1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /* interactive buffer queue test program */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
20*bebae9c0SAndroid Build Coastguard Worker #define USE_ANDROID_SIMPLE_BUFFER_QUEUE // change to #undef for compatibility testing
21*bebae9c0SAndroid Build Coastguard Worker #endif
22*bebae9c0SAndroid Build Coastguard Worker
23*bebae9c0SAndroid Build Coastguard Worker #include <assert.h>
24*bebae9c0SAndroid Build Coastguard Worker #include <math.h>
25*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
26*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
27*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
28*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
29*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
30*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
31*bebae9c0SAndroid Build Coastguard Worker #endif
32*bebae9c0SAndroid Build Coastguard Worker #include "getch.h"
33*bebae9c0SAndroid Build Coastguard Worker
34*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_ANDROID_SIMPLE_BUFFER_QUEUE
35*bebae9c0SAndroid Build Coastguard Worker #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE
36*bebae9c0SAndroid Build Coastguard Worker #define IID_BUFFERQUEUE SL_IID_ANDROIDSIMPLEBUFFERQUEUE
37*bebae9c0SAndroid Build Coastguard Worker #define BufferQueueItf SLAndroidSimpleBufferQueueItf
38*bebae9c0SAndroid Build Coastguard Worker #define BufferQueueState SLAndroidSimpleBufferQueueState
39*bebae9c0SAndroid Build Coastguard Worker #define INDEX index
40*bebae9c0SAndroid Build Coastguard Worker #else
41*bebae9c0SAndroid Build Coastguard Worker #define DATALOCATOR_BUFFERQUEUE SL_DATALOCATOR_BUFFERQUEUE
42*bebae9c0SAndroid Build Coastguard Worker #define IID_BUFFERQUEUE SL_IID_BUFFERQUEUE
43*bebae9c0SAndroid Build Coastguard Worker #define BufferQueueItf SLBufferQueueItf
44*bebae9c0SAndroid Build Coastguard Worker #define BufferQueueState SLBufferQueueState
45*bebae9c0SAndroid Build Coastguard Worker #define INDEX playIndex
46*bebae9c0SAndroid Build Coastguard Worker #endif
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker #define checkResult(r) do { if ((r) != SL_RESULT_SUCCESS) fprintf(stderr, "error %d at %s:%d\n", \
49*bebae9c0SAndroid Build Coastguard Worker (int) (r), __FILE__, __LINE__); } while (0)
50*bebae9c0SAndroid Build Coastguard Worker
51*bebae9c0SAndroid Build Coastguard Worker typedef struct {
52*bebae9c0SAndroid Build Coastguard Worker short left;
53*bebae9c0SAndroid Build Coastguard Worker short right;
54*bebae9c0SAndroid Build Coastguard Worker } frame_t;
55*bebae9c0SAndroid Build Coastguard Worker
56*bebae9c0SAndroid Build Coastguard Worker #define SINE_FRAMES (44100*5)
57*bebae9c0SAndroid Build Coastguard Worker frame_t sine[SINE_FRAMES];
58*bebae9c0SAndroid Build Coastguard Worker
59*bebae9c0SAndroid Build Coastguard Worker #define SQUARE_FRAMES (44100*5)
60*bebae9c0SAndroid Build Coastguard Worker frame_t square[SQUARE_FRAMES];
61*bebae9c0SAndroid Build Coastguard Worker
62*bebae9c0SAndroid Build Coastguard Worker #define SAWTOOTH_FRAMES (44100*5)
63*bebae9c0SAndroid Build Coastguard Worker frame_t sawtooth[SAWTOOTH_FRAMES];
64*bebae9c0SAndroid Build Coastguard Worker
65*bebae9c0SAndroid Build Coastguard Worker #define HALF_FRAMES (44100*5)
66*bebae9c0SAndroid Build Coastguard Worker frame_t half[HALF_FRAMES];
67*bebae9c0SAndroid Build Coastguard Worker
68*bebae9c0SAndroid Build Coastguard Worker BufferQueueItf expectedCaller = NULL;
69*bebae9c0SAndroid Build Coastguard Worker void *expectedContext = NULL;
70*bebae9c0SAndroid Build Coastguard Worker
