1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include <cstddef>
18*4d7e907cSAndroid Build Coastguard Worker #include <memory>
19*4d7e907cSAndroid Build Coastguard Worker
20*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AHAL_EffectThread"
21*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <pthread.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <sys/resource.h>
24*4d7e907cSAndroid Build Coastguard Worker
25*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectThread.h"
26*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectTypes.h"
27*4d7e907cSAndroid Build Coastguard Worker
28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
29*4d7e907cSAndroid Build Coastguard Worker
~EffectThread()30*4d7e907cSAndroid Build Coastguard Worker EffectThread::~EffectThread() {
31*4d7e907cSAndroid Build Coastguard Worker destroyThread();
32*4d7e907cSAndroid Build Coastguard Worker }
33*4d7e907cSAndroid Build Coastguard Worker
createThread(const std::string & name,int priority)34*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::createThread(const std::string& name, int priority) {
35*4d7e907cSAndroid Build Coastguard Worker if (mThread.joinable()) {
36*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << mName << __func__ << " thread already created, no-op";
37*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
38*4d7e907cSAndroid Build Coastguard Worker }
39*4d7e907cSAndroid Build Coastguard Worker
40*4d7e907cSAndroid Build Coastguard Worker mName = name;
41*4d7e907cSAndroid Build Coastguard Worker mPriority = priority;
42*4d7e907cSAndroid Build Coastguard Worker {
43*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
44*4d7e907cSAndroid Build Coastguard Worker mStop = true;
45*4d7e907cSAndroid Build Coastguard Worker mExit = false;
46*4d7e907cSAndroid Build Coastguard Worker }
47*4d7e907cSAndroid Build Coastguard Worker
48*4d7e907cSAndroid Build Coastguard Worker mThread = std::thread(&EffectThread::threadLoop, this);
49*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__ << " priority " << mPriority << " done";
50*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
51*4d7e907cSAndroid Build Coastguard Worker }
52*4d7e907cSAndroid Build Coastguard Worker
destroyThread()53*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::destroyThread() {
54*4d7e907cSAndroid Build Coastguard Worker {
55*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
56*4d7e907cSAndroid Build Coastguard Worker mStop = mExit = true;
57*4d7e907cSAndroid Build Coastguard Worker }
58*4d7e907cSAndroid Build Coastguard Worker
59*4d7e907cSAndroid Build Coastguard Worker mCv.notify_one();
60*4d7e907cSAndroid Build Coastguard Worker if (mThread.joinable()) {
61*4d7e907cSAndroid Build Coastguard Worker mThread.join();
62*4d7e907cSAndroid Build Coastguard Worker }
63*4d7e907cSAndroid Build Coastguard Worker
64*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__;
65*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker
startThread()68*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::startThread() {
69*4d7e907cSAndroid Build Coastguard Worker {
70*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
71*4d7e907cSAndroid Build Coastguard Worker if (mDraining) {
72*4d7e907cSAndroid Build Coastguard Worker mDraining = false;
73*4d7e907cSAndroid Build Coastguard Worker } else {
74*4d7e907cSAndroid Build Coastguard Worker mStop = false;
75*4d7e907cSAndroid Build Coastguard Worker }
76*4d7e907cSAndroid Build Coastguard Worker mCv.notify_one();
77*4d7e907cSAndroid Build Coastguard Worker }
78*4d7e907cSAndroid Build Coastguard Worker
79*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__;
80*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
81*4d7e907cSAndroid Build Coastguard Worker }
82*4d7e907cSAndroid Build Coastguard Worker
stopThread()83*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::stopThread() {
84*4d7e907cSAndroid Build Coastguard Worker {
85*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
86*4d7e907cSAndroid Build Coastguard Worker mStop = true;
87*4d7e907cSAndroid Build Coastguard Worker mCv.notify_one();
88*4d7e907cSAndroid Build Coastguard Worker }
89*4d7e907cSAndroid Build Coastguard Worker
90*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__;
91*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
92*4d7e907cSAndroid Build Coastguard Worker }
93*4d7e907cSAndroid Build Coastguard Worker
startDraining()94*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::startDraining() {
95*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
96*4d7e907cSAndroid Build Coastguard Worker mDraining = true;
97*4d7e907cSAndroid Build Coastguard Worker mCv.notify_one();
98*4d7e907cSAndroid Build Coastguard Worker
99*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__;
100*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
101*4d7e907cSAndroid Build Coastguard Worker }
102*4d7e907cSAndroid Build Coastguard Worker
finishDraining()103*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::finishDraining() {
104*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mThreadMutex);
105*4d7e907cSAndroid Build Coastguard Worker mDraining = false;
106*4d7e907cSAndroid Build Coastguard Worker mStop = true;
107*4d7e907cSAndroid Build Coastguard Worker mCv.notify_one();
108*4d7e907cSAndroid Build Coastguard Worker
109*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << __func__;
110*4d7e907cSAndroid Build Coastguard Worker return RetCode::SUCCESS;
111*4d7e907cSAndroid Build Coastguard Worker }
112*4d7e907cSAndroid Build Coastguard Worker
threadLoop()113*4d7e907cSAndroid Build Coastguard Worker void EffectThread::threadLoop() {
114*4d7e907cSAndroid Build Coastguard Worker pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
115*4d7e907cSAndroid Build Coastguard Worker setpriority(PRIO_PROCESS, 0, mPriority);
116*4d7e907cSAndroid Build Coastguard Worker while (true) {
117*4d7e907cSAndroid Build Coastguard Worker {
118*4d7e907cSAndroid Build Coastguard Worker std::unique_lock l(mThreadMutex);
119*4d7e907cSAndroid Build Coastguard Worker ::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
120*4d7e907cSAndroid Build Coastguard Worker mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
121*4d7e907cSAndroid Build Coastguard Worker if (mExit) {
122*4d7e907cSAndroid Build Coastguard Worker LOG(VERBOSE) << mName << " threadLoop EXIT!";
123*4d7e907cSAndroid Build Coastguard Worker return;
124*4d7e907cSAndroid Build Coastguard Worker }
125*4d7e907cSAndroid Build Coastguard Worker }
126*4d7e907cSAndroid Build Coastguard Worker process();
127*4d7e907cSAndroid Build Coastguard Worker }
128*4d7e907cSAndroid Build Coastguard Worker }
129*4d7e907cSAndroid Build Coastguard Worker
130*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect
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