xref: /aosp_15_r20/frameworks/wilhelm/tests/examples/slesTestVirtualizerPath.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker 
29*bebae9c0SAndroid Build Coastguard Worker 
30*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_VIRT_ON_OFF 3
33*bebae9c0SAndroid Build Coastguard Worker 
34*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
35*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
36*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
37*bebae9c0SAndroid Build Coastguard Worker 
ExitOnErrorFunc(SLresult result,int line)38*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
39*bebae9c0SAndroid Build Coastguard Worker {
40*bebae9c0SAndroid Build Coastguard Worker     if (SL_RESULT_SUCCESS != result) {
41*bebae9c0SAndroid Build Coastguard Worker         fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
42*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
43*bebae9c0SAndroid Build Coastguard Worker     }
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker 
47*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
48*bebae9c0SAndroid Build Coastguard Worker 
49*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path  */
TestVirtualizerPathFromFD(SLObjectItf sl,const char * path,int16_t virtStrength,bool alwaysOn)50*bebae9c0SAndroid Build Coastguard Worker void TestVirtualizerPathFromFD( SLObjectItf sl, const char* path, int16_t virtStrength,
51*bebae9c0SAndroid Build Coastguard Worker         bool alwaysOn)
52*bebae9c0SAndroid Build Coastguard Worker {
53*bebae9c0SAndroid Build Coastguard Worker     SLresult  result;
54*bebae9c0SAndroid Build Coastguard Worker     SLEngineItf EngineItf;
55*bebae9c0SAndroid Build Coastguard Worker 
56*bebae9c0SAndroid Build Coastguard Worker     /* Objects this application uses: one player and an ouput mix */
57*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf  player, outputMix;
58*bebae9c0SAndroid Build Coastguard Worker 
59*bebae9c0SAndroid Build Coastguard Worker     /* Source of audio data to play */
60*bebae9c0SAndroid Build Coastguard Worker     SLDataSource            audioSource;
61*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
62*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_AndroidFD locatorFd;
63*bebae9c0SAndroid Build Coastguard Worker #else
64*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_URI       locatorUri;
65*bebae9c0SAndroid Build Coastguard Worker #endif
66*bebae9c0SAndroid Build Coastguard Worker     SLDataFormat_MIME       mime;
67*bebae9c0SAndroid Build Coastguard Worker 
68*bebae9c0SAndroid Build Coastguard Worker     /* Data sinks for the audio player */
69*bebae9c0SAndroid Build Coastguard Worker     SLDataSink               audioSink;
70*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_OutputMix  locator_outputmix;
71*bebae9c0SAndroid Build Coastguard Worker 
72*bebae9c0SAndroid Build Coastguard Worker     /* Play and PrefetchStatus interfaces for the audio player */
73*bebae9c0SAndroid Build Coastguard Worker     SLPlayItf              playItf;
74*bebae9c0SAndroid Build Coastguard Worker     SLPrefetchStatusItf    prefetchItf;
75*bebae9c0SAndroid Build Coastguard Worker     SLVirtualizerItf       virtItf;
76*bebae9c0SAndroid Build Coastguard Worker 
77*bebae9c0SAndroid Build Coastguard Worker     SLboolean required[MAX_NUMBER_INTERFACES];
78*bebae9c0SAndroid Build Coastguard Worker     SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
79*bebae9c0SAndroid Build Coastguard Worker 
80*bebae9c0SAndroid Build Coastguard Worker     /* Get the SL Engine Interface which is implicit */
81*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
82*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
83*bebae9c0SAndroid Build Coastguard Worker 
84*bebae9c0SAndroid Build Coastguard Worker     /* Initialize arrays required[] and iidArray[] */
85*bebae9c0SAndroid Build Coastguard Worker     for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
86*bebae9c0SAndroid Build Coastguard Worker         required[i] = SL_BOOLEAN_FALSE;
87*bebae9c0SAndroid Build Coastguard Worker         iidArray[i] = SL_IID_NULL;
88*bebae9c0SAndroid Build Coastguard Worker     }
89*bebae9c0SAndroid Build Coastguard Worker 
90*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
91*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the output mix  */
92*bebae9c0SAndroid Build Coastguard Worker 
93*bebae9c0SAndroid Build Coastguard Worker     /* Create Output Mix object to be used by the player */
94*bebae9c0SAndroid Build Coastguard Worker      result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 0, iidArray, required);
95*bebae9c0SAndroid Build Coastguard Worker      ExitOnError(result);
96*bebae9c0SAndroid Build Coastguard Worker 
97*bebae9c0SAndroid Build Coastguard Worker     /* Realize the Output Mix object in synchronous mode */
98*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
