xref: /aosp_15_r20/frameworks/wilhelm/tests/examples/slesTestBassBoostPath.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker 
29*bebae9c0SAndroid Build Coastguard Worker 
30*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_BB_ON_OFF 3
33*bebae9c0SAndroid Build Coastguard Worker 
34*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
35*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
36*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
37*bebae9c0SAndroid Build Coastguard Worker 
ExitOnErrorFunc(SLresult result,int line)38*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
39*bebae9c0SAndroid Build Coastguard Worker {
40*bebae9c0SAndroid Build Coastguard Worker     if (SL_RESULT_SUCCESS != result) {
41*bebae9c0SAndroid Build Coastguard Worker         fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
42*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
43*bebae9c0SAndroid Build Coastguard Worker     }
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker 
47*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
48*bebae9c0SAndroid Build Coastguard Worker 
49*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path  */
TestBassBoostPathFromFD(SLObjectItf sl,const char * path,int16_t boostStrength,bool alwaysOn)50*bebae9c0SAndroid Build Coastguard Worker void TestBassBoostPathFromFD(SLObjectItf sl, const char* path, int16_t boostStrength, bool alwaysOn)
51*bebae9c0SAndroid Build Coastguard Worker {
52*bebae9c0SAndroid Build Coastguard Worker     SLresult  result;
53*bebae9c0SAndroid Build Coastguard Worker     SLEngineItf EngineItf;
54*bebae9c0SAndroid Build Coastguard Worker 
55*bebae9c0SAndroid Build Coastguard Worker     /* Objects this application uses: one player and an ouput mix */
56*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf  player, outputMix;
57*bebae9c0SAndroid Build Coastguard Worker 
58*bebae9c0SAndroid Build Coastguard Worker     /* Source of audio data to play */
59*bebae9c0SAndroid Build Coastguard Worker     SLDataSource            audioSource;
60*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
61*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_AndroidFD locatorFd;
62*bebae9c0SAndroid Build Coastguard Worker #else
63*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_URI       locatorUri;
64*bebae9c0SAndroid Build Coastguard Worker #endif
65*bebae9c0SAndroid Build Coastguard Worker     SLDataFormat_MIME       mime;
66*bebae9c0SAndroid Build Coastguard Worker 
67*bebae9c0SAndroid Build Coastguard Worker     /* Data sinks for the audio player */
68*bebae9c0SAndroid Build Coastguard Worker     SLDataSink               audioSink;
69*bebae9c0SAndroid Build Coastguard Worker     SLDataLocator_OutputMix  locator_outputmix;
70*bebae9c0SAndroid Build Coastguard Worker 
71*bebae9c0SAndroid Build Coastguard Worker     /* Interfaces for the audio player */
72*bebae9c0SAndroid Build Coastguard Worker     SLPlayItf              playItf;
73*bebae9c0SAndroid Build Coastguard Worker     SLPrefetchStatusItf    prefetchItf;
74*bebae9c0SAndroid Build Coastguard Worker     SLBassBoostItf         bbItf;
75*bebae9c0SAndroid Build Coastguard Worker 
76*bebae9c0SAndroid Build Coastguard Worker     SLboolean required[MAX_NUMBER_INTERFACES];
77*bebae9c0SAndroid Build Coastguard Worker     SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
78*bebae9c0SAndroid Build Coastguard Worker 
79*bebae9c0SAndroid Build Coastguard Worker     /* Get the SL Engine Interface which is implicit */
80*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
81*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
82*bebae9c0SAndroid Build Coastguard Worker 
83*bebae9c0SAndroid Build Coastguard Worker     /* Initialize arrays required[] and iidArray[] */
84*bebae9c0SAndroid Build Coastguard Worker     for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
85*bebae9c0SAndroid Build Coastguard Worker         required[i] = SL_BOOLEAN_FALSE;
