xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/EffectThread.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker  *
4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker  *
8*4d7e907cSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker  *
10*4d7e907cSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker  * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #include <cstddef>
18*4d7e907cSAndroid Build Coastguard Worker #include <memory>
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AHAL_EffectThread"
21*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
22*4d7e907cSAndroid Build Coastguard Worker #include <pthread.h>
23*4d7e907cSAndroid Build Coastguard Worker #include <sys/resource.h>
24*4d7e907cSAndroid Build Coastguard Worker 
25*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectThread.h"
26*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectTypes.h"
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
29*4d7e907cSAndroid Build Coastguard Worker 
~EffectThread()30*4d7e907cSAndroid Build Coastguard Worker EffectThread::~EffectThread() {
31*4d7e907cSAndroid Build Coastguard Worker     destroyThread();
32*4d7e907cSAndroid Build Coastguard Worker }
33*4d7e907cSAndroid Build Coastguard Worker 
createThread(const std::string & name,int priority)34*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::createThread(const std::string& name, int priority) {
35*4d7e907cSAndroid Build Coastguard Worker     if (mThread.joinable()) {
36*4d7e907cSAndroid Build Coastguard Worker         LOG(WARNING) << mName << __func__ << " thread already created, no-op";
37*4d7e907cSAndroid Build Coastguard Worker         return RetCode::SUCCESS;
38*4d7e907cSAndroid Build Coastguard Worker     }
39*4d7e907cSAndroid Build Coastguard Worker 
40*4d7e907cSAndroid Build Coastguard Worker     mName = name;
41*4d7e907cSAndroid Build Coastguard Worker     mPriority = priority;
42*4d7e907cSAndroid Build Coastguard Worker     {
43*4d7e907cSAndroid Build Coastguard Worker         std::lock_guard lg(mThreadMutex);
44*4d7e907cSAndroid Build Coastguard Worker         mStop = true;
45*4d7e907cSAndroid Build Coastguard Worker         mExit = false;
46*4d7e907cSAndroid Build Coastguard Worker     }
47*4d7e907cSAndroid Build Coastguard Worker 
48*4d7e907cSAndroid Build Coastguard Worker     mThread = std::thread(&EffectThread::threadLoop, this);
49*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__ << " priority " << mPriority << " done";
50*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
51*4d7e907cSAndroid Build Coastguard Worker }
52*4d7e907cSAndroid Build Coastguard Worker 
destroyThread()53*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::destroyThread() {
54*4d7e907cSAndroid Build Coastguard Worker     {
55*4d7e907cSAndroid Build Coastguard Worker         std::lock_guard lg(mThreadMutex);
56*4d7e907cSAndroid Build Coastguard Worker         mStop = mExit = true;
57*4d7e907cSAndroid Build Coastguard Worker     }
58*4d7e907cSAndroid Build Coastguard Worker 
59*4d7e907cSAndroid Build Coastguard Worker     mCv.notify_one();
60*4d7e907cSAndroid Build Coastguard Worker     if (mThread.joinable()) {
61*4d7e907cSAndroid Build Coastguard Worker         mThread.join();
62*4d7e907cSAndroid Build Coastguard Worker     }
63*4d7e907cSAndroid Build Coastguard Worker 
64*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__;
65*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker 
startThread()68*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::startThread() {
69*4d7e907cSAndroid Build Coastguard Worker     {
70*4d7e907cSAndroid Build Coastguard Worker         std::lock_guard lg(mThreadMutex);
71*4d7e907cSAndroid Build Coastguard Worker         if (mDraining) {
72*4d7e907cSAndroid Build Coastguard Worker             mDraining = false;
73*4d7e907cSAndroid Build Coastguard Worker         } else {
