1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker
29*bebae9c0SAndroid Build Coastguard Worker
30*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
31*bebae9c0SAndroid Build Coastguard Worker
32*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_EQ_ON_OFF 3
33*bebae9c0SAndroid Build Coastguard Worker
34*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
35*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
36*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
37*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)38*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
39*bebae9c0SAndroid Build Coastguard Worker {
40*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
41*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
42*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
43*bebae9c0SAndroid Build Coastguard Worker }
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker
46*bebae9c0SAndroid Build Coastguard Worker
47*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
48*bebae9c0SAndroid Build Coastguard Worker
49*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path */
TestEQPathFromFD(SLObjectItf sl,const char * path,SLAint64 offset,SLAint64 size,bool alwaysOn)50*bebae9c0SAndroid Build Coastguard Worker void TestEQPathFromFD( SLObjectItf sl, const char* path
51*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
52*bebae9c0SAndroid Build Coastguard Worker , SLAint64 offset, SLAint64 size
53*bebae9c0SAndroid Build Coastguard Worker #endif
54*bebae9c0SAndroid Build Coastguard Worker , bool alwaysOn
55*bebae9c0SAndroid Build Coastguard Worker )
56*bebae9c0SAndroid Build Coastguard Worker {
57*bebae9c0SAndroid Build Coastguard Worker SLresult result;
58*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: one player and an ouput mix */
61*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, outputMix;
62*bebae9c0SAndroid Build Coastguard Worker
63*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play */
64*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
65*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
66*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_AndroidFD locatorFd;
67*bebae9c0SAndroid Build Coastguard Worker #else
68*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI locatorUri;
69*bebae9c0SAndroid Build Coastguard Worker #endif
70*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
71*bebae9c0SAndroid Build Coastguard Worker
72*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the audio player */
73*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
74*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker /* Play and PrefetchStatus interfaces for the audio player */
77*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
78*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
79*bebae9c0SAndroid Build Coastguard Worker SLEqualizerItf eqItf;
80*bebae9c0SAndroid Build Coastguard Worker
81*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
82*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
83*bebae9c0SAndroid Build Coastguard Worker
84*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
85*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
86*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
87*bebae9c0SAndroid Build Coastguard Worker
88*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
89*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
90*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
91*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
92*bebae9c0SAndroid Build Coastguard Worker }
93*bebae9c0SAndroid Build Coastguard Worker
94*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
95*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
96*bebae9c0SAndroid Build Coastguard Worker
97*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used by the player */
98*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 1, iidArray, required);
99*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
100*bebae9c0SAndroid Build Coastguard Worker
101*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
102*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
103*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
106*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
107*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
108*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void*)&locator_outputmix;
109*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
110*bebae9c0SAndroid Build Coastguard Worker
111*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
112*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the player */
113*bebae9c0SAndroid Build Coastguard Worker
114*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for SLPrefetchStatusItf interfaces */
115*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
116*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
117*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_PREFETCHSTATUS;
118*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
119*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_EQUALIZER;
120*bebae9c0SAndroid Build Coastguard Worker
121*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
122*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
123*bebae9c0SAndroid Build Coastguard Worker locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
124*bebae9c0SAndroid Build Coastguard Worker int fd = open(path, O_RDONLY);
125*bebae9c0SAndroid Build Coastguard Worker if (fd == -1) {
126*bebae9c0SAndroid Build Coastguard Worker ExitOnError(SL_RESULT_RESOURCE_ERROR);
127*bebae9c0SAndroid Build Coastguard Worker }
128*bebae9c0SAndroid Build Coastguard Worker locatorFd.fd = (SLint32) fd;
129*bebae9c0SAndroid Build Coastguard Worker locatorFd.length = size;
130*bebae9c0SAndroid Build Coastguard Worker locatorFd.offset = offset;
131*bebae9c0SAndroid Build Coastguard Worker #else
132*bebae9c0SAndroid Build Coastguard Worker locatorUri.locatorType = SL_DATALOCATOR_URI;
133*bebae9c0SAndroid Build Coastguard Worker locatorUri.URI = (SLchar *) path;
134*bebae9c0SAndroid Build Coastguard Worker #endif
135*bebae9c0SAndroid Build Coastguard Worker
136*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
137*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
138*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
139*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
140*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
141*bebae9c0SAndroid Build Coastguard Worker