86*bebae9c0SAndroid Build Coastguard Worker         iidArray[i] = SL_IID_NULL;
87*bebae9c0SAndroid Build Coastguard Worker     }
88*bebae9c0SAndroid Build Coastguard Worker 
89*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
90*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the output mix  */
91*bebae9c0SAndroid Build Coastguard Worker 
92*bebae9c0SAndroid Build Coastguard Worker     /* Create Output Mix object to be used by the player */
93*bebae9c0SAndroid Build Coastguard Worker      result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 1, iidArray, required);
94*bebae9c0SAndroid Build Coastguard Worker      ExitOnError(result);
95*bebae9c0SAndroid Build Coastguard Worker 
96*bebae9c0SAndroid Build Coastguard Worker     /* Realize the Output Mix object in synchronous mode */
97*bebae9c0SAndroid Build Coastguard Worker     result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
98*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
99*bebae9c0SAndroid Build Coastguard Worker 
100*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data sink structure */
101*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
102*bebae9c0SAndroid Build Coastguard Worker     locator_outputmix.outputMix   = outputMix;
103*bebae9c0SAndroid Build Coastguard Worker     audioSink.pLocator            = (void*)&locator_outputmix;
104*bebae9c0SAndroid Build Coastguard Worker     audioSink.pFormat             = NULL;
105*bebae9c0SAndroid Build Coastguard Worker 
106*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
107*bebae9c0SAndroid Build Coastguard Worker     /* Configuration of the player  */
108*bebae9c0SAndroid Build Coastguard Worker 
109*bebae9c0SAndroid Build Coastguard Worker     /* Set arrays required[] and iidArray[] for required interfaces */
110*bebae9c0SAndroid Build Coastguard Worker     /*  (SLPlayItf is implicit) */
111*bebae9c0SAndroid Build Coastguard Worker     required[0] = SL_BOOLEAN_TRUE;
112*bebae9c0SAndroid Build Coastguard Worker     iidArray[0] = SL_IID_PREFETCHSTATUS;
113*bebae9c0SAndroid Build Coastguard Worker     required[1] = SL_BOOLEAN_TRUE;
114*bebae9c0SAndroid Build Coastguard Worker     iidArray[1] = SL_IID_BASSBOOST;
115*bebae9c0SAndroid Build Coastguard Worker 
116*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
117*bebae9c0SAndroid Build Coastguard Worker     /* Setup the data source structure for the URI */
118*bebae9c0SAndroid Build Coastguard Worker     locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
119*bebae9c0SAndroid Build Coastguard Worker     int fd = open(path, O_RDONLY);
120*bebae9c0SAndroid Build Coastguard Worker     if (fd == -1) {
121*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(SL_RESULT_RESOURCE_ERROR);
122*bebae9c0SAndroid Build Coastguard Worker     }
123*bebae9c0SAndroid Build Coastguard Worker     locatorFd.fd = (SLint32) fd;
124*bebae9c0SAndroid Build Coastguard Worker     locatorFd.length = SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE;
125*bebae9c0SAndroid Build Coastguard Worker     locatorFd.offset = 0;
126*bebae9c0SAndroid Build Coastguard Worker #else
127*bebae9c0SAndroid Build Coastguard Worker     locatorUri.locatorType = SL_DATALOCATOR_URI;
128*bebae9c0SAndroid Build Coastguard Worker     locatorUri.URI = (SLchar *) path;
129*bebae9c0SAndroid Build Coastguard Worker #endif
130*bebae9c0SAndroid Build Coastguard Worker 
131*bebae9c0SAndroid Build Coastguard Worker     mime.formatType = SL_DATAFORMAT_MIME;
132*bebae9c0SAndroid Build Coastguard Worker     /*     this is how ignored mime information is specified, according to OpenSL ES spec
133*bebae9c0SAndroid Build Coastguard Worker      *     in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
134*bebae9c0SAndroid Build Coastguard Worker     mime.mimeType      = (SLchar*)NULL;
135*bebae9c0SAndroid Build Coastguard Worker     mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
136*bebae9c0SAndroid Build Coastguard Worker 
137*bebae9c0SAndroid Build Coastguard Worker     audioSource.pFormat  = (void*)&mime;
