xref: /aosp_15_r20/frameworks/wilhelm/tests/mimeUri/slesTestPlayUri2.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
22*bebae9c0SAndroid Build Coastguard Worker 
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
25*bebae9c0SAndroid Build Coastguard Worker 
26*bebae9c0SAndroid Build Coastguard Worker 
27*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
28*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
ExitOnError(SLresult result)29*bebae9c0SAndroid Build Coastguard Worker void ExitOnError( SLresult result )
30*bebae9c0SAndroid Build Coastguard Worker {
31*bebae9c0SAndroid Build Coastguard Worker     if (SL_RESULT_SUCCESS != result) {
32*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "%u error code encountered, exiting\n", result);
33*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
34*bebae9c0SAndroid Build Coastguard Worker     }
35*bebae9c0SAndroid Build Coastguard Worker }
36*bebae9c0SAndroid Build Coastguard Worker 
37*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
38*bebae9c0SAndroid Build Coastguard Worker /* PlayItf callback for an audio player */
PlayEventCallback(SLPlayItf caller __unused,void * pContext __unused,SLuint32 event)39*bebae9c0SAndroid Build Coastguard Worker void PlayEventCallback( SLPlayItf caller __unused,  void *pContext __unused, SLuint32 event)
40*bebae9c0SAndroid Build Coastguard Worker {
41*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "PlayEventCallback event = ");
42*bebae9c0SAndroid Build Coastguard Worker     if (event & SL_PLAYEVENT_HEADATEND) {
43*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "SL_PLAYEVENT_HEADATEND ");
44*bebae9c0SAndroid Build Coastguard Worker     }
45*bebae9c0SAndroid Build Coastguard Worker     if (event & SL_PLAYEVENT_HEADATMARKER) {
46*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "SL_PLAYEVENT_HEADATMARKER ");
47*bebae9c0SAndroid Build Coastguard Worker     }
48*bebae9c0SAndroid Build Coastguard Worker     if (event & SL_PLAYEVENT_HEADATNEWPOS) {
49*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "SL_PLAYEVENT_HEADATNEWPOS ");
50*bebae9c0SAndroid Build Coastguard Worker     }
51*bebae9c0SAndroid Build Coastguard Worker     if (event & SL_PLAYEVENT_HEADMOVING) {
52*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "SL_PLAYEVENT_HEADMOVING ");
53*bebae9c0SAndroid Build Coastguard Worker     }
54*bebae9c0SAndroid Build Coastguard Worker     if (event & SL_PLAYEVENT_HEADSTALLED) {
55*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "SL_PLAYEVENT_HEADSTALLED");
56*bebae9c0SAndroid Build Coastguard Worker     }
57*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "\n");
58*bebae9c0SAndroid Build Coastguard Worker }
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
61*bebae9c0SAndroid Build Coastguard Worker 
62*bebae9c0SAndroid Build Coastguard Worker /* Play two audio URIs, pan them left and right  */
TestPlayUri(SLObjectItf sl,const char * path,const char * path2)63*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path, const char* path2)
64*bebae9c0SAndroid Build Coastguard Worker {
65*bebae9c0SAndroid Build Coastguard Worker     SLresult  result;
66*bebae9c0SAndroid Build Coastguard Worker     SLEngineItf EngineItf;
67*bebae9c0SAndroid Build Coastguard Worker 
68*bebae9c0SAndroid Build Coastguard Worker     /* Objects this application uses: two players and an ouput mix */
69*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf  player, player2, outputMix;
70*bebae9c0SAndroid Build Coastguard Worker 
71*bebae9c0SAndroid Build Coastguard Worker     /* Source of audio data to play, we'll reuse the same source for two different players */
72*bebae9c0SAndroid Build Coastguard Worker     SLDataSource      audioSource;
73*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_URI uri;
74*bebae9c0SAndroid Build Coastguard Worker     SLDataFormat_MIME mime;
75*bebae9c0SAndroid Build Coastguard Worker 
76*bebae9c0SAndroid Build Coastguard Worker     /* Data sinks for the two audio players */
77*bebae9c0SAndroid Build Coastguard Worker     SLDataSink               audioSink;
78*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_OutputMix  locator_outputmix;
79*bebae9c0SAndroid Build Coastguard Worker 
80*bebae9c0SAndroid Build Coastguard Worker     /* Play, Volume and PrefetchStatus interfaces for the audio players */
81*bebae9c0SAndroid Build Coastguard Worker     SLPlayItf           playItf, playItf2;
82*bebae9c0SAndroid Build Coastguard Worker     SLVolumeItf         volItf, volItf2;
83*bebae9c0SAndroid Build Coastguard Worker     SLPrefetchStatusItf prefetchItf, prefetchItf2;
84*bebae9c0SAndroid Build Coastguard Worker 
85*bebae9c0SAndroid Build Coastguard Worker     SLboolean required[MAX_NUMBER_INTERFACES];
86*bebae9c0SAndroid Build Coastguard Worker     SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
87*bebae9c0SAndroid Build Coastguard Worker 
88*bebae9c0SAndroid Build Coastguard Worker     /* Get the SL Engine Interface which is implicit */