142*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void*)&mime;
143*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
144*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorFd;
145*bebae9c0SAndroid Build Coastguard Worker #else
146*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorUri;
147*bebae9c0SAndroid Build Coastguard Worker #endif
148*bebae9c0SAndroid Build Coastguard Worker
149*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
150*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
151*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
152*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
153*bebae9c0SAndroid Build Coastguard Worker
154*bebae9c0SAndroid Build Coastguard Worker /* Realize the player in synchronous mode. */
155*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
156*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
157*bebae9c0SAndroid Build Coastguard Worker
158*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLPrefetchStatusItf and SLAndroidStreamTypeItf interfaces for the player*/
159*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
160*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
161*bebae9c0SAndroid Build Coastguard Worker
162*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
163*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
164*bebae9c0SAndroid Build Coastguard Worker
165*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_EQUALIZER, (void*)&eqItf);
166*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
167*bebae9c0SAndroid Build Coastguard Worker
168*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Player configured\n");
169*bebae9c0SAndroid Build Coastguard Worker
170*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
171*bebae9c0SAndroid Build Coastguard Worker /* Playback and test */
172*bebae9c0SAndroid Build Coastguard Worker
173*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the player to the paused state */
174*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
175*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
176*bebae9c0SAndroid Build Coastguard Worker
177*bebae9c0SAndroid Build Coastguard Worker /* Wait until there's data to play */
178*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
179*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
180*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
181*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
182*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
183*bebae9c0SAndroid Build Coastguard Worker }
184*bebae9c0SAndroid Build Coastguard Worker
185*bebae9c0SAndroid Build Coastguard Worker /* Get duration */
186*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
187*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetDuration(playItf, &durationInMsec);
188*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
189*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
190*bebae9c0SAndroid Build Coastguard Worker durationInMsec = 5000;
191*bebae9c0SAndroid Build Coastguard Worker }
192*bebae9c0SAndroid Build Coastguard Worker
193*bebae9c0SAndroid Build Coastguard Worker /* Start playback */
194*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Starting to play\n");
195*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
196*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
197*bebae9c0SAndroid Build Coastguard Worker
198*bebae9c0SAndroid Build Coastguard Worker /* Configure EQ */
199*bebae9c0SAndroid Build Coastguard Worker SLuint16 nbPresets, preset, nbBands = 0;
200*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->GetNumberOfBands(eqItf, &nbBands);
201*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
202*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->GetNumberOfPresets(eqItf, &nbPresets);
203*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
204*bebae9c0SAndroid Build Coastguard Worker /* Start from a preset */
205*bebae9c0SAndroid Build Coastguard Worker preset = nbPresets > 2 ? 2 : 0;
206*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->UsePreset(eqItf, preset);
207*bebae9c0SAndroid Build Coastguard Worker
208*bebae9c0SAndroid Build Coastguard Worker preset = 1977;
209*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->GetCurrentPreset(eqItf, &preset);
210*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
211*bebae9c0SAndroid Build Coastguard Worker if (SL_EQUALIZER_UNDEFINED == preset) {
212*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "Using SL_EQUALIZER_UNDEFINED preset, unexpected here!\n");
213*bebae9c0SAndroid Build Coastguard Worker } else {
214*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Using preset %d\n", preset);
215*bebae9c0SAndroid Build Coastguard Worker }
216*bebae9c0SAndroid Build Coastguard Worker
217*bebae9c0SAndroid Build Coastguard Worker /* Tweak it so it's obvious it gets turned on/off later */
218*bebae9c0SAndroid Build Coastguard Worker SLmillibel minLevel, maxLevel = 0;
219*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->GetBandLevelRange(eqItf, &minLevel, &maxLevel);
220*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
221*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Band level range = %dmB to %dmB\n", minLevel, maxLevel);
222*bebae9c0SAndroid Build Coastguard Worker
223*bebae9c0SAndroid Build Coastguard Worker SLuint16 b = 0;
224*bebae9c0SAndroid Build Coastguard Worker for(b = 0 ; b < nbBands/2 ; b++) {
225*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->SetBandLevel(eqItf, b, minLevel);
226*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
227*bebae9c0SAndroid Build Coastguard Worker }
228*bebae9c0SAndroid Build Coastguard Worker for(b = nbBands/2 ; b < nbBands ; b++) {
229*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->SetBandLevel(eqItf, b, maxLevel);
230*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
231*bebae9c0SAndroid Build Coastguard Worker }
232*bebae9c0SAndroid Build Coastguard Worker
233*bebae9c0SAndroid Build Coastguard Worker SLmillibel level = 0;
234*bebae9c0SAndroid Build Coastguard Worker for(b = 0 ; b < nbBands ; b++) {
235*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->GetBandLevel(eqItf, b, &level);
236*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
237*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Band %d level = %dmB\n", b, level);
238*bebae9c0SAndroid Build Coastguard Worker }
239*bebae9c0SAndroid Build Coastguard Worker
240*bebae9c0SAndroid Build Coastguard Worker /* Switch EQ on/off every TIME_S_BETWEEN_EQ_ON_OFF seconds unless always on */
