1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include <stdlib.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <stdio.h>
19*bebae9c0SAndroid Build Coastguard Worker #include <string.h>
20*bebae9c0SAndroid Build Coastguard Worker #include <unistd.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <sys/time.h>
22*bebae9c0SAndroid Build Coastguard Worker #include <fcntl.h>
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
25*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
26*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES_Android.h>
27*bebae9c0SAndroid Build Coastguard Worker #endif
28*bebae9c0SAndroid Build Coastguard Worker
29*bebae9c0SAndroid Build Coastguard Worker
30*bebae9c0SAndroid Build Coastguard Worker #define MAX_NUMBER_INTERFACES 3
31*bebae9c0SAndroid Build Coastguard Worker
32*bebae9c0SAndroid Build Coastguard Worker #define TIME_S_BETWEEN_BB_ON_OFF 3
33*bebae9c0SAndroid Build Coastguard Worker
34*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
35*bebae9c0SAndroid Build Coastguard Worker /* Exits the application if an error is encountered */
36*bebae9c0SAndroid Build Coastguard Worker #define ExitOnError(x) ExitOnErrorFunc(x,__LINE__)
37*bebae9c0SAndroid Build Coastguard Worker
ExitOnErrorFunc(SLresult result,int line)38*bebae9c0SAndroid Build Coastguard Worker void ExitOnErrorFunc( SLresult result , int line)
39*bebae9c0SAndroid Build Coastguard Worker {
40*bebae9c0SAndroid Build Coastguard Worker if (SL_RESULT_SUCCESS != result) {
41*bebae9c0SAndroid Build Coastguard Worker fprintf(stderr, "%u error code encountered at line %d, exiting\n", result, line);
42*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
43*bebae9c0SAndroid Build Coastguard Worker }
44*bebae9c0SAndroid Build Coastguard Worker }
45*bebae9c0SAndroid Build Coastguard Worker
46*bebae9c0SAndroid Build Coastguard Worker
47*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
48*bebae9c0SAndroid Build Coastguard Worker
49*bebae9c0SAndroid Build Coastguard Worker /* Play an audio path by opening a file descriptor on that path */
TestBassBoostPathFromFD(SLObjectItf sl,const char * path,int16_t boostStrength,bool alwaysOn)50*bebae9c0SAndroid Build Coastguard Worker void TestBassBoostPathFromFD(SLObjectItf sl, const char* path, int16_t boostStrength, bool alwaysOn)
51*bebae9c0SAndroid Build Coastguard Worker {
52*bebae9c0SAndroid Build Coastguard Worker SLresult result;
53*bebae9c0SAndroid Build Coastguard Worker SLEngineItf EngineItf;
54*bebae9c0SAndroid Build Coastguard Worker
55*bebae9c0SAndroid Build Coastguard Worker /* Objects this application uses: one player and an ouput mix */
56*bebae9c0SAndroid Build Coastguard Worker SLObjectItf player, outputMix;
57*bebae9c0SAndroid Build Coastguard Worker
58*bebae9c0SAndroid Build Coastguard Worker /* Source of audio data to play */
59*bebae9c0SAndroid Build Coastguard Worker SLDataSource audioSource;
60*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
61*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_AndroidFD locatorFd;
62*bebae9c0SAndroid Build Coastguard Worker #else
63*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_URI locatorUri;
64*bebae9c0SAndroid Build Coastguard Worker #endif
65*bebae9c0SAndroid Build Coastguard Worker SLDataFormat_MIME mime;
66*bebae9c0SAndroid Build Coastguard Worker
67*bebae9c0SAndroid Build Coastguard Worker /* Data sinks for the audio player */
68*bebae9c0SAndroid Build Coastguard Worker SLDataSink audioSink;
69*bebae9c0SAndroid Build Coastguard Worker SLDataLocator_OutputMix locator_outputmix;
70*bebae9c0SAndroid Build Coastguard Worker
71*bebae9c0SAndroid Build Coastguard Worker /* Interfaces for the audio player */
72*bebae9c0SAndroid Build Coastguard Worker SLPlayItf playItf;
73*bebae9c0SAndroid Build Coastguard Worker SLPrefetchStatusItf prefetchItf;
74*bebae9c0SAndroid Build Coastguard Worker SLBassBoostItf bbItf;
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker SLboolean required[MAX_NUMBER_INTERFACES];