89*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
90*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
91*bebae9c0SAndroid Build Coastguard Worker 
92*bebae9c0SAndroid Build Coastguard Worker     /* Initialize arrays required[] and iidArray[] */
93*bebae9c0SAndroid Build Coastguard Worker     for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
94*bebae9c0SAndroid Build Coastguard Worker         required[i] = SL_BOOLEAN_FALSE;
95*bebae9c0SAndroid Build Coastguard Worker         iidArray[i] = SL_IID_NULL;
96*bebae9c0SAndroid Build Coastguard Worker     }
97*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for SLVolumeItf and SLPrefetchStatusItf interfaces */
98*bebae9c0SAndroid Build Coastguard Worker     /*  (SLPlayItf is implicit) */
99*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
100*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_VOLUME;
101*bebae9c0SAndroid Build Coastguard Worker     required[1] = SL_BOOLEAN_TRUE;
102*bebae9c0SAndroid Build Coastguard Worker     iidArray[1] = SL_IID_PREFETCHSTATUS;
103*bebae9c0SAndroid Build Coastguard Worker 
104*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
105*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the output mix  */
106*bebae9c0SAndroid Build Coastguard Worker 
107*bebae9c0SAndroid Build Coastguard Worker     /* Create Output Mix object to be used each player */
108*bebae9c0SAndroid Build Coastguard Worker      result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
109*bebae9c0SAndroid Build Coastguard Worker      ExitOnError(result);
110*bebae9c0SAndroid Build Coastguard Worker 
111*bebae9c0SAndroid Build Coastguard Worker     /* Realize the Output Mix object in synchronous mode */
112*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
113*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
114*bebae9c0SAndroid Build Coastguard Worker 
115*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data sink structure */
116*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
117*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.outputMix   = outputMix;
118*bebae9c0SAndroid Build Coastguard Worker     audioSink.pLocator            = (void *)&locator_outputmix;
119*bebae9c0SAndroid Build Coastguard Worker     audioSink.pFormat             = NULL;
120*bebae9c0SAndroid Build Coastguard Worker 
121*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
122*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the players  */
123*bebae9c0SAndroid Build Coastguard Worker 
124*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data source structure for the first URI */
125*bebae9c0SAndroid Build Coastguard Worker     uri.locatorType = SL_DATALOCATOR_URI;
126*bebae9c0SAndroid Build Coastguard Worker     uri.URI         =  (SLchar*) path;
127*bebae9c0SAndroid Build Coastguard Worker     mime.formatType    = SL_DATAFORMAT_MIME;
128*bebae9c0SAndroid Build Coastguard Worker     /*     this is how ignored mime information is specified, according to OpenSL ES spec
129*bebae9c0SAndroid Build Coastguard Worker      *     in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
130*bebae9c0SAndroid Build Coastguard Worker     mime.mimeType      = (SLchar*)NULL;
131*bebae9c0SAndroid Build Coastguard Worker     mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
132*bebae9c0SAndroid Build Coastguard Worker 
133*bebae9c0SAndroid Build Coastguard Worker     audioSource.pFormat      = (void *)&mime;
134*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator     = (void *)&uri;
135*bebae9c0SAndroid Build Coastguard Worker 
136*bebae9c0SAndroid Build Coastguard Worker     /* Create the first audio player */
137*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
138*bebae9c0SAndroid Build Coastguard Worker             iidArray, required);
139*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
140*bebae9c0SAndroid Build Coastguard Worker 
141*bebae9c0SAndroid Build Coastguard Worker     /* Create the second audio player with a different path for its data source */
142*bebae9c0SAndroid Build Coastguard Worker     uri.URI =  (SLchar*) path2;
143*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void *)&uri;
144*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player2, &audioSource, &audioSink, 2,
145*bebae9c0SAndroid Build Coastguard Worker             iidArray, required);
146*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
147*bebae9c0SAndroid Build Coastguard Worker 
148*bebae9c0SAndroid Build Coastguard Worker     /* Realize the players in synchronous mode. */
149*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
150*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player2, SL_BOOLEAN_FALSE); ExitOnError(result);
151*bebae9c0SAndroid Build Coastguard Worker     //fprintf(stdout, "URI example: after Realize\n");
152*bebae9c0SAndroid Build Coastguard Worker 
153*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLPlayItf, SLVolumeItf and SLPrefetchStatusItf interfaces for each player */
154*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