138*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
139*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorFd;
140*bebae9c0SAndroid Build Coastguard Worker #else
141*bebae9c0SAndroid Build Coastguard Worker     audioSource.pLocator = (void*)&locatorUri;
142*bebae9c0SAndroid Build Coastguard Worker #endif
143*bebae9c0SAndroid Build Coastguard Worker 
144*bebae9c0SAndroid Build Coastguard Worker     /* Create the audio player */
145*bebae9c0SAndroid Build Coastguard Worker     result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
146*bebae9c0SAndroid Build Coastguard Worker             iidArray, required);
147*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
148*bebae9c0SAndroid Build Coastguard Worker 
149*bebae9c0SAndroid Build Coastguard Worker     /* Realize the player in synchronous mode. */
150*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
151*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "URI example: after Realize\n");
152*bebae9c0SAndroid Build Coastguard Worker 
153*bebae9c0SAndroid Build Coastguard Worker     /* Get the SLPlayItf, SLPrefetchStatusItf and SLBassBoostItf interfaces for the player */
154*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
155*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
156*bebae9c0SAndroid Build Coastguard Worker 
157*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
158*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
159*bebae9c0SAndroid Build Coastguard Worker 
160*bebae9c0SAndroid Build Coastguard Worker     result = (*player)->GetInterface(player, SL_IID_BASSBOOST, (void*)&bbItf);
161*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
162*bebae9c0SAndroid Build Coastguard Worker 
163*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Player configured\n");
164*bebae9c0SAndroid Build Coastguard Worker 
165*bebae9c0SAndroid Build Coastguard Worker     /* ------------------------------------------------------ */
166*bebae9c0SAndroid Build Coastguard Worker     /* Playback and test */
167*bebae9c0SAndroid Build Coastguard Worker 
168*bebae9c0SAndroid Build Coastguard Worker     /* Start the data prefetching by setting the player to the paused state */
169*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
170*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
171*bebae9c0SAndroid Build Coastguard Worker 
172*bebae9c0SAndroid Build Coastguard Worker     /* Wait until there's data to play */
173*bebae9c0SAndroid Build Coastguard Worker     SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
174*bebae9c0SAndroid Build Coastguard Worker     while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
175*bebae9c0SAndroid Build Coastguard Worker         usleep(100 * 1000);
176*bebae9c0SAndroid Build Coastguard Worker         (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
177*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
178*bebae9c0SAndroid Build Coastguard Worker     }
179*bebae9c0SAndroid Build Coastguard Worker 
180*bebae9c0SAndroid Build Coastguard Worker     /* Get duration */
181*bebae9c0SAndroid Build Coastguard Worker     SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
182*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->GetDuration(playItf, &durationInMsec);
183*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
184*bebae9c0SAndroid Build Coastguard Worker     if (durationInMsec == SL_TIME_UNKNOWN) {
185*bebae9c0SAndroid Build Coastguard Worker         durationInMsec = 5000;
186*bebae9c0SAndroid Build Coastguard Worker     }
187*bebae9c0SAndroid Build Coastguard Worker 
188*bebae9c0SAndroid Build Coastguard Worker     /* Start playback */
189*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Starting to play\n");
190*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
191*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
192*bebae9c0SAndroid Build Coastguard Worker 
193*bebae9c0SAndroid Build Coastguard Worker     /* Configure BassBoost */
