1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #pragma once 18*4d7e907cSAndroid Build Coastguard Worker 19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h> 20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h> 21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib> 22*4d7e907cSAndroid Build Coastguard Worker #include <memory> 23*4d7e907cSAndroid Build Coastguard Worker 24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect { 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker class BassBoostSwContext final : public EffectContext { 29*4d7e907cSAndroid Build Coastguard Worker public: BassBoostSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker BassBoostSwContext(int statusDepth, const Parameter::Common& common) 31*4d7e907cSAndroid Build Coastguard Worker : EffectContext(statusDepth, common) { 32*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 33*4d7e907cSAndroid Build Coastguard Worker } 34*4d7e907cSAndroid Build Coastguard Worker 35*4d7e907cSAndroid Build Coastguard Worker RetCode setBbStrengthPm(int strength); getBbStrengthPm()36*4d7e907cSAndroid Build Coastguard Worker int getBbStrengthPm() const { return mStrength; } 37*4d7e907cSAndroid Build Coastguard Worker 38*4d7e907cSAndroid Build Coastguard Worker private: 39*4d7e907cSAndroid Build Coastguard Worker int mStrength = 0; 40*4d7e907cSAndroid Build Coastguard Worker }; 41*4d7e907cSAndroid Build Coastguard Worker 42*4d7e907cSAndroid Build Coastguard Worker class BassBoostSw final : public EffectImpl { 43*4d7e907cSAndroid Build Coastguard Worker public: 44*4d7e907cSAndroid Build Coastguard Worker static const std::string kEffectName; 45*4d7e907cSAndroid Build Coastguard Worker static const Capability kCapability; 46*4d7e907cSAndroid Build Coastguard Worker static const Descriptor kDescriptor; BassBoostSw()47*4d7e907cSAndroid Build Coastguard Worker BassBoostSw() { LOG(DEBUG) << __func__; } ~BassBoostSw()48*4d7e907cSAndroid Build Coastguard Worker ~BassBoostSw() { 49*4d7e907cSAndroid Build Coastguard Worker cleanUp(); 50*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__; 51*4d7e907cSAndroid Build Coastguard Worker } 52*4d7e907cSAndroid Build Coastguard Worker 53*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override; 54*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific) 55*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 56*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific) 57*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 58*4d7e907cSAndroid Build Coastguard Worker 59*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<EffectContext> createContext(const Parameter::Common& common) 60*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 61*4d7e907cSAndroid Build Coastguard Worker RetCode releaseContext() REQUIRES(mImplMutex) override; 62*4d7e907cSAndroid Build Coastguard Worker getEffectName()63*4d7e907cSAndroid Build Coastguard Worker std::string getEffectName() override { return kEffectName; }; 64*4d7e907cSAndroid Build Coastguard Worker IEffect::Status effectProcessImpl(float* in, float* out, int samples) 65*4d7e907cSAndroid Build Coastguard Worker REQUIRES(mImplMutex) override; 66*4d7e907cSAndroid Build Coastguard Worker 67*4d7e907cSAndroid Build Coastguard Worker private: 68*4d7e907cSAndroid Build Coastguard Worker static const std::vector<Range::BassBoostRange> kRanges; 69*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<BassBoostSwContext> mContext GUARDED_BY(mImplMutex); 70*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus getParameterBassBoost(const BassBoost::Tag& tag, 71*4d7e907cSAndroid Build Coastguard Worker Parameter::Specific* specific) REQUIRES(mImplMutex); 72*4d7e907cSAndroid Build Coastguard Worker }; 73*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect 74