1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker // Test dynamic interface management
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include <assert.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <math.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker
main(int argc,char ** argv)29*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char **argv)
30*bebae9c0SAndroid Build Coastguard Worker {
31*bebae9c0SAndroid Build Coastguard Worker if (argc != 1) {
32*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "usage: %s\n", argv[0]);
33*bebae9c0SAndroid Build Coastguard Worker return EXIT_FAILURE;
34*bebae9c0SAndroid Build Coastguard Worker }
35*bebae9c0SAndroid Build Coastguard Worker
36*bebae9c0SAndroid Build Coastguard Worker SLresult result;
37*bebae9c0SAndroid Build Coastguard Worker SLObjectItf engineObject;
38*bebae9c0SAndroid Build Coastguard Worker
39*bebae9c0SAndroid Build Coastguard Worker // create engine
40*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
41*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
42*bebae9c0SAndroid Build Coastguard Worker SLEngineItf engineEngine;
43*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
44*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
45*bebae9c0SAndroid Build Coastguard Worker result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
46*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker // create output mix
49*bebae9c0SAndroid Build Coastguard Worker SLObjectItf outputMixObject;
50*bebae9c0SAndroid Build Coastguard Worker result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
51*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
52*bebae9c0SAndroid Build Coastguard Worker
53*bebae9c0SAndroid Build Coastguard Worker // get the dynamic interface management interface for output mix, before realize
54*bebae9c0SAndroid Build Coastguard Worker SLDynamicInterfaceManagementItf outputMixDIM;
55*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_DYNAMICINTERFACEMANAGEMENT,
56*bebae9c0SAndroid Build Coastguard Worker &outputMixDIM);
57*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
58*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixDIM);
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker // realize output mix
61*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
62*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
63*bebae9c0SAndroid Build Coastguard Worker
64*bebae9c0SAndroid Build Coastguard Worker // get the dynamic interface management interface for output mix, after realize
65*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_DYNAMICINTERFACEMANAGEMENT,
66*bebae9c0SAndroid Build Coastguard Worker &outputMixDIM);
67*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
68*bebae9c0SAndroid Build Coastguard Worker assert(NULL != outputMixDIM);
69*bebae9c0SAndroid Build Coastguard Worker
70*bebae9c0SAndroid Build Coastguard Worker // register callback
71*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->RegisterCallback(outputMixDIM, NULL, NULL);
72*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
73*bebae9c0SAndroid Build Coastguard Worker
74*bebae9c0SAndroid Build Coastguard Worker // get environmental reverb interface, before add or resume
75*bebae9c0SAndroid Build Coastguard Worker SLEnvironmentalReverbItf outputMixEnvironmentalReverb;
76*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
77*bebae9c0SAndroid Build Coastguard Worker &outputMixEnvironmentalReverb);
78*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
79*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixEnvironmentalReverb);
80*bebae9c0SAndroid Build Coastguard Worker
81*bebae9c0SAndroid Build Coastguard Worker // resume environmental reverb interface
82*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->ResumeInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB,
83*bebae9c0SAndroid Build Coastguard Worker SL_BOOLEAN_FALSE);
84*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
85*bebae9c0SAndroid Build Coastguard Worker
86*bebae9c0SAndroid Build Coastguard Worker // get environmental reverb interface, after resume but before add
87*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
88*bebae9c0SAndroid Build Coastguard Worker &outputMixEnvironmentalReverb);
89*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
90*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixEnvironmentalReverb);
91*bebae9c0SAndroid Build Coastguard Worker
92*bebae9c0SAndroid Build Coastguard Worker // add environmental reverb interface
93*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->AddInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB,
