1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
22*bebae9c0SAndroid Build Coastguard Worker
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
25*bebae9c0SAndroid Build Coastguard Worker
26*bebae9c0SAndroid Build Coastguard Worker
27*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
28*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
ExitOnError(SLresult result)29*bebae9c0SAndroid Build Coastguard Worker void ExitOnError( SLresult result )
30*bebae9c0SAndroid Build Coastguard Worker {
31*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
32*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "%u error code encountered, exiting\n", result);
33*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
34*bebae9c0SAndroid Build Coastguard Worker }
35*bebae9c0SAndroid Build Coastguard Worker }
36*bebae9c0SAndroid Build Coastguard Worker
37*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
38*bebae9c0SAndroid Build Coastguard Worker /* PlayItf callback for an audio player */
PlayEventCallback(SLPlayItf caller __unused,void * pContext __unused,SLuint32 event)39*bebae9c0SAndroid Build Coastguard Worker void PlayEventCallback( SLPlayItf caller __unused, void *pContext __unused, SLuint32 event)
40*bebae9c0SAndroid Build Coastguard Worker {
41*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "PlayEventCallback event = ");
42*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PLAYEVENT_HEADATEND) {
43*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATEND ");
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PLAYEVENT_HEADATMARKER) {
46*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATMARKER ");
47*bebae9c0SAndroid Build Coastguard Worker }
48*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PLAYEVENT_HEADATNEWPOS) {
49*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATNEWPOS ");
50*bebae9c0SAndroid Build Coastguard Worker }
51*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PLAYEVENT_HEADMOVING) {
52*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADMOVING ");
53*bebae9c0SAndroid Build Coastguard Worker }
54*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PLAYEVENT_HEADSTALLED) {
55*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADSTALLED");
56*bebae9c0SAndroid Build Coastguard Worker }
57*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\n");
58*bebae9c0SAndroid Build Coastguard Worker }
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
61*bebae9c0SAndroid Build Coastguard Worker
62*bebae9c0SAndroid Build Coastguard Worker /* Play two audio URIs, pan them left and right */
TestPlayUri(SLObjectItf sl,const char * path,const char * path2)63*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path, const char* path2)
64*bebae9c0SAndroid Build Coastguard Worker {
65*bebae9c0SAndroid Build Coastguard Worker SLresult result;
66*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
67*bebae9c0SAndroid Build Coastguard Worker
68*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: two players and an ouput mix */
69*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, player2, outputMix;
70*bebae9c0SAndroid Build Coastguard Worker
71*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play, we'll reuse the same source for two different players */
72*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
73*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI uri;
74*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the two audio players */
77*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
78*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
79*bebae9c0SAndroid Build Coastguard Worker
80*bebae9c0SAndroid Build Coastguard Worker /* Play, Volume and PrefetchStatus interfaces for the audio players */
81*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf, playItf2;
82*bebae9c0SAndroid Build Coastguard Worker SLVolumeItf volItf, volItf2;
83*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf, prefetchItf2;
84*bebae9c0SAndroid Build Coastguard Worker
85*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
86*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
87*bebae9c0SAndroid Build Coastguard Worker
88*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
89*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
90*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
91*bebae9c0SAndroid Build Coastguard Worker
92*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
93*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
94*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
95*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for SLVolumeItf and SLPrefetchStatusItf interfaces */
98*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
99*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
100*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_VOLUME;
101*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
102*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_PREFETCHSTATUS;
103*bebae9c0SAndroid Build Coastguard Worker
104*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
105*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
106*bebae9c0SAndroid Build Coastguard Worker
107*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used each player */
108*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
109*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
110*bebae9c0SAndroid Build Coastguard Worker
111*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
112*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
113*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
114*bebae9c0SAndroid Build Coastguard Worker
115*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
116*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
117*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
