1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker
23*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
24*bebae9c0SAndroid Build Coastguard Worker
25*bebae9c0SAndroid Build Coastguard Worker
26*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 2
27*bebae9c0SAndroid Build Coastguard Worker
28*bebae9c0SAndroid Build Coastguard Worker #define TEST_MUTE 0
29*bebae9c0SAndroid Build Coastguard Worker #define TEST_SOLO 1
30*bebae9c0SAndroid Build Coastguard Worker
31*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
32*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
33*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
34*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)35*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
36*bebae9c0SAndroid Build Coastguard Worker {
37*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
38*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "%u error code encountered at line %d, exiting\n", result, line);
39*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
40*bebae9c0SAndroid Build Coastguard Worker }
41*bebae9c0SAndroid Build Coastguard Worker }
42*bebae9c0SAndroid Build Coastguard Worker
43*bebae9c0SAndroid Build Coastguard Worker
44*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
45*bebae9c0SAndroid Build Coastguard Worker
46*bebae9c0SAndroid Build Coastguard Worker /* Play an audio URIs, play, pause, stop */
TestPlayUri(SLObjectItf sl,const char * path)47*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path)
48*bebae9c0SAndroid Build Coastguard Worker {
49*bebae9c0SAndroid Build Coastguard Worker SLresult result;
50*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
51*bebae9c0SAndroid Build Coastguard Worker
52*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: one player and an ouput mix */
53*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, outputMix;
54*bebae9c0SAndroid Build Coastguard Worker
55*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play */
56*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
57*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI uri;
58*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the audio player */
61*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
62*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
63*bebae9c0SAndroid Build Coastguard Worker
64*bebae9c0SAndroid Build Coastguard Worker /* Play, Volume and PrefetchStatus interfaces for the audio player */
65*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
66*bebae9c0SAndroid Build Coastguard Worker SLMuteSoloItf muteSoloItf;
67*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
70*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
71*bebae9c0SAndroid Build Coastguard Worker
72*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
73*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
74*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
77*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
78*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
79*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
80*bebae9c0SAndroid Build Coastguard Worker }
81*bebae9c0SAndroid Build Coastguard Worker
82*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
83*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
84*bebae9c0SAndroid Build Coastguard Worker
85*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used by the player */
86*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
87*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
88*bebae9c0SAndroid Build Coastguard Worker
89*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
90*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
91*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
92*bebae9c0SAndroid Build Coastguard Worker
93*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
94*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
95*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
96*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void*)&locator_outputmix;
97*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
100*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the player */
101*bebae9c0SAndroid Build Coastguard Worker
102*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for SLMuteSoloItf and SLPrefetchStatusItf interfaces */
103*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
104*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
105*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_MUTESOLO;
106*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
107*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_PREFETCHSTATUS;
108*bebae9c0SAndroid Build Coastguard Worker
109*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
110*bebae9c0SAndroid Build Coastguard Worker uri.locatorType = SL_DATALOCATOR_URI;
111*bebae9c0SAndroid Build Coastguard Worker uri.URI = (SLchar*) path;
112*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
113*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
114*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
115*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
116*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
117*bebae9c0SAndroid Build Coastguard Worker
118*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void*)&mime;
119*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&uri;
120*bebae9c0SAndroid Build Coastguard Worker
121*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
122*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
123*bebae9c0SAndroid Build Coastguard Worker MAX_NUMBER_INTERFACES, iidArray, required);
124*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
125*bebae9c0SAndroid Build Coastguard Worker
126*bebae9c0SAndroid Build Coastguard Worker /* Realize the player in synchronous mode. */
127*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
128*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
129*bebae9c0SAndroid Build Coastguard Worker
130*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLPrefetchStatusItf and SLMuteSoloItf interfaces for the player */
131*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
132*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
133*bebae9c0SAndroid Build Coastguard Worker
134*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