77*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
78*bebae9c0SAndroid Build Coastguard Worker
79*bebae9c0SAndroid Build Coastguard Worker /* Get the SL Engine Interface which is implicit */
80*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
81*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
82*bebae9c0SAndroid Build Coastguard Worker
83*bebae9c0SAndroid Build Coastguard Worker /* Initialize arrays required[] and iidArray[] */
84*bebae9c0SAndroid Build Coastguard Worker for (int i=0 ; i < MAX_NUMBER_INTERFACES ; i++) {
85*bebae9c0SAndroid Build Coastguard Worker required[i] = SL_BOOLEAN_FALSE;
86*bebae9c0SAndroid Build Coastguard Worker iidArray[i] = SL_IID_NULL;
87*bebae9c0SAndroid Build Coastguard Worker }
88*bebae9c0SAndroid Build Coastguard Worker
89*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
90*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the output mix */
91*bebae9c0SAndroid Build Coastguard Worker
92*bebae9c0SAndroid Build Coastguard Worker /* Create Output Mix object to be used by the player */
93*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateOutputMix(EngineItf, &outputMix, 1, iidArray, required);
94*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
95*bebae9c0SAndroid Build Coastguard Worker
96*bebae9c0SAndroid Build Coastguard Worker /* Realize the Output Mix object in synchronous mode */
97*bebae9c0SAndroid Build Coastguard Worker result = (*outputMix)->Realize(outputMix, SL_BOOLEAN_FALSE);
98*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
99*bebae9c0SAndroid Build Coastguard Worker
100*bebae9c0SAndroid Build Coastguard Worker /* Setup the data sink structure */
101*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
102*bebae9c0SAndroid Build Coastguard Worker locator_outputmix.outputMix = outputMix;
103*bebae9c0SAndroid Build Coastguard Worker audioSink.pLocator = (void*)&locator_outputmix;
104*bebae9c0SAndroid Build Coastguard Worker audioSink.pFormat = NULL;
105*bebae9c0SAndroid Build Coastguard Worker
106*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
107*bebae9c0SAndroid Build Coastguard Worker /* Configuration of the player */
108*bebae9c0SAndroid Build Coastguard Worker
109*bebae9c0SAndroid Build Coastguard Worker /* Set arrays required[] and iidArray[] for required interfaces */
110*bebae9c0SAndroid Build Coastguard Worker /* (SLPlayItf is implicit) */
111*bebae9c0SAndroid Build Coastguard Worker required[0] = SL_BOOLEAN_TRUE;
112*bebae9c0SAndroid Build Coastguard Worker iidArray[0] = SL_IID_PREFETCHSTATUS;
113*bebae9c0SAndroid Build Coastguard Worker required[1] = SL_BOOLEAN_TRUE;
114*bebae9c0SAndroid Build Coastguard Worker iidArray[1] = SL_IID_BASSBOOST;
115*bebae9c0SAndroid Build Coastguard Worker
116*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
117*bebae9c0SAndroid Build Coastguard Worker /* Setup the data source structure for the URI */
118*bebae9c0SAndroid Build Coastguard Worker locatorFd.locatorType = SL_DATALOCATOR_ANDROIDFD;
119*bebae9c0SAndroid Build Coastguard Worker int fd = open(path, O_RDONLY);
120*bebae9c0SAndroid Build Coastguard Worker if (fd == -1) {
121*bebae9c0SAndroid Build Coastguard Worker ExitOnError(SL_RESULT_RESOURCE_ERROR);
122*bebae9c0SAndroid Build Coastguard Worker }
123*bebae9c0SAndroid Build Coastguard Worker locatorFd.fd = (SLint32) fd;
124*bebae9c0SAndroid Build Coastguard Worker locatorFd.length = SL_DATALOCATOR_ANDROIDFD_USE_FILE_SIZE;
125*bebae9c0SAndroid Build Coastguard Worker locatorFd.offset = 0;
126*bebae9c0SAndroid Build Coastguard Worker #else
127*bebae9c0SAndroid Build Coastguard Worker locatorUri.locatorType = SL_DATALOCATOR_URI;
128*bebae9c0SAndroid Build Coastguard Worker locatorUri.URI = (SLchar *) path;
129*bebae9c0SAndroid Build Coastguard Worker #endif
130*bebae9c0SAndroid Build Coastguard Worker
131*bebae9c0SAndroid Build Coastguard Worker mime.formatType = SL_DATAFORMAT_MIME;
132*bebae9c0SAndroid Build Coastguard Worker /* this is how ignored mime information is specified, according to OpenSL ES spec
