1*4d7e907cSAndroid Build Coastguard Worker/* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Workerpackage { 18*4d7e907cSAndroid Build Coastguard Worker // See: http://go/android-license-faq 19*4d7e907cSAndroid Build Coastguard Worker // A large-scale-change added 'default_applicable_licenses' to import 20*4d7e907cSAndroid Build Coastguard Worker // all of the 'license_kinds' from "hardware_interfaces_license" 21*4d7e907cSAndroid Build Coastguard Worker // to get the below license kinds: 22*4d7e907cSAndroid Build Coastguard Worker // SPDX-license-identifier-Apache-2.0 23*4d7e907cSAndroid Build Coastguard Worker default_applicable_licenses: ["hardware_interfaces_license"], 24*4d7e907cSAndroid Build Coastguard Worker} 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Workeraidl_interface { 27*4d7e907cSAndroid Build Coastguard Worker name: "android.hardware.audio.sounddose", 28*4d7e907cSAndroid Build Coastguard Worker host_supported: true, 29*4d7e907cSAndroid Build Coastguard Worker vendor_available: true, 30*4d7e907cSAndroid Build Coastguard Worker stability: "vintf", 31*4d7e907cSAndroid Build Coastguard Worker srcs: [ 32*4d7e907cSAndroid Build Coastguard Worker "android/hardware/audio/sounddose/ISoundDoseFactory.aidl", 33*4d7e907cSAndroid Build Coastguard Worker ], 34*4d7e907cSAndroid Build Coastguard Worker imports: [ 35*4d7e907cSAndroid Build Coastguard Worker latest_android_hardware_audio_core_sounddose, 36*4d7e907cSAndroid Build Coastguard Worker ], 37*4d7e907cSAndroid Build Coastguard Worker backend: { 38*4d7e907cSAndroid Build Coastguard Worker // The C++ backend is disabled transitively due to use by core audio HAL. 39*4d7e907cSAndroid Build Coastguard Worker cpp: { 40*4d7e907cSAndroid Build Coastguard Worker enabled: false, 41*4d7e907cSAndroid Build Coastguard Worker }, 42*4d7e907cSAndroid Build Coastguard Worker java: { 43*4d7e907cSAndroid Build Coastguard Worker sdk_version: "module_current", 44*4d7e907cSAndroid Build Coastguard Worker }, 45*4d7e907cSAndroid Build Coastguard Worker }, 46*4d7e907cSAndroid Build Coastguard Worker versions_with_info: [ 47*4d7e907cSAndroid Build Coastguard Worker { 48*4d7e907cSAndroid Build Coastguard Worker version: "1", 49*4d7e907cSAndroid Build Coastguard Worker imports: ["android.hardware.audio.core.sounddose-V1"], 50*4d7e907cSAndroid Build Coastguard Worker }, 51*4d7e907cSAndroid Build Coastguard Worker { 52*4d7e907cSAndroid Build Coastguard Worker version: "2", 53*4d7e907cSAndroid Build Coastguard Worker imports: ["android.hardware.audio.core.sounddose-V2"], 54*4d7e907cSAndroid Build Coastguard Worker }, 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker // IMPORTANT: Update latest_android_hardware_audio_sounddose every time you 57*4d7e907cSAndroid Build Coastguard Worker // add the latest frozen version to versions_with_info 58*4d7e907cSAndroid Build Coastguard Worker ], 59*4d7e907cSAndroid Build Coastguard Worker frozen: false, 60*4d7e907cSAndroid Build Coastguard Worker} 61*4d7e907cSAndroid Build Coastguard Worker 62*4d7e907cSAndroid Build Coastguard Worker// Note: This should always be one version ahead of the last frozen version 63*4d7e907cSAndroid Build Coastguard Workerlatest_android_hardware_audio_sounddose = "android.hardware.audio.sounddose-V3" 64*4d7e907cSAndroid Build Coastguard Worker 65*4d7e907cSAndroid Build Coastguard Worker// Modules that depend on android.hardware.audio.sounddose directly can include 66*4d7e907cSAndroid Build Coastguard Worker// the following cc_defaults to avoid explicitly managing dependency versions 67*4d7e907cSAndroid Build Coastguard Worker// across many scattered files. 68*4d7e907cSAndroid Build Coastguard Workercc_defaults { 69*4d7e907cSAndroid Build Coastguard Worker name: "latest_android_hardware_audio_sounddose_ndk_shared", 70*4d7e907cSAndroid Build Coastguard Worker shared_libs: [ 71*4d7e907cSAndroid Build Coastguard Worker latest_android_hardware_audio_sounddose + "-ndk", 72*4d7e907cSAndroid Build Coastguard Worker ], 73*4d7e907cSAndroid Build Coastguard Worker} 74*4d7e907cSAndroid Build Coastguard Worker 75*4d7e907cSAndroid Build Coastguard Workercc_defaults { 76*4d7e907cSAndroid Build Coastguard Worker name: "latest_android_hardware_audio_sounddose_ndk_static", 77*4d7e907cSAndroid Build Coastguard Worker static_libs: [ 78*4d7e907cSAndroid Build Coastguard Worker latest_android_hardware_audio_sounddose + "-ndk", 79*4d7e907cSAndroid Build Coastguard Worker ], 80*4d7e907cSAndroid Build Coastguard Worker} 81