1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /*
18*bebae9c0SAndroid Build Coastguard Worker * Copyright (c) 2009 The Khronos Group Inc.
19*bebae9c0SAndroid Build Coastguard Worker *
20*bebae9c0SAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a copy of this
21*bebae9c0SAndroid Build Coastguard Worker * software and /or associated documentation files (the "Materials "), to deal in the
22*bebae9c0SAndroid Build Coastguard Worker * Materials without restriction, including without limitation the rights to use, copy,
23*bebae9c0SAndroid Build Coastguard Worker * modify, merge, publish, distribute, sublicense, and/or sell copies of the Materials,
24*bebae9c0SAndroid Build Coastguard Worker * and to permit persons to whom the Materials are furnished to do so, subject to
25*bebae9c0SAndroid Build Coastguard Worker * the following conditions:
26*bebae9c0SAndroid Build Coastguard Worker *
27*bebae9c0SAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
28*bebae9c0SAndroid Build Coastguard Worker * in all copies or substantial portions of the Materials.
29*bebae9c0SAndroid Build Coastguard Worker *
30*bebae9c0SAndroid Build Coastguard Worker * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
31*bebae9c0SAndroid Build Coastguard Worker * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
32*bebae9c0SAndroid Build Coastguard Worker * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
33*bebae9c0SAndroid Build Coastguard Worker * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
34*bebae9c0SAndroid Build Coastguard Worker * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
35*bebae9c0SAndroid Build Coastguard Worker * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
36*bebae9c0SAndroid Build Coastguard Worker * CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS IN THE
37*bebae9c0SAndroid Build Coastguard Worker * MATERIALS.
38*bebae9c0SAndroid Build Coastguard Worker */
39*bebae9c0SAndroid Build Coastguard Worker
40*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
41*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
42*bebae9c0SAndroid Build Coastguard Worker //#include <string.h>
43*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
44*bebae9c0SAndroid Build Coastguard Worker //#include <sys/time.h>
45*bebae9c0SAndroid Build Coastguard Worker
46*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker //#define TEST_VOLUME_ITF
49*bebae9c0SAndroid Build Coastguard Worker //#define TEST_COLD_START
50*bebae9c0SAndroid Build Coastguard Worker
51*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 2
52*bebae9c0SAndroid Build Coastguard Worker
53*bebae9c0SAndroid Build Coastguard Worker #define PREFETCHEVENT_ERROR_CANDIDATE \
54*bebae9c0SAndroid Build Coastguard Worker (SL_PREFETCHEVENT_STATUSCHANGE | SL_PREFETCHEVENT_FILLLEVELCHANGE)
55*bebae9c0SAndroid Build Coastguard Worker
56*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
57*bebae9c0SAndroid Build Coastguard Worker //* Exits the application if an error is encountered */
58*bebae9c0SAndroid Build Coastguard Worker #define CheckErr(x) ExitOnErrorFunc(x,__LINE__)
59*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)60*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
61*bebae9c0SAndroid Build Coastguard Worker {
62*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
63*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
64*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
65*bebae9c0SAndroid Build Coastguard Worker }
66*bebae9c0SAndroid Build Coastguard Worker }
67*bebae9c0SAndroid Build Coastguard Worker
68*bebae9c0SAndroid Build Coastguard Worker bool prefetchError = false;
69*bebae9c0SAndroid Build Coastguard Worker
70*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
71*bebae9c0SAndroid Build Coastguard Worker /* PrefetchStatusItf callback for an audio player */
PrefetchEventCallback(SLPrefetchStatusItf caller,void * pContext __unused,SLuint32 event)72*bebae9c0SAndroid Build Coastguard Worker void PrefetchEventCallback( SLPrefetchStatusItf caller, void *pContext __unused, SLuint32 event)
73*bebae9c0SAndroid Build Coastguard Worker {
74*bebae9c0SAndroid Build Coastguard Worker SLpermille level = 0;
75*bebae9c0SAndroid Build Coastguard Worker SLresult result;
76*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetFillLevel(caller, &level);
77*bebae9c0SAndroid Build Coastguard Worker CheckErr(result);
78*bebae9c0SAndroid Build Coastguard Worker SLuint32 status;
79*bebae9c0SAndroid Build Coastguard Worker //fprintf(stdout, "PrefetchEventCallback: received event %u\n", event);
80*bebae9c0SAndroid Build Coastguard Worker result = (*caller)->GetPrefetchStatus(caller, &status);
