1*4d7e907cSAndroid Build Coastguard Worker/* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Workerpackage [email protected]; 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Workerimport [email protected]; 20*4d7e907cSAndroid Build Coastguard Workerimport IEffect; 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Workerinterface IBassBoostEffect extends IEffect { 23*4d7e907cSAndroid Build Coastguard Worker /** 24*4d7e907cSAndroid Build Coastguard Worker * Returns whether setting bass boost strength is supported. 25*4d7e907cSAndroid Build Coastguard Worker */ 26*4d7e907cSAndroid Build Coastguard Worker isStrengthSupported() generates (Result retval, bool strengthSupported); 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker enum StrengthRange : uint16_t { 29*4d7e907cSAndroid Build Coastguard Worker MIN = 0, 30*4d7e907cSAndroid Build Coastguard Worker MAX = 1000 31*4d7e907cSAndroid Build Coastguard Worker }; 32*4d7e907cSAndroid Build Coastguard Worker 33*4d7e907cSAndroid Build Coastguard Worker /** 34*4d7e907cSAndroid Build Coastguard Worker * Sets bass boost strength. 35*4d7e907cSAndroid Build Coastguard Worker * 36*4d7e907cSAndroid Build Coastguard Worker * @param strength strength of the effect. The valid range for strength 37*4d7e907cSAndroid Build Coastguard Worker * strength is [0, 1000], where 0 per mille designates the 38*4d7e907cSAndroid Build Coastguard Worker * mildest effect and 1000 per mille designates the 39*4d7e907cSAndroid Build Coastguard Worker * strongest. 40*4d7e907cSAndroid Build Coastguard Worker * @return retval operation completion status. 41*4d7e907cSAndroid Build Coastguard Worker */ 42*4d7e907cSAndroid Build Coastguard Worker setStrength(uint16_t strength) generates (Result retval); 43*4d7e907cSAndroid Build Coastguard Worker 44*4d7e907cSAndroid Build Coastguard Worker /** 45*4d7e907cSAndroid Build Coastguard Worker * Gets virtualization strength. 46*4d7e907cSAndroid Build Coastguard Worker */ 47*4d7e907cSAndroid Build Coastguard Worker getStrength() generates (Result retval, uint16_t strength); 48*4d7e907cSAndroid Build Coastguard Worker}; 49