74*4d7e907cSAndroid Build Coastguard Worker             mStop = false;
75*4d7e907cSAndroid Build Coastguard Worker         }
76*4d7e907cSAndroid Build Coastguard Worker         mCv.notify_one();
77*4d7e907cSAndroid Build Coastguard Worker     }
78*4d7e907cSAndroid Build Coastguard Worker 
79*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__;
80*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
81*4d7e907cSAndroid Build Coastguard Worker }
82*4d7e907cSAndroid Build Coastguard Worker 
stopThread()83*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::stopThread() {
84*4d7e907cSAndroid Build Coastguard Worker     {
85*4d7e907cSAndroid Build Coastguard Worker         std::lock_guard lg(mThreadMutex);
86*4d7e907cSAndroid Build Coastguard Worker         mStop = true;
87*4d7e907cSAndroid Build Coastguard Worker         mCv.notify_one();
88*4d7e907cSAndroid Build Coastguard Worker     }
89*4d7e907cSAndroid Build Coastguard Worker 
90*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__;
91*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
92*4d7e907cSAndroid Build Coastguard Worker }
93*4d7e907cSAndroid Build Coastguard Worker 
startDraining()94*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::startDraining() {
95*4d7e907cSAndroid Build Coastguard Worker     std::lock_guard lg(mThreadMutex);
96*4d7e907cSAndroid Build Coastguard Worker     mDraining = true;
97*4d7e907cSAndroid Build Coastguard Worker     mCv.notify_one();
98*4d7e907cSAndroid Build Coastguard Worker 
99*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__;
100*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
101*4d7e907cSAndroid Build Coastguard Worker }
102*4d7e907cSAndroid Build Coastguard Worker 
finishDraining()103*4d7e907cSAndroid Build Coastguard Worker RetCode EffectThread::finishDraining() {
104*4d7e907cSAndroid Build Coastguard Worker     std::lock_guard lg(mThreadMutex);
105*4d7e907cSAndroid Build Coastguard Worker     mDraining = false;
106*4d7e907cSAndroid Build Coastguard Worker     mStop = true;
107*4d7e907cSAndroid Build Coastguard Worker     mCv.notify_one();
108*4d7e907cSAndroid Build Coastguard Worker 
109*4d7e907cSAndroid Build Coastguard Worker     LOG(VERBOSE) << mName << __func__;
110*4d7e907cSAndroid Build Coastguard Worker     return RetCode::SUCCESS;
111*4d7e907cSAndroid Build Coastguard Worker }
112*4d7e907cSAndroid Build Coastguard Worker 
threadLoop()113*4d7e907cSAndroid Build Coastguard Worker void EffectThread::threadLoop() {
114*4d7e907cSAndroid Build Coastguard Worker     pthread_setname_np(pthread_self(), mName.substr(0, kMaxTaskNameLen - 1).c_str());
115*4d7e907cSAndroid Build Coastguard Worker     setpriority(PRIO_PROCESS, 0, mPriority);
116*4d7e907cSAndroid Build Coastguard Worker     while (true) {
117*4d7e907cSAndroid Build Coastguard Worker         {
118*4d7e907cSAndroid Build Coastguard Worker             std::unique_lock l(mThreadMutex);
119*4d7e907cSAndroid Build Coastguard Worker             ::android::base::ScopedLockAssertion lock_assertion(mThreadMutex);
120*4d7e907cSAndroid Build Coastguard Worker             mCv.wait(l, [&]() REQUIRES(mThreadMutex) { return mExit || !mStop; });
121*4d7e907cSAndroid Build Coastguard Worker             if (mExit) {
122*4d7e907cSAndroid Build Coastguard Worker                 LOG(VERBOSE) << mName << " threadLoop EXIT!";
123*4d7e907cSAndroid Build Coastguard Worker                 return;
124*4d7e907cSAndroid Build Coastguard Worker             }
125*4d7e907cSAndroid Build Coastguard Worker         }
126*4d7e907cSAndroid Build Coastguard Worker         process();
127*4d7e907cSAndroid Build Coastguard Worker     }
128*4d7e907cSAndroid Build Coastguard Worker }
129*4d7e907cSAndroid Build Coastguard Worker 
130*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::effect
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