118*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void *)&locator_outputmix;
119*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
120*bebae9c0SAndroid Build Coastguard Worker
121*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
122*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the players */
123*bebae9c0SAndroid Build Coastguard Worker
124*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the first URI */
125*bebae9c0SAndroid Build Coastguard Worker uri.locatorType = SL_DATALOCATOR_URI;
126*bebae9c0SAndroid Build Coastguard Worker uri.URI = (SLchar*) path;
127*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
128*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
129*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
130*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
131*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
132*bebae9c0SAndroid Build Coastguard Worker
133*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void *)&mime;
134*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void *)&uri;
135*bebae9c0SAndroid Build Coastguard Worker
136*bebae9c0SAndroid Build Coastguard Worker /* Create the first audio player */
137*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
138*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
139*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
140*bebae9c0SAndroid Build Coastguard Worker
141*bebae9c0SAndroid Build Coastguard Worker /* Create the second audio player with a different path for its data source */
142*bebae9c0SAndroid Build Coastguard Worker uri.URI = (SLchar*) path2;
143*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void *)&uri;
144*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player2, &audioSource, &audioSink, 2,
145*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
146*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
147*bebae9c0SAndroid Build Coastguard Worker
148*bebae9c0SAndroid Build Coastguard Worker /* Realize the players in synchronous mode. */
149*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
150*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result);
151*bebae9c0SAndroid Build Coastguard Worker //fprintf(stdout, "URI example: after Realize\n");
152*bebae9c0SAndroid Build Coastguard Worker
153*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */
154*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
155*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
156*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player2, SL_IID_PLAY, (void*)&playItf2);
157*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
158*bebae9c0SAndroid Build Coastguard Worker
159*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volItf);
160*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
161*bebae9c0SAndroid Build Coastguard Worker result = (*player2)->GetInterface(player2, SL_IID_VOLUME, (void*)&volItf2);
162*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker
164*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
165*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
166*bebae9c0SAndroid Build Coastguard Worker result = (*player2)->GetInterface(player2, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf2);
167*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
168*bebae9c0SAndroid Build Coastguard Worker
169*bebae9c0SAndroid Build Coastguard Worker /* Setup to receive playback events */
170*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->RegisterCallback(playItf, PlayEventCallback, &playItf);
171*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
172*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetCallbackEventsMask(playItf,
173*bebae9c0SAndroid Build Coastguard Worker SL_PLAYEVENT_HEADATEND| SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS
174*bebae9c0SAndroid Build Coastguard Worker | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED);
175*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
176*bebae9c0SAndroid Build Coastguard Worker
177*bebae9c0SAndroid Build Coastguard Worker /* Set the player volume */
178*bebae9c0SAndroid Build Coastguard Worker result = (*volItf)->SetVolumeLevel( volItf, -300);
179*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
180*bebae9c0SAndroid Build Coastguard Worker /* Pan the first player to the left */
181*bebae9c0SAndroid Build Coastguard Worker result = (*volItf)->EnableStereoPosition( volItf, SL_BOOLEAN_TRUE); ExitOnError(result);
182*bebae9c0SAndroid Build Coastguard Worker result = (*volItf)->SetStereoPosition( volItf, -1000); ExitOnError(result);
183*bebae9c0SAndroid Build Coastguard Worker /* Pan the second player to the right */
184*bebae9c0SAndroid Build Coastguard Worker result = (*volItf2)->EnableStereoPosition( volItf2, SL_BOOLEAN_TRUE); ExitOnError(result);
185*bebae9c0SAndroid Build Coastguard Worker result = (*volItf2)->SetStereoPosition( volItf2, 1000); ExitOnError(result);
186*bebae9c0SAndroid Build Coastguard Worker
187*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
188*bebae9c0SAndroid Build Coastguard Worker /* Playback */
189*bebae9c0SAndroid Build Coastguard Worker
190*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the players to the paused state */
191*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
192*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
193*bebae9c0SAndroid Build Coastguard Worker result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED );
194*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
195*bebae9c0SAndroid Build Coastguard Worker
196*bebae9c0SAndroid Build Coastguard Worker /* wait until there's data to play */
197*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
198*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
199*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
