1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project
3*4d7e907cSAndroid Build Coastguard Worker *
4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*4d7e907cSAndroid Build Coastguard Worker *
8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*4d7e907cSAndroid Build Coastguard Worker *
10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License.
15*4d7e907cSAndroid Build Coastguard Worker */
16*4d7e907cSAndroid Build Coastguard Worker
17*4d7e907cSAndroid Build Coastguard Worker #include <dlfcn.h>
18*4d7e907cSAndroid Build Coastguard Worker #include <algorithm>
19*4d7e907cSAndroid Build Coastguard Worker #include <iterator>
20*4d7e907cSAndroid Build Coastguard Worker #include <memory>
21*4d7e907cSAndroid Build Coastguard Worker #include <optional>
22*4d7e907cSAndroid Build Coastguard Worker #include <tuple>
23*4d7e907cSAndroid Build Coastguard Worker #include <unordered_set>
24*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AHAL_EffectFactory"
25*4d7e907cSAndroid Build Coastguard Worker
26*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
27*4d7e907cSAndroid Build Coastguard Worker #include <android/binder_ibinder_platform.h>
28*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_aidl_utils.h>
29*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_effects/effect_uuid.h>
30*4d7e907cSAndroid Build Coastguard Worker #include <system/thread_defs.h>
31*4d7e907cSAndroid Build Coastguard Worker
32*4d7e907cSAndroid Build Coastguard Worker #include "effect-impl/EffectTypes.h"
33*4d7e907cSAndroid Build Coastguard Worker #include "effectFactory-impl/EffectFactory.h"
34*4d7e907cSAndroid Build Coastguard Worker
35*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioUuid;
36*4d7e907cSAndroid Build Coastguard Worker
37*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::effect {
38*4d7e907cSAndroid Build Coastguard Worker
Factory(const std::string & file)39*4d7e907cSAndroid Build Coastguard Worker Factory::Factory(const std::string& file) : mConfig(EffectConfig(file)) {
40*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << " with config file: " << file;
41*4d7e907cSAndroid Build Coastguard Worker loadEffectLibs();
42*4d7e907cSAndroid Build Coastguard Worker }
43*4d7e907cSAndroid Build Coastguard Worker
~Factory()44*4d7e907cSAndroid Build Coastguard Worker Factory::~Factory() {
45*4d7e907cSAndroid Build Coastguard Worker if (auto count = mEffectMap.size()) {
46*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << __func__ << " remaining " << count
47*4d7e907cSAndroid Build Coastguard Worker << " effect instances not destroyed indicating resource leak!";
48*4d7e907cSAndroid Build Coastguard Worker for (const auto& it : mEffectMap) {
49*4d7e907cSAndroid Build Coastguard Worker if (auto spEffect = it.first.lock()) {
50*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << __func__ << " erase remaining instance UUID "
51*4d7e907cSAndroid Build Coastguard Worker << ::android::audio::utils::toString(it.second.first);
52*4d7e907cSAndroid Build Coastguard Worker destroyEffectImpl_l(spEffect);
53*4d7e907cSAndroid Build Coastguard Worker }
54*4d7e907cSAndroid Build Coastguard Worker }
55*4d7e907cSAndroid Build Coastguard Worker }
56*4d7e907cSAndroid Build Coastguard Worker }
57*4d7e907cSAndroid Build Coastguard Worker
getDescriptorWithUuid_l(const AudioUuid & uuid,Descriptor * desc)58*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::getDescriptorWithUuid_l(const AudioUuid& uuid, Descriptor* desc) {
59*4d7e907cSAndroid Build Coastguard Worker RETURN_IF(!desc, EX_NULL_POINTER, "nullDescriptor");
60*4d7e907cSAndroid Build Coastguard Worker
61*4d7e907cSAndroid Build Coastguard Worker if (mEffectLibMap.count(uuid)) {
62*4d7e907cSAndroid Build Coastguard Worker auto& entry = mEffectLibMap[uuid];
63*4d7e907cSAndroid Build Coastguard Worker getDlSyms_l(entry);
64*4d7e907cSAndroid Build Coastguard Worker auto& libInterface = std::get<kMapEntryInterfaceIndex>(entry);