99*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
100*bebae9c0SAndroid Build Coastguard Worker 
101*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data sink structure */
102*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
103*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.outputMix   = outputMix;
104*bebae9c0SAndroid Build Coastguard Worker     audioSink.pLocator            = (void*)&locator_outputmix;
105*bebae9c0SAndroid Build Coastguard Worker     audioSink.pFormat             = NULL;
106*bebae9c0SAndroid Build Coastguard Worker 
107*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
108*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the player  */
109*bebae9c0SAndroid Build Coastguard Worker 
110*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for SLPrefetchStatusItf interfaces */
111*bebae9c0SAndroid Build Coastguard Worker     /*  (SLPlayItf is implicit) */
112*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
113*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_PREFETCHSTATUS;
114*bebae9c0SAndroid Build Coastguard Worker     required[1] = SL_BOOLEAN_TRUE;
115*bebae9c0SAndroid Build Coastguard Worker     iidArray[1] = SL_IID_VIRTUALIZER;
116*bebae9c0SAndroid Build Coastguard Worker 
117*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
118*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data source structure for the URI */
119*bebae9c0SAndroid Build Coastguard Worker     locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
120*bebae9c0SAndroid Build Coastguard Worker     int fd = open(path, O_RDONLY);
121*bebae9c0SAndroid Build Coastguard Worker     if (fd == -1) {
122*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(SL_RESULT_RESOURCE_ERROR);
123*bebae9c0SAndroid Build Coastguard Worker     }
124*bebae9c0SAndroid Build Coastguard Worker     locatorFd.fd = (SLint32) fd;
125*bebae9c0SAndroid Build Coastguard Worker     locatorFd.length = SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE;
126*bebae9c0SAndroid Build Coastguard Worker     locatorFd.offset = 0;
127*bebae9c0SAndroid Build Coastguard Worker #else
128*bebae9c0SAndroid Build Coastguard Worker     locatorUri.locatorType = SL_DATALOCATOR_URI;
129*bebae9c0SAndroid Build Coastguard Worker     locatorUri.URI = (SLchar *) path;
130*bebae9c0SAndroid Build Coastguard Worker #endif
131*bebae9c0SAndroid Build Coastguard Worker 
132*bebae9c0SAndroid Build Coastguard Worker     mime.formatType = SL_DATAFORMAT_MIME;
133*bebae9c0SAndroid Build Coastguard Worker     /*     this is how ignored mime information is specified, according to OpenSL ES spec
134*bebae9c0SAndroid Build Coastguard Worker      *     in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
135*bebae9c0SAndroid Build Coastguard Worker     mime.mimeType      = (SLchar*)NULL;
136*bebae9c0SAndroid Build Coastguard Worker     mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
137*bebae9c0SAndroid Build Coastguard Worker 
138*bebae9c0SAndroid Build Coastguard Worker     audioSource.pFormat  = (void*)&mime;
139*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
140*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorFd;
141*bebae9c0SAndroid Build Coastguard Worker #else
142*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorUri;
143*bebae9c0SAndroid Build Coastguard Worker #endif
144*bebae9c0SAndroid Build Coastguard Worker 
145*bebae9c0SAndroid Build Coastguard Worker     /* Create the audio player */
146*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
147*bebae9c0SAndroid Build Coastguard Worker             iidArray, required);
148*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
149*bebae9c0SAndroid Build Coastguard Worker 
150*bebae9c0SAndroid Build Coastguard Worker     /* Realize the player in synchronous mode. */
151*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
152*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: after Realize\n");
153*bebae9c0SAndroid Build Coastguard Worker 
154*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLPlayItf, SLPrefetchStatusItf and SLAndroidStreamTypeItf interfaces for the player*/
155*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
156*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
157*bebae9c0SAndroid Build Coastguard Worker 
158*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
159*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
160*bebae9c0SAndroid Build Coastguard Worker 
161*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_VIRTUALIZER, (void*)&virtItf);
162*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
163*bebae9c0SAndroid Build Coastguard Worker 
164*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Player configured\n");
165*bebae9c0SAndroid Build Coastguard Worker 
166*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
