1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class LoudnessEnhancerSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: LoudnessEnhancerSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker LoudnessEnhancerSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker setLeGainMb(int gainMb)35*4d7e907cSAndroid Build Coastguard Worker RetCode setLeGainMb(int gainMb) { 36*4d7e907cSAndroid Build Coastguard Worker // TODO : Add implementation to apply new gain 37*4d7e907cSAndroid Build Coastguard Worker mGainMb = gainMb; 38*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 39*4d7e907cSAndroid Build Coastguard Worker } getLeGainMb()40*4d7e907cSAndroid Build Coastguard Worker int getLeGainMb() const { return mGainMb; } 41*4d7e907cSAndroid Build Coastguard Worker 42*4d7e907cSAndroid Build Coastguard Worker private: 43*4d7e907cSAndroid Build Coastguard Worker int mGainMb = 0; // Default Gain 44*4d7e907cSAndroid Build Coastguard Worker }; 45*4d7e907cSAndroid Build Coastguard Worker 46*4d7e907cSAndroid Build Coastguard Worker class LoudnessEnhancerSw final : public EffectImpl { 47*4d7e907cSAndroid Build Coastguard Worker public: 48*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 49*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; LoudnessEnhancerSw()50*4d7e907cSAndroid Build Coastguard Worker LoudnessEnhancerSw() { LOG(DEBUG) << __func__; } ~LoudnessEnhancerSw()51*4d7e907cSAndroid Build Coastguard Worker ~LoudnessEnhancerSw() { 52*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 53*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 54*4d7e907cSAndroid Build Coastguard Worker } 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 57*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 58*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 59*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 60*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 61*4d7e907cSAndroid Build Coastguard Worker 62*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 63*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 64*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 65*4d7e907cSAndroid Build Coastguard Worker 66*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) 67*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; getEffectName()68*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; } 69*4d7e907cSAndroid Build Coastguard Worker 70*4d7e907cSAndroid Build Coastguard Worker private: 71*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<LoudnessEnhancerSwContext> mContext GUARDED_BY(mImplMutex); 72*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterLoudnessEnhancer(const LoudnessEnhancer::Tag& tag, 73*4d7e907cSAndroid Build Coastguard Worker Parameter::Specific* specific) 74*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex); 75*4d7e907cSAndroid Build Coastguard Worker }; 76*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 77