81*bebae9c0SAndroid Build Coastguard Worker CheckErr(result);
82*bebae9c0SAndroid Build Coastguard Worker if ((PREFETCHEVENT_ERROR_CANDIDATE == (event & PREFETCHEVENT_ERROR_CANDIDATE))
83*bebae9c0SAndroid Build Coastguard Worker && (level == 0) && (status == SL_PREFETCHSTATUS_UNDERFLOW)) {
84*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "PrefetchEventCallback: Error while prefetching data, exiting\n");
85*bebae9c0SAndroid Build Coastguard Worker prefetchError = true;
86*bebae9c0SAndroid Build Coastguard Worker }
87*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PREFETCHEVENT_FILLLEVELCHANGE) {
88*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "PrefetchEventCallback: Buffer fill level is = %d\n", level);
89*bebae9c0SAndroid Build Coastguard Worker }
90*bebae9c0SAndroid Build Coastguard Worker if (event & SL_PREFETCHEVENT_STATUSCHANGE) {
91*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "PrefetchEventCallback: Prefetch Status is = %u\n", status);
92*bebae9c0SAndroid Build Coastguard Worker }
93*bebae9c0SAndroid Build Coastguard Worker }
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker
96*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
97*bebae9c0SAndroid Build Coastguard Worker /* PlayItf callback for playback events */
PlayEventCallback(SLPlayItf caller,void * pContext __unused,SLuint32 event)98*bebae9c0SAndroid Build Coastguard Worker void PlayEventCallback(
99*bebae9c0SAndroid Build Coastguard Worker SLPlayItf caller,
100*bebae9c0SAndroid Build Coastguard Worker void *pContext __unused,
101*bebae9c0SAndroid Build Coastguard Worker SLuint32 event)
102*bebae9c0SAndroid Build Coastguard Worker {
103*bebae9c0SAndroid Build Coastguard Worker if (SL_PLAYEVENT_HEADATEND & event) {
104*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATEND reached\n");
105*bebae9c0SAndroid Build Coastguard Worker //SignalEos();
106*bebae9c0SAndroid Build Coastguard Worker }
107*bebae9c0SAndroid Build Coastguard Worker
108*bebae9c0SAndroid Build Coastguard Worker if (SL_PLAYEVENT_HEADATNEWPOS & event) {
109*bebae9c0SAndroid Build Coastguard Worker SLmillisecond pMsec = 0;
110*bebae9c0SAndroid Build Coastguard Worker (*caller)->GetPosition(caller, &pMsec);
111*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATNEWPOS current position=%ums\n", pMsec);
112*bebae9c0SAndroid Build Coastguard Worker }
113*bebae9c0SAndroid Build Coastguard Worker
114*bebae9c0SAndroid Build Coastguard Worker if (SL_PLAYEVENT_HEADATMARKER & event) {
115*bebae9c0SAndroid Build Coastguard Worker SLmillisecond pMsec = 0;
116*bebae9c0SAndroid Build Coastguard Worker (*caller)->GetPosition(caller, &pMsec);
117*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "SL_PLAYEVENT_HEADATMARKER current position=%ums\n", pMsec);
118*bebae9c0SAndroid Build Coastguard Worker }
119*bebae9c0SAndroid Build Coastguard Worker }
120*bebae9c0SAndroid Build Coastguard Worker
121*bebae9c0SAndroid Build Coastguard Worker
122*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
123*bebae9c0SAndroid Build Coastguard Worker
124*bebae9c0SAndroid Build Coastguard Worker /* Play some music from a URI */
TestPlayUri(SLObjectItf sl,const char * path)125*bebae9c0SAndroid Build Coastguard Worker void TestPlayUri( SLObjectItf sl, const char* path)
126*bebae9c0SAndroid Build Coastguard Worker {
127*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
128*bebae9c0SAndroid Build Coastguard Worker
129*bebae9c0SAndroid Build Coastguard Worker SLresult res;
130*bebae9c0SAndroid Build Coastguard Worker
131*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
132*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI uri;
133*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
134*bebae9c0SAndroid Build Coastguard Worker
135*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
136*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
137*bebae9c0SAndroid Build Coastguard Worker
138*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player;
139*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
140*bebae9c0SAndroid Build Coastguard Worker SLVolumeItf volItf;
141*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
142*bebae9c0SAndroid Build Coastguard Worker
143*bebae9c0SAndroid Build Coastguard Worker SLObjectItf OutputMix;
144*bebae9c0SAndroid Build Coastguard Worker
145*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
146*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
147*bebae9c0SAndroid Build Coastguard Worker
148*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
149*bebae9c0SAndroid Build Coastguard Worker res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
150*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
151*bebae9c0SAndroid Build Coastguard Worker