callback(BufferQueueItf caller,void * context)71*bebae9c0SAndroid Build Coastguard Worker static void callback(BufferQueueItf caller, void *context)
72*bebae9c0SAndroid Build Coastguard Worker {
73*bebae9c0SAndroid Build Coastguard Worker putchar('.');
74*bebae9c0SAndroid Build Coastguard Worker if (caller != expectedCaller)
75*bebae9c0SAndroid Build Coastguard Worker printf("caller %p expected %p\r\n", caller, expectedCaller);
76*bebae9c0SAndroid Build Coastguard Worker if (context != expectedContext)
77*bebae9c0SAndroid Build Coastguard Worker printf("context %p expected %p\r\n", context, expectedContext);
78*bebae9c0SAndroid Build Coastguard Worker fflush(stdout);
79*bebae9c0SAndroid Build Coastguard Worker }
80*bebae9c0SAndroid Build Coastguard Worker
main(int argc __unused,char ** argv __unused)81*bebae9c0SAndroid Build Coastguard Worker int main(int argc __unused, char **argv __unused)
82*bebae9c0SAndroid Build Coastguard Worker {
83*bebae9c0SAndroid Build Coastguard Worker SLresult result;
84*bebae9c0SAndroid Build Coastguard Worker
85*bebae9c0SAndroid Build Coastguard Worker // create engine
86*bebae9c0SAndroid Build Coastguard Worker SLObjectItf engineObject;
87*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
88*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
89*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
90*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
91*bebae9c0SAndroid Build Coastguard Worker SLEngineItf engineEngine;
92*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
93*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker // create output mix
96*bebae9c0SAndroid Build Coastguard Worker SLObjectItf outputmixObject;
97*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
98*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
99*bebae9c0SAndroid Build Coastguard Worker result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
100*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
101*bebae9c0SAndroid Build Coastguard Worker
102*bebae9c0SAndroid Build Coastguard Worker // create audio player
103*bebae9c0SAndroid Build Coastguard Worker SLDataSource audiosrc;
104*bebae9c0SAndroid Build Coastguard Worker SLDataSink audiosnk;
105*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_PCM pcm;
106*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
107*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_BufferQueue locator_bufferqueue;
108*bebae9c0SAndroid Build Coastguard Worker locator_bufferqueue.locatorType = DATALOCATOR_BUFFERQUEUE;
109*bebae9c0SAndroid Build Coastguard Worker locator_bufferqueue.numBuffers = 255;
110*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
111*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputmixObject;
112*bebae9c0SAndroid Build Coastguard Worker pcm.formatType = SL_DATAFORMAT_PCM;
113*bebae9c0SAndroid Build Coastguard Worker pcm.numChannels = 2;
114*bebae9c0SAndroid Build Coastguard Worker pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
115*bebae9c0SAndroid Build Coastguard Worker pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
116*bebae9c0SAndroid Build Coastguard Worker pcm.containerSize = 16;
117*bebae9c0SAndroid Build Coastguard Worker pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
118*bebae9c0SAndroid Build Coastguard Worker pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
119*bebae9c0SAndroid Build Coastguard Worker audiosrc.pLocator = &locator_bufferqueue;
120*bebae9c0SAndroid Build Coastguard Worker audiosrc.pFormat = &pcm;
121*bebae9c0SAndroid Build Coastguard Worker audiosnk.pLocator = &locator_outputmix;