65*4d7e907cSAndroid Build Coastguard Worker RETURN_IF(!libInterface || !libInterface->queryEffectFunc, EX_NULL_POINTER,
66*4d7e907cSAndroid Build Coastguard Worker "dlNullQueryEffectFunc");
67*4d7e907cSAndroid Build Coastguard Worker RETURN_IF_BINDER_EXCEPTION(libInterface->queryEffectFunc(&uuid, desc));
68*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
69*4d7e907cSAndroid Build Coastguard Worker }
70*4d7e907cSAndroid Build Coastguard Worker
71*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
72*4d7e907cSAndroid Build Coastguard Worker }
73*4d7e907cSAndroid Build Coastguard Worker
queryEffects(const std::optional<AudioUuid> & in_type_uuid,const std::optional<AudioUuid> & in_impl_uuid,const std::optional<AudioUuid> & in_proxy_uuid,std::vector<Descriptor> * _aidl_return)74*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::queryEffects(const std::optional<AudioUuid>& in_type_uuid,
75*4d7e907cSAndroid Build Coastguard Worker const std::optional<AudioUuid>& in_impl_uuid,
76*4d7e907cSAndroid Build Coastguard Worker const std::optional<AudioUuid>& in_proxy_uuid,
77*4d7e907cSAndroid Build Coastguard Worker std::vector<Descriptor>* _aidl_return) {
78*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mMutex);
79*4d7e907cSAndroid Build Coastguard Worker // get the matching list
80*4d7e907cSAndroid Build Coastguard Worker std::vector<Descriptor::Identity> idList;
81*4d7e907cSAndroid Build Coastguard Worker std::copy_if(mIdentitySet.begin(), mIdentitySet.end(), std::back_inserter(idList),
82*4d7e907cSAndroid Build Coastguard Worker [&](auto& id) {
83*4d7e907cSAndroid Build Coastguard Worker return (!in_type_uuid.has_value() || in_type_uuid.value() == id.type) &&
84*4d7e907cSAndroid Build Coastguard Worker (!in_impl_uuid.has_value() || in_impl_uuid.value() == id.uuid) &&
85*4d7e907cSAndroid Build Coastguard Worker (!in_proxy_uuid.has_value() ||
86*4d7e907cSAndroid Build Coastguard Worker (id.proxy.has_value() && in_proxy_uuid.value() == id.proxy.value()));
87*4d7e907cSAndroid Build Coastguard Worker });
88*4d7e907cSAndroid Build Coastguard Worker // query through the matching list
89*4d7e907cSAndroid Build Coastguard Worker for (const auto& id : idList) {
90*4d7e907cSAndroid Build Coastguard Worker if (mEffectLibMap.count(id.uuid)) {
91*4d7e907cSAndroid Build Coastguard Worker Descriptor desc;
92*4d7e907cSAndroid Build Coastguard Worker RETURN_IF_ASTATUS_NOT_OK(getDescriptorWithUuid_l(id.uuid, &desc),
93*4d7e907cSAndroid Build Coastguard Worker "getDescriptorFailed");
94*4d7e907cSAndroid Build Coastguard Worker // update proxy UUID with information from config xml
95*4d7e907cSAndroid Build Coastguard Worker desc.common.id.proxy = id.proxy;
96*4d7e907cSAndroid Build Coastguard Worker _aidl_return->emplace_back(std::move(desc));
97*4d7e907cSAndroid Build Coastguard Worker }
98*4d7e907cSAndroid Build Coastguard Worker }
99*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
100*4d7e907cSAndroid Build Coastguard Worker }
101*4d7e907cSAndroid Build Coastguard Worker
queryProcessing(const std::optional<Processing::Type> & in_type,std::vector<Processing> * _aidl_return)102*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::queryProcessing(const std::optional<Processing::Type>& in_type,
103*4d7e907cSAndroid Build Coastguard Worker std::vector<Processing>* _aidl_return) {
104*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mMutex);
105*4d7e907cSAndroid Build Coastguard Worker const auto& processings = mConfig.getProcessingMap();
106*4d7e907cSAndroid Build Coastguard Worker // Processing stream type
107*4d7e907cSAndroid Build Coastguard Worker for (const auto& procIter : processings) {
108*4d7e907cSAndroid Build Coastguard Worker if (!in_type.has_value() || in_type.value() == procIter.first) {
109*4d7e907cSAndroid Build Coastguard Worker Processing process = {.type = procIter.first /* Processing::Type */};