167*bebae9c0SAndroid Build Coastguard Worker     /* Playback and test */
168*bebae9c0SAndroid Build Coastguard Worker 
169*bebae9c0SAndroid Build Coastguard Worker     /* Start the data prefetching by setting the player to the paused state */
170*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
171*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
172*bebae9c0SAndroid Build Coastguard Worker 
173*bebae9c0SAndroid Build Coastguard Worker     /* Wait until there's data to play */
174*bebae9c0SAndroid Build Coastguard Worker     SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
175*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
176*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
177*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
178*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
179*bebae9c0SAndroid Build Coastguard Worker     }
180*bebae9c0SAndroid Build Coastguard Worker 
181*bebae9c0SAndroid Build Coastguard Worker     /* Get duration */
182*bebae9c0SAndroid Build Coastguard Worker     SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
183*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->GetDuration(playItf, &durationInMsec);
184*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
185*bebae9c0SAndroid Build Coastguard Worker     if (durationInMsec == SL_TIME_UNKNOWN) {
186*bebae9c0SAndroid Build Coastguard Worker         durationInMsec = 5000;
187*bebae9c0SAndroid Build Coastguard Worker     }
188*bebae9c0SAndroid Build Coastguard Worker 
189*bebae9c0SAndroid Build Coastguard Worker     /* Start playback */
190*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Starting to play\n");
191*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
192*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
193*bebae9c0SAndroid Build Coastguard Worker 
194*bebae9c0SAndroid Build Coastguard Worker     /* Configure Virtualizer */
195*bebae9c0SAndroid Build Coastguard Worker     SLboolean strengthSupported = SL_BOOLEAN_FALSE;
196*bebae9c0SAndroid Build Coastguard Worker     result = (*virtItf)->IsStrengthSupported(virtItf, &strengthSupported);
197*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
198*bebae9c0SAndroid Build Coastguard Worker     if (SL_BOOLEAN_FALSE == strengthSupported) {
199*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Virtualizer strength is not supported on this platform. Too bad!\n");
200*bebae9c0SAndroid Build Coastguard Worker     } else {
201*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Virtualizer strength is supported, setting strength to %d\n",
202*bebae9c0SAndroid Build Coastguard Worker                 virtStrength);
203*bebae9c0SAndroid Build Coastguard Worker         result = (*virtItf)->SetStrength(virtItf, virtStrength);
204*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
205*bebae9c0SAndroid Build Coastguard Worker     }
206*bebae9c0SAndroid Build Coastguard Worker 
207*bebae9c0SAndroid Build Coastguard Worker     SLpermille strength = 0;
208*bebae9c0SAndroid Build Coastguard Worker     result = (*virtItf)->GetRoundedStrength(virtItf, &strength);
209*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
210*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Rounded strength of virt = %d\n", strength);
211*bebae9c0SAndroid Build Coastguard Worker 
212*bebae9c0SAndroid Build Coastguard Worker 
213*bebae9c0SAndroid Build Coastguard Worker     /* Switch Virtualizer on/off every TIME_S_BETWEEN_VIRT_ON_OFF seconds unless always on */
214*bebae9c0SAndroid Build Coastguard Worker     SLboolean previousEnabled = SL_BOOLEAN_FALSE;
215*bebae9c0SAndroid Build Coastguard Worker     for(unsigned int j=0 ; j<(durationInMsec/(1000*TIME_S_BETWEEN_VIRT_ON_OFF)) ; j++) {
216*bebae9c0SAndroid Build Coastguard Worker         SLboolean enabled;
217*bebae9c0SAndroid Build Coastguard Worker         result = (*virtItf)->IsEnabled(virtItf, &enabled);
218*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
219*bebae9c0SAndroid Build Coastguard Worker         enabled = alwaysOn || !enabled;
220*bebae9c0SAndroid Build Coastguard Worker         if (enabled != previousEnabled) {
221*bebae9c0SAndroid Build Coastguard Worker             result = (*virtItf)->SetEnabled(virtItf, enabled);
222*bebae9c0SAndroid Build Coastguard Worker             ExitOnError(result);
223*bebae9c0SAndroid Build Coastguard Worker             previousEnabled = enabled;
224*bebae9c0SAndroid Build Coastguard Worker             if (SL_BOOLEAN_TRUE == enabled) {
225*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "Virtualizer on\n");
226*bebae9c0SAndroid Build Coastguard Worker             } else {
227*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "Virtualizer off\n");
228*bebae9c0SAndroid Build Coastguard Worker             }
229*bebae9c0SAndroid Build Coastguard Worker         }
230*bebae9c0SAndroid Build Coastguard Worker         usleep(TIME_S_BETWEEN_VIRT_ON_OFF * 1000 * 1000);
