xref: /aosp_15_r20/hardware/interfaces/audio/aidl/vts/VtsHalAudioEffectFactoryTargetTest.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #include <memory>
18*4d7e907cSAndroid Build Coastguard Worker #include <set>
19*4d7e907cSAndroid Build Coastguard Worker #include <string>
20*4d7e907cSAndroid Build Coastguard Worker #include <vector>
21*4d7e907cSAndroid Build Coastguard Worker 
22*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "VtsHalAudioEffectFactory"
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include <aidl/Gtest.h>
25*4d7e907cSAndroid Build Coastguard Worker #include <aidl/Vintf.h>
26*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
27*4d7e907cSAndroid Build Coastguard Worker #include <android-base/properties.h>
28*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_interface_utils.h>
29*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_manager.h>
30*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_process.h>
31*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_effects/effect_uuid.h>
32*4d7e907cSAndroid Build Coastguard Worker 
33*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/IFactory.h>
34*4d7e907cSAndroid Build Coastguard Worker 
35*4d7e907cSAndroid Build Coastguard Worker #include "EffectFactoryHelper.h"
36*4d7e907cSAndroid Build Coastguard Worker #include "TestUtils.h"
37*4d7e907cSAndroid Build Coastguard Worker 
38*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_aidl_utils.h>
39*4d7e907cSAndroid Build Coastguard Worker 
40*4d7e907cSAndroid Build Coastguard Worker using namespace android;
41*4d7e907cSAndroid Build Coastguard Worker using ::android::audio::utils::toString;
42*4d7e907cSAndroid Build Coastguard Worker 
43*4d7e907cSAndroid Build Coastguard Worker using namespace android;
44*4d7e907cSAndroid Build Coastguard Worker 
45*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::Descriptor;
46*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::getEffectUuidNull;
47*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::getEffectUuidZero;
48*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::IEffect;
49*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::IFactory;
50*4d7e907cSAndroid Build Coastguard Worker using aidl::android::hardware::audio::effect::Processing;
51*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioSource;
52*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioStreamType;
53*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioUuid;
54*4d7e907cSAndroid Build Coastguard Worker using android::hardware::audio::common::testing::detail::TestExecutionTracer;
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker /// Effect factory testing.
57*4d7e907cSAndroid Build Coastguard Worker class EffectFactoryTest : public testing::TestWithParam<std::string> {
58*4d7e907cSAndroid Build Coastguard Worker   public:
SetUp()59*4d7e907cSAndroid Build Coastguard Worker     void SetUp() override { connectAndGetFactory(); }
60*4d7e907cSAndroid Build Coastguard Worker 
TearDown()61*4d7e907cSAndroid Build Coastguard Worker     void TearDown() override {
62*4d7e907cSAndroid Build Coastguard Worker         for (auto& effect : mEffects) {
63*4d7e907cSAndroid Build Coastguard Worker             const auto status = mEffectFactory->destroyEffect(effect);
64*4d7e907cSAndroid Build Coastguard Worker             EXPECT_STATUS(EX_NONE, status);
65*4d7e907cSAndroid Build Coastguard Worker         }
66*4d7e907cSAndroid Build Coastguard Worker     }
67*4d7e907cSAndroid Build Coastguard Worker 
68*4d7e907cSAndroid Build Coastguard Worker     const std::string kServiceName = GetParam();
69*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<IFactory> mEffectFactory;
70*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> mEffects;
71*4d7e907cSAndroid Build Coastguard Worker     const Descriptor::Identity kNullId = {.uuid = getEffectUuidNull()};
72*4d7e907cSAndroid Build Coastguard Worker     const Descriptor::Identity kZeroId = {.uuid = getEffectUuidZero()};
73*4d7e907cSAndroid Build Coastguard Worker     const Descriptor kNullDesc = {.common.id = kNullId};
74*4d7e907cSAndroid Build Coastguard Worker     const Descriptor kZeroDesc = {.common.id = kZeroId};
75*4d7e907cSAndroid Build Coastguard Worker     AudioHalBinderServiceUtil mBinderUtil;
76*4d7e907cSAndroid Build Coastguard Worker 
77*4d7e907cSAndroid Build Coastguard Worker     template <typename Functor>
ForEachId(const std::vector<Descriptor::Identity> ids,Functor functor)78*4d7e907cSAndroid Build Coastguard Worker     void ForEachId(const std::vector<Descriptor::Identity> ids, Functor functor) {
