xref: /aosp_15_r20/frameworks/wilhelm/tests/mimeUri/slesTest_playStates.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker 
23*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
24*bebae9c0SAndroid Build Coastguard Worker 
25*bebae9c0SAndroid Build Coastguard Worker 
26*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 2
27*bebae9c0SAndroid Build Coastguard Worker 
28*bebae9c0SAndroid Build Coastguard Worker #define TEST_MUTE 0
29*bebae9c0SAndroid Build Coastguard Worker #define TEST_SOLO 1
30*bebae9c0SAndroid Build Coastguard Worker 
31*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
32*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
33*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
34*bebae9c0SAndroid Build Coastguard Worker 
ExitOnErrorFunc(SLresult result,int line)35*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
36*bebae9c0SAndroid Build Coastguard Worker {
37*bebae9c0SAndroid Build Coastguard Worker     if (SL_RESULT_SUCCESS != result) {
38*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "%u error code encountered at line %d, exiting\n", result, line);
39*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
40*bebae9c0SAndroid Build Coastguard Worker     }
41*bebae9c0SAndroid Build Coastguard Worker }
42*bebae9c0SAndroid Build Coastguard Worker 
43*bebae9c0SAndroid Build Coastguard Worker 
44*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker /* Play an audio URIs, play, pause, stop  */
TestPlayUri(SLObjectItf sl,const char * path)47*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path)
48*bebae9c0SAndroid Build Coastguard Worker {
49*bebae9c0SAndroid Build Coastguard Worker     SLresult  result;
50*bebae9c0SAndroid Build Coastguard Worker     SLEngineItf EngineItf;
51*bebae9c0SAndroid Build Coastguard Worker 
52*bebae9c0SAndroid Build Coastguard Worker     /* Objects this application uses: one player and an ouput mix */
53*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf  player, outputMix;
54*bebae9c0SAndroid Build Coastguard Worker 
55*bebae9c0SAndroid Build Coastguard Worker     /* Source of audio data to play */
56*bebae9c0SAndroid Build Coastguard Worker     SLDataSource      audioSource;
57*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_URI uri;
58*bebae9c0SAndroid Build Coastguard Worker     SLDataFormat_MIME mime;
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker     /* Data sinks for the audio player */
61*bebae9c0SAndroid Build Coastguard Worker     SLDataSink               audioSink;
62*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_OutputMix  locator_outputmix;
63*bebae9c0SAndroid Build Coastguard Worker 
64*bebae9c0SAndroid Build Coastguard Worker     /* Play, Volume and PrefetchStatus interfaces for the audio player */
65*bebae9c0SAndroid Build Coastguard Worker     SLPlayItf           playItf;
66*bebae9c0SAndroid Build Coastguard Worker     SLMuteSoloItf       muteSoloItf;
67*bebae9c0SAndroid Build Coastguard Worker     SLPrefetchStatusItf prefetchItf;
68*bebae9c0SAndroid Build Coastguard Worker 
69*bebae9c0SAndroid Build Coastguard Worker     SLboolean required[MAX_NUMBER_INTERFACES];
70*bebae9c0SAndroid Build Coastguard Worker     SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
71*bebae9c0SAndroid Build Coastguard Worker 
72*bebae9c0SAndroid Build Coastguard Worker     /* Get the SL Engine Interface which is implicit */
73*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
74*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
75*bebae9c0SAndroid Build Coastguard Worker 
76*bebae9c0SAndroid Build Coastguard Worker     /* Initialize arrays required[] and iidArray[] */
77*bebae9c0SAndroid Build Coastguard Worker     for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
78*bebae9c0SAndroid Build Coastguard Worker         required[i] = SL_BOOLEAN_FALSE;
79*bebae9c0SAndroid Build Coastguard Worker         iidArray[i] = SL_IID_NULL;
80*bebae9c0SAndroid Build Coastguard Worker     }
81*bebae9c0SAndroid Build Coastguard Worker 
82*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
83*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the output mix  */
84*bebae9c0SAndroid Build Coastguard Worker 
85*bebae9c0SAndroid Build Coastguard Worker     /* Create Output Mix object to be used by the player */
86*bebae9c0SAndroid Build Coastguard Worker      result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
87*bebae9c0SAndroid Build Coastguard Worker      ExitOnError(result);
88*bebae9c0SAndroid Build Coastguard Worker 
89*bebae9c0SAndroid Build Coastguard Worker     /* Realize the Output Mix object in synchronous mode */
90*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
91*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
92*bebae9c0SAndroid Build Coastguard Worker 
93*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data sink structure */
94*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