122*bebae9c0SAndroid Build Coastguard Worker audiosnk.pFormat = NULL;
123*bebae9c0SAndroid Build Coastguard Worker SLObjectItf playerObject;
124*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID ids[2] = {IID_BUFFERQUEUE, SL_IID_MUTESOLO};
125*bebae9c0SAndroid Build Coastguard Worker SLboolean flags[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
126*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
127*bebae9c0SAndroid Build Coastguard Worker 2, ids, flags);
128*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
129*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
130*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
131*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playerPlay;
132*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
133*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
134*bebae9c0SAndroid Build Coastguard Worker BufferQueueItf playerBufferqueue;
135*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->GetInterface(playerObject, IID_BUFFERQUEUE, &playerBufferqueue);
136*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
137*bebae9c0SAndroid Build Coastguard Worker SLMuteSoloItf playerMuteSolo;
138*bebae9c0SAndroid Build Coastguard Worker result = (*playerObject)->GetInterface(playerObject, SL_IID_MUTESOLO, &playerMuteSolo);
139*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
140*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = 123;
141*bebae9c0SAndroid Build Coastguard Worker result = (*playerMuteSolo)->GetNumChannels(playerMuteSolo, &numChannels);
142*bebae9c0SAndroid Build Coastguard Worker assert(2 == numChannels);
143*bebae9c0SAndroid Build Coastguard Worker SLuint32 state;
144*bebae9c0SAndroid Build Coastguard Worker state = SL_PLAYSTATE_PLAYING;
145*bebae9c0SAndroid Build Coastguard Worker result = (*playerPlay)->SetPlayState(playerPlay, state);
146*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
147*bebae9c0SAndroid Build Coastguard Worker
148*bebae9c0SAndroid Build Coastguard Worker unsigned i;
149*bebae9c0SAndroid Build Coastguard Worker float pi2 = 3.14*2;
150*bebae9c0SAndroid Build Coastguard Worker float hz = 441;
151*bebae9c0SAndroid Build Coastguard Worker float sr = 44100;
152*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < SINE_FRAMES; ++i) {
153*bebae9c0SAndroid Build Coastguard Worker sine[i].left = sin((float) (i / (sr / hz)) * pi2 ) * 32000.0;
154*bebae9c0SAndroid Build Coastguard Worker sine[i].right = sine[i].left;
155*bebae9c0SAndroid Build Coastguard Worker }
156*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < SQUARE_FRAMES; ++i) {
157*bebae9c0SAndroid Build Coastguard Worker square[i].left = (i % (unsigned) (sr / hz)) < 50 ? 32767 : -32768;
158*bebae9c0SAndroid Build Coastguard Worker square[i].right = square[i].left;
159*bebae9c0SAndroid Build Coastguard Worker }
160*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < SAWTOOTH_FRAMES; ++i) {
161*bebae9c0SAndroid Build Coastguard Worker sawtooth[i].left = ((((int) (i % (unsigned) (sr / hz))) - 50) / 100.0) * 60000.0 - 30000.0;
162*bebae9c0SAndroid Build Coastguard Worker sawtooth[i].right = sawtooth[i].left;
163*bebae9c0SAndroid Build Coastguard Worker }
164*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < HALF_FRAMES; ++i) {
165*bebae9c0SAndroid Build Coastguard Worker half[i].left = sine[i].left;
166*bebae9c0SAndroid Build Coastguard Worker half[i].right = sawtooth[i].right / 2;
167*bebae9c0SAndroid Build Coastguard Worker }
168*bebae9c0SAndroid Build Coastguard Worker
169*bebae9c0SAndroid Build Coastguard Worker set_conio_terminal_mode();
