard Worker    getRoomLevel() generates (Result retval, int16_t roomLevel);
65*4d7e907cSAndroid Build Coastguard Worker
66*4d7e907cSAndroid Build Coastguard Worker    /**
67*4d7e907cSAndroid Build Coastguard Worker     * Sets the room high frequencies level.
68*4d7e907cSAndroid Build Coastguard Worker     */
69*4d7e907cSAndroid Build Coastguard Worker    setRoomHfLevel(int16_t roomHfLevel) generates (Result retval);
70*4d7e907cSAndroid Build Coastguard Worker
71*4d7e907cSAndroid Build Coastguard Worker    /**
72*4d7e907cSAndroid Build Coastguard Worker     * Gets the room high frequencies level.
73*4d7e907cSAndroid Build Coastguard Worker     */
74*4d7e907cSAndroid Build Coastguard Worker    getRoomHfLevel() generates (Result retval, int16_t roomHfLevel);
75*4d7e907cSAndroid Build Coastguard Worker
76*4d7e907cSAndroid Build Coastguard Worker    /**
77*4d7e907cSAndroid Build Coastguard Worker     * Sets the room decay time.
78*4d7e907cSAndroid Build Coastguard Worker     */
79*4d7e907cSAndroid Build Coastguard Worker    setDecayTime(uint32_t decayTime) generates (Result retval);
80*4d7e907cSAndroid Build Coastguard Worker
81*4d7e907cSAndroid Build Coastguard Worker    /**
82*4d7e907cSAndroid Build Coastguard Worker     * Gets the room decay time.
83*4d7e907cSAndroid Build Coastguard Worker     */
84*4d7e907cSAndroid Build Coastguard Worker    getDecayTime() generates (Result retval, uint32_t decayTime);
85*4d7e907cSAndroid Build Coastguard Worker
86*4d7e907cSAndroid Build Coastguard Worker    /**
87*4d7e907cSAndroid Build Coastguard Worker     * Sets the ratio of high frequencies decay.
88*4d7e907cSAndroid Build Coastguard Worker     */
89*4d7e907cSAndroid Build Coastguard Worker    setDecayHfRatio(int16_t decayHfRatio) generates (Result retval);
90*4d7e907cSAndroid Build Coastguard Worker
91*4d7e907cSAndroid Build Coastguard Worker    /**
92*4d7e907cSAndroid Build Coastguard Worker     * Gets the ratio of high frequencies decay.
93*4d7e907cSAndroid Build Coastguard Worker     */
94*4d7e907cSAndroid Build Coastguard Worker    getDecayHfRatio() generates (Result retval, int16_t decayHfRatio);
95*4d7e907cSAndroid Build Coastguard Worker
96*4d7e907cSAndroid Build Coastguard Worker    /**
97*4d7e907cSAndroid Build Coastguard Worker     * Sets the level of reflections in the room.
98*4d7e907cSAndroid Build Coastguard Worker     */
99*4d7e907cSAndroid Build Coastguard Worker    setReflectionsLevel(int16_t reflectionsLevel) generates (Result retval);
100*4d7e907cSAndroid Build Coastguard Worker
101*4d7e907cSAndroid Build Coastguard Worker    /**
102*4d7e907cSAndroid Build Coastguard Worker     * Gets the level of reflections in the room.
103*4d7e907cSAndroid Build Coastguard Worker     */
104*4d7e907cSAndroid Build Coastguard Worker    getReflectionsLevel() generates (Result retval, int16_t reflectionsLevel);
105*4d7e907cSAndroid Build Coastguard Worker
106*4d7e907cSAndroid Build Coastguard Worker    /**
107*4d7e907cSAndroid Build Coastguard Worker     * Sets the reflections delay in the room.
108*4d7e907cSAndroid Build Coastguard Worker     */
109*4d7e907cSAndroid Build Coastguard Worker    setReflectionsDelay(uint32_t reflectionsDelay) generates (Result retval);
110*4d7e907cSAndroid Build Coastguard Worker
111*4d7e907cSAndroid Build Coastguard Worker    /**
112*4d7e907cSAndroid Build Coastguard Worker     * Gets the reflections delay in the room.
113*4d7e907cSAndroid Build Coastguard Worker     */
114*4d7e907cSAndroid Build Coastguard Worker    getReflectionsDelay() generates (Result retval, uint32_t reflectionsDelay);
115*4d7e907cSAndroid Build Coastguard Worker
116*4d7e907cSAndroid Build Coastguard Worker    /**
117*4d7e907cSAndroid Build Coastguard Worker     * Sets the reverb level of the room.
118*4d7e907cSAndroid Build Coastguard Worker     */
119*4d7e907cSAndroid Build Coastguard Worker    setReverbLevel(int16_t reverbLevel) generates (Result retval);
120*4d7e907cSAndroid Build Coastguard Worker
121*4d7e907cSAndroid Build Coastguard Worker    /**
122*4d7e907cSAndroid Build Coastguard Worker     * Gets the reverb level of the room.
