1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /*
18*bebae9c0SAndroid Build Coastguard Worker * Copyright (c) 2009 The Khronos Group Inc.
19*bebae9c0SAndroid Build Coastguard Worker *
20*bebae9c0SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a copy of this
21*bebae9c0SAndroid Build Coastguard Worker * software and /or associated documentation files (the "Materials "), to deal in the
22*bebae9c0SAndroid Build Coastguard Worker * Materials without restriction, including without limitation the rights to use, copy,
23*bebae9c0SAndroid Build Coastguard Worker * modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials,
24*bebae9c0SAndroid Build Coastguard Worker * and to permit persons to whom the Materials are furnished to do so, subject to
25*bebae9c0SAndroid Build Coastguard Worker * the following conditions:
26*bebae9c0SAndroid Build Coastguard Worker *
27*bebae9c0SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
28*bebae9c0SAndroid Build Coastguard Worker * in all copies or substantial portions of the Materials.
29*bebae9c0SAndroid Build Coastguard Worker *
30*bebae9c0SAndroid Build Coastguard Worker * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
31*bebae9c0SAndroid Build Coastguard Worker * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
32*bebae9c0SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
33*bebae9c0SAndroid Build Coastguard Worker * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
34*bebae9c0SAndroid Build Coastguard Worker * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
35*bebae9c0SAndroid Build Coastguard Worker * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
36*bebae9c0SAndroid Build Coastguard Worker * CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE
37*bebae9c0SAndroid Build Coastguard Worker * MATERIALS.
38*bebae9c0SAndroid Build Coastguard Worker */
39*bebae9c0SAndroid Build Coastguard Worker
40*bebae9c0SAndroid Build Coastguard Worker #define LOG_NDEBUG 0
41*bebae9c0SAndroid Build Coastguard Worker #define LOG_TAG "slesTestPlayUri"
42*bebae9c0SAndroid Build Coastguard Worker
43*bebae9c0SAndroid Build Coastguard Worker #include <utils/Log.h>
44*bebae9c0SAndroid Build Coastguard Worker #include <getopt.h>
45*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
46*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
47*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
48*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
49*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
50*bebae9c0SAndroid Build Coastguard Worker #include <gtest/gtest.h>
51*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
52*bebae9c0SAndroid Build Coastguard Worker
53*bebae9c0SAndroid Build Coastguard Worker
54*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
55*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_OUTPUT_DEVICES 6
56*bebae9c0SAndroid Build Coastguard Worker
57*bebae9c0SAndroid Build Coastguard Worker //The expected playback duration
58*bebae9c0SAndroid Build Coastguard Worker const int MP3_DURATION = 71030; //71 secs
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker
61*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
62*bebae9c0SAndroid Build Coastguard Worker /* Checks for error. If any errors exit the application! */
CheckErr(SLresult res)63*bebae9c0SAndroid Build Coastguard Worker void CheckErr( SLresult res )
64*bebae9c0SAndroid Build Coastguard Worker {
65*bebae9c0SAndroid Build Coastguard Worker if ( res != SL_RESULT_SUCCESS ) {
66*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u SL failure, exiting\n", res);
67*bebae9c0SAndroid Build Coastguard Worker //Fail the test case
68*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
69*bebae9c0SAndroid Build Coastguard Worker }
70*bebae9c0SAndroid Build Coastguard Worker }
71*bebae9c0SAndroid Build Coastguard Worker
72*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
73*bebae9c0SAndroid Build Coastguard Worker /* PrefetchStatusItf callback for an audio player */
PrefetchEventCallback(SLPrefetchStatusItf caller,void * pContext __unused,SLuint32 event)74*bebae9c0SAndroid Build Coastguard Worker void PrefetchEventCallback( SLPrefetchStatusItf caller, void *pContext __unused, SLuint32 event)
75*bebae9c0SAndroid Build Coastguard Worker {
76*bebae9c0SAndroid Build Coastguard Worker SLpermille level = 0;
77*bebae9c0SAndroid Build Coastguard Worker (*caller)->GetFillLevel(caller, &level);
78*bebae9c0SAndroid Build Coastguard Worker SLuint32 status;
79*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\t\tPrefetchEventCallback: received event %u\n", event);
80*bebae9c0SAndroid Build Coastguard Worker (*caller)->GetPrefetchStatus(caller, &status);
81*bebae9c0SAndroid Build Coastguard Worker if ((event & (SL_PREFETCHEVENT_STATUSCHANGE|SL_PREFETCHEVENT_FILLLEVELCHANGE))
82*bebae9c0SAndroid Build Coastguard Worker && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
83*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "\t\tPrefetchEventCallback: Error while prefetching data, exiting\n");
84*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
85*bebae9c0SAndroid Build Coastguard Worker }