79*4d7e907cSAndroid Build Coastguard Worker         for (const auto& id : ids) {
80*4d7e907cSAndroid Build Coastguard Worker             SCOPED_TRACE(id.toString());
81*4d7e907cSAndroid Build Coastguard Worker             functor(id);
82*4d7e907cSAndroid Build Coastguard Worker         }
83*4d7e907cSAndroid Build Coastguard Worker     }
84*4d7e907cSAndroid Build Coastguard Worker     template <typename Functor>
ForEachEffect(std::vector<std::shared_ptr<IEffect>> effects,Functor functor)85*4d7e907cSAndroid Build Coastguard Worker     void ForEachEffect(std::vector<std::shared_ptr<IEffect>> effects, Functor functor) {
86*4d7e907cSAndroid Build Coastguard Worker         for (auto& effect : effects) {
87*4d7e907cSAndroid Build Coastguard Worker             functor(effect);
88*4d7e907cSAndroid Build Coastguard Worker         }
89*4d7e907cSAndroid Build Coastguard Worker     }
90*4d7e907cSAndroid Build Coastguard Worker 
createWithDescs(const std::vector<Descriptor> descs,const binder_status_t expectStatus=EX_NONE)91*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> createWithDescs(
92*4d7e907cSAndroid Build Coastguard Worker             const std::vector<Descriptor> descs, const binder_status_t expectStatus = EX_NONE) {
93*4d7e907cSAndroid Build Coastguard Worker         std::vector<std::shared_ptr<IEffect>> effects;
94*4d7e907cSAndroid Build Coastguard Worker         for (const auto& desc : descs) {
95*4d7e907cSAndroid Build Coastguard Worker             const auto& uuid = desc.common.id.uuid;
96*4d7e907cSAndroid Build Coastguard Worker             std::shared_ptr<IEffect> effect;
97*4d7e907cSAndroid Build Coastguard Worker             EXPECT_STATUS(expectStatus, mEffectFactory->createEffect(uuid, &effect));
98*4d7e907cSAndroid Build Coastguard Worker             if (expectStatus == EX_NONE) {
99*4d7e907cSAndroid Build Coastguard Worker                 EXPECT_NE(effect, nullptr) << " null effect with uuid: " << toString(uuid);
100*4d7e907cSAndroid Build Coastguard Worker                 effects.push_back(std::move(effect));
101*4d7e907cSAndroid Build Coastguard Worker             }
102*4d7e907cSAndroid Build Coastguard Worker         }
103*4d7e907cSAndroid Build Coastguard Worker         return effects;
104*4d7e907cSAndroid Build Coastguard Worker     }
destroyEffects(std::vector<std::shared_ptr<IEffect>> effects,const binder_status_t expectStatus=EX_NONE)105*4d7e907cSAndroid Build Coastguard Worker     void destroyEffects(std::vector<std::shared_ptr<IEffect>> effects,
106*4d7e907cSAndroid Build Coastguard Worker                         const binder_status_t expectStatus = EX_NONE) {
107*4d7e907cSAndroid Build Coastguard Worker         for (const auto& effect : effects) {
108*4d7e907cSAndroid Build Coastguard Worker             EXPECT_STATUS(expectStatus, mEffectFactory->destroyEffect(effect));
109*4d7e907cSAndroid Build Coastguard Worker         }
110*4d7e907cSAndroid Build Coastguard Worker     }
creatAndDestroyDescs(const std::vector<Descriptor> descs)111*4d7e907cSAndroid Build Coastguard Worker     void creatAndDestroyDescs(const std::vector<Descriptor> descs) {
112*4d7e907cSAndroid Build Coastguard Worker         for (const auto& desc : descs) {
113*4d7e907cSAndroid Build Coastguard Worker             auto effects = createWithDescs({desc});
114*4d7e907cSAndroid Build Coastguard Worker             ASSERT_NO_FATAL_FAILURE(destroyEffects(effects));
115*4d7e907cSAndroid Build Coastguard Worker         }
116*4d7e907cSAndroid Build Coastguard Worker     }
connectAndGetFactory()117*4d7e907cSAndroid Build Coastguard Worker     void connectAndGetFactory() {
118*4d7e907cSAndroid Build Coastguard Worker         mEffectFactory = IFactory::fromBinder(mBinderUtil.connectToService(kServiceName));
119*4d7e907cSAndroid Build Coastguard Worker         ASSERT_NE(mEffectFactory, nullptr);
120*4d7e907cSAndroid Build Coastguard Worker     }
restartAndGetFactory()121*4d7e907cSAndroid Build Coastguard Worker     void restartAndGetFactory() {
122*4d7e907cSAndroid Build Coastguard Worker         mEffectFactory = IFactory::fromBinder(mBinderUtil.restartService());
123*4d7e907cSAndroid Build Coastguard Worker         ASSERT_NE(mEffectFactory, nullptr);
124*4d7e907cSAndroid Build Coastguard Worker     }
125*4d7e907cSAndroid Build Coastguard Worker };
126*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,SetupAndTearDown)127*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, SetupAndTearDown) {
128*4d7e907cSAndroid Build Coastguard Worker     // Intentionally empty test body.