170*bebae9c0SAndroid Build Coastguard Worker int in_count = 0;
171*bebae9c0SAndroid Build Coastguard Worker uintptr_t count = 0;
172*bebae9c0SAndroid Build Coastguard Worker for (;;) {
173*bebae9c0SAndroid Build Coastguard Worker usleep(10000);
174*bebae9c0SAndroid Build Coastguard Worker if (kbhit()) {
175*bebae9c0SAndroid Build Coastguard Worker frame_t *buffer;
176*bebae9c0SAndroid Build Coastguard Worker unsigned size;
177*bebae9c0SAndroid Build Coastguard Worker BufferQueueState bufqstate;
178*bebae9c0SAndroid Build Coastguard Worker int ch = getch();
179*bebae9c0SAndroid Build Coastguard Worker switch (ch) {
180*bebae9c0SAndroid Build Coastguard Worker case '0' ... '9':
181*bebae9c0SAndroid Build Coastguard Worker if (in_count) {
182*bebae9c0SAndroid Build Coastguard Worker count = count * 10 + (ch - '0');
183*bebae9c0SAndroid Build Coastguard Worker } else {
184*bebae9c0SAndroid Build Coastguard Worker count = ch - '0';
185*bebae9c0SAndroid Build Coastguard Worker in_count = 1;
186*bebae9c0SAndroid Build Coastguard Worker }
187*bebae9c0SAndroid Build Coastguard Worker continue;
188*bebae9c0SAndroid Build Coastguard Worker case 'i':
189*bebae9c0SAndroid Build Coastguard Worker buffer = sine;
190*bebae9c0SAndroid Build Coastguard Worker size = sizeof(sine);
191*bebae9c0SAndroid Build Coastguard Worker goto enqueue;
192*bebae9c0SAndroid Build Coastguard Worker case 'q':
193*bebae9c0SAndroid Build Coastguard Worker buffer = square;
194*bebae9c0SAndroid Build Coastguard Worker size = sizeof(square);
195*bebae9c0SAndroid Build Coastguard Worker goto enqueue;
196*bebae9c0SAndroid Build Coastguard Worker case 'h':
197*bebae9c0SAndroid Build Coastguard Worker buffer = half;
198*bebae9c0SAndroid Build Coastguard Worker size = sizeof(half);
199*bebae9c0SAndroid Build Coastguard Worker goto enqueue;
200*bebae9c0SAndroid Build Coastguard Worker case 'r':
201*bebae9c0SAndroid Build Coastguard Worker if (in_count) {
202*bebae9c0SAndroid Build Coastguard Worker expectedCaller = playerBufferqueue;
203*bebae9c0SAndroid Build Coastguard Worker expectedContext = (void *) count;
204*bebae9c0SAndroid Build Coastguard Worker } else {
205*bebae9c0SAndroid Build Coastguard Worker expectedCaller = NULL;
206*bebae9c0SAndroid Build Coastguard Worker expectedContext = (void *) NULL;
207*bebae9c0SAndroid Build Coastguard Worker }
208*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferqueue)->RegisterCallback(playerBufferqueue, in_count ?
209*bebae9c0SAndroid Build Coastguard Worker callback : NULL, expectedContext);
210*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
211*bebae9c0SAndroid Build Coastguard Worker break;
212*bebae9c0SAndroid Build Coastguard Worker case 'a':
213*bebae9c0SAndroid Build Coastguard Worker buffer = sawtooth;
214*bebae9c0SAndroid Build Coastguard Worker size = sizeof(sawtooth);
215*bebae9c0SAndroid Build Coastguard Worker enqueue:
216*bebae9c0SAndroid Build Coastguard Worker for (i = 0; i < (in_count ? count : 1); ++i) {
217*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferqueue)->Enqueue(playerBufferqueue, buffer, size);
218*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
219*bebae9c0SAndroid Build Coastguard Worker }
220*bebae9c0SAndroid Build Coastguard Worker break;
221*bebae9c0SAndroid Build Coastguard Worker case 'c':
222*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferqueue)->Clear(playerBufferqueue);
223*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
224*bebae9c0SAndroid Build Coastguard Worker putchar('\r');
225*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
226*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
