xref: /aosp_15_r20/hardware/interfaces/audio/aidl/default/Config.cpp (revision 4d7e907c777eeecc4c5bd7cf640a754fac206ff7)
1*4d7e907cSAndroid Build Coastguard Worker /*
2*4d7e907cSAndroid Build Coastguard Worker  * Copyright (C) 2022 The Android Open Source Project
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4*4d7e907cSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
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15*4d7e907cSAndroid Build Coastguard Worker  */
16*4d7e907cSAndroid Build Coastguard Worker 
17*4d7e907cSAndroid Build Coastguard Worker #define LOG_TAG "AHAL_Config"
18*4d7e907cSAndroid Build Coastguard Worker #include <android-base/logging.h>
19*4d7e907cSAndroid Build Coastguard Worker 
20*4d7e907cSAndroid Build Coastguard Worker #include <system/audio_config.h>
21*4d7e907cSAndroid Build Coastguard Worker 
22*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/AudioPolicyConfigXmlConverter.h"
23*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/Config.h"
24*4d7e907cSAndroid Build Coastguard Worker #include "core-impl/EngineConfigXmlConverter.h"
25*4d7e907cSAndroid Build Coastguard Worker 
26*4d7e907cSAndroid Build Coastguard Worker using aidl::android::media::audio::common::AudioHalEngineConfig;
27*4d7e907cSAndroid Build Coastguard Worker 
28*4d7e907cSAndroid Build Coastguard Worker namespace aidl::android::hardware::audio::core {
getSurroundSoundConfig(SurroundSoundConfig * _aidl_return)29*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Config::getSurroundSoundConfig(SurroundSoundConfig* _aidl_return) {
30*4d7e907cSAndroid Build Coastguard Worker     static const auto& func = __func__;
31*4d7e907cSAndroid Build Coastguard Worker     static const SurroundSoundConfig surroundSoundConfig = [this]() {
32*4d7e907cSAndroid Build Coastguard Worker         SurroundSoundConfig surroundCfg = mAudioPolicyConverter.getSurroundSoundConfig();
33*4d7e907cSAndroid Build Coastguard Worker         if (mAudioPolicyConverter.getStatus() != ::android::OK) {
34*4d7e907cSAndroid Build Coastguard Worker             LOG(WARNING) << func << ": " << mAudioPolicyConverter.getError();
35*4d7e907cSAndroid Build Coastguard Worker         }
36*4d7e907cSAndroid Build Coastguard Worker         return surroundCfg;
37*4d7e907cSAndroid Build Coastguard Worker     }();
38*4d7e907cSAndroid Build Coastguard Worker     *_aidl_return = surroundSoundConfig;
39*4d7e907cSAndroid Build Coastguard Worker     LOG(DEBUG) << __func__ << ": returning " << _aidl_return->toString();
40*4d7e907cSAndroid Build Coastguard Worker     return ndk::ScopedAStatus::ok();
41*4d7e907cSAndroid Build Coastguard Worker }
42*4d7e907cSAndroid Build Coastguard Worker 
getEngineConfig(AudioHalEngineConfig * _aidl_return)43*4d7e907cSAndroid Build Coastguard Worker ndk::ScopedAStatus Config::getEngineConfig(AudioHalEngineConfig* _aidl_return) {
44*4d7e907cSAndroid Build Coastguard Worker     static const auto& func = __func__;
45*4d7e907cSAndroid Build Coastguard Worker     static const AudioHalEngineConfig returnEngCfg = [this]() {
46*4d7e907cSAndroid Build Coastguard Worker         AudioHalEngineConfig engConfig;
47*4d7e907cSAndroid Build Coastguard Worker         if (mEngConfigConverter.getStatus() == ::android::OK) {
48*4d7e907cSAndroid Build Coastguard Worker             engConfig = mEngConfigConverter.getAidlEngineConfig();
49*4d7e907cSAndroid Build Coastguard Worker         } else {
50*4d7e907cSAndroid Build Coastguard Worker             LOG(INFO) << func << ": " << mEngConfigConverter.getError();
51*4d7e907cSAndroid Build Coastguard Worker             if (mAudioPolicyConverter.getStatus() == ::android::OK) {
52*4d7e907cSAndroid Build Coastguard Worker                 engConfig = mAudioPolicyConverter.getAidlEngineConfig();
53*4d7e907cSAndroid Build Coastguard Worker             } else {
54*4d7e907cSAndroid Build Coastguard Worker                 LOG(WARNING) << func << ": " << mAudioPolicyConverter.getError();
55*4d7e907cSAndroid Build Coastguard Worker             }
56*4d7e907cSAndroid Build Coastguard Worker         }
57*4d7e907cSAndroid Build Coastguard Worker         // Logging full contents of the config is an overkill, just provide statistics.
58*4d7e907cSAndroid Build Coastguard Worker         LOG(DEBUG) << func
59*4d7e907cSAndroid Build Coastguard Worker                    << ": number of strategies parsed: " << engConfig.productStrategies.size()
60*4d7e907cSAndroid Build Coastguard Worker                    << ", default strategy: " << engConfig.defaultProductStrategyId
61*4d7e907cSAndroid Build Coastguard Worker                    << ", number of volume groups parsed: " << engConfig.volumeGroups.size();
62*4d7e907cSAndroid Build Coastguard Worker         return engConfig;
63*4d7e907cSAndroid Build Coastguard Worker     }();
64*4d7e907cSAndroid Build Coastguard Worker     *_aidl_return = returnEngCfg;
65*4d7e907cSAndroid Build Coastguard Worker     return ndk::ScopedAStatus::ok();
66*4d7e907cSAndroid Build Coastguard Worker }
67*4d7e907cSAndroid Build Coastguard Worker }  // namespace aidl::android::hardware::audio::core
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