110*4d7e907cSAndroid Build Coastguard Worker for (const auto& libs : procIter.second /* std::vector<struct EffectLibraries> */) {
111*4d7e907cSAndroid Build Coastguard Worker for (const auto& lib : libs.libraries /* std::vector<struct Library> */) {
112*4d7e907cSAndroid Build Coastguard Worker Descriptor desc;
113*4d7e907cSAndroid Build Coastguard Worker if (libs.proxyLibrary.has_value()) {
114*4d7e907cSAndroid Build Coastguard Worker desc.common.id.proxy = libs.proxyLibrary.value().uuid;
115*4d7e907cSAndroid Build Coastguard Worker }
116*4d7e907cSAndroid Build Coastguard Worker RETURN_IF_ASTATUS_NOT_OK(getDescriptorWithUuid_l(lib.uuid, &desc),
117*4d7e907cSAndroid Build Coastguard Worker "getDescriptorFailed");
118*4d7e907cSAndroid Build Coastguard Worker process.ids.emplace_back(desc);
119*4d7e907cSAndroid Build Coastguard Worker }
120*4d7e907cSAndroid Build Coastguard Worker }
121*4d7e907cSAndroid Build Coastguard Worker _aidl_return->emplace_back(process);
122*4d7e907cSAndroid Build Coastguard Worker }
123*4d7e907cSAndroid Build Coastguard Worker }
124*4d7e907cSAndroid Build Coastguard Worker
125*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
126*4d7e907cSAndroid Build Coastguard Worker }
127*4d7e907cSAndroid Build Coastguard Worker
createEffect(const AudioUuid & in_impl_uuid,std::shared_ptr<IEffect> * _aidl_return)128*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::createEffect(const AudioUuid& in_impl_uuid,
129*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<IEffect>* _aidl_return) {
130*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << ": UUID " << ::android::audio::utils::toString(in_impl_uuid);
131*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mMutex);
132*4d7e907cSAndroid Build Coastguard Worker if (mEffectLibMap.count(in_impl_uuid)) {
133*4d7e907cSAndroid Build Coastguard Worker auto& entry = mEffectLibMap[in_impl_uuid];
134*4d7e907cSAndroid Build Coastguard Worker getDlSyms_l(entry);
135*4d7e907cSAndroid Build Coastguard Worker
136*4d7e907cSAndroid Build Coastguard Worker auto& libInterface = std::get<kMapEntryInterfaceIndex>(entry);
137*4d7e907cSAndroid Build Coastguard Worker RETURN_IF(!libInterface || !libInterface->createEffectFunc, EX_NULL_POINTER,
138*4d7e907cSAndroid Build Coastguard Worker "dlNullcreateEffectFunc");
139*4d7e907cSAndroid Build Coastguard Worker std::shared_ptr<IEffect> effectSp;
140*4d7e907cSAndroid Build Coastguard Worker RETURN_IF_BINDER_EXCEPTION(libInterface->createEffectFunc(&in_impl_uuid, &effectSp));
141*4d7e907cSAndroid Build Coastguard Worker if (!effectSp) {
142*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << __func__ << ": library created null instance without return error!";
143*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::fromExceptionCode(EX_TRANSACTION_FAILED);
144*4d7e907cSAndroid Build Coastguard Worker }
145*4d7e907cSAndroid Build Coastguard Worker *_aidl_return = effectSp;
146*4d7e907cSAndroid Build Coastguard Worker ndk::SpAIBinder effectBinder = effectSp->asBinder();
147*4d7e907cSAndroid Build Coastguard Worker AIBinder_setMinSchedulerPolicy(effectBinder.get(), SCHED_NORMAL, ANDROID_PRIORITY_AUDIO);
148*4d7e907cSAndroid Build Coastguard Worker AIBinder_setInheritRt(effectBinder.get(), true);
149*4d7e907cSAndroid Build Coastguard Worker mEffectMap[std::weak_ptr<IEffect>(effectSp)] =
150*4d7e907cSAndroid Build Coastguard Worker std::make_pair(in_impl_uuid, std::move(effectBinder));
151*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
152*4d7e907cSAndroid Build Coastguard Worker } else {
153*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": library doesn't exist";
154*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
155*4d7e907cSAndroid Build Coastguard Worker }
156*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
157*4d7e907cSAndroid Build Coastguard Worker }