133*bebae9c0SAndroid Build Coastguard Worker * in 9.1.6 SLDataFormat_MIME and 8.23 SLMetadataTraversalItf GetChildInfo */
134*bebae9c0SAndroid Build Coastguard Worker mime.mimeType = (SLchar*)NULL;
135*bebae9c0SAndroid Build Coastguard Worker mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
136*bebae9c0SAndroid Build Coastguard Worker
137*bebae9c0SAndroid Build Coastguard Worker audioSource.pFormat = (void*)&mime;
138*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
139*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorFd;
140*bebae9c0SAndroid Build Coastguard Worker #else
141*bebae9c0SAndroid Build Coastguard Worker audioSource.pLocator = (void*)&locatorUri;
142*bebae9c0SAndroid Build Coastguard Worker #endif
143*bebae9c0SAndroid Build Coastguard Worker
144*bebae9c0SAndroid Build Coastguard Worker /* Create the audio player */
145*bebae9c0SAndroid Build Coastguard Worker result = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 2,
146*bebae9c0SAndroid Build Coastguard Worker iidArray, required);
147*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
148*bebae9c0SAndroid Build Coastguard Worker
149*bebae9c0SAndroid Build Coastguard Worker /* Realize the player in synchronous mode. */
150*bebae9c0SAndroid Build Coastguard Worker result = (*player)->Realize(player, SL_BOOLEAN_FALSE); ExitOnError(result);
151*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "URI example: after Realize\n");
152*bebae9c0SAndroid Build Coastguard Worker
153*bebae9c0SAndroid Build Coastguard Worker /* Get the SLPlayItf, SLPrefetchStatusItf and SLBassBoostItf interfaces for the player */
154*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
155*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
156*bebae9c0SAndroid Build Coastguard Worker
157*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_PREFETCHSTATUS, (void*)&prefetchItf);
158*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
159*bebae9c0SAndroid Build Coastguard Worker
160*bebae9c0SAndroid Build Coastguard Worker result = (*player)->GetInterface(player, SL_IID_BASSBOOST, (void*)&bbItf);
161*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
162*bebae9c0SAndroid Build Coastguard Worker
163*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Player configured\n");
164*bebae9c0SAndroid Build Coastguard Worker
165*bebae9c0SAndroid Build Coastguard Worker /* ------------------------------------------------------ */
166*bebae9c0SAndroid Build Coastguard Worker /* Playback and test */
167*bebae9c0SAndroid Build Coastguard Worker
168*bebae9c0SAndroid Build Coastguard Worker /* Start the data prefetching by setting the player to the paused state */
169*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState( playItf, SL_PLAYSTATE_PAUSED );
170*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
171*bebae9c0SAndroid Build Coastguard Worker
172*bebae9c0SAndroid Build Coastguard Worker /* Wait until there's data to play */
173*bebae9c0SAndroid Build Coastguard Worker SLuint32 prefetchStatus = SL_PREFETCHSTATUS_UNDERFLOW;
174*bebae9c0SAndroid Build Coastguard Worker while (prefetchStatus != SL_PREFETCHSTATUS_SUFFICIENTDATA) {
175*bebae9c0SAndroid Build Coastguard Worker usleep(100 * 1000);
176*bebae9c0SAndroid Build Coastguard Worker (*prefetchItf)->GetPrefetchStatus(prefetchItf, &prefetchStatus);
177*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
178*bebae9c0SAndroid Build Coastguard Worker }
179*bebae9c0SAndroid Build Coastguard Worker
180*bebae9c0SAndroid Build Coastguard Worker /* Get duration */
181*bebae9c0SAndroid Build Coastguard Worker SLmillisecond durationInMsec = SL_TIME_UNKNOWN;
182*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->GetDuration(playItf, &durationInMsec);
183*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
184*bebae9c0SAndroid Build Coastguard Worker if (durationInMsec == SL_TIME_UNKNOWN) {
185*bebae9c0SAndroid Build Coastguard Worker durationInMsec = 5000;
186*bebae9c0SAndroid Build Coastguard Worker }
187*bebae9c0SAndroid Build Coastguard Worker