95*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.outputMix   = outputMix;
96*bebae9c0SAndroid Build Coastguard Worker     audioSink.pLocator            = (void*)&locator_outputmix;
97*bebae9c0SAndroid Build Coastguard Worker     audioSink.pFormat             = NULL;
98*bebae9c0SAndroid Build Coastguard Worker 
99*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
100*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the player  */
101*bebae9c0SAndroid Build Coastguard Worker 
102*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for SLMuteSoloItf and SLPrefetchStatusItf interfaces */
103*bebae9c0SAndroid Build Coastguard Worker     /*  (SLPlayItf is implicit) */
104*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
105*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_MUTESOLO;
106*bebae9c0SAndroid Build Coastguard Worker     required[1] = SL_BOOLEAN_TRUE;
107*bebae9c0SAndroid Build Coastguard Worker     iidArray[1] = SL_IID_PREFETCHSTATUS;
108*bebae9c0SAndroid Build Coastguard Worker 
109*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data source structure for the URI */
110*bebae9c0SAndroid Build Coastguard Worker     uri.locatorType = SL_DATALOCATOR_URI;
111*bebae9c0SAndroid Build Coastguard Worker     uri.URI         =  (SLchar*) path;
112*bebae9c0SAndroid Build Coastguard Worker     mime.formatType = SL_DATAFORMAT_MIME;
113*bebae9c0SAndroid Build Coastguard Worker     /*     this is how ignored mime information is specified, according to OpenSL ES spec
114*bebae9c0SAndroid Build Coastguard Worker      *     in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
115*bebae9c0SAndroid Build Coastguard Worker     mime.mimeType      = (SLchar*)NULL;
116*bebae9c0SAndroid Build Coastguard Worker     mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
117*bebae9c0SAndroid Build Coastguard Worker 
118*bebae9c0SAndroid Build Coastguard Worker     audioSource.pFormat  = (void*)&mime;
119*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&uri;
120*bebae9c0SAndroid Build Coastguard Worker 
121*bebae9c0SAndroid Build Coastguard Worker     /* Create the audio player */
122*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
123*bebae9c0SAndroid Build Coastguard Worker             MAX_NUMBER_INTERFACES, iidArray, required);
124*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
125*bebae9c0SAndroid Build Coastguard Worker 
126*bebae9c0SAndroid Build Coastguard Worker     /* Realize the player in synchronous mode. */
127*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
128*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: after Realize\n");
129*bebae9c0SAndroid Build Coastguard Worker 
130*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLPlayItf, SLPrefetchStatusItf and SLMuteSoloItf interfaces for the player */
131*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
132*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
133*bebae9c0SAndroid Build Coastguard Worker 
134*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
135*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
136*bebae9c0SAndroid Build Coastguard Worker 
137*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_MUTESOLO, (void*)&muteSoloItf);
138*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
139*bebae9c0SAndroid Build Coastguard Worker 
140*bebae9c0SAndroid Build Coastguard Worker 
141*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Player configured\n");
142*bebae9c0SAndroid Build Coastguard Worker 
143*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
144*bebae9c0SAndroid Build Coastguard Worker     /* Playback and test */
145*bebae9c0SAndroid Build Coastguard Worker 
146*bebae9c0SAndroid Build Coastguard Worker     /* Start the data prefetching by setting the player to the paused state */
147*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
148*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
149*bebae9c0SAndroid Build Coastguard Worker 
150*bebae9c0SAndroid Build Coastguard Worker     /* Wait until there's data to play */
151*bebae9c0SAndroid Build Coastguard Worker     SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
152*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
153*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
154*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
155*bebae9c0SAndroid Build Coastguard Worker     }
156*bebae9c0SAndroid Build Coastguard Worker 
157*bebae9c0SAndroid Build Coastguard Worker 
158*bebae9c0SAndroid Build Coastguard Worker     /* Testing play states */
159*bebae9c0SAndroid Build Coastguard Worker     /* let it play for 2s */
160*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Playing\n");
161*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
162*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker     usleep(2 * 1000 * 1000);
164*bebae9c0SAndroid Build Coastguard Worker 
165*bebae9c0SAndroid Build Coastguard Worker     /* pause for 1s*/