152*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
153*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
154*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
155*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
156*bebae9c0SAndroid Build Coastguard Worker }
157*bebae9c0SAndroid Build Coastguard Worker
158*bebae9c0SAndroid Build Coastguard Worker // Set arrays required[] and iidArray[] for VOLUME and PREFETCHSTATUS interface
159*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
160*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_VOLUME;
161*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
162*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_PREFETCHSTATUS;
163*bebae9c0SAndroid Build Coastguard Worker // Create Output Mix object to be used by player
164*bebae9c0SAndroid Build Coastguard Worker res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
165*bebae9c0SAndroid Build Coastguard Worker iidArray, required); CheckErr(res);
166*bebae9c0SAndroid Build Coastguard Worker
167*bebae9c0SAndroid Build Coastguard Worker // Realizing the Output Mix object in synchronous mode.
168*bebae9c0SAndroid Build Coastguard Worker res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
169*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
170*bebae9c0SAndroid Build Coastguard Worker
171*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
172*bebae9c0SAndroid Build Coastguard Worker uri.locatorType = SL_DATALOCATOR_URI;
173*bebae9c0SAndroid Build Coastguard Worker uri.URI = (SLchar*) path;
174*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
175*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
176*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
177*bebae9c0SAndroid Build Coastguard Worker
178*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void *)&mime;
179*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void *)&uri;
180*bebae9c0SAndroid Build Coastguard Worker
181*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
182*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
183*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = OutputMix;
184*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void *)&locator_outputmix;
185*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
186*bebae9c0SAndroid Build Coastguard Worker
187*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
188*bebae9c0SAndroid Build Coastguard Worker res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink,
189*bebae9c0SAndroid Build Coastguard Worker MAX_NUMBER_INTERFACES, iidArray, required); CheckErr(res);
190*bebae9c0SAndroid Build Coastguard Worker
191*bebae9c0SAndroid Build Coastguard Worker /* Realizing the player in synchronous mode. */
192*bebae9c0SAndroid Build Coastguard Worker res = (*player)->Realize(player, SL_BOOLEAN_FALSE); CheckErr(res);
193*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
194*bebae9c0SAndroid Build Coastguard Worker
195*bebae9c0SAndroid Build Coastguard Worker /* Get interfaces */
196*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
197*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
198*bebae9c0SAndroid Build Coastguard Worker
199*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_VOLUME, (void*)&volItf);
200*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
201*bebae9c0SAndroid Build Coastguard Worker
202*bebae9c0SAndroid Build Coastguard Worker res = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
203*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
204*bebae9c0SAndroid Build Coastguard Worker res = (*prefetchItf)->RegisterCallback(prefetchItf, PrefetchEventCallback, &prefetchItf);
205*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
206*bebae9c0SAndroid Build Coastguard Worker res = (*prefetchItf)->SetCallbackEventsMask(prefetchItf,
207*bebae9c0SAndroid Build Coastguard Worker SL_PREFETCHEVENT_FILLLEVELCHANGE | SL_PREFETCHEVENT_STATUSCHANGE);
208*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
209*bebae9c0SAndroid Build Coastguard Worker
210*bebae9c0SAndroid Build Coastguard Worker /* Configure fill level updates every 5 percent */
211*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->SetFillUpdatePeriod(prefetchItf, 50);
212*bebae9c0SAndroid Build Coastguard Worker
213*bebae9c0SAndroid Build Coastguard Worker /* Set up the player callback to get events during the decoding */
214*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetMarkerPosition(playItf, 2000);
215*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
216*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPositionUpdatePeriod(playItf, 500);
217*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