231*bebae9c0SAndroid Build Coastguard Worker     }
232*bebae9c0SAndroid Build Coastguard Worker 
233*bebae9c0SAndroid Build Coastguard Worker     /* Make sure player is stopped */
234*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Stopping playback\n");
235*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
236*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
237*bebae9c0SAndroid Build Coastguard Worker 
238*bebae9c0SAndroid Build Coastguard Worker     /* Destroy the player */
239*bebae9c0SAndroid Build Coastguard Worker     (*player)->Destroy(player);
240*bebae9c0SAndroid Build Coastguard Worker 
241*bebae9c0SAndroid Build Coastguard Worker     /* Destroy Output Mix object */
242*bebae9c0SAndroid Build Coastguard Worker     (*outputMix)->Destroy(outputMix);
243*bebae9c0SAndroid Build Coastguard Worker 
244*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
245*bebae9c0SAndroid Build Coastguard Worker     close(fd);
246*bebae9c0SAndroid Build Coastguard Worker #endif
247*bebae9c0SAndroid Build Coastguard Worker }
248*bebae9c0SAndroid Build Coastguard Worker 
249*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])250*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
251*bebae9c0SAndroid Build Coastguard Worker {
252*bebae9c0SAndroid Build Coastguard Worker     const char *programName = argv[0];
253*bebae9c0SAndroid Build Coastguard Worker     SLresult    result;
254*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf sl;
255*bebae9c0SAndroid Build Coastguard Worker 
256*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "OpenSL ES test %s: exercises SLVirtualizerItf ", programName);
257*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and AudioPlayer with SLDataLocator_AndroidFD source / OutputMix sink\n");
258*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Plays the sound file designated by the given path, ");
259*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and applies a virtualization effect of the specified strength,\n");
260*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "where strength is an integer value between 0 and 1000.\n");
261*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Every %d seconds, the Virtualizer will be turned on and off,\n",
262*bebae9c0SAndroid Build Coastguard Worker             TIME_S_BETWEEN_VIRT_ON_OFF);
263*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "unless the --always-on option is specified before the path.\n");
264*bebae9c0SAndroid Build Coastguard Worker 
265*bebae9c0SAndroid Build Coastguard Worker     bool alwaysOn = false;
266*bebae9c0SAndroid Build Coastguard Worker     if (argc >= 2 && !strcmp(argv[1], "--always-on")) {
267*bebae9c0SAndroid Build Coastguard Worker         alwaysOn = true;
268*bebae9c0SAndroid Build Coastguard Worker         --argc;
269*bebae9c0SAndroid Build Coastguard Worker         ++argv;
270*bebae9c0SAndroid Build Coastguard Worker     }
271*bebae9c0SAndroid Build Coastguard Worker 
272*bebae9c0SAndroid Build Coastguard Worker     if (argc < 3) {
273*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Usage: \t%s [--always-on] path virtualization_strength\n", programName);
274*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Example: \"%s /sdcard/my.mp3 1000\" \n", programName);
275*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
276*bebae9c0SAndroid Build Coastguard Worker     }
277*bebae9c0SAndroid Build Coastguard Worker 
278*bebae9c0SAndroid Build Coastguard Worker     SLEngineOption EngineOption[] = {
279*bebae9c0SAndroid Build Coastguard Worker             {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
280*bebae9c0SAndroid Build Coastguard Worker     };
281*bebae9c0SAndroid Build Coastguard Worker 
282*bebae9c0SAndroid Build Coastguard Worker     result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
283*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
284*bebae9c0SAndroid Build Coastguard Worker 
285*bebae9c0SAndroid Build Coastguard Worker     /* Realizing the SL Engine in synchronous mode. */
286*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
287*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
288*bebae9c0SAndroid Build Coastguard Worker 
289*bebae9c0SAndroid Build Coastguard Worker     // intentionally not checking that argv[2], the virtualizer strength, is between 0 and 1000
290*bebae9c0SAndroid Build Coastguard Worker     TestVirtualizerPathFromFD(sl, argv[1], (int16_t)atoi(argv[2]), alwaysOn);
291*bebae9c0SAndroid Build Coastguard Worker 
292*bebae9c0SAndroid Build Coastguard Worker     /* Shutdown OpenSL ES */
293*bebae9c0SAndroid Build Coastguard Worker     (*sl)->Destroy(sl);
294*bebae9c0SAndroid Build Coastguard Worker 
295*bebae9c0SAndroid Build Coastguard Worker     return EXIT_SUCCESS;
296*bebae9c0SAndroid Build Coastguard Worker }
297