1*4d7e907cSAndroid Build Coastguard Worker /* 2*4d7e907cSAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*4d7e907cSAndroid Build Coastguard Worker * 4*4d7e907cSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*4d7e907cSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*4d7e907cSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*4d7e907cSAndroid Build Coastguard Worker * 8*4d7e907cSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*4d7e907cSAndroid Build Coastguard Worker * 10*4d7e907cSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*4d7e907cSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*4d7e907cSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*4d7e907cSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*4d7e907cSAndroid Build Coastguard Worker * limitations under the License. 15*4d7e907cSAndroid Build Coastguard Worker */ 16*4d7e907cSAndroid Build Coastguard Worker 17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AHAL_Config" 18*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h> 19*4d7e907cSAndroid Build Coastguard Worker 20*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_config.h> 21*4d7e907cSAndroid Build Coastguard Worker 22*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/AudioPolicyConfigXmlConverter.h" 23*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/Config.h" 24*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/EngineConfigXmlConverter.h" 25*4d7e907cSAndroid Build Coastguard Worker 26*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioHalEngineConfig; 27*4d7e907cSAndroid Build Coastguard Worker 28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::core { getSurroundSoundConfig(SurroundSoundConfig * _aidl_return)29*4d7e907cSAndroid Build Coastguard Workerndk::ScopedAStatus Config::getSurroundSoundConfig(SurroundSoundConfig* _aidl_return) { 30*4d7e907cSAndroid Build Coastguard Worker static const auto& func = __func__; 31*4d7e907cSAndroid Build Coastguard Worker static const SurroundSoundConfig surroundSoundConfig = [this]() { 32*4d7e907cSAndroid Build Coastguard Worker SurroundSoundConfig surroundCfg = mAudioPolicyConverter.getSurroundSoundConfig(); 33*4d7e907cSAndroid Build Coastguard Worker if (mAudioPolicyConverter.getStatus() != ::android::OK) { 34*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << func << ": " << mAudioPolicyConverter.getError(); 35*4d7e907cSAndroid Build Coastguard Worker } 36*4d7e907cSAndroid Build Coastguard Worker return surroundCfg; 37*4d7e907cSAndroid Build Coastguard Worker }(); 38*4d7e907cSAndroid Build Coastguard Worker *_aidl_return = surroundSoundConfig; 39*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << __func__ << ": returning " << _aidl_return->toString(); 40*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok(); 41*4d7e907cSAndroid Build Coastguard Worker } 42*4d7e907cSAndroid Build Coastguard Worker getEngineConfig(AudioHalEngineConfig * _aidl_return)43*4d7e907cSAndroid Build Coastguard Workerndk::ScopedAStatus Config::getEngineConfig(AudioHalEngineConfig* _aidl_return) { 44*4d7e907cSAndroid Build Coastguard Worker static const auto& func = __func__; 45*4d7e907cSAndroid Build Coastguard Worker static const AudioHalEngineConfig returnEngCfg = [this]() { 46*4d7e907cSAndroid Build Coastguard Worker AudioHalEngineConfig engConfig; 47*4d7e907cSAndroid Build Coastguard Worker if (mEngConfigConverter.getStatus() == ::android::OK) { 48*4d7e907cSAndroid Build Coastguard Worker engConfig = mEngConfigConverter.getAidlEngineConfig(); 49*4d7e907cSAndroid Build Coastguard Worker } else { 50*4d7e907cSAndroid Build Coastguard Worker LOG(INFO) << func << ": " << mEngConfigConverter.getError(); 51*4d7e907cSAndroid Build Coastguard Worker if (mAudioPolicyConverter.getStatus() == ::android::OK) { 52*4d7e907cSAndroid Build Coastguard Worker engConfig = mAudioPolicyConverter.getAidlEngineConfig(); 53*4d7e907cSAndroid Build Coastguard Worker } else { 54*4d7e907cSAndroid Build Coastguard Worker LOG(WARNING) << func << ": " << mAudioPolicyConverter.getError(); 55*4d7e907cSAndroid Build Coastguard Worker } 56*4d7e907cSAndroid Build Coastguard Worker } 57*4d7e907cSAndroid Build Coastguard Worker // Logging full contents of the config is an overkill, just provide statistics. 58*4d7e907cSAndroid Build Coastguard Worker LOG(DEBUG) << func 59*4d7e907cSAndroid Build Coastguard Worker << ": number of strategies parsed: " << engConfig.productStrategies.size() 60*4d7e907cSAndroid Build Coastguard Worker << ", default strategy: " << engConfig.defaultProductStrategyId 61*4d7e907cSAndroid Build Coastguard Worker << ", number of volume groups parsed: " << engConfig.volumeGroups.size(); 62*4d7e907cSAndroid Build Coastguard Worker return engConfig; 63*4d7e907cSAndroid Build Coastguard Worker }(); 64*4d7e907cSAndroid Build Coastguard Worker *_aidl_return = returnEngCfg; 65*4d7e907cSAndroid Build Coastguard Worker return ndk::ScopedAStatus::ok(); 66*4d7e907cSAndroid Build Coastguard Worker } 67*4d7e907cSAndroid Build Coastguard Worker } // namespace aidl::android::hardware::audio::core 68