158*4d7e907cSAndroid Build Coastguard Worker
destroyEffectImpl_l(const std::shared_ptr<IEffect> & in_handle)159*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::destroyEffectImpl_l(const std::shared_ptr<IEffect>& in_handle) {
160*4d7e907cSAndroid Build Coastguard Worker std::weak_ptr<IEffect> wpHandle(in_handle);
161*4d7e907cSAndroid Build Coastguard Worker // find the effect entry with key (std::weak_ptr<IEffect>)
162*4d7e907cSAndroid Build Coastguard Worker if (auto effectIt = mEffectMap.find(wpHandle); effectIt != mEffectMap.end()) {
163*4d7e907cSAndroid Build Coastguard Worker auto& uuid = effectIt->second.first;
164*4d7e907cSAndroid Build Coastguard Worker // find implementation library with UUID
165*4d7e907cSAndroid Build Coastguard Worker if (auto libIt = mEffectLibMap.find(uuid); libIt != mEffectLibMap.end()) {
166*4d7e907cSAndroid Build Coastguard Worker auto& interface = std::get<kMapEntryInterfaceIndex>(libIt->second);
167*4d7e907cSAndroid Build Coastguard Worker RETURN_IF(!interface || !interface->destroyEffectFunc, EX_NULL_POINTER,
168*4d7e907cSAndroid Build Coastguard Worker "dlNulldestroyEffectFunc");
169*4d7e907cSAndroid Build Coastguard Worker RETURN_IF_BINDER_EXCEPTION(interface->destroyEffectFunc(in_handle));
170*4d7e907cSAndroid Build Coastguard Worker } else {
171*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": UUID " << ::android::audio::utils::toString(uuid)
172*4d7e907cSAndroid Build Coastguard Worker << " does not exist in libMap!";
173*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
174*4d7e907cSAndroid Build Coastguard Worker }
175*4d7e907cSAndroid Build Coastguard Worker mEffectMap.erase(effectIt);
176*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok();
177*4d7e907cSAndroid Build Coastguard Worker } else {
178*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": instance " << in_handle << " does not exist!";
179*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::fromExceptionCode(EX_ILLEGAL_ARGUMENT);
180*4d7e907cSAndroid Build Coastguard Worker }
181*4d7e907cSAndroid Build Coastguard Worker }
182*4d7e907cSAndroid Build Coastguard Worker
183*4d7e907cSAndroid Build Coastguard Worker // go over the map and cleanup all expired weak_ptrs.
cleanupEffectMap_l()184*4d7e907cSAndroid Build Coastguard Worker void Factory::cleanupEffectMap_l() {
185*4d7e907cSAndroid Build Coastguard Worker for (auto it = mEffectMap.begin(); it != mEffectMap.end();) {
186*4d7e907cSAndroid Build Coastguard Worker if (nullptr == it->first.lock()) {
187*4d7e907cSAndroid Build Coastguard Worker it = mEffectMap.erase(it);
188*4d7e907cSAndroid Build Coastguard Worker } else {
189*4d7e907cSAndroid Build Coastguard Worker ++it;
190*4d7e907cSAndroid Build Coastguard Worker }
191*4d7e907cSAndroid Build Coastguard Worker }
192*4d7e907cSAndroid Build Coastguard Worker }
193*4d7e907cSAndroid Build Coastguard Worker
destroyEffect(const std::shared_ptr<IEffect> & in_handle)194*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Factory::destroyEffect(const std::shared_ptr<IEffect>& in_handle) {
195*4d7e907cSAndroid Build Coastguard Worker std::lock_guard lg(mMutex);
196*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus status = destroyEffectImpl_l(in_handle);
197*4d7e907cSAndroid Build Coastguard Worker // always do the cleanup
198*4d7e907cSAndroid Build Coastguard Worker cleanupEffectMap_l();
199*4d7e907cSAndroid Build Coastguard Worker return status;
200*4d7e907cSAndroid Build Coastguard Worker }
201*4d7e907cSAndroid Build Coastguard Worker
openEffectLibrary(const AudioUuid & impl,const std::string & path)202*4d7e907cSAndroid Build Coastguard Worker bool Factory::openEffectLibrary(const AudioUuid& impl,
203*4d7e907cSAndroid Build Coastguard Worker const std::string& path) NO_THREAD_SAFETY_ANALYSIS {
204*4d7e907cSAndroid Build Coastguard Worker std::function<void(void*)> dlClose = [](void* handle) -> void {