218*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetCallbackEventsMask(playItf,
219*bebae9c0SAndroid Build Coastguard Worker SL_PLAYEVENT_HEADATMARKER | SL_PLAYEVENT_HEADATNEWPOS | SL_PLAYEVENT_HEADATEND);
220*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
221*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->RegisterCallback(playItf, PlayEventCallback, NULL);
222*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
223*bebae9c0SAndroid Build Coastguard Worker
224*bebae9c0SAndroid Build Coastguard Worker /* Display duration */
225*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
226*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->GetDuration(playItf, &durationInMsec);
227*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
228*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
229*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration is unknown (before starting to prefetch)\n");
230*bebae9c0SAndroid Build Coastguard Worker } else {
231*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration is %u ms (before starting to prefetch)\n",
232*bebae9c0SAndroid Build Coastguard Worker durationInMsec);
233*bebae9c0SAndroid Build Coastguard Worker }
234*bebae9c0SAndroid Build Coastguard Worker
235*bebae9c0SAndroid Build Coastguard Worker /* Set the player volume */
236*bebae9c0SAndroid Build Coastguard Worker res = (*volItf)->SetVolumeLevel( volItf, -300);
237*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
238*bebae9c0SAndroid Build Coastguard Worker
239*bebae9c0SAndroid Build Coastguard Worker /* Play the URI */
240*bebae9c0SAndroid Build Coastguard Worker /* first cause the player to prefetch the data */
241*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Before set to PAUSED\n");
242*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
243*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "After set to PAUSED\n");
244*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
245*bebae9c0SAndroid Build Coastguard Worker
246*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
247*bebae9c0SAndroid Build Coastguard Worker /* wait until there's data to play */
248*bebae9c0SAndroid Build Coastguard Worker //SLpermille fillLevel = 0;
249*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
250*bebae9c0SAndroid Build Coastguard Worker SLuint32 timeOutIndex = 100; // 10s
251*bebae9c0SAndroid Build Coastguard Worker while ((prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) && (timeOutIndex > 0) &&
252*bebae9c0SAndroid Build Coastguard Worker !prefetchError) {
253*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
254*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
255*bebae9c0SAndroid Build Coastguard Worker timeOutIndex--;
256*bebae9c0SAndroid Build Coastguard Worker }
257*bebae9c0SAndroid Build Coastguard Worker
258*bebae9c0SAndroid Build Coastguard Worker if (timeOutIndex == 0 || prefetchError) {
259*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "We\'re done waiting, failed to prefetch data in time, exiting\n");
260*bebae9c0SAndroid Build Coastguard Worker goto destroyRes;
261*bebae9c0SAndroid Build Coastguard Worker }
262*bebae9c0SAndroid Build Coastguard Worker
263*bebae9c0SAndroid Build Coastguard Worker /* Display duration again, */
264*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->GetDuration(playItf, &durationInMsec);
265*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
266*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
267*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration is unknown (after prefetch completed)\n");
268*bebae9c0SAndroid Build Coastguard Worker } else {
269*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Content duration is %u ms (after prefetch completed)\n", durationInMsec);
270*bebae9c0SAndroid Build Coastguard Worker }
271*bebae9c0SAndroid Build Coastguard Worker
272*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: starting to play\n");
273*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PLAYING );
274*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
275*bebae9c0SAndroid Build Coastguard Worker
276*bebae9c0SAndroid Build Coastguard Worker #ifdef TEST_VOLUME_ITF
277*bebae9c0SAndroid Build Coastguard Worker usleep(5*1000 * 1000);
278*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "setting vol to 0\n");
279*bebae9c0SAndroid Build Coastguard Worker (*volItf)->SetVolumeLevel( volItf, 0);
280*bebae9c0SAndroid Build Coastguard Worker usleep(3*1000 * 1000);
281*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "setting vol to -20dB\n");
282*bebae9c0SAndroid Build Coastguard Worker (*volItf)->SetVolumeLevel( volItf, -2000);
283*bebae9c0SAndroid Build Coastguard Worker usleep(3*1000 * 1000);