227*bebae9c0SAndroid Build Coastguard Worker if (bufqstate.count != 0)
228*bebae9c0SAndroid Build Coastguard Worker printf("\rcount=%u\r\n", (unsigned) bufqstate.count);
229*bebae9c0SAndroid Build Coastguard Worker #if 0
230*bebae9c0SAndroid Build Coastguard Worker putchar('\r');
231*bebae9c0SAndroid Build Coastguard Worker putchar('\n');
232*bebae9c0SAndroid Build Coastguard Worker #endif
233*bebae9c0SAndroid Build Coastguard Worker fflush(stdout);
234*bebae9c0SAndroid Build Coastguard Worker break;
235*bebae9c0SAndroid Build Coastguard Worker case 'g':
236*bebae9c0SAndroid Build Coastguard Worker result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate);
237*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
238*bebae9c0SAndroid Build Coastguard Worker printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX);
239*bebae9c0SAndroid Build Coastguard Worker printf("count=%u\r\n", (unsigned) bufqstate.count);
240*bebae9c0SAndroid Build Coastguard Worker break;
241*bebae9c0SAndroid Build Coastguard Worker case 'p':
242*bebae9c0SAndroid Build Coastguard Worker state = SL_PLAYSTATE_PAUSED;
243*bebae9c0SAndroid Build Coastguard Worker goto setplaystate;
244*bebae9c0SAndroid Build Coastguard Worker case 's':
245*bebae9c0SAndroid Build Coastguard Worker state = SL_PLAYSTATE_STOPPED;
246*bebae9c0SAndroid Build Coastguard Worker goto setplaystate;
247*bebae9c0SAndroid Build Coastguard Worker case 'P':
248*bebae9c0SAndroid Build Coastguard Worker state = SL_PLAYSTATE_PLAYING;
249*bebae9c0SAndroid Build Coastguard Worker setplaystate:
250*bebae9c0SAndroid Build Coastguard Worker result = (*playerPlay)->SetPlayState(playerPlay, state);
251*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
252*bebae9c0SAndroid Build Coastguard Worker SLuint32 newstate;
253*bebae9c0SAndroid Build Coastguard Worker result = (*playerPlay)->GetPlayState(playerPlay, &newstate);
254*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
255*bebae9c0SAndroid Build Coastguard Worker if (newstate != state)
256*bebae9c0SAndroid Build Coastguard Worker printf("\rSetPlayState(%u) -> GetPlayState(%u)\r\n", (unsigned) state,
257*bebae9c0SAndroid Build Coastguard Worker (unsigned) newstate);
258*bebae9c0SAndroid Build Coastguard Worker #if 0
259*bebae9c0SAndroid Build Coastguard Worker putchar('\r');
260*bebae9c0SAndroid Build Coastguard Worker putchar('\n');
261*bebae9c0SAndroid Build Coastguard Worker fflush(stdout);
262*bebae9c0SAndroid Build Coastguard Worker #endif
263*bebae9c0SAndroid Build Coastguard Worker checkResult(result);
264*bebae9c0SAndroid Build Coastguard Worker break;
265*bebae9c0SAndroid Build Coastguard Worker case 'x':
266*bebae9c0SAndroid Build Coastguard Worker goto out;
267*bebae9c0SAndroid Build Coastguard Worker default:
268*bebae9c0SAndroid Build Coastguard Worker putchar('?');
269*bebae9c0SAndroid Build Coastguard Worker fflush(stdout);
270*bebae9c0SAndroid Build Coastguard Worker break;
271*bebae9c0SAndroid Build Coastguard Worker }
272*bebae9c0SAndroid Build Coastguard Worker in_count = 0;
273*bebae9c0SAndroid Build Coastguard Worker }
274*bebae9c0SAndroid Build Coastguard Worker }
275*bebae9c0SAndroid Build Coastguard Worker
276*bebae9c0SAndroid Build Coastguard Worker out:
277*bebae9c0SAndroid Build Coastguard Worker (*playerObject)->Destroy(playerObject);
278*bebae9c0SAndroid Build Coastguard Worker (*outputmixObject)->Destroy(outputmixObject);
279*bebae9c0SAndroid Build Coastguard Worker (*engineObject)->Destroy(engineObject);
280*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
281*bebae9c0SAndroid Build Coastguard Worker }
282