129*4d7e907cSAndroid Build Coastguard Worker }
130*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,CanBeRestarted)131*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CanBeRestarted) {
132*4d7e907cSAndroid Build Coastguard Worker     ASSERT_NE(mEffectFactory, nullptr);
133*4d7e907cSAndroid Build Coastguard Worker     restartAndGetFactory();
134*4d7e907cSAndroid Build Coastguard Worker }
135*4d7e907cSAndroid Build Coastguard Worker 
136*4d7e907cSAndroid Build Coastguard Worker /**
137*4d7e907cSAndroid Build Coastguard Worker  * @brief Check at least support list of effect must be supported by aosp:
138*4d7e907cSAndroid Build Coastguard Worker  * https://developer.android.com/reference/android/media/audiofx/AudioEffect
139*4d7e907cSAndroid Build Coastguard Worker  *
140*4d7e907cSAndroid Build Coastguard Worker  * For Android 13, they are: Equalizer, LoudnessEnhancer, Visualizer, and DynamicsProcessing.
141*4d7e907cSAndroid Build Coastguard Worker  * https://source.android.com/docs/compatibility/13/android-13-cdd#552_audio_effects
142*4d7e907cSAndroid Build Coastguard Worker  */
TEST_P(EffectFactoryTest,SupportMandatoryEffectTypes)143*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, SupportMandatoryEffectTypes) {
144*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
145*4d7e907cSAndroid Build Coastguard Worker     std::set<AudioUuid> typeUuidSet({
146*4d7e907cSAndroid Build Coastguard Worker             aidl::android::hardware::audio::effect::getEffectTypeUuidEqualizer(),
147*4d7e907cSAndroid Build Coastguard Worker             aidl::android::hardware::audio::effect::getEffectTypeUuidDynamicsProcessing(),
148*4d7e907cSAndroid Build Coastguard Worker             aidl::android::hardware::audio::effect::getEffectTypeUuidLoudnessEnhancer(),
149*4d7e907cSAndroid Build Coastguard Worker             aidl::android::hardware::audio::effect::getEffectTypeUuidVisualizer(),
150*4d7e907cSAndroid Build Coastguard Worker     });
151*4d7e907cSAndroid Build Coastguard Worker 
152*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
153*4d7e907cSAndroid Build Coastguard Worker     EXPECT_TRUE(descs.size() >= typeUuidSet.size());
154*4d7e907cSAndroid Build Coastguard Worker     for (const auto& desc : descs) {
155*4d7e907cSAndroid Build Coastguard Worker         typeUuidSet.erase(desc.common.id.type);
156*4d7e907cSAndroid Build Coastguard Worker     }
157*4d7e907cSAndroid Build Coastguard Worker     std::string msg = " missing type UUID:\n";
158*4d7e907cSAndroid Build Coastguard Worker     for (const auto& uuid : typeUuidSet) {
159*4d7e907cSAndroid Build Coastguard Worker         msg += (toString(uuid) + "\n");
160*4d7e907cSAndroid Build Coastguard Worker     }
161*4d7e907cSAndroid Build Coastguard Worker     SCOPED_TRACE(msg);
162*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(0UL, typeUuidSet.size());
163*4d7e907cSAndroid Build Coastguard Worker }
164*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,QueryNullTypeUuid)165*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, QueryNullTypeUuid) {
166*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
167*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(
168*4d7e907cSAndroid Build Coastguard Worker             mEffectFactory->queryEffects(getEffectUuidNull(), std::nullopt, std::nullopt, &descs));
169*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), 0UL);
170*4d7e907cSAndroid Build Coastguard Worker }
171*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,QueriedNullImplUuid)172*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, QueriedNullImplUuid) {
173*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
174*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(
175*4d7e907cSAndroid Build Coastguard Worker             mEffectFactory->queryEffects(std::nullopt, getEffectUuidNull(), std::nullopt, &descs));
176*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), 0UL);
177*4d7e907cSAndroid Build Coastguard Worker }