284*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "mute\n");
285*bebae9c0SAndroid Build Coastguard Worker (*volItf)->SetMute( volItf, SL_BOOLEAN_TRUE);
286*bebae9c0SAndroid Build Coastguard Worker usleep(3*1000 * 1000);
287*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "setting vol to 0dB while muted\n");
288*bebae9c0SAndroid Build Coastguard Worker (*volItf)->SetVolumeLevel( volItf, 0);
289*bebae9c0SAndroid Build Coastguard Worker usleep(3*1000 * 1000);
290*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "unmuting\n");
291*bebae9c0SAndroid Build Coastguard Worker (*volItf)->SetMute( volItf, SL_BOOLEAN_FALSE);
292*bebae9c0SAndroid Build Coastguard Worker usleep(3*1000 * 1000);
293*bebae9c0SAndroid Build Coastguard Worker #endif
294*bebae9c0SAndroid Build Coastguard Worker
295*bebae9c0SAndroid Build Coastguard Worker #ifndef TEST_COLD_START
296*bebae9c0SAndroid Build Coastguard Worker usleep(durationInMsec * 1000);
297*bebae9c0SAndroid Build Coastguard Worker #else
298*bebae9c0SAndroid Build Coastguard Worker /* Wait as long as the duration of the content before stopping */
299*bebae9c0SAndroid Build Coastguard Worker /* Experiment: wait for the duration + 200ms: with a cold start of the audio hardware, we */
300*bebae9c0SAndroid Build Coastguard Worker /* won't see the SL_PLAYEVENT_HEADATEND event, due to hw wake up induced latency, but */
301*bebae9c0SAndroid Build Coastguard Worker /* with a warm start it will be received. */
302*bebae9c0SAndroid Build Coastguard Worker usleep((durationInMsec + 200) * 1000);
303*bebae9c0SAndroid Build Coastguard Worker #endif
304*bebae9c0SAndroid Build Coastguard Worker
305*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
306*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: stopping playback\n");
307*bebae9c0SAndroid Build Coastguard Worker res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
308*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
309*bebae9c0SAndroid Build Coastguard Worker
310*bebae9c0SAndroid Build Coastguard Worker destroyRes:
311*bebae9c0SAndroid Build Coastguard Worker
312*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
313*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
314*bebae9c0SAndroid Build Coastguard Worker
315*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
316*bebae9c0SAndroid Build Coastguard Worker (*OutputMix)->Destroy(OutputMix);
317*bebae9c0SAndroid Build Coastguard Worker }
318*bebae9c0SAndroid Build Coastguard Worker
319*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])320*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
321*bebae9c0SAndroid Build Coastguard Worker {
322*bebae9c0SAndroid Build Coastguard Worker SLresult res;
323*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
324*bebae9c0SAndroid Build Coastguard Worker
325*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLPlayItf, SLVolumeItf ", argv[0]);
326*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_URI source / OutputMix sink\n");
327*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays a sound and stops after its reported duration\n\n");
328*bebae9c0SAndroid Build Coastguard Worker
329*bebae9c0SAndroid Build Coastguard Worker if (argc == 1) {
330*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: %s path \n\t%s url\n", argv[0], argv[0]);
331*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3\" or \"%s file:///sdcard/my.mp3\"\n",
332*bebae9c0SAndroid Build Coastguard Worker argv[0], argv[0]);
333*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
334*bebae9c0SAndroid Build Coastguard Worker }
335*bebae9c0SAndroid Build Coastguard Worker
336*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
337*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE,
338*bebae9c0SAndroid Build Coastguard Worker (SLuint32) SL_BOOLEAN_TRUE}};
339*bebae9c0SAndroid Build Coastguard Worker
340*bebae9c0SAndroid Build Coastguard Worker res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
341*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
342*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
343*bebae9c0SAndroid Build Coastguard Worker res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
344*bebae9c0SAndroid Build Coastguard Worker CheckErr(res);
345*bebae9c0SAndroid Build Coastguard Worker
346*bebae9c0SAndroid Build Coastguard Worker TestPlayUri(sl, argv[1]);
347*bebae9c0SAndroid Build Coastguard Worker
348*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
349*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
350*bebae9c0SAndroid Build Coastguard Worker
351*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
352*bebae9c0SAndroid Build Coastguard Worker }
353