86*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PREFETCHEVENT_FILLLEVELCHANGE) {
87*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\t\tPrefetchEventCallback: Buffer fill level is = %d\n", level);
88*bebae9c0SAndroid Build Coastguard Worker }
89*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PREFETCHEVENT_STATUSCHANGE) {
90*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\t\tPrefetchEventCallback: Prefetch Status is = %u\n", status);
91*bebae9c0SAndroid Build Coastguard Worker }
92*bebae9c0SAndroid Build Coastguard Worker
93*bebae9c0SAndroid Build Coastguard Worker }
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker
96*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
97*bebae9c0SAndroid Build Coastguard Worker
98*bebae9c0SAndroid Build Coastguard Worker /* Play some music from a URI */
TestPlayUri(SLObjectItf sl,const char * path)99*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path)
100*bebae9c0SAndroid Build Coastguard Worker {
101*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
102*bebae9c0SAndroid Build Coastguard Worker
103*bebae9c0SAndroid Build Coastguard Worker SLresult res;
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
106*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI uri;
107*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
108*bebae9c0SAndroid Build Coastguard Worker
109*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
110*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
111*bebae9c0SAndroid Build Coastguard Worker
112*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player;
113*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
114*bebae9c0SAndroid Build Coastguard Worker SLVolumeItf volItf;
115*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
116*bebae9c0SAndroid Build Coastguard Worker
117*bebae9c0SAndroid Build Coastguard Worker SLObjectItf OutputMix;
118*bebae9c0SAndroid Build Coastguard Worker
119*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
120*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
121*bebae9c0SAndroid Build Coastguard Worker
122*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
123*bebae9c0SAndroid Build Coastguard Worker res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
124*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
125*bebae9c0SAndroid Build Coastguard Worker
126*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
127*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
128*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
129*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
130*bebae9c0SAndroid Build Coastguard Worker }
131*bebae9c0SAndroid Build Coastguard Worker
132*bebae9c0SAndroid Build Coastguard Worker // Set arrays required[] and iidArray[] for VOLUME and PREFETCHSTATUS interface
133*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
134*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_VOLUME;
135*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
136*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_PREFETCHSTATUS;
137*bebae9c0SAndroid Build Coastguard Worker // Create Output Mix object to be used by player
138*bebae9c0SAndroid Build Coastguard Worker res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
139*bebae9c0SAndroid Build Coastguard Worker iidArray, required); CheckErr(res);
140*bebae9c0SAndroid Build Coastguard Worker
141*bebae9c0SAndroid Build Coastguard Worker // Realizing the Output Mix object in synchronous mode.
142*bebae9c0SAndroid Build Coastguard Worker res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
143*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
144*bebae9c0SAndroid Build Coastguard Worker
145*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
146*bebae9c0SAndroid Build Coastguard Worker uri.locatorType = SL_DATALOCATOR_URI;
147*bebae9c0SAndroid Build Coastguard Worker uri.URI = (SLchar*) path;
148*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
149*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
150*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
151*bebae9c0SAndroid Build Coastguard Worker
152*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void *)&mime;
153*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void *)&uri;
154*bebae9c0SAndroid Build Coastguard Worker
155*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
156*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
157*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = OutputMix;
158*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void *)&locator_outputmix;
159*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
160*bebae9c0SAndroid Build Coastguard Worker
161*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
162*bebae9c0SAndroid Build Coastguard Worker res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
163*bebae9c0SAndroid Build Coastguard Worker &audioSource, &audioSink, 2, iidArray, required); CheckErr(res);
164*bebae9c0SAndroid Build Coastguard Worker
165*bebae9c0SAndroid Build Coastguard Worker /* Realizing the player in synchronous mode. */