178*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,QueriedNullProxyUuid)179*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, QueriedNullProxyUuid) {
180*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
181*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(
182*4d7e907cSAndroid Build Coastguard Worker             mEffectFactory->queryEffects(std::nullopt, std::nullopt, getEffectUuidNull(), &descs));
183*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), 0UL);
184*4d7e907cSAndroid Build Coastguard Worker }
185*4d7e907cSAndroid Build Coastguard Worker 
186*4d7e907cSAndroid Build Coastguard Worker // create all effects, and then destroy them all together
TEST_P(EffectFactoryTest,CreateAndDestroyEffects)187*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateAndDestroyEffects) {
188*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
189*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
190*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
191*4d7e907cSAndroid Build Coastguard Worker 
192*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects;
193*4d7e907cSAndroid Build Coastguard Worker     effects = createWithDescs(descs);
194*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), effects.size());
195*4d7e907cSAndroid Build Coastguard Worker     destroyEffects(effects);
196*4d7e907cSAndroid Build Coastguard Worker }
197*4d7e907cSAndroid Build Coastguard Worker 
TEST_P(EffectFactoryTest,CreateMultipleInstanceOfSameEffect)198*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateMultipleInstanceOfSameEffect) {
199*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
200*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
201*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
202*4d7e907cSAndroid Build Coastguard Worker 
203*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects = createWithDescs(descs);
204*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), effects.size());
205*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects2 = createWithDescs(descs);
206*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), effects2.size());
207*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects3 = createWithDescs(descs);
208*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(descs.size(), effects3.size());
209*4d7e907cSAndroid Build Coastguard Worker 
210*4d7e907cSAndroid Build Coastguard Worker     destroyEffects(effects);
211*4d7e907cSAndroid Build Coastguard Worker     destroyEffects(effects2);
212*4d7e907cSAndroid Build Coastguard Worker     destroyEffects(effects3);
213*4d7e907cSAndroid Build Coastguard Worker }
214*4d7e907cSAndroid Build Coastguard Worker 
215*4d7e907cSAndroid Build Coastguard Worker // create and destroy each effect one by one
TEST_P(EffectFactoryTest,CreateAndDestroyEffectsOneByOne)216*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateAndDestroyEffectsOneByOne) {
217*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
218*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
219*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
220*4d7e907cSAndroid Build Coastguard Worker 
221*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
222*4d7e907cSAndroid Build Coastguard Worker }
223*4d7e907cSAndroid Build Coastguard Worker 
224*4d7e907cSAndroid Build Coastguard Worker // for each effect: repeat 3 times create and destroy
TEST_P(EffectFactoryTest,CreateAndDestroyRepeat)225*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateAndDestroyRepeat) {
226*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
227*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
228*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
229*4d7e907cSAndroid Build Coastguard Worker 
230*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
231*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
232*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
233*4d7e907cSAndroid Build Coastguard Worker }
234*4d7e907cSAndroid Build Coastguard Worker 
235*4d7e907cSAndroid Build Coastguard Worker // Expect EX_ILLEGAL_ARGUMENT when create with invalid UUID.