205*4d7e907cSAndroid Build Coastguard Worker if (handle && dlclose(handle)) {
206*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << "dlclose failed " << dlerror();
207*4d7e907cSAndroid Build Coastguard Worker }
208*4d7e907cSAndroid Build Coastguard Worker };
209*4d7e907cSAndroid Build Coastguard Worker
210*4d7e907cSAndroid Build Coastguard Worker auto libHandle =
211*4d7e907cSAndroid Build Coastguard Worker std::unique_ptr<void, decltype(dlClose)>{dlopen(path.c_str(), RTLD_LAZY), dlClose};
212*4d7e907cSAndroid Build Coastguard Worker if (!libHandle) {
213*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": dlopen failed, err: " << dlerror();
214*4d7e907cSAndroid Build Coastguard Worker return false;
215*4d7e907cSAndroid Build Coastguard Worker }
216*4d7e907cSAndroid Build Coastguard Worker
217*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << " dlopen lib: " << path
218*4d7e907cSAndroid Build Coastguard Worker << "\nimpl:" << ::android::audio::utils::toString(impl) << "\nhandle:" << libHandle;
219*4d7e907cSAndroid Build Coastguard Worker auto interface = new effect_dl_interface_s{nullptr, nullptr, nullptr};
220*4d7e907cSAndroid Build Coastguard Worker mEffectLibMap.insert(
221*4d7e907cSAndroid Build Coastguard Worker {impl,
222*4d7e907cSAndroid Build Coastguard Worker std::make_tuple(std::move(libHandle),
223*4d7e907cSAndroid Build Coastguard Worker std::unique_ptr<struct effect_dl_interface_s>(interface), path)});
224*4d7e907cSAndroid Build Coastguard Worker return true;
225*4d7e907cSAndroid Build Coastguard Worker }
226*4d7e907cSAndroid Build Coastguard Worker
createIdentityWithConfig(const EffectConfig::Library & configLib,const AudioUuid & typeUuid,const std::optional<AudioUuid> proxyUuid)227*4d7e907cSAndroid Build Coastguard Worker void Factory::createIdentityWithConfig(
228*4d7e907cSAndroid Build Coastguard Worker const EffectConfig::Library& configLib, const AudioUuid& typeUuid,
229*4d7e907cSAndroid Build Coastguard Worker const std::optional<AudioUuid> proxyUuid) NO_THREAD_SAFETY_ANALYSIS {
230*4d7e907cSAndroid Build Coastguard Worker static const auto& libMap = mConfig.getLibraryMap();
231*4d7e907cSAndroid Build Coastguard Worker const std::string& libName = configLib.name;
232*4d7e907cSAndroid Build Coastguard Worker if (auto path = libMap.find(libName); path != libMap.end()) {
233*4d7e907cSAndroid Build Coastguard Worker Descriptor::Identity id;
234*4d7e907cSAndroid Build Coastguard Worker id.type = typeUuid;
235*4d7e907cSAndroid Build Coastguard Worker id.uuid = configLib.uuid;
236*4d7e907cSAndroid Build Coastguard Worker id.proxy = proxyUuid;
237*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << __func__ << " loading lib " << path->second << ": typeUuid "
238*4d7e907cSAndroid Build Coastguard Worker << ::android::audio::utils::toString(id.type) << "\nimplUuid "
239*4d7e907cSAndroid Build Coastguard Worker << ::android::audio::utils::toString(id.uuid) << " proxyUuid "
240*4d7e907cSAndroid Build Coastguard Worker << (proxyUuid.has_value()
241*4d7e907cSAndroid Build Coastguard Worker ? ::android::audio::utils::toString(proxyUuid.value())
242*4d7e907cSAndroid Build Coastguard Worker : "null");
243*4d7e907cSAndroid Build Coastguard Worker if (openEffectLibrary(id.uuid, path->second)) {
244*4d7e907cSAndroid Build Coastguard Worker mIdentitySet.insert(std::move(id));
245*4d7e907cSAndroid Build Coastguard Worker }
246*4d7e907cSAndroid Build Coastguard Worker } else {
247*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": library " << libName << " not exist!";
248*4d7e907cSAndroid Build Coastguard Worker return;
249*4d7e907cSAndroid Build Coastguard Worker }
250*4d7e907cSAndroid Build Coastguard Worker }
251*4d7e907cSAndroid Build Coastguard Worker
loadEffectLibs()252*4d7e907cSAndroid Build Coastguard Worker void Factory::loadEffectLibs() {
253*4d7e907cSAndroid Build Coastguard Worker const auto& configEffectsMap = mConfig.getEffectsMap();