166*bebae9c0SAndroid Build Coastguard Worker res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
167*bebae9c0SAndroid Build Coastguard Worker
168*bebae9c0SAndroid Build Coastguard Worker /* Get interfaces */
169*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
170*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
171*bebae9c0SAndroid Build Coastguard Worker
172*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volItf);
173*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
174*bebae9c0SAndroid Build Coastguard Worker
175*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
176*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
177*bebae9c0SAndroid Build Coastguard Worker res = (*prefetchItf)->RegisterCallback(prefetchItf, PrefetchEventCallback, &prefetchItf);
178*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
179*bebae9c0SAndroid Build Coastguard Worker res = (*prefetchItf)->SetCallbackEventsMask(prefetchItf,
180*bebae9c0SAndroid Build Coastguard Worker SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE);
181*bebae9c0SAndroid Build Coastguard Worker
182*bebae9c0SAndroid Build Coastguard Worker /* Display duration */
183*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
184*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->GetDuration(playItf, &durationInMsec);
185*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
186*bebae9c0SAndroid Build Coastguard Worker
187*bebae9c0SAndroid Build Coastguard Worker /* Set the player volume */
188*bebae9c0SAndroid Build Coastguard Worker res = (*volItf)->SetVolumeLevel( volItf, -300);
189*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
190*bebae9c0SAndroid Build Coastguard Worker
191*bebae9c0SAndroid Build Coastguard Worker /* Play the URI */
192*bebae9c0SAndroid Build Coastguard Worker /* first cause the player to prefetch the data */
193*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
194*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
195*bebae9c0SAndroid Build Coastguard Worker
196*bebae9c0SAndroid Build Coastguard Worker /* wait until there's data to play */
197*bebae9c0SAndroid Build Coastguard Worker //SLpermille fillLevel = 0;
198*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
199*bebae9c0SAndroid Build Coastguard Worker SLuint32 timeOutIndex = 100; // 10s
200*bebae9c0SAndroid Build Coastguard Worker while ((prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) && (timeOutIndex > 0)) {
201*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
202*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
203*bebae9c0SAndroid Build Coastguard Worker timeOutIndex--;
204*bebae9c0SAndroid Build Coastguard Worker }
205*bebae9c0SAndroid Build Coastguard Worker
206*bebae9c0SAndroid Build Coastguard Worker if (timeOutIndex == 0) {
207*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error: Failed to prefetch data in time, exiting\n");
208*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
209*bebae9c0SAndroid Build Coastguard Worker // goto destroyRes;
210*bebae9c0SAndroid Build Coastguard Worker }
211*bebae9c0SAndroid Build Coastguard Worker
212*bebae9c0SAndroid Build Coastguard Worker /* Display duration again, */
213*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->GetDuration(playItf, &durationInMsec);
214*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
215*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
216*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error: GetDuration returned SL_TIME_UNKNOWN (after prefetch completed)\n");
217*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
218*bebae9c0SAndroid Build Coastguard Worker }
219*bebae9c0SAndroid Build Coastguard Worker SLint32 durationDiffMsec = durationInMsec - MP3_DURATION;
220*bebae9c0SAndroid Build Coastguard Worker if (durationDiffMsec < 0) { durationDiffMsec *= -1; }
221*bebae9c0SAndroid Build Coastguard Worker if (durationDiffMsec > (MP3_DURATION/20)) {
222*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error: GetDuration returned %d, more than 5percent off from expected %d\n",
223*bebae9c0SAndroid Build Coastguard Worker durationInMsec, MP3_DURATION);
224*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
225*bebae9c0SAndroid Build Coastguard Worker }
226*bebae9c0SAndroid Build Coastguard Worker
227*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
228*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
229*bebae9c0SAndroid Build Coastguard Worker
230*bebae9c0SAndroid Build Coastguard Worker /* Play for the song duration*/
231*bebae9c0SAndroid Build Coastguard Worker usleep(MP3_DURATION * 1000);
232*bebae9c0SAndroid Build Coastguard Worker
233*bebae9c0SAndroid Build Coastguard Worker /* Validate the play position*/
234*bebae9c0SAndroid Build Coastguard Worker SLmillisecond currentPositionInMsec = SL_TIME_UNKNOWN;
235*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->GetPosition(playItf, ¤tPositionInMsec);
236*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
237*bebae9c0SAndroid Build Coastguard Worker if (currentPositionInMsec == SL_TIME_UNKNOWN) {
238*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error: GetPosition returns SL_TIME_UNKNOWN after expected duration\n");