123*4d7e907cSAndroid Build Coastguard Worker     */
124*4d7e907cSAndroid Build Coastguard Worker    getReverbLevel() generates (Result retval, int16_t reverbLevel);
125*4d7e907cSAndroid Build Coastguard Worker
126*4d7e907cSAndroid Build Coastguard Worker    /**
127*4d7e907cSAndroid Build Coastguard Worker     * Sets the reverb delay of the room.
128*4d7e907cSAndroid Build Coastguard Worker     */
129*4d7e907cSAndroid Build Coastguard Worker    setReverbDelay(uint32_t reverDelay) generates (Result retval);
130*4d7e907cSAndroid Build Coastguard Worker
131*4d7e907cSAndroid Build Coastguard Worker    /**
132*4d7e907cSAndroid Build Coastguard Worker     * Gets the reverb delay of the room.
133*4d7e907cSAndroid Build Coastguard Worker     */
134*4d7e907cSAndroid Build Coastguard Worker    getReverbDelay() generates (Result retval, uint32_t reverbDelay);
135*4d7e907cSAndroid Build Coastguard Worker
136*4d7e907cSAndroid Build Coastguard Worker    /**
137*4d7e907cSAndroid Build Coastguard Worker     * Sets room diffusion.
138*4d7e907cSAndroid Build Coastguard Worker     */
139*4d7e907cSAndroid Build Coastguard Worker    setDiffusion(int16_t diffusion) generates (Result retval);
140*4d7e907cSAndroid Build Coastguard Worker
141*4d7e907cSAndroid Build Coastguard Worker    /**
142*4d7e907cSAndroid Build Coastguard Worker     * Gets room diffusion.
143*4d7e907cSAndroid Build Coastguard Worker     */
144*4d7e907cSAndroid Build Coastguard Worker    getDiffusion() generates (Result retval, int16_t diffusion);
145*4d7e907cSAndroid Build Coastguard Worker
146*4d7e907cSAndroid Build Coastguard Worker    /**
147*4d7e907cSAndroid Build Coastguard Worker     * Sets room wall density.
148*4d7e907cSAndroid Build Coastguard Worker     */
149*4d7e907cSAndroid Build Coastguard Worker    setDensity(int16_t density) generates (Result retval);
150*4d7e907cSAndroid Build Coastguard Worker
151*4d7e907cSAndroid Build Coastguard Worker    /**
152*4d7e907cSAndroid Build Coastguard Worker     * Gets room wall density.
153*4d7e907cSAndroid Build Coastguard Worker     */
154*4d7e907cSAndroid Build Coastguard Worker    getDensity() generates (Result retval, int16_t density);
155*4d7e907cSAndroid Build Coastguard Worker
156*4d7e907cSAndroid Build Coastguard Worker    struct AllProperties {
157*4d7e907cSAndroid Build Coastguard Worker        int16_t  roomLevel;         // in millibels,    range -6000 to 0
158*4d7e907cSAndroid Build Coastguard Worker        int16_t  roomHfLevel;       // in millibels,    range -4000 to 0
159*4d7e907cSAndroid Build Coastguard Worker        uint32_t decayTime;         // in milliseconds, range 100 to 20000
160*4d7e907cSAndroid Build Coastguard Worker        int16_t  decayHfRatio;      // in permilles,    range 100 to 1000
161*4d7e907cSAndroid Build Coastguard Worker        int16_t  reflectionsLevel;  // in millibels,    range -6000 to 0
162*4d7e907cSAndroid Build Coastguard Worker        uint32_t reflectionsDelay;  // in milliseconds, range 0 to 65
163*4d7e907cSAndroid Build Coastguard Worker        int16_t  reverbLevel;       // in millibels,    range -6000 to 0
164*4d7e907cSAndroid Build Coastguard Worker        uint32_t reverbDelay;       // in milliseconds, range 0 to 65
165*4d7e907cSAndroid Build Coastguard Worker        int16_t  diffusion;         // in permilles,    range 0 to 1000
166*4d7e907cSAndroid Build Coastguard Worker        int16_t  density;           // in permilles,    range 0 to 1000
167*4d7e907cSAndroid Build Coastguard Worker    };
168*4d7e907cSAndroid Build Coastguard Worker
169*4d7e907cSAndroid Build Coastguard Worker    /**
170*4d7e907cSAndroid Build Coastguard Worker     * Sets all properties at once.
171*4d7e907cSAndroid Build Coastguard Worker     */
172*4d7e907cSAndroid Build Coastguard Worker    setAllProperties(AllProperties properties) generates (Result retval);
173*4d7e907cSAndroid Build Coastguard Worker
174*4d7e907cSAndroid Build Coastguard Worker    /**
175*4d7e907cSAndroid Build Coastguard Worker     * Gets all properties at once.
176*4d7e907cSAndroid Build Coastguard Worker     */
177*4d7e907cSAndroid Build Coastguard Worker    getAllProperties() generates (Result retval, AllProperties properties);
178*4d7e907cSAndroid Build Coastguard Worker};
179