155*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
156*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player2, SL_IID_PLAY, (void*)&playItf2);
157*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
158*bebae9c0SAndroid Build Coastguard Worker 
159*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volItf);
160*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
161*bebae9c0SAndroid Build Coastguard Worker     result = (*player2)->GetInterface(player2, SL_IID_VOLUME, (void*)&volItf2);
162*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker 
164*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
165*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
166*bebae9c0SAndroid Build Coastguard Worker     result = (*player2)->GetInterface(player2, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf2);
167*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
168*bebae9c0SAndroid Build Coastguard Worker 
169*bebae9c0SAndroid Build Coastguard Worker     /*  Setup to receive playback events */
170*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->RegisterCallback(playItf, PlayEventCallback, &playItf);
171*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
172*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetCallbackEventsMask(playItf,
173*bebae9c0SAndroid Build Coastguard Worker             SL_PLAYEVENT_HEADATEND| SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS
174*bebae9c0SAndroid Build Coastguard Worker             | SL_PLAYEVENT_HEADMOVING | SL_PLAYEVENT_HEADSTALLED);
175*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
176*bebae9c0SAndroid Build Coastguard Worker 
177*bebae9c0SAndroid Build Coastguard Worker     /* Set the player volume */
178*bebae9c0SAndroid Build Coastguard Worker     result = (*volItf)->SetVolumeLevel( volItf, -300);
179*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
180*bebae9c0SAndroid Build Coastguard Worker     /* Pan the first player to the left */
181*bebae9c0SAndroid Build Coastguard Worker     result = (*volItf)->EnableStereoPosition( volItf, SL_BOOLEAN_TRUE); ExitOnError(result);
182*bebae9c0SAndroid Build Coastguard Worker     result = (*volItf)->SetStereoPosition( volItf, -1000); ExitOnError(result);
183*bebae9c0SAndroid Build Coastguard Worker     /* Pan the second player to the right */
184*bebae9c0SAndroid Build Coastguard Worker     result = (*volItf2)->EnableStereoPosition( volItf2, SL_BOOLEAN_TRUE); ExitOnError(result);
185*bebae9c0SAndroid Build Coastguard Worker     result = (*volItf2)->SetStereoPosition( volItf2, 1000); ExitOnError(result);
186*bebae9c0SAndroid Build Coastguard Worker 
187*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
188*bebae9c0SAndroid Build Coastguard Worker     /* Playback */
189*bebae9c0SAndroid Build Coastguard Worker 
190*bebae9c0SAndroid Build Coastguard Worker     /* Start the data prefetching by setting the players to the paused state */
191*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
192*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
193*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PAUSED );
194*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
195*bebae9c0SAndroid Build Coastguard Worker 
196*bebae9c0SAndroid Build Coastguard Worker     /*     wait until there's data to play */
197*bebae9c0SAndroid Build Coastguard Worker     SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
198*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
199*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
200*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
201*bebae9c0SAndroid Build Coastguard Worker     }
202*bebae9c0SAndroid Build Coastguard Worker     prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
203*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
204*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
205*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf2)->GetPrefetchStatus(prefetchItf2, &prefetchStatus);
206*bebae9c0SAndroid Build Coastguard Worker     }
207*bebae9c0SAndroid Build Coastguard Worker 
208*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
209*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
210*bebae9c0SAndroid Build Coastguard Worker 
211*bebae9c0SAndroid Build Coastguard Worker     /* Wait 2s before starting the second player */
212*bebae9c0SAndroid Build Coastguard Worker     usleep(2000 * 1000);
213*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: starting to play %s\n", path2);
214*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf2)->SetPlayState( playItf2, SL_PLAYSTATE_PLAYING );
215*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
216*bebae9c0SAndroid Build Coastguard Worker 
217*bebae9c0SAndroid Build Coastguard Worker     /* Display duration */
218*bebae9c0SAndroid Build Coastguard Worker     SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
219*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->GetDuration(playItf, &durationInMsec);
