xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/bassboost/BassBoostSw.h (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #pragma once
18*4d7e907cSAndroid Build Coastguard Worker 
19*4d7e907cSAndroid Build Coastguard Worker #include <aidl/android/hardware/audio/effect/BnEffect.h>
20*4d7e907cSAndroid Build Coastguard Worker #include <fmq/AidlMessageQueue.h>
21*4d7e907cSAndroid Build Coastguard Worker #include <cstdlib>
22*4d7e907cSAndroid Build Coastguard Worker #include <memory>
23*4d7e907cSAndroid Build Coastguard Worker 
24*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectImpl.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker class BassBoostSwContext final : public EffectContext {
29*4d7e907cSAndroid Build Coastguard Worker   public:
BassBoostSwContext(int statusDepth,const Parameter::Common & common)30*4d7e907cSAndroid Build Coastguard Worker     BassBoostSwContext(int statusDepth, const Parameter::Common& common)
31*4d7e907cSAndroid Build Coastguard Worker         : EffectContext(statusDepth, common) {
32*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
33*4d7e907cSAndroid Build Coastguard Worker     }
34*4d7e907cSAndroid Build Coastguard Worker 
35*4d7e907cSAndroid Build Coastguard Worker     RetCode setBbStrengthPm(int strength);
getBbStrengthPm()36*4d7e907cSAndroid Build Coastguard Worker     int getBbStrengthPm() const { return mStrength; }
37*4d7e907cSAndroid Build Coastguard Worker 
38*4d7e907cSAndroid Build Coastguard Worker   private:
39*4d7e907cSAndroid Build Coastguard Worker     int mStrength = 0;
40*4d7e907cSAndroid Build Coastguard Worker };
41*4d7e907cSAndroid Build Coastguard Worker 
42*4d7e907cSAndroid Build Coastguard Worker class BassBoostSw final : public EffectImpl {
43*4d7e907cSAndroid Build Coastguard Worker   public:
44*4d7e907cSAndroid Build Coastguard Worker     static const std::string kEffectName;
45*4d7e907cSAndroid Build Coastguard Worker     static const Capability kCapability;
46*4d7e907cSAndroid Build Coastguard Worker     static const Descriptor kDescriptor;
BassBoostSw()47*4d7e907cSAndroid Build Coastguard Worker     BassBoostSw() { LOG(DEBUG) << __func__; }
~BassBoostSw()48*4d7e907cSAndroid Build Coastguard Worker     ~BassBoostSw() {
49*4d7e907cSAndroid Build Coastguard Worker         cleanUp();
50*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << __func__;
51*4d7e907cSAndroid Build Coastguard Worker     }
52*4d7e907cSAndroid Build Coastguard Worker 
53*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
54*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus setParameterSpecific(const Parameter::Specific& specific)
55*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
56*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterSpecific(const Parameter::Id& id, Parameter::Specific* specific)
57*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
58*4d7e907cSAndroid Build Coastguard Worker 
59*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<EffectContext> createContext(const Parameter::Common& common)
60*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
61*4d7e907cSAndroid Build Coastguard Worker     RetCode releaseContext() REQUIRES(mImplMutex) override;
62*4d7e907cSAndroid Build Coastguard Worker 
getEffectName()63*4d7e907cSAndroid Build Coastguard Worker     std::string getEffectName() override { return kEffectName; };
64*4d7e907cSAndroid Build Coastguard Worker     IEffect::Status effectProcessImpl(float* in, float* out, int samples)
65*4d7e907cSAndroid Build Coastguard Worker             REQUIRES(mImplMutex) override;
66*4d7e907cSAndroid Build Coastguard Worker 
67*4d7e907cSAndroid Build Coastguard Worker   private:
68*4d7e907cSAndroid Build Coastguard Worker     static const std::vector<Range::BassBoostRange> kRanges;
69*4d7e907cSAndroid Build Coastguard Worker     std::shared_ptr<BassBoostSwContext> mContext GUARDED_BY(mImplMutex);
70*4d7e907cSAndroid Build Coastguard Worker     ndk::ScopedAStatus getParameterBassBoost(const BassBoost::Tag& tag,
71*4d7e907cSAndroid Build Coastguard Worker                                              Parameter::Specific* specific) REQUIRES(mImplMutex);
72*4d7e907cSAndroid Build Coastguard Worker };
73*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
74