xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/envReverb/EnvReverbSw.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib>
22*4d7e907cSAndroid Build Coastguard Worker #include <memory>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker class EnvReverbSwContext final : public EffectContext {
29*4d7e907cSAndroid Build Coastguard Worker   public:
EnvReverbSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker     EnvReverbSwContext(int statusDepth, const Parameter::Common& common)
31*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
32*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
33*4d7e907cSAndroid Build Coastguard Worker     }
34*4d7e907cSAndroid Build Coastguard Worker 
35*4d7e907cSAndroid Build Coastguard Worker     RetCode setErRoomLevel(int roomLevel);
getErRoomLevel()36*4d7e907cSAndroid Build Coastguard Worker     int getErRoomLevel() const { return mRoomLevel; }
37*4d7e907cSAndroid Build Coastguard Worker 
38*4d7e907cSAndroid Build Coastguard Worker     RetCode setErRoomHfLevel(int roomHfLevel);
getErRoomHfLevel()39*4d7e907cSAndroid Build Coastguard Worker     int getErRoomHfLevel() const { return mRoomHfLevel; }
40*4d7e907cSAndroid Build Coastguard Worker 
41*4d7e907cSAndroid Build Coastguard Worker     RetCode setErDecayTime(int decayTime);
getErDecayTime()42*4d7e907cSAndroid Build Coastguard Worker     int getErDecayTime() const { return mDecayTime; }
43*4d7e907cSAndroid Build Coastguard Worker 
44*4d7e907cSAndroid Build Coastguard Worker     RetCode setErDecayHfRatio(int decayHfRatio);
getErDecayHfRatio()45*4d7e907cSAndroid Build Coastguard Worker     int getErDecayHfRatio() const { return mDecayHfRatio; }
46*4d7e907cSAndroid Build Coastguard Worker 
47*4d7e907cSAndroid Build Coastguard Worker     RetCode setErLevel(int level);
getErLevel()48*4d7e907cSAndroid Build Coastguard Worker     int getErLevel() const { return mLevel; }
49*4d7e907cSAndroid Build Coastguard Worker 
50*4d7e907cSAndroid Build Coastguard Worker     RetCode setErDelay(int delay);
getErDelay()51*4d7e907cSAndroid Build Coastguard Worker     int getErDelay() const { return mDelay; }
52*4d7e907cSAndroid Build Coastguard Worker 
53*4d7e907cSAndroid Build Coastguard Worker     RetCode setErDiffusion(int diffusion);
getErDiffusion()54*4d7e907cSAndroid Build Coastguard Worker     int getErDiffusion() const { return mDiffusion; }
55*4d7e907cSAndroid Build Coastguard Worker 
56*4d7e907cSAndroid Build Coastguard Worker     RetCode setErDensity(int density);
getErDensity()57*4d7e907cSAndroid Build Coastguard Worker     int getErDensity() const { return mDensity; }
58*4d7e907cSAndroid Build Coastguard Worker 
setErBypass(bool bypass)59*4d7e907cSAndroid Build Coastguard Worker     RetCode setErBypass(bool bypass) {
60*4d7e907cSAndroid Build Coastguard Worker         mBypass = bypass;
61*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
62*4d7e907cSAndroid Build Coastguard Worker     }
getErBypass()63*4d7e907cSAndroid Build Coastguard Worker     bool getErBypass() const { return mBypass; }
64*4d7e907cSAndroid Build Coastguard Worker 
setErReflectionsDelay(int delay)65*4d7e907cSAndroid Build Coastguard Worker     RetCode setErReflectionsDelay(int delay) {
66*4d7e907cSAndroid Build Coastguard Worker         mReflectionsDelayMs = delay;
67*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
68*4d7e907cSAndroid Build Coastguard Worker     }
getErReflectionsDelay()69*4d7e907cSAndroid Build Coastguard Worker     bool getErReflectionsDelay() const { return mReflectionsDelayMs; }
70*4d7e907cSAndroid Build Coastguard Worker 
setErReflectionsLevel(int level)71*4d7e907cSAndroid Build Coastguard Worker     RetCode setErReflectionsLevel(int level) {
72*4d7e907cSAndroid Build Coastguard Worker         mReflectionsLevelMb = level;
73*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
74*4d7e907cSAndroid Build Coastguard Worker     }
getErReflectionsLevel()75*4d7e907cSAndroid Build Coastguard Worker     bool getErReflectionsLevel() const { return mReflectionsLevelMb; }
76*4d7e907cSAndroid Build Coastguard Worker 
77*4d7e907cSAndroid Build Coastguard Worker   private:
78*4d7e907cSAndroid Build Coastguard Worker     int mRoomLevel = -6000;                                        // Default room level
79*4d7e907cSAndroid Build Coastguard Worker     int mRoomHfLevel = 0;                                          // Default room hf level
80*4d7e907cSAndroid Build Coastguard Worker     int mDecayTime = 1000;                                         // Default decay time
81*4d7e907cSAndroid Build Coastguard Worker     int mDecayHfRatio = 500;                                       // Default decay hf ratio
82*4d7e907cSAndroid Build Coastguard Worker     int mLevel = -6000;                                            // Default level
83*4d7e907cSAndroid Build Coastguard Worker     int mDelay = 40;                                               // Default delay
84*4d7e907cSAndroid Build Coastguard Worker     int mReflectionsLevelMb = 0;
85*4d7e907cSAndroid Build Coastguard Worker     int mReflectionsDelayMs = 0;
86*4d7e907cSAndroid Build Coastguard Worker     int mDiffusion = 1000;                                         // Default diffusion
87*4d7e907cSAndroid Build Coastguard Worker     int mDensity = 1000;                                           // Default density
88*4d7e907cSAndroid Build Coastguard Worker     bool mBypass = false;                                          // Default bypass
89*4d7e907cSAndroid Build Coastguard Worker };
90*4d7e907cSAndroid Build Coastguard Worker 
91*4d7e907cSAndroid Build Coastguard Worker class EnvReverbSw final : public EffectImpl {
92*4d7e907cSAndroid Build Coastguard Worker   public:
93*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
94*4d7e907cSAndroid Build Coastguard Worker     static const Capability kCapability;
95*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDescriptor;
EnvReverbSw()96*4d7e907cSAndroid Build Coastguard Worker     EnvReverbSw() { LOG(DEBUG) << __func__; }
~EnvReverbSw()97*4d7e907cSAndroid Build Coastguard Worker     ~EnvReverbSw() {
98*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
99*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
100*4d7e907cSAndroid Build Coastguard Worker     }
101*4d7e907cSAndroid Build Coastguard Worker 
102*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
103*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
104*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
105*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
106*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
107*4d7e907cSAndroid Build Coastguard Worker 
108*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
109*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
110*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
111*4d7e907cSAndroid Build Coastguard Worker 
112*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples) override;
getEffectName()113*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; }
114*4d7e907cSAndroid Build Coastguard Worker 
115*4d7e907cSAndroid Build Coastguard Worker   private:
116*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Range::EnvironmentalReverbRange> kRanges;
117*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EnvReverbSwContext> mContext GUARDED_BY(mImplMutex);
118*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterEnvironmentalReverb(const EnvironmentalReverb::Tag& tag,
119*4d7e907cSAndroid Build Coastguard Worker                                                        Parameter::Specific* specific)
120*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex);
121*4d7e907cSAndroid Build Coastguard Worker };
122*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
123