xref: /aosp_15_r20/frameworks/wilhelm/src/objects/COutputMix.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
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14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* \file COutputMix.c OutputMix class */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker 
22*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Realize when an output mix is realized */
23*bebae9c0SAndroid Build Coastguard Worker 
COutputMix_Realize(void * self,SLboolean async)24*bebae9c0SAndroid Build Coastguard Worker SLresult COutputMix_Realize(void *self, SLboolean async)
25*bebae9c0SAndroid Build Coastguard Worker {
26*bebae9c0SAndroid Build Coastguard Worker     SLresult result = SL_RESULT_SUCCESS;
27*bebae9c0SAndroid Build Coastguard Worker 
28*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
29*bebae9c0SAndroid Build Coastguard Worker     COutputMix *thiz = (COutputMix *) self;
30*bebae9c0SAndroid Build Coastguard Worker     result = android_outputMix_realize(thiz, async);
31*bebae9c0SAndroid Build Coastguard Worker #endif
32*bebae9c0SAndroid Build Coastguard Worker 
33*bebae9c0SAndroid Build Coastguard Worker     return result;
34*bebae9c0SAndroid Build Coastguard Worker }
35*bebae9c0SAndroid Build Coastguard Worker 
36*bebae9c0SAndroid Build Coastguard Worker 
37*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Resume when an output mix is resumed */
38*bebae9c0SAndroid Build Coastguard Worker 
COutputMix_Resume(void * self,SLboolean async)39*bebae9c0SAndroid Build Coastguard Worker SLresult COutputMix_Resume(void *self, SLboolean async)
40*bebae9c0SAndroid Build Coastguard Worker {
41*bebae9c0SAndroid Build Coastguard Worker     return SL_RESULT_SUCCESS;
42*bebae9c0SAndroid Build Coastguard Worker }
43*bebae9c0SAndroid Build Coastguard Worker 
44*bebae9c0SAndroid Build Coastguard Worker 
45*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Destroy when an output mix is destroyed */
46*bebae9c0SAndroid Build Coastguard Worker 
COutputMix_Destroy(void * self)47*bebae9c0SAndroid Build Coastguard Worker void COutputMix_Destroy(void *self)
48*bebae9c0SAndroid Build Coastguard Worker {
49*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
50*bebae9c0SAndroid Build Coastguard Worker     COutputMix *thiz = (COutputMix *) self;
51*bebae9c0SAndroid Build Coastguard Worker     android_outputMix_destroy(thiz);
52*bebae9c0SAndroid Build Coastguard Worker #endif
53*bebae9c0SAndroid Build Coastguard Worker }
54*bebae9c0SAndroid Build Coastguard Worker 
55*bebae9c0SAndroid Build Coastguard Worker 
56*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Destroy before an output mix is about to be destroyed */
57*bebae9c0SAndroid Build Coastguard Worker 
COutputMix_PreDestroy(void * self)58*bebae9c0SAndroid Build Coastguard Worker predestroy_t COutputMix_PreDestroy(void *self)
59*bebae9c0SAndroid Build Coastguard Worker {
60*bebae9c0SAndroid Build Coastguard Worker     // Ignore destroy requests if there are any players attached to this output mix
61*bebae9c0SAndroid Build Coastguard Worker     COutputMix *outputMix = (COutputMix *) self;
62*bebae9c0SAndroid Build Coastguard Worker     // See design document for explanation
63*bebae9c0SAndroid Build Coastguard Worker     if (0 == outputMix->mObject.mStrongRefCount) {
64*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_OUTPUTMIXEXT
65*bebae9c0SAndroid Build Coastguard Worker         // We only support a single active output mix per engine, so check if this is the active mix
66*bebae9c0SAndroid Build Coastguard Worker         IEngine *thisEngine = &outputMix->mObject.mEngine->mEngine;
67*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thisEngine);
68*bebae9c0SAndroid Build Coastguard Worker         bool thisIsTheActiveOutputMix = false;
69*bebae9c0SAndroid Build Coastguard Worker         if (outputMix == thisEngine->mOutputMix) {
70*bebae9c0SAndroid Build Coastguard Worker             thisIsTheActiveOutputMix = true;
71*bebae9c0SAndroid Build Coastguard Worker         }
72*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thisEngine);
73*bebae9c0SAndroid Build Coastguard Worker         if (thisIsTheActiveOutputMix) {
74*bebae9c0SAndroid Build Coastguard Worker             // Tell the asynchronous mixer callback that we want to destroy the output mix
75*bebae9c0SAndroid Build Coastguard Worker             outputMix->mOutputMixExt.mDestroyRequested = true;
76*bebae9c0SAndroid Build Coastguard Worker             while (outputMix->mOutputMixExt.mDestroyRequested) {
77*bebae9c0SAndroid Build Coastguard Worker                 object_cond_wait(&outputMix->mObject);
78*bebae9c0SAndroid Build Coastguard Worker             }
79*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_SDL
80*bebae9c0SAndroid Build Coastguard Worker             // Mixer callback has acknowledged our request and unlinked output mix from engine.
81*bebae9c0SAndroid Build Coastguard Worker             // Disable SDL_callback from being called periodically by SDL's internal thread.
82*bebae9c0SAndroid Build Coastguard Worker             SDL_PauseAudio(1);
83*bebae9c0SAndroid Build Coastguard Worker #endif
84*bebae9c0SAndroid Build Coastguard Worker         }
85*bebae9c0SAndroid Build Coastguard Worker #endif
86*bebae9c0SAndroid Build Coastguard Worker         return predestroy_ok;
87*bebae9c0SAndroid Build Coastguard Worker     }
88*bebae9c0SAndroid Build Coastguard Worker     SL_LOGE("Object::Destroy(%p) for OutputMix ignored; %u players attached", outputMix,
89*bebae9c0SAndroid Build Coastguard Worker         outputMix->mObject.mStrongRefCount);
90*bebae9c0SAndroid Build Coastguard Worker     return predestroy_error;
91*bebae9c0SAndroid Build Coastguard Worker }
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