166*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Pausing (1s)\n");
167*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
168*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
169*bebae9c0SAndroid Build Coastguard Worker     usleep(2 * 1000 * 1000);
170*bebae9c0SAndroid Build Coastguard Worker 
171*bebae9c0SAndroid Build Coastguard Worker     /* resume */
172*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Playing (2s, should have resumed where it paused)\n");
173*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
174*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
175*bebae9c0SAndroid Build Coastguard Worker     usleep(2 * 1000 * 1000);
176*bebae9c0SAndroid Build Coastguard Worker 
177*bebae9c0SAndroid Build Coastguard Worker     /* stop */
178*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Stopping\n");
179*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
180*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
181*bebae9c0SAndroid Build Coastguard Worker 
182*bebae9c0SAndroid Build Coastguard Worker     /* play for 2s */
183*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Playing (2s, should have started from the beginning\n");
184*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
185*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
186*bebae9c0SAndroid Build Coastguard Worker     usleep(2 * 1000 * 1000);
187*bebae9c0SAndroid Build Coastguard Worker 
188*bebae9c0SAndroid Build Coastguard Worker     /* stop */
189*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "----- Stopping\n");
190*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
191*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
192*bebae9c0SAndroid Build Coastguard Worker 
193*bebae9c0SAndroid Build Coastguard Worker     /* Destroy the players */
194*bebae9c0SAndroid Build Coastguard Worker     (*player)->Destroy(player);
195*bebae9c0SAndroid Build Coastguard Worker 
196*bebae9c0SAndroid Build Coastguard Worker     /* Destroy Output Mix object */
197*bebae9c0SAndroid Build Coastguard Worker     (*outputMix)->Destroy(outputMix);
198*bebae9c0SAndroid Build Coastguard Worker }
199*bebae9c0SAndroid Build Coastguard Worker 
200*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])201*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
202*bebae9c0SAndroid Build Coastguard Worker {
203*bebae9c0SAndroid Build Coastguard Worker     SLresult    result;
204*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf sl;
205*bebae9c0SAndroid Build Coastguard Worker 
206*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf, SLVolumeItf, SLMuteSoloItf\n",
207*bebae9c0SAndroid Build Coastguard Worker             argv[0]);
208*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and AudioPlayer with SLDataLocator_URI source / OutputMix sink\n");
209*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Plays a sound and alternates the muting of the channels (for 5s).\n");
210*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, " and then alternates the solo\'ing of the channels (for 5s).\n");
211*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Stops after 10s\n");
212*bebae9c0SAndroid Build Coastguard Worker 
213*bebae9c0SAndroid Build Coastguard Worker     if (argc == 1) {
214*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Usage: \t%s url\n", argv[0]);
215*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Example: \"%s /sdcard/my.mp3\"\n", argv[0]);
216*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
217*bebae9c0SAndroid Build Coastguard Worker     }
218*bebae9c0SAndroid Build Coastguard Worker 
219*bebae9c0SAndroid Build Coastguard Worker     SLEngineOption EngineOption[] = {
220*bebae9c0SAndroid Build Coastguard Worker             {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
221*bebae9c0SAndroid Build Coastguard Worker     };
222*bebae9c0SAndroid Build Coastguard Worker 
223*bebae9c0SAndroid Build Coastguard Worker     result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
224*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
225*bebae9c0SAndroid Build Coastguard Worker 
226*bebae9c0SAndroid Build Coastguard Worker     /* Realizing the SL Engine in synchronous mode. */
227*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
228*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
229*bebae9c0SAndroid Build Coastguard Worker 
230*bebae9c0SAndroid Build Coastguard Worker     if (argc > 1) {
231*bebae9c0SAndroid Build Coastguard Worker         TestPlayUri(sl, argv[1]);
232*bebae9c0SAndroid Build Coastguard Worker     }
233*bebae9c0SAndroid Build Coastguard Worker 
234*bebae9c0SAndroid Build Coastguard Worker     /* Shutdown OpenSL ES */
235*bebae9c0SAndroid Build Coastguard Worker     (*sl)->Destroy(sl);
236*bebae9c0SAndroid Build Coastguard Worker 
237*bebae9c0SAndroid Build Coastguard Worker     return EXIT_SUCCESS;
238*bebae9c0SAndroid Build Coastguard Worker }
239