241*bebae9c0SAndroid Build Coastguard Worker SLboolean previousEnabled = SL_BOOLEAN_FALSE;
242*bebae9c0SAndroid Build Coastguard Worker for(unsigned int j=0 ; j<(durationInMsec/(1000*TIME_S_BETWEEN_EQ_ON_OFF)) ; j++) {
243*bebae9c0SAndroid Build Coastguard Worker SLboolean enabled;
244*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->IsEnabled(eqItf, &enabled);
245*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
246*bebae9c0SAndroid Build Coastguard Worker enabled = alwaysOn || !enabled;
247*bebae9c0SAndroid Build Coastguard Worker if (enabled != previousEnabled) {
248*bebae9c0SAndroid Build Coastguard Worker result = (*eqItf)->SetEnabled(eqItf, enabled);
249*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
250*bebae9c0SAndroid Build Coastguard Worker previousEnabled = enabled;
251*bebae9c0SAndroid Build Coastguard Worker if (SL_BOOLEAN_TRUE == enabled) {
252*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "EQ on\n");
253*bebae9c0SAndroid Build Coastguard Worker } else {
254*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "EQ off\n");
255*bebae9c0SAndroid Build Coastguard Worker }
256*bebae9c0SAndroid Build Coastguard Worker }
257*bebae9c0SAndroid Build Coastguard Worker usleep(TIME_S_BETWEEN_EQ_ON_OFF * 1000 * 1000);
258*bebae9c0SAndroid Build Coastguard Worker }
259*bebae9c0SAndroid Build Coastguard Worker
260*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
261*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stopping playback\n");
262*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
263*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
264*bebae9c0SAndroid Build Coastguard Worker
265*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
266*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
267*bebae9c0SAndroid Build Coastguard Worker
268*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
269*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
270*bebae9c0SAndroid Build Coastguard Worker
271*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
272*bebae9c0SAndroid Build Coastguard Worker close(fd);
273*bebae9c0SAndroid Build Coastguard Worker #endif
274*bebae9c0SAndroid Build Coastguard Worker }
275*bebae9c0SAndroid Build Coastguard Worker
276*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])277*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
278*bebae9c0SAndroid Build Coastguard Worker {
279*bebae9c0SAndroid Build Coastguard Worker const char *programName = argv[0];
280*bebae9c0SAndroid Build Coastguard Worker SLresult result;
281*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
282*bebae9c0SAndroid Build Coastguard Worker
283*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLEqualizerItf ", programName);
284*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_AndroidFD source / OutputMix sink\n");
285*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays the sound file designated by the given path, ");
286*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "starting at the specified offset, and using the specified length.\n");
287*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Omit the length of the file for it to be computed by the system.\n");
288*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Every %d seconds, the EQ will be turned on and off,\n",
289*bebae9c0SAndroid Build Coastguard Worker TIME_S_BETWEEN_EQ_ON_OFF);
290*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "unless the --always-on option is specified before the path.\n");
291*bebae9c0SAndroid Build Coastguard Worker
292*bebae9c0SAndroid Build Coastguard Worker bool alwaysOn = false;
293*bebae9c0SAndroid Build Coastguard Worker if (argc >= 2 && !strcmp(argv[1], "--always-on")) {
294*bebae9c0SAndroid Build Coastguard Worker alwaysOn = true;
295*bebae9c0SAndroid Build Coastguard Worker --argc;
296*bebae9c0SAndroid Build Coastguard Worker ++argv;
297*bebae9c0SAndroid Build Coastguard Worker }
298*bebae9c0SAndroid Build Coastguard Worker
299*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
300*bebae9c0SAndroid Build Coastguard Worker if (argc < 3)
301*bebae9c0SAndroid Build Coastguard Worker #else
302*bebae9c0SAndroid Build Coastguard Worker if (argc < 1)
303*bebae9c0SAndroid Build Coastguard Worker #endif
304*bebae9c0SAndroid Build Coastguard Worker {
305*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \t%s [--always-on] path offsetInBytes [sizeInBytes]\n",
306*bebae9c0SAndroid Build Coastguard Worker programName);
307*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3 0 344460\" \n", programName);
308*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
309*bebae9c0SAndroid Build Coastguard Worker }
310*bebae9c0SAndroid Build Coastguard Worker
311*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
312*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
313*bebae9c0SAndroid Build Coastguard Worker };
314*bebae9c0SAndroid Build Coastguard Worker
315*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
316*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
317*bebae9c0SAndroid Build Coastguard Worker
318*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
319*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
320*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
321*bebae9c0SAndroid Build Coastguard Worker
322*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
323*bebae9c0SAndroid Build Coastguard Worker if (argc == 3) {
324*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "\nno file size given, using SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE\n\n");
325*bebae9c0SAndroid Build Coastguard Worker TestEQPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]),
326*bebae9c0SAndroid Build Coastguard Worker SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE, alwaysOn);
327*bebae9c0SAndroid Build Coastguard Worker } else {
328*bebae9c0SAndroid Build Coastguard Worker TestEQPathFromFD(sl, argv[1], (SLAint64)atoi(argv[2]), (SLAint64)atoi(argv[3]), alwaysOn);
329*bebae9c0SAndroid Build Coastguard Worker }
330*bebae9c0SAndroid Build Coastguard Worker #else
331*bebae9c0SAndroid Build Coastguard Worker TestEQPathFromFD(sl, argv[1]);
332*bebae9c0SAndroid Build Coastguard Worker #endif
333*bebae9c0SAndroid Build Coastguard Worker
334*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
335*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
336*bebae9c0SAndroid Build Coastguard Worker
337*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
338*bebae9c0SAndroid Build Coastguard Worker }
339