TEST_P(EffectFactoryTest,CreateWithInvalidUuid)236*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateWithInvalidUuid) {
237*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs = {kNullDesc, kZeroDesc};
238*4d7e907cSAndroid Build Coastguard Worker     auto effects = createWithDescs(descs, EX_ILLEGAL_ARGUMENT);
239*4d7e907cSAndroid Build Coastguard Worker     EXPECT_EQ(effects.size(), 0UL);
240*4d7e907cSAndroid Build Coastguard Worker }
241*4d7e907cSAndroid Build Coastguard Worker 
242*4d7e907cSAndroid Build Coastguard Worker // Expect EX_ILLEGAL_ARGUMENT when destroy null interface.
TEST_P(EffectFactoryTest,DestroyWithInvalidInterface)243*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, DestroyWithInvalidInterface) {
244*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<IEffect> spDummyEffect(nullptr);
245*4d7e907cSAndroid Build Coastguard Worker     destroyEffects({spDummyEffect}, EX_ILLEGAL_ARGUMENT);
246*4d7e907cSAndroid Build Coastguard Worker }
247*4d7e907cSAndroid Build Coastguard Worker 
248*4d7e907cSAndroid Build Coastguard Worker // Same descriptor ID should work after service restart.
TEST_P(EffectFactoryTest,CreateDestroyWithRestart)249*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, CreateDestroyWithRestart) {
250*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
251*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
252*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
253*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
254*4d7e907cSAndroid Build Coastguard Worker 
255*4d7e907cSAndroid Build Coastguard Worker     restartAndGetFactory();
256*4d7e907cSAndroid Build Coastguard Worker     connectAndGetFactory();
257*4d7e907cSAndroid Build Coastguard Worker     creatAndDestroyDescs(descs);
258*4d7e907cSAndroid Build Coastguard Worker }
259*4d7e907cSAndroid Build Coastguard Worker 
260*4d7e907cSAndroid Build Coastguard Worker // Effect handle invalid after restart.
TEST_P(EffectFactoryTest,EffectInvalidAfterRestart)261*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, EffectInvalidAfterRestart) {
262*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
263*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
264*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
265*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects = createWithDescs(descs);
266*4d7e907cSAndroid Build Coastguard Worker 
267*4d7e907cSAndroid Build Coastguard Worker     restartAndGetFactory();
268*4d7e907cSAndroid Build Coastguard Worker     connectAndGetFactory();
269*4d7e907cSAndroid Build Coastguard Worker     destroyEffects(effects, EX_ILLEGAL_ARGUMENT);
270*4d7e907cSAndroid Build Coastguard Worker }
271*4d7e907cSAndroid Build Coastguard Worker 
272*4d7e907cSAndroid Build Coastguard Worker // expect no error with the queryProcessing interface, but don't check number of processing
TEST_P(EffectFactoryTest,QueryProcess)273*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, QueryProcess) {
274*4d7e907cSAndroid Build Coastguard Worker     std::vector<Processing> processing;
275*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryProcessing(std::nullopt, &processing));
276*4d7e907cSAndroid Build Coastguard Worker     std::set<Processing> processingSet(processing.begin(), processing.end());
277*4d7e907cSAndroid Build Coastguard Worker 
278*4d7e907cSAndroid Build Coastguard Worker     Processing::Type streamType =
279*4d7e907cSAndroid Build Coastguard Worker             Processing::Type::make<Processing::Type::streamType>(AudioStreamType::SYSTEM);
280*4d7e907cSAndroid Build Coastguard Worker     std::vector<Processing> processingFilteredByStream;
281*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryProcessing(streamType, &processingFilteredByStream));
282*4d7e907cSAndroid Build Coastguard Worker 
283*4d7e907cSAndroid Build Coastguard Worker     Processing::Type source =
284*4d7e907cSAndroid Build Coastguard Worker             Processing::Type::make<Processing::Type::source>(AudioSource::DEFAULT);
285*4d7e907cSAndroid Build Coastguard Worker     std::vector<Processing> processingFilteredBySource;
286*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryProcessing(source, &processingFilteredBySource));
287*4d7e907cSAndroid Build Coastguard Worker 
288*4d7e907cSAndroid Build Coastguard Worker     EXPECT_TRUE(processing.size() >= processingFilteredByStream.size());
289*4d7e907cSAndroid Build Coastguard Worker     EXPECT_TRUE(std::all_of(
290*4d7e907cSAndroid Build Coastguard Worker             processingFilteredByStream.begin(), processingFilteredByStream.end(),
291*4d7e907cSAndroid Build Coastguard Worker             [&](const auto& proc) { return processingSet.find(proc) != processingSet.end(); }));
292*4d7e907cSAndroid Build Coastguard Worker 
293*4d7e907cSAndroid Build Coastguard Worker     EXPECT_TRUE(processing.size() >= processingFilteredBySource.size());
294*4d7e907cSAndroid Build Coastguard Worker     EXPECT_TRUE(std::all_of(
295*4d7e907cSAndroid Build Coastguard Worker             processingFilteredBySource.begin(), processingFilteredBySource.end(),
296*4d7e907cSAndroid Build Coastguard Worker             [&](const auto& proc) { return processingSet.find(proc) != processingSet.end(); }));
297*4d7e907cSAndroid Build Coastguard Worker }
298*4d7e907cSAndroid Build Coastguard Worker 
299*4d7e907cSAndroid Build Coastguard Worker // Make sure all effect instances have same HAL version number as IFactory.