194*bebae9c0SAndroid Build Coastguard Worker     SLboolean strengthSupported = SL_BOOLEAN_FALSE;
195*bebae9c0SAndroid Build Coastguard Worker     result = (*bbItf)->IsStrengthSupported(bbItf, &strengthSupported);
196*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
197*bebae9c0SAndroid Build Coastguard Worker     if (SL_BOOLEAN_FALSE == strengthSupported) {
198*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "BassBoost strength is not supported on this platform. Too bad!\n");
199*bebae9c0SAndroid Build Coastguard Worker     } else {
200*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "BassBoost strength is supported, setting strength to %d\n", boostStrength);
201*bebae9c0SAndroid Build Coastguard Worker         result = (*bbItf)->SetStrength(bbItf, boostStrength);
202*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
203*bebae9c0SAndroid Build Coastguard Worker     }
204*bebae9c0SAndroid Build Coastguard Worker 
205*bebae9c0SAndroid Build Coastguard Worker     SLpermille strength = 0;
206*bebae9c0SAndroid Build Coastguard Worker     result = (*bbItf)->GetRoundedStrength(bbItf, &strength);
207*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
208*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Rounded strength of boost = %d\n", strength);
209*bebae9c0SAndroid Build Coastguard Worker 
210*bebae9c0SAndroid Build Coastguard Worker 
211*bebae9c0SAndroid Build Coastguard Worker     /* Switch BassBoost on/off every TIME_S_BETWEEN_BB_ON_OFF seconds unless always on */
212*bebae9c0SAndroid Build Coastguard Worker     SLboolean previousEnabled = SL_BOOLEAN_FALSE;
213*bebae9c0SAndroid Build Coastguard Worker     for(unsigned int j=0 ; j<(durationInMsec/(1000*TIME_S_BETWEEN_BB_ON_OFF)) ; j++) {
214*bebae9c0SAndroid Build Coastguard Worker         SLboolean enabled;
215*bebae9c0SAndroid Build Coastguard Worker         result = (*bbItf)->IsEnabled(bbItf, &enabled);
216*bebae9c0SAndroid Build Coastguard Worker         ExitOnError(result);
217*bebae9c0SAndroid Build Coastguard Worker         enabled = alwaysOn || !enabled;
218*bebae9c0SAndroid Build Coastguard Worker         if (enabled != previousEnabled) {
219*bebae9c0SAndroid Build Coastguard Worker             result = (*bbItf)->SetEnabled(bbItf, enabled);
220*bebae9c0SAndroid Build Coastguard Worker             ExitOnError(result);
221*bebae9c0SAndroid Build Coastguard Worker             previousEnabled = enabled;
222*bebae9c0SAndroid Build Coastguard Worker             if (SL_BOOLEAN_TRUE == enabled) {
223*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "BassBoost on\n");
224*bebae9c0SAndroid Build Coastguard Worker             } else {
225*bebae9c0SAndroid Build Coastguard Worker                 fprintf(stdout, "BassBoost off\n");
226*bebae9c0SAndroid Build Coastguard Worker             }
227*bebae9c0SAndroid Build Coastguard Worker         }
228*bebae9c0SAndroid Build Coastguard Worker         usleep(TIME_S_BETWEEN_BB_ON_OFF * 1000 * 1000);
229*bebae9c0SAndroid Build Coastguard Worker     }
230*bebae9c0SAndroid Build Coastguard Worker 
231*bebae9c0SAndroid Build Coastguard Worker     /* Make sure player is stopped */
232*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Stopping playback\n");
233*bebae9c0SAndroid Build Coastguard Worker     result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
234*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
235*bebae9c0SAndroid Build Coastguard Worker 
236*bebae9c0SAndroid Build Coastguard Worker     /* Destroy the player */
237*bebae9c0SAndroid Build Coastguard Worker     (*player)->Destroy(player);
238*bebae9c0SAndroid Build Coastguard Worker 
239*bebae9c0SAndroid Build Coastguard Worker     /* Destroy Output Mix object */
240*bebae9c0SAndroid Build Coastguard Worker     (*outputMix)->Destroy(outputMix);
241*bebae9c0SAndroid Build Coastguard Worker 
242*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
243*bebae9c0SAndroid Build Coastguard Worker     close(fd);