188*bebae9c0SAndroid Build Coastguard Worker /* Start playback */
189*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Starting to play\n");
190*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING );
191*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
192*bebae9c0SAndroid Build Coastguard Worker
193*bebae9c0SAndroid Build Coastguard Worker /* Configure BassBoost */
194*bebae9c0SAndroid Build Coastguard Worker SLboolean strengthSupported = SL_BOOLEAN_FALSE;
195*bebae9c0SAndroid Build Coastguard Worker result = (*bbItf)->IsStrengthSupported(bbItf, &strengthSupported);
196*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
197*bebae9c0SAndroid Build Coastguard Worker if (SL_BOOLEAN_FALSE == strengthSupported) {
198*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "BassBoost strength is not supported on this platform. Too bad!\n");
199*bebae9c0SAndroid Build Coastguard Worker } else {
200*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "BassBoost strength is supported, setting strength to %d\n", boostStrength);
201*bebae9c0SAndroid Build Coastguard Worker result = (*bbItf)->SetStrength(bbItf, boostStrength);
202*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
203*bebae9c0SAndroid Build Coastguard Worker }
204*bebae9c0SAndroid Build Coastguard Worker
205*bebae9c0SAndroid Build Coastguard Worker SLpermille strength = 0;
206*bebae9c0SAndroid Build Coastguard Worker result = (*bbItf)->GetRoundedStrength(bbItf, &strength);
207*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
208*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Rounded strength of boost = %d\n", strength);
209*bebae9c0SAndroid Build Coastguard Worker
210*bebae9c0SAndroid Build Coastguard Worker
211*bebae9c0SAndroid Build Coastguard Worker /* Switch BassBoost on/off every TIME_S_BETWEEN_BB_ON_OFF seconds unless always on */
212*bebae9c0SAndroid Build Coastguard Worker SLboolean previousEnabled = SL_BOOLEAN_FALSE;
213*bebae9c0SAndroid Build Coastguard Worker for(unsigned int j=0 ; j<(durationInMsec/(1000*TIME_S_BETWEEN_BB_ON_OFF)) ; j++) {
214*bebae9c0SAndroid Build Coastguard Worker SLboolean enabled;
215*bebae9c0SAndroid Build Coastguard Worker result = (*bbItf)->IsEnabled(bbItf, &enabled);
216*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
217*bebae9c0SAndroid Build Coastguard Worker enabled = alwaysOn || !enabled;
218*bebae9c0SAndroid Build Coastguard Worker if (enabled != previousEnabled) {
219*bebae9c0SAndroid Build Coastguard Worker result = (*bbItf)->SetEnabled(bbItf, enabled);
220*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
221*bebae9c0SAndroid Build Coastguard Worker previousEnabled = enabled;
222*bebae9c0SAndroid Build Coastguard Worker if (SL_BOOLEAN_TRUE == enabled) {
223*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "BassBoost on\n");
224*bebae9c0SAndroid Build Coastguard Worker } else {
225*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "BassBoost off\n");
226*bebae9c0SAndroid Build Coastguard Worker }
227*bebae9c0SAndroid Build Coastguard Worker }
228*bebae9c0SAndroid Build Coastguard Worker usleep(TIME_S_BETWEEN_BB_ON_OFF * 1000 * 1000);
229*bebae9c0SAndroid Build Coastguard Worker }
230*bebae9c0SAndroid Build Coastguard Worker
231*bebae9c0SAndroid Build Coastguard Worker /* Make sure player is stopped */
232*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Stopping playback\n");
233*bebae9c0SAndroid Build Coastguard Worker result = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
234*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
235*bebae9c0SAndroid Build Coastguard Worker
236*bebae9c0SAndroid Build Coastguard Worker /* Destroy the player */
237*bebae9c0SAndroid Build Coastguard Worker (*player)->Destroy(player);
238*bebae9c0SAndroid Build Coastguard Worker
239*bebae9c0SAndroid Build Coastguard Worker /* Destroy Output Mix object */
240*bebae9c0SAndroid Build Coastguard Worker (*outputMix)->Destroy(outputMix);
241*bebae9c0SAndroid Build Coastguard Worker