135*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
136*bebae9c0SAndroid Build Coastguard Worker
137*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_MUTESOLO, (void*)&muteSoloItf);
138*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
139*bebae9c0SAndroid Build Coastguard Worker
140*bebae9c0SAndroid Build Coastguard Worker
141*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Player configured\n");
142*bebae9c0SAndroid Build Coastguard Worker
143*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
144*bebae9c0SAndroid Build Coastguard Worker /* Playback and test */
145*bebae9c0SAndroid Build Coastguard Worker
146*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the player to the paused state */
147*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
148*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
149*bebae9c0SAndroid Build Coastguard Worker
150*bebae9c0SAndroid Build Coastguard Worker /* Wait until there's data to play */
151*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
152*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
153*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
154*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
155*bebae9c0SAndroid Build Coastguard Worker }
156*bebae9c0SAndroid Build Coastguard Worker
157*bebae9c0SAndroid Build Coastguard Worker
158*bebae9c0SAndroid Build Coastguard Worker /* Testing play states */
159*bebae9c0SAndroid Build Coastguard Worker /* let it play for 2s */
160*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Playing\n");
161*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
162*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker usleep(2 * 1000 * 1000);
164*bebae9c0SAndroid Build Coastguard Worker
165*bebae9c0SAndroid Build Coastguard Worker /* pause for 1s*/
166*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Pausing (1s)\n");
167*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
168*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
169*bebae9c0SAndroid Build Coastguard Worker usleep(2 * 1000 * 1000);
170*bebae9c0SAndroid Build Coastguard Worker
171*bebae9c0SAndroid Build Coastguard Worker /* resume */
172*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Playing (2s, should have resumed where it paused)\n");
173*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
174*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
175*bebae9c0SAndroid Build Coastguard Worker usleep(2 * 1000 * 1000);
176*bebae9c0SAndroid Build Coastguard Worker
177*bebae9c0SAndroid Build Coastguard Worker /* stop */
178*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Stopping\n");
179*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
180*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
181*bebae9c0SAndroid Build Coastguard Worker
182*bebae9c0SAndroid Build Coastguard Worker /* play for 2s */
183*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Playing (2s, should have started from the beginning\n");
184*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
185*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
186*bebae9c0SAndroid Build Coastguard Worker usleep(2 * 1000 * 1000);
187*bebae9c0SAndroid Build Coastguard Worker
188*bebae9c0SAndroid Build Coastguard Worker /* stop */
189*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "----- Stopping\n");
190*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
191*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
192*bebae9c0SAndroid Build Coastguard Worker
193*bebae9c0SAndroid Build Coastguard Worker /* Destroy the players */
194*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
195*bebae9c0SAndroid Build Coastguard Worker
196*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
197*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
198*bebae9c0SAndroid Build Coastguard Worker }
199*bebae9c0SAndroid Build Coastguard Worker
200*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])201*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
202*bebae9c0SAndroid Build Coastguard Worker {
203*bebae9c0SAndroid Build Coastguard Worker SLresult result;
204*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
205*bebae9c0SAndroid Build Coastguard Worker
206*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf, SLVolumeItf, SLMuteSoloItf\n",
207*bebae9c0SAndroid Build Coastguard Worker argv[0]);
208*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_URI source / OutputMix sink\n");
209*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays a sound and alternates the muting of the channels (for 5s).\n");
210*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, " and then alternates the solo\'ing of the channels (for 5s).\n");
211*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stops after 10s\n");
212*bebae9c0SAndroid Build Coastguard Worker
213*bebae9c0SAndroid Build Coastguard Worker if (argc == 1) {
214*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \t%s url\n", argv[0]);
215*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3\"\n", argv[0]);
216*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
217*bebae9c0SAndroid Build Coastguard Worker }
218*bebae9c0SAndroid Build Coastguard Worker
219*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
220*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
221*bebae9c0SAndroid Build Coastguard Worker };
222*bebae9c0SAndroid Build Coastguard Worker
223*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
224*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
225*bebae9c0SAndroid Build Coastguard Worker
226*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
227*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
228*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
229*bebae9c0SAndroid Build Coastguard Worker
230*bebae9c0SAndroid Build Coastguard Worker if (argc > 1) {
231*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, argv[1]);
232*bebae9c0SAndroid Build Coastguard Worker }
233*bebae9c0SAndroid Build Coastguard Worker
234*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
235*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
236*bebae9c0SAndroid Build Coastguard Worker
237*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
238*bebae9c0SAndroid Build Coastguard Worker }
239