1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class EnvReverbSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: EnvReverbSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker EnvReverbSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker 35*4d7e907cSAndroid Build Coastguard Worker RetCode setErRoomLevel(int roomLevel); getErRoomLevel()36*4d7e907cSAndroid Build Coastguard Worker int getErRoomLevel() const { return mRoomLevel; } 37*4d7e907cSAndroid Build Coastguard Worker 38*4d7e907cSAndroid Build Coastguard Worker RetCode setErRoomHfLevel(int roomHfLevel); getErRoomHfLevel()39*4d7e907cSAndroid Build Coastguard Worker int getErRoomHfLevel() const { return mRoomHfLevel; } 40*4d7e907cSAndroid Build Coastguard Worker 41*4d7e907cSAndroid Build Coastguard Worker RetCode setErDecayTime(int decayTime); getErDecayTime()42*4d7e907cSAndroid Build Coastguard Worker int getErDecayTime() const { return mDecayTime; } 43*4d7e907cSAndroid Build Coastguard Worker 44*4d7e907cSAndroid Build Coastguard Worker RetCode setErDecayHfRatio(int decayHfRatio); getErDecayHfRatio()45*4d7e907cSAndroid Build Coastguard Worker int getErDecayHfRatio() const { return mDecayHfRatio; } 46*4d7e907cSAndroid Build Coastguard Worker 47*4d7e907cSAndroid Build Coastguard Worker RetCode setErLevel(int level); getErLevel()48*4d7e907cSAndroid Build Coastguard Worker int getErLevel() const { return mLevel; } 49*4d7e907cSAndroid Build Coastguard Worker 50*4d7e907cSAndroid Build Coastguard Worker RetCode setErDelay(int delay); getErDelay()51*4d7e907cSAndroid Build Coastguard Worker int getErDelay() const { return mDelay; } 52*4d7e907cSAndroid Build Coastguard Worker 53*4d7e907cSAndroid Build Coastguard Worker RetCode setErDiffusion(int diffusion); getErDiffusion()54*4d7e907cSAndroid Build Coastguard Worker int getErDiffusion() const { return mDiffusion; } 55*4d7e907cSAndroid Build Coastguard Worker 56*4d7e907cSAndroid Build Coastguard Worker RetCode setErDensity(int density); getErDensity()57*4d7e907cSAndroid Build Coastguard Worker int getErDensity() const { return mDensity; } 58*4d7e907cSAndroid Build Coastguard Worker setErBypass(bool bypass)59*4d7e907cSAndroid Build Coastguard Worker RetCode setErBypass(bool bypass) { 60*4d7e907cSAndroid Build Coastguard Worker mBypass = bypass; 61*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 62*4d7e907cSAndroid Build Coastguard Worker } getErBypass()63*4d7e907cSAndroid Build Coastguard Worker bool getErBypass() const { return mBypass; } 64*4d7e907cSAndroid Build Coastguard Worker setErReflectionsDelay(int delay)65*4d7e907cSAndroid Build Coastguard Worker RetCode setErReflectionsDelay(int delay) { 66*4d7e907cSAndroid Build Coastguard Worker mReflectionsDelayMs = delay; 67*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 68*4d7e907cSAndroid Build Coastguard Worker } getErReflectionsDelay()69*4d7e907cSAndroid Build Coastguard Worker bool getErReflectionsDelay() const { return mReflectionsDelayMs; } 70*4d7e907cSAndroid Build Coastguard Worker setErReflectionsLevel(int level)71*4d7e907cSAndroid Build Coastguard Worker RetCode setErReflectionsLevel(int level) { 72*4d7e907cSAndroid Build Coastguard Worker mReflectionsLevelMb = level; 73*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 74*4d7e907cSAndroid Build Coastguard Worker } getErReflectionsLevel()75*4d7e907cSAndroid Build Coastguard Worker bool getErReflectionsLevel() const { return mReflectionsLevelMb; } 76*4d7e907cSAndroid Build Coastguard Worker 77*4d7e907cSAndroid Build Coastguard Worker private: 78*4d7e907cSAndroid Build Coastguard Worker int mRoomLevel = -6000; // Default room level 79*4d7e907cSAndroid Build Coastguard Worker int mRoomHfLevel = 0; // Default room hf level 80*4d7e907cSAndroid Build Coastguard Worker int mDecayTime = 1000; // Default decay time 81*4d7e907cSAndroid Build Coastguard Worker int mDecayHfRatio = 500; // Default decay hf ratio 82*4d7e907cSAndroid Build Coastguard Worker int mLevel = -6000; // Default level 83*4d7e907cSAndroid Build Coastguard Worker int mDelay = 40; // Default delay 84*4d7e907cSAndroid Build Coastguard Worker int mReflectionsLevelMb = 0; 85*4d7e907cSAndroid Build Coastguard Worker int mReflectionsDelayMs = 0; 86*4d7e907cSAndroid Build Coastguard Worker int mDiffusion = 1000; // Default diffusion 87*4d7e907cSAndroid Build Coastguard Worker int mDensity = 1000; // Default density 88*4d7e907cSAndroid Build Coastguard Worker bool mBypass = false; // Default bypass 89*4d7e907cSAndroid Build Coastguard Worker }; 90*4d7e907cSAndroid Build Coastguard Worker 91*4d7e907cSAndroid Build Coastguard Worker class EnvReverbSw final : public EffectImpl { 92*4d7e907cSAndroid Build Coastguard Worker public: 93*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 94*4d7e907cSAndroid Build Coastguard Worker static const Capability kCapability; 95*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; EnvReverbSw()96*4d7e907cSAndroid Build Coastguard Worker EnvReverbSw() { LOG(DEBUG) << __func__; } ~EnvReverbSw()97*4d7e907cSAndroid Build Coastguard Worker ~EnvReverbSw() { 98*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 99*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 100*4d7e907cSAndroid Build Coastguard Worker } 101*4d7e907cSAndroid Build Coastguard Worker 102*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 103*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 104*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 105*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 106*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 107*4d7e907cSAndroid Build Coastguard Worker 108*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 109*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 110*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 111*4d7e907cSAndroid Build Coastguard Worker 112*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) override; getEffectName()113*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; } 114*4d7e907cSAndroid Build Coastguard Worker 115*4d7e907cSAndroid Build Coastguard Worker private: 116*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Range::EnvironmentalReverbRange> kRanges; 117*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EnvReverbSwContext> mContext GUARDED_BY(mImplMutex); 118*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterEnvironmentalReverb(const EnvironmentalReverb::Tag& tag, 119*4d7e907cSAndroid Build Coastguard Worker Parameter::Specific* specific) 120*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex); 121*4d7e907cSAndroid Build Coastguard Worker }; 122*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 123