242*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
243*bebae9c0SAndroid Build Coastguard Worker close(fd);
244*bebae9c0SAndroid Build Coastguard Worker #endif
245*bebae9c0SAndroid Build Coastguard Worker }
246*bebae9c0SAndroid Build Coastguard Worker
247*bebae9c0SAndroid Build Coastguard Worker //-----------------------------------------------------------------
main(int argc,char * const argv[])248*bebae9c0SAndroid Build Coastguard Worker int main(int argc, char* const argv[])
249*bebae9c0SAndroid Build Coastguard Worker {
250*bebae9c0SAndroid Build Coastguard Worker const char *programName = argv[0];
251*bebae9c0SAndroid Build Coastguard Worker SLresult result;
252*bebae9c0SAndroid Build Coastguard Worker SLObjectItf sl;
253*bebae9c0SAndroid Build Coastguard Worker
254*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "OpenSL ES test %s: exercises SLBassBoostItf ", programName);
255*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and AudioPlayer with SLDataLocator_AndroidFD source / OutputMix sink\n");
256*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Plays the sound file designated by the given path, ");
257*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "and applies a bass boost effect of the specified strength,\n");
258*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "where strength is a integer value between 0 and 1000.\n");
259*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Every %d seconds, the BassBoost will be turned on and off,\n",
260*bebae9c0SAndroid Build Coastguard Worker TIME_S_BETWEEN_BB_ON_OFF);
261*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "unless the --always-on option is specified before the path.\n");
262*bebae9c0SAndroid Build Coastguard Worker
263*bebae9c0SAndroid Build Coastguard Worker bool alwaysOn = false;
264*bebae9c0SAndroid Build Coastguard Worker if (argc >= 2 && !strcmp(argv[1], "--always-on")) {
265*bebae9c0SAndroid Build Coastguard Worker alwaysOn = true;
266*bebae9c0SAndroid Build Coastguard Worker --argc;
267*bebae9c0SAndroid Build Coastguard Worker ++argv;
268*bebae9c0SAndroid Build Coastguard Worker }
269*bebae9c0SAndroid Build Coastguard Worker
270*bebae9c0SAndroid Build Coastguard Worker if (argc < 3) {
271*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Usage: \t%s [--always-on] path bass_boost_strength\n", programName);
272*bebae9c0SAndroid Build Coastguard Worker fprintf(stdout, "Example: \"%s /sdcard/my.mp3 1000\" \n", programName);
273*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
274*bebae9c0SAndroid Build Coastguard Worker }
275*bebae9c0SAndroid Build Coastguard Worker
276*bebae9c0SAndroid Build Coastguard Worker SLEngineOption EngineOption[] = {
277*bebae9c0SAndroid Build Coastguard Worker {(SLuint32) SL_ENGINEOPTION_THREADSAFE, (SLuint32) SL_BOOLEAN_TRUE}
278*bebae9c0SAndroid Build Coastguard Worker };
279*bebae9c0SAndroid Build Coastguard Worker
280*bebae9c0SAndroid Build Coastguard Worker result = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
281*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
282*bebae9c0SAndroid Build Coastguard Worker
283*bebae9c0SAndroid Build Coastguard Worker /* Realizing the SL Engine in synchronous mode. */
284*bebae9c0SAndroid Build Coastguard Worker result = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
285*bebae9c0SAndroid Build Coastguard Worker ExitOnError(result);
286*bebae9c0SAndroid Build Coastguard Worker
287*bebae9c0SAndroid Build Coastguard Worker // intentionally not checking that argv[2], the bassboost strength, is between 0 and 1000
288*bebae9c0SAndroid Build Coastguard Worker TestBassBoostPathFromFD(sl, argv[1], (int16_t)atoi(argv[2]), alwaysOn);
289*bebae9c0SAndroid Build Coastguard Worker
290*bebae9c0SAndroid Build Coastguard Worker /* Shutdown OpenSL ES */
291*bebae9c0SAndroid Build Coastguard Worker (*sl)->Destroy(sl);
292*bebae9c0SAndroid Build Coastguard Worker
293*bebae9c0SAndroid Build Coastguard Worker return EXIT_SUCCESS;
294*bebae9c0SAndroid Build Coastguard Worker }
295