220*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
221*bebae9c0SAndroid Build Coastguard Worker     if (durationInMsec == SL_TIME_UNKNOWN) {
222*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Content duration of first URI is unknown\n");
223*bebae9c0SAndroid Build Coastguard Worker     } else {
224*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Content duration of first URI is %u ms\n", durationInMsec);
225*bebae9c0SAndroid Build Coastguard Worker     }
226*bebae9c0SAndroid Build Coastguard Worker 
227*bebae9c0SAndroid Build Coastguard Worker     /* Wait as long as the duration of the first URI + 2s before stopping */
228*bebae9c0SAndroid Build Coastguard Worker     if (durationInMsec == SL_TIME_UNKNOWN) {
229*bebae9c0SAndroid Build Coastguard Worker         durationInMsec = 5000; /* arbitrary time when duration is unknown */
230*bebae9c0SAndroid Build Coastguard Worker     }
231*bebae9c0SAndroid Build Coastguard Worker     usleep((durationInMsec + 2000) * 1000);
232*bebae9c0SAndroid Build Coastguard Worker 
233*bebae9c0SAndroid Build Coastguard Worker     /* Make sure player is stopped */
234*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: stopping playback\n");
235*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
236*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
237*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf2)->SetPlayState(playItf2, SL_PLAYSTATE_STOPPED);
238*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
239*bebae9c0SAndroid Build Coastguard Worker 
240*bebae9c0SAndroid Build Coastguard Worker     /* Destroy the players */
241*bebae9c0SAndroid Build Coastguard Worker     (*player)->Destroy(player);
242*bebae9c0SAndroid Build Coastguard Worker     (*player2)->Destroy(player2);
243*bebae9c0SAndroid Build Coastguard Worker 
244*bebae9c0SAndroid Build Coastguard Worker     /* Destroy Output Mix object */
245*bebae9c0SAndroid Build Coastguard Worker     (*outputMix)->Destroy(outputMix);
246*bebae9c0SAndroid Build Coastguard Worker }
247*bebae9c0SAndroid Build Coastguard Worker 
248*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])249*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
250*bebae9c0SAndroid Build Coastguard Worker {
251*bebae9c0SAndroid Build Coastguard Worker     SLresult    result;
252*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf sl;
253*bebae9c0SAndroid Build Coastguard Worker 
254*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf, SLVolumeItf (incl. stereo position) ",
255*bebae9c0SAndroid Build Coastguard Worker             argv[0]);
256*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and AudioPlayer with SLDataLocator_URI source / OutputMix sink\n");
257*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Plays two sounds (or twice the same) and pans them left and right.");
258*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Stops after the end of the first + 2s\n");
259*bebae9c0SAndroid Build Coastguard Worker 
260*bebae9c0SAndroid Build Coastguard Worker     if (argc == 1) {
261*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Usage: \n\t%s url1 url2 \n\t%s url\n", argv[0], argv[0]);
262*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Example: \"%s /sdcard/my.mp3 http://blabla/my.wav\" ", argv[0]);
263*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "or \"%s file:///sdcard/my.mp3\"\n", argv[0]);
264*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
265*bebae9c0SAndroid Build Coastguard Worker     }
266*bebae9c0SAndroid Build Coastguard Worker 
267*bebae9c0SAndroid Build Coastguard Worker     SLEngineOption EngineOption[] = {
268*bebae9c0SAndroid Build Coastguard Worker             {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
269*bebae9c0SAndroid Build Coastguard Worker     };
270*bebae9c0SAndroid Build Coastguard Worker 
271*bebae9c0SAndroid Build Coastguard Worker     result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
272*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
273*bebae9c0SAndroid Build Coastguard Worker 
274*bebae9c0SAndroid Build Coastguard Worker     /* Realizing the SL Engine in synchronous mode. */
275*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
276*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
277*bebae9c0SAndroid Build Coastguard Worker 
278*bebae9c0SAndroid Build Coastguard Worker     if (argc == 2) {
279*bebae9c0SAndroid Build Coastguard Worker         TestPlayUri(sl, argv[1], argv[1]);
280*bebae9c0SAndroid Build Coastguard Worker     } else if (argc == 3) {
281*bebae9c0SAndroid Build Coastguard Worker         TestPlayUri(sl, argv[1], argv[2]);
282*bebae9c0SAndroid Build Coastguard Worker     }
283*bebae9c0SAndroid Build Coastguard Worker 
284*bebae9c0SAndroid Build Coastguard Worker     /* Shutdown OpenSL ES */
285*bebae9c0SAndroid Build Coastguard Worker     (*sl)->Destroy(sl);
286*bebae9c0SAndroid Build Coastguard Worker 
287*bebae9c0SAndroid Build Coastguard Worker     return EXIT_SUCCESS;
288*bebae9c0SAndroid Build Coastguard Worker }
289