254*4d7e907cSAndroid Build Coastguard Worker for (const auto& configEffects : configEffectsMap) {
255*4d7e907cSAndroid Build Coastguard Worker if (AudioUuid type; EffectConfig::findUuid(configEffects /* xml effect */, &type)) {
256*4d7e907cSAndroid Build Coastguard Worker const auto& configLibs = configEffects.second;
257*4d7e907cSAndroid Build Coastguard Worker std::optional<AudioUuid> proxyUuid;
258*4d7e907cSAndroid Build Coastguard Worker if (configLibs.proxyLibrary.has_value()) {
259*4d7e907cSAndroid Build Coastguard Worker const auto& proxyLib = configLibs.proxyLibrary.value();
260*4d7e907cSAndroid Build Coastguard Worker proxyUuid = proxyLib.uuid;
261*4d7e907cSAndroid Build Coastguard Worker }
262*4d7e907cSAndroid Build Coastguard Worker for (const auto& configLib : configLibs.libraries) {
263*4d7e907cSAndroid Build Coastguard Worker createIdentityWithConfig(configLib, type, proxyUuid);
264*4d7e907cSAndroid Build Coastguard Worker }
265*4d7e907cSAndroid Build Coastguard Worker } else {
266*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << __func__ << ": can not find type UUID for effect "
267*4d7e907cSAndroid Build Coastguard Worker << configEffects.first << " skipping!";
268*4d7e907cSAndroid Build Coastguard Worker }
269*4d7e907cSAndroid Build Coastguard Worker }
270*4d7e907cSAndroid Build Coastguard Worker }
271*4d7e907cSAndroid Build Coastguard Worker
getDlSyms_l(DlEntry & entry)272*4d7e907cSAndroid Build Coastguard Worker void Factory::getDlSyms_l(DlEntry& entry) {
273*4d7e907cSAndroid Build Coastguard Worker auto& dlHandle = std::get<kMapEntryHandleIndex>(entry);
274*4d7e907cSAndroid Build Coastguard Worker RETURN_VALUE_IF(!dlHandle, void(), "dlNullHandle");
275*4d7e907cSAndroid Build Coastguard Worker // Get the reference of the DL interfaces in library map tuple.
276*4d7e907cSAndroid Build Coastguard Worker auto& dlInterface = std::get<kMapEntryInterfaceIndex>(entry);
277*4d7e907cSAndroid Build Coastguard Worker // return if interface already exist
278*4d7e907cSAndroid Build Coastguard Worker if (!dlInterface->createEffectFunc) {
279*4d7e907cSAndroid Build Coastguard Worker dlInterface->createEffectFunc = (EffectCreateFunctor)dlsym(dlHandle.get(), "createEffect");
280*4d7e907cSAndroid Build Coastguard Worker }
281*4d7e907cSAndroid Build Coastguard Worker if (!dlInterface->queryEffectFunc) {
282*4d7e907cSAndroid Build Coastguard Worker dlInterface->queryEffectFunc = (EffectQueryFunctor)dlsym(dlHandle.get(), "queryEffect");
283*4d7e907cSAndroid Build Coastguard Worker }
284*4d7e907cSAndroid Build Coastguard Worker if (!dlInterface->destroyEffectFunc) {
285*4d7e907cSAndroid Build Coastguard Worker dlInterface->destroyEffectFunc =
286*4d7e907cSAndroid Build Coastguard Worker (EffectDestroyFunctor)dlsym(dlHandle.get(), "destroyEffect");
287*4d7e907cSAndroid Build Coastguard Worker }
288*4d7e907cSAndroid Build Coastguard Worker
289*4d7e907cSAndroid Build Coastguard Worker if (!dlInterface->createEffectFunc || !dlInterface->destroyEffectFunc ||
290*4d7e907cSAndroid Build Coastguard Worker !dlInterface->queryEffectFunc) {
291*4d7e907cSAndroid Build Coastguard Worker LOG(ERROR) << __func__ << ": create (" << dlInterface->createEffectFunc << "), query ("
292*4d7e907cSAndroid Build Coastguard Worker << dlInterface->queryEffectFunc << "), or destroy ("
293*4d7e907cSAndroid Build Coastguard Worker << dlInterface->destroyEffectFunc
294*4d7e907cSAndroid Build Coastguard Worker << ") not exist in library: " << std::get<kMapEntryLibNameIndex>(entry)
295*4d7e907cSAndroid Build Coastguard Worker << " handle: " << dlHandle << " with dlerror: " << dlerror();
296*4d7e907cSAndroid Build Coastguard Worker return;
297*4d7e907cSAndroid Build Coastguard Worker }
298*4d7e907cSAndroid Build Coastguard Worker }
299*4d7e907cSAndroid Build Coastguard Worker
300*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::effect
301