TEST_P(EffectFactoryTest,VersionNumberForAllEffectsEqualsToIFactory)300*4d7e907cSAndroid Build Coastguard Worker TEST_P(EffectFactoryTest, VersionNumberForAllEffectsEqualsToIFactory) {
301*4d7e907cSAndroid Build Coastguard Worker     std::vector<Descriptor> descs;
302*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->queryEffects(std::nullopt, std::nullopt, std::nullopt, &descs));
303*4d7e907cSAndroid Build Coastguard Worker     EXPECT_NE(descs.size(), 0UL);
304*4d7e907cSAndroid Build Coastguard Worker 
305*4d7e907cSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<IEffect>> effects = createWithDescs(descs);
306*4d7e907cSAndroid Build Coastguard Worker     int factoryVersion = 0;
307*4d7e907cSAndroid Build Coastguard Worker     EXPECT_IS_OK(mEffectFactory->getInterfaceVersion(&factoryVersion));
308*4d7e907cSAndroid Build Coastguard Worker 
309*4d7e907cSAndroid Build Coastguard Worker     for (const auto& effect : effects) {
310*4d7e907cSAndroid Build Coastguard Worker         int effectVersion = 0;
311*4d7e907cSAndroid Build Coastguard Worker         EXPECT_NE(nullptr, effect);
312*4d7e907cSAndroid Build Coastguard Worker         EXPECT_IS_OK(effect->getInterfaceVersion(&effectVersion));
313*4d7e907cSAndroid Build Coastguard Worker         EXPECT_EQ(factoryVersion, effectVersion);
314*4d7e907cSAndroid Build Coastguard Worker     }
315*4d7e907cSAndroid Build Coastguard Worker     ASSERT_NO_FATAL_FAILURE(destroyEffects(effects));
316*4d7e907cSAndroid Build Coastguard Worker }
317*4d7e907cSAndroid Build Coastguard Worker 
318*4d7e907cSAndroid Build Coastguard Worker INSTANTIATE_TEST_SUITE_P(EffectFactoryTest, EffectFactoryTest,
319*4d7e907cSAndroid Build Coastguard Worker                          testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
320*4d7e907cSAndroid Build Coastguard Worker                          android::PrintInstanceNameToString);
321*4d7e907cSAndroid Build Coastguard Worker GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(EffectFactoryTest);
322*4d7e907cSAndroid Build Coastguard Worker 
main(int argc,char ** argv)323*4d7e907cSAndroid Build Coastguard Worker int main(int argc, char** argv) {
324*4d7e907cSAndroid Build Coastguard Worker     ::testing::InitGoogleTest(&argc, argv);
325*4d7e907cSAndroid Build Coastguard Worker     ::testing::UnitTest::GetInstance()->listeners().Append(new TestExecutionTracer());
326*4d7e907cSAndroid Build Coastguard Worker     ABinderProcess_setThreadPoolMaxThreadCount(1);
327*4d7e907cSAndroid Build Coastguard Worker     ABinderProcess_startThreadPool();
328*4d7e907cSAndroid Build Coastguard Worker     return RUN_ALL_TESTS();
329*4d7e907cSAndroid Build Coastguard Worker }
330