1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class DownmixSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: DownmixSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker DownmixSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker setDmType(Downmix::Type type)35*4d7e907cSAndroid Build Coastguard Worker RetCode setDmType(Downmix::Type type) { 36*4d7e907cSAndroid Build Coastguard Worker // TODO : Add implementation to apply new type 37*4d7e907cSAndroid Build Coastguard Worker mType = type; 38*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS; 39*4d7e907cSAndroid Build Coastguard Worker } getDmType()40*4d7e907cSAndroid Build Coastguard Worker Downmix::Type getDmType() const { return mType; } 41*4d7e907cSAndroid Build Coastguard Worker 42*4d7e907cSAndroid Build Coastguard Worker private: 43*4d7e907cSAndroid Build Coastguard Worker Downmix::Type mType = Downmix::Type::STRIP; 44*4d7e907cSAndroid Build Coastguard Worker }; 45*4d7e907cSAndroid Build Coastguard Worker 46*4d7e907cSAndroid Build Coastguard Worker class DownmixSw final : public EffectImpl { 47*4d7e907cSAndroid Build Coastguard Worker public: 48*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 49*4d7e907cSAndroid Build Coastguard Worker static const Capability kCapability; 50*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; DownmixSw()51*4d7e907cSAndroid Build Coastguard Worker DownmixSw() { LOG(DEBUG) << __func__; } ~DownmixSw()52*4d7e907cSAndroid Build Coastguard Worker ~DownmixSw() { 53*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 54*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 55*4d7e907cSAndroid Build Coastguard Worker } 56*4d7e907cSAndroid Build Coastguard Worker 57*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 58*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 59*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 60*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 61*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 62*4d7e907cSAndroid Build Coastguard Worker 63*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 64*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 65*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 66*4d7e907cSAndroid Build Coastguard Worker getEffectName()67*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; }; 68*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int sample) 69*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 70*4d7e907cSAndroid Build Coastguard Worker 71*4d7e907cSAndroid Build Coastguard Worker private: 72*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<DownmixSwContext> mContext GUARDED_BY(mImplMutex); 73*4d7e907cSAndroid Build Coastguard Worker 74*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterDownmix(const Downmix::Tag& tag, Parameter::Specific* specific) 75*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex); 76*4d7e907cSAndroid Build Coastguard Worker }; 77*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 78