xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/noiseSuppression/NoiseSuppressionSw.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib>
20*4d7e907cSAndroid Build Coastguard Worker #include <memory>
21*4d7e907cSAndroid Build Coastguard Worker 
22*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
24*4d7e907cSAndroid Build Coastguard Worker 
25*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
26*4d7e907cSAndroid Build Coastguard Worker 
27*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
28*4d7e907cSAndroid Build Coastguard Worker 
29*4d7e907cSAndroid Build Coastguard Worker class NoiseSuppressionSwContext final : public EffectContext {
30*4d7e907cSAndroid Build Coastguard Worker   public:
NoiseSuppressionSwContext(int statusDepth,const Parameter::Common & common)31*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppressionSwContext(int statusDepth, const Parameter::Common& common)
32*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
33*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
34*4d7e907cSAndroid Build Coastguard Worker     }
35*4d7e907cSAndroid Build Coastguard Worker 
36*4d7e907cSAndroid Build Coastguard Worker     RetCode setLevel(NoiseSuppression::Level level);
37*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppression::Level getLevel();
38*4d7e907cSAndroid Build Coastguard Worker     RetCode setType(NoiseSuppression::Type type);
getType()39*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppression::Type getType() { return mType; }
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker   private:
42*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppression::Level mLevel = NoiseSuppression::Level::LOW;
43*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppression::Type mType = NoiseSuppression::Type::SINGLE_CHANNEL;
44*4d7e907cSAndroid Build Coastguard Worker };
45*4d7e907cSAndroid Build Coastguard Worker 
46*4d7e907cSAndroid Build Coastguard Worker class NoiseSuppressionSw final : public EffectImpl {
47*4d7e907cSAndroid Build Coastguard Worker   public:
48*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
49*4d7e907cSAndroid Build Coastguard Worker     static const bool kStrengthSupported;
50*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDescriptor;
NoiseSuppressionSw()51*4d7e907cSAndroid Build Coastguard Worker     NoiseSuppressionSw() { LOG(DEBUG) << __func__; }
~NoiseSuppressionSw()52*4d7e907cSAndroid Build Coastguard Worker     ~NoiseSuppressionSw() {
53*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
54*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
55*4d7e907cSAndroid Build Coastguard Worker     }
56*4d7e907cSAndroid Build Coastguard Worker 
57*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
58*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
59*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
60*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
61*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
62*4d7e907cSAndroid Build Coastguard Worker 
63*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
64*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
65*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
66*4d7e907cSAndroid Build Coastguard Worker 
getEffectName()67*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; };
68*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples)
69*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
70*4d7e907cSAndroid Build Coastguard Worker 
71*4d7e907cSAndroid Build Coastguard Worker   private:
72*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<NoiseSuppressionSwContext> mContext GUARDED_BY(mImplMutex);
73*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterNoiseSuppression(const NoiseSuppression::Tag& tag,
74*4d7e907cSAndroid Build Coastguard Worker                                                     Parameter::Specific* specific)
75*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex);
76*4d7e907cSAndroid Build Coastguard Worker };
77*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
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