244*bebae9c0SAndroid Build Coastguard Worker #endif
245*bebae9c0SAndroid Build Coastguard Worker }
246*bebae9c0SAndroid Build Coastguard Worker 
247*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])248*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
249*bebae9c0SAndroid Build Coastguard Worker {
250*bebae9c0SAndroid Build Coastguard Worker     const char *programName = argv[0];
251*bebae9c0SAndroid Build Coastguard Worker     SLresult    result;
252*bebae9c0SAndroid Build Coastguard Worker     SLObjectItf sl;
253*bebae9c0SAndroid Build Coastguard Worker 
254*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "OpenSL ES test %s: exercises SLBassBoostItf ", programName);
255*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and AudioPlayer with SLDataLocator_AndroidFD source / OutputMix sink\n");
256*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Plays the sound file designated by the given path, ");
257*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "and applies a bass boost effect of the specified strength,\n");
258*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "where strength is a integer value between 0 and 1000.\n");
259*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "Every %d seconds, the BassBoost will be turned on and off,\n",
260*bebae9c0SAndroid Build Coastguard Worker             TIME_S_BETWEEN_BB_ON_OFF);
261*bebae9c0SAndroid Build Coastguard Worker     fprintf(stdout, "unless the --always-on option is specified before the path.\n");
262*bebae9c0SAndroid Build Coastguard Worker 
263*bebae9c0SAndroid Build Coastguard Worker     bool alwaysOn = false;
264*bebae9c0SAndroid Build Coastguard Worker     if (argc >= 2 && !strcmp(argv[1], "--always-on")) {
265*bebae9c0SAndroid Build Coastguard Worker         alwaysOn = true;
266*bebae9c0SAndroid Build Coastguard Worker         --argc;
267*bebae9c0SAndroid Build Coastguard Worker         ++argv;
268*bebae9c0SAndroid Build Coastguard Worker     }
269*bebae9c0SAndroid Build Coastguard Worker 
270*bebae9c0SAndroid Build Coastguard Worker     if (argc < 3) {
271*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Usage: \t%s [--always-on] path bass_boost_strength\n", programName);
272*bebae9c0SAndroid Build Coastguard Worker         fprintf(stdout, "Example: \"%s /sdcard/my.mp3 1000\" \n", programName);
273*bebae9c0SAndroid Build Coastguard Worker         exit(EXIT_FAILURE);
274*bebae9c0SAndroid Build Coastguard Worker     }
275*bebae9c0SAndroid Build Coastguard Worker 
276*bebae9c0SAndroid Build Coastguard Worker     SLEngineOption EngineOption[] = {
277*bebae9c0SAndroid Build Coastguard Worker             {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
278*bebae9c0SAndroid Build Coastguard Worker     };
279*bebae9c0SAndroid Build Coastguard Worker 
280*bebae9c0SAndroid Build Coastguard Worker     result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
281*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
282*bebae9c0SAndroid Build Coastguard Worker 
283*bebae9c0SAndroid Build Coastguard Worker     /* Realizing the SL Engine in synchronous mode. */
284*bebae9c0SAndroid Build Coastguard Worker     result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
285*bebae9c0SAndroid Build Coastguard Worker     ExitOnError(result);
286*bebae9c0SAndroid Build Coastguard Worker 
287*bebae9c0SAndroid Build Coastguard Worker     // intentionally not checking that argv[2], the bassboost strength, is between 0 and 1000
288*bebae9c0SAndroid Build Coastguard Worker     TestBassBoostPathFromFD(sl, argv[1], (int16_t)atoi(argv[2]), alwaysOn);
289*bebae9c0SAndroid Build Coastguard Worker 
290*bebae9c0SAndroid Build Coastguard Worker     /* Shutdown OpenSL ES */
291*bebae9c0SAndroid Build Coastguard Worker     (*sl)->Destroy(sl);
292*bebae9c0SAndroid Build Coastguard Worker 
293*bebae9c0SAndroid Build Coastguard Worker     return EXIT_SUCCESS;
294*bebae9c0SAndroid Build Coastguard Worker }
295