239*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
240*bebae9c0SAndroid Build Coastguard Worker } else if ( currentPositionInMsec <= 0 ||
241*bebae9c0SAndroid Build Coastguard Worker currentPositionInMsec > (MP3_DURATION * 1.1) ){
242*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Error: GetPosition returns %i, should be expected duration for test\n",
243*bebae9c0SAndroid Build Coastguard Worker (int) currentPositionInMsec);
244*bebae9c0SAndroid Build Coastguard Worker ASSERT_TRUE(false);
245*bebae9c0SAndroid Build Coastguard Worker }
246*bebae9c0SAndroid Build Coastguard Worker
247*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
248*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
249*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
250*bebae9c0SAndroid Build Coastguard Worker
251*bebae9c0SAndroid Build Coastguard Worker //destroyRes:
252*bebae9c0SAndroid Build Coastguard Worker
253*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
254*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
255*bebae9c0SAndroid Build Coastguard Worker
256*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
257*bebae9c0SAndroid Build Coastguard Worker (*OutputMix)->Destroy(OutputMix);
258*bebae9c0SAndroid Build Coastguard Worker
259*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "End of test reached\n");
260*bebae9c0SAndroid Build Coastguard Worker }
261*bebae9c0SAndroid Build Coastguard Worker
262*bebae9c0SAndroid Build Coastguard Worker
263*bebae9c0SAndroid Build Coastguard Worker // The fixture for testing class MimeUri
264*bebae9c0SAndroid Build Coastguard Worker class MimeUri: public ::testing::Test {
265*bebae9c0SAndroid Build Coastguard Worker public:
266*bebae9c0SAndroid Build Coastguard Worker SLresult res;
267*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
268*bebae9c0SAndroid Build Coastguard Worker
269*bebae9c0SAndroid Build Coastguard Worker protected:
MimeUri()270*bebae9c0SAndroid Build Coastguard Worker MimeUri() {
271*bebae9c0SAndroid Build Coastguard Worker // You can do set-up work for each test here.
272*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = { { (SLuint32) SL_ENGINEOPTION_THREADSAFE,
273*bebae9c0SAndroid Build Coastguard Worker (SLuint32) SL_BOOLEAN_TRUE } };
274*bebae9c0SAndroid Build Coastguard Worker
275*bebae9c0SAndroid Build Coastguard Worker res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL);
276*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
277*bebae9c0SAndroid Build Coastguard Worker
278*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
279*bebae9c0SAndroid Build Coastguard Worker res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
280*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
281*bebae9c0SAndroid Build Coastguard Worker }
282*bebae9c0SAndroid Build Coastguard Worker
~MimeUri()283*bebae9c0SAndroid Build Coastguard Worker virtual ~MimeUri() {
284*bebae9c0SAndroid Build Coastguard Worker // You can do clean-up work that doesn't throw exceptions here.
285*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
286*bebae9c0SAndroid Build Coastguard Worker }
287*bebae9c0SAndroid Build Coastguard Worker
SetUp()288*bebae9c0SAndroid Build Coastguard Worker virtual void SetUp() {
289*bebae9c0SAndroid Build Coastguard Worker // Code here will be called immediately after the constructor (right
290*bebae9c0SAndroid Build Coastguard Worker // before each test).
291*bebae9c0SAndroid Build Coastguard Worker
292*bebae9c0SAndroid Build Coastguard Worker }
293*bebae9c0SAndroid Build Coastguard Worker
TearDown()294*bebae9c0SAndroid Build Coastguard Worker virtual void TearDown() {
295*bebae9c0SAndroid Build Coastguard Worker // Code here will be called immediately after each test (right
296*bebae9c0SAndroid Build Coastguard Worker // before the destructor).
297*bebae9c0SAndroid Build Coastguard Worker
298*bebae9c0SAndroid Build Coastguard Worker }
299*bebae9c0SAndroid Build Coastguard Worker };
300*bebae9c0SAndroid Build Coastguard Worker
TEST_F(MimeUri,testPlayAbsPath)301*bebae9c0SAndroid Build Coastguard Worker TEST_F(MimeUri, testPlayAbsPath){
302*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, "/sdcard/media_api/music/MP3_256kbps_2ch.mp3");
303*bebae9c0SAndroid Build Coastguard Worker }
304*bebae9c0SAndroid Build Coastguard Worker
TEST_F(MimeUri,testPlayfilePath)305*bebae9c0SAndroid Build Coastguard Worker TEST_F(MimeUri, testPlayfilePath){
306*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, "file:///sdcard/media_api/music/MP3_256kbps_2ch.mp3");
307*bebae9c0SAndroid Build Coastguard Worker }
308*bebae9c0SAndroid Build Coastguard Worker
309*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char ** argv)310*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char **argv)
311*bebae9c0SAndroid Build Coastguard Worker {
312*bebae9c0SAndroid Build Coastguard Worker testing::InitGoogleTest(&argc, argv);
313*bebae9c0SAndroid Build Coastguard Worker return RUN_ALL_TESTS();
314*bebae9c0SAndroid Build Coastguard Worker }
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