94*bebae9c0SAndroid Build Coastguard Worker SL_BOOLEAN_FALSE);
95*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
96*bebae9c0SAndroid Build Coastguard Worker
97*bebae9c0SAndroid Build Coastguard Worker // get environmental reverb interface, after add
98*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
99*bebae9c0SAndroid Build Coastguard Worker &outputMixEnvironmentalReverb);
100*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
101*bebae9c0SAndroid Build Coastguard Worker assert(NULL != outputMixEnvironmentalReverb);
102*bebae9c0SAndroid Build Coastguard Worker
103*bebae9c0SAndroid Build Coastguard Worker // add environmental reverb interface again
104*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->AddInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB,
105*bebae9c0SAndroid Build Coastguard Worker SL_BOOLEAN_FALSE);
106*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
107*bebae9c0SAndroid Build Coastguard Worker
108*bebae9c0SAndroid Build Coastguard Worker // resume environmental reverb interface
109*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->ResumeInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB,
110*bebae9c0SAndroid Build Coastguard Worker SL_BOOLEAN_FALSE);
111*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
112*bebae9c0SAndroid Build Coastguard Worker
113*bebae9c0SAndroid Build Coastguard Worker // remove environmental reverb interface (FIXME not yet implemented)
114*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->RemoveInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB);
115*bebae9c0SAndroid Build Coastguard Worker assert((SL_RESULT_SUCCESS == result) || (SL_RESULT_FEATURE_UNSUPPORTED == result));
116*bebae9c0SAndroid Build Coastguard Worker
117*bebae9c0SAndroid Build Coastguard Worker // FIXME once remove is implemented we can try this
118*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS == result) {
119*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
120*bebae9c0SAndroid Build Coastguard Worker &outputMixEnvironmentalReverb);
121*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
122*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixEnvironmentalReverb);
123*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->RemoveInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB);
124*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_PRECONDITIONS_VIOLATED == result);
125*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->AddInterface(outputMixDIM, SL_IID_ENVIRONMENTALREVERB,
126*bebae9c0SAndroid Build Coastguard Worker SL_BOOLEAN_FALSE);
127*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
128*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_ENVIRONMENTALREVERB,
129*bebae9c0SAndroid Build Coastguard Worker &outputMixEnvironmentalReverb);
130*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_SUCCESS == result);
131*bebae9c0SAndroid Build Coastguard Worker assert(NULL != outputMixEnvironmentalReverb);
132*bebae9c0SAndroid Build Coastguard Worker }
133*bebae9c0SAndroid Build Coastguard Worker
134*bebae9c0SAndroid Build Coastguard Worker // get non-sensical play interface, before add
135*bebae9c0SAndroid Build Coastguard Worker SLPlayItf outputMixPlay;
136*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_PLAY, &outputMixPlay);
137*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
138*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixPlay);
139*bebae9c0SAndroid Build Coastguard Worker
140*bebae9c0SAndroid Build Coastguard Worker // add play interface
141*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixDIM)->AddInterface(outputMixDIM, SL_IID_PLAY, SL_BOOLEAN_FALSE);
142*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
143*bebae9c0SAndroid Build Coastguard Worker
144*bebae9c0SAndroid Build Coastguard Worker // get play interface should still fail
145*bebae9c0SAndroid Build Coastguard Worker result = (*outputMixObject)->GetInterface(outputMixObject, SL_IID_PLAY, &outputMixPlay);
146*bebae9c0SAndroid Build Coastguard Worker assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
147*bebae9c0SAndroid Build Coastguard Worker assert(NULL == outputMixPlay);
148*bebae9c0SAndroid Build Coastguard Worker
149*bebae9c0SAndroid Build Coastguard Worker // destroy output mix
150*bebae9c0SAndroid Build Coastguard Worker (*outputMixObject)->Destroy(outputMixObject);
151*bebae9c0SAndroid Build Coastguard Worker
152*bebae9c0SAndroid Build Coastguard Worker // destroy engine
153*bebae9c0SAndroid Build Coastguard Worker (*engineObject)->Destroy(engineObject);
154*bebae9c0SAndroid Build Coastguard Worker
155*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
156*bebae9c0SAndroid Build Coastguard Worker }
157