200*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
201*bebae9c0SAndroid Build Coastguard Worker }
202*bebae9c0SAndroid Build Coastguard Worker prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
203*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
204*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
205*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf2)->GetPrefetchStatus(prefetchItf2, &prefetchStatus);
206*bebae9c0SAndroid Build Coastguard Worker }
207*bebae9c0SAndroid Build Coastguard Worker
208*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
209*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
210*bebae9c0SAndroid Build Coastguard Worker
211*bebae9c0SAndroid Build Coastguard Worker /* Wait 2s before starting the second player */
212*bebae9c0SAndroid Build Coastguard Worker usleep(2000 * 1000);
213*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: starting to play %s\n", path2);
214*bebae9c0SAndroid Build Coastguard Worker result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
215*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
216*bebae9c0SAndroid Build Coastguard Worker
217*bebae9c0SAndroid Build Coastguard Worker /* Display duration */
218*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
219*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetDuration(playItf, &durationInMsec);
220*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
221*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
222*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration of first URI is unknown\n");
223*bebae9c0SAndroid Build Coastguard Worker } else {
224*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration of first URI is %u ms\n", durationInMsec);
225*bebae9c0SAndroid Build Coastguard Worker }
226*bebae9c0SAndroid Build Coastguard Worker
227*bebae9c0SAndroid Build Coastguard Worker /* Wait as long as the duration of the first URI + 2s before stopping */
228*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
229*bebae9c0SAndroid Build Coastguard Worker durationInMsec = 5000; /* arbitrary time when duration is unknown */
230*bebae9c0SAndroid Build Coastguard Worker }
231*bebae9c0SAndroid Build Coastguard Worker usleep((durationInMsec + 2000) * 1000);
232*bebae9c0SAndroid Build Coastguard Worker
233*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
234*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: stopping playback\n");
235*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
236*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
237*bebae9c0SAndroid Build Coastguard Worker result = (*playItf2)->SetPlayState(playItf2, SL_PLAYSTATE_STOPPED);
238*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
239*bebae9c0SAndroid Build Coastguard Worker
240*bebae9c0SAndroid Build Coastguard Worker /* Destroy the players */
241*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
242*bebae9c0SAndroid Build Coastguard Worker (*player2)->Destroy(player2);
243*bebae9c0SAndroid Build Coastguard Worker
244*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
245*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
246*bebae9c0SAndroid Build Coastguard Worker }
247*bebae9c0SAndroid Build Coastguard Worker
248*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])249*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
250*bebae9c0SAndroid Build Coastguard Worker {
251*bebae9c0SAndroid Build Coastguard Worker SLresult result;
252*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
253*bebae9c0SAndroid Build Coastguard Worker
254*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf, SLVolumeItf (incl. stereo position) ",
255*bebae9c0SAndroid Build Coastguard Worker argv[0]);
256*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_URI source / OutputMix sink\n");
257*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays two sounds (or twice the same) and pans them left and right.");
258*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stops after the end of the first + 2s\n");
259*bebae9c0SAndroid Build Coastguard Worker
260*bebae9c0SAndroid Build Coastguard Worker if (argc == 1) {
261*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \n\t%s url1 url2 \n\t%s url\n", argv[0], argv[0]);
262*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3 http://blabla/my.wav\" ", argv[0]);
263*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "or \"%s file:///sdcard/my.mp3\"\n", argv[0]);
264*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
265*bebae9c0SAndroid Build Coastguard Worker }
266*bebae9c0SAndroid Build Coastguard Worker
267*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
268*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
269*bebae9c0SAndroid Build Coastguard Worker };
270*bebae9c0SAndroid Build Coastguard Worker
271*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
272*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
273*bebae9c0SAndroid Build Coastguard Worker
274*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
275*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
276*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
277*bebae9c0SAndroid Build Coastguard Worker
278*bebae9c0SAndroid Build Coastguard Worker if (argc == 2) {
279*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, argv[1], argv[1]);
280*bebae9c0SAndroid Build Coastguard Worker } else if (argc == 3) {
281*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, argv[1], argv[2]);
282*bebae9c0SAndroid Build Coastguard Worker }
283*bebae9c0SAndroid Build Coastguard Worker
284*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
285*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
286*bebae9c0SAndroid Build Coastguard Worker
287*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
288*bebae9c0SAndroid Build Coastguard Worker }
289