1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /** \file CAudioPlayer.c AudioPlayer class */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker
22*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Realize when an audio player is realized */
23*bebae9c0SAndroid Build Coastguard Worker
CAudioPlayer_Realize(void * self,SLboolean async)24*bebae9c0SAndroid Build Coastguard Worker SLresult CAudioPlayer_Realize(void *self, SLboolean async)
25*bebae9c0SAndroid Build Coastguard Worker {
26*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *thiz = (CAudioPlayer *) self;
27*bebae9c0SAndroid Build Coastguard Worker SLresult result = SL_RESULT_SUCCESS;
28*bebae9c0SAndroid Build Coastguard Worker
29*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
30*bebae9c0SAndroid Build Coastguard Worker result = android_audioPlayer_realize(thiz, async);
31*bebae9c0SAndroid Build Coastguard Worker #endif
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_SNDFILE
34*bebae9c0SAndroid Build Coastguard Worker result = SndFile_Realize(thiz);
35*bebae9c0SAndroid Build Coastguard Worker #endif
36*bebae9c0SAndroid Build Coastguard Worker
37*bebae9c0SAndroid Build Coastguard Worker // At this point the channel count and sample rate might still be unknown,
38*bebae9c0SAndroid Build Coastguard Worker // depending on the data source and the platform implementation.
39*bebae9c0SAndroid Build Coastguard Worker // If they are unknown here, then they will be determined during prefetch.
40*bebae9c0SAndroid Build Coastguard Worker
41*bebae9c0SAndroid Build Coastguard Worker return result;
42*bebae9c0SAndroid Build Coastguard Worker }
43*bebae9c0SAndroid Build Coastguard Worker
44*bebae9c0SAndroid Build Coastguard Worker
45*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Resume when an audio player is resumed */
46*bebae9c0SAndroid Build Coastguard Worker
CAudioPlayer_Resume(void * self,SLboolean async)47*bebae9c0SAndroid Build Coastguard Worker SLresult CAudioPlayer_Resume(void *self, SLboolean async)
48*bebae9c0SAndroid Build Coastguard Worker {
49*bebae9c0SAndroid Build Coastguard Worker return SL_RESULT_SUCCESS;
50*bebae9c0SAndroid Build Coastguard Worker }
51*bebae9c0SAndroid Build Coastguard Worker
52*bebae9c0SAndroid Build Coastguard Worker
53*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Destroy when an audio player is destroyed */
54*bebae9c0SAndroid Build Coastguard Worker
CAudioPlayer_Destroy(void * self)55*bebae9c0SAndroid Build Coastguard Worker void CAudioPlayer_Destroy(void *self)
56*bebae9c0SAndroid Build Coastguard Worker {
57*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *thiz = (CAudioPlayer *) self;
58*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
59*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_destroy(thiz);
60*bebae9c0SAndroid Build Coastguard Worker #endif
61*bebae9c0SAndroid Build Coastguard Worker freeDataLocatorFormat(&thiz->mDataSource);
62*bebae9c0SAndroid Build Coastguard Worker freeDataLocatorFormat(&thiz->mDataSink);
63*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_SNDFILE
64*bebae9c0SAndroid Build Coastguard Worker SndFile_Destroy(thiz);
65*bebae9c0SAndroid Build Coastguard Worker #endif
66*bebae9c0SAndroid Build Coastguard Worker }
67*bebae9c0SAndroid Build Coastguard Worker
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker /** \brief Hook called by Object::Destroy before an audio player is about to be destroyed */
70*bebae9c0SAndroid Build Coastguard Worker
CAudioPlayer_PreDestroy(void * self)71*bebae9c0SAndroid Build Coastguard Worker predestroy_t CAudioPlayer_PreDestroy(void *self)
72*bebae9c0SAndroid Build Coastguard Worker {
73*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *thiz = (CAudioPlayer *) self;
74*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
75*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_preDestroy(thiz);
76*bebae9c0SAndroid Build Coastguard Worker #endif
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker #ifdef USE_OUTPUTMIXEXT
79*bebae9c0SAndroid Build Coastguard Worker // Safe to proceed immediately if a track has not yet been assigned
80*bebae9c0SAndroid Build Coastguard Worker Track *track = thiz->mTrack;
81*bebae9c0SAndroid Build Coastguard Worker if (NULL == track) {
82*bebae9c0SAndroid Build Coastguard Worker return predestroy_ok;
83*bebae9c0SAndroid Build Coastguard Worker }
84*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *audioPlayer = track->mAudioPlayer;
85*bebae9c0SAndroid Build Coastguard Worker if (NULL == audioPlayer) {
86*bebae9c0SAndroid Build Coastguard Worker return predestroy_ok;
87*bebae9c0SAndroid Build Coastguard Worker }
88*bebae9c0SAndroid Build Coastguard Worker assert(audioPlayer == thiz);
89*bebae9c0SAndroid Build Coastguard Worker // Request the mixer thread to unlink this audio player's track
90*bebae9c0SAndroid Build Coastguard Worker thiz->mDestroyRequested = true;
91*bebae9c0SAndroid Build Coastguard Worker while (thiz->mDestroyRequested) {
92*bebae9c0SAndroid Build Coastguard Worker object_cond_wait(self);
93*bebae9c0SAndroid Build Coastguard Worker }
94*bebae9c0SAndroid Build Coastguard Worker // Mixer thread has acknowledged the request
95*bebae9c0SAndroid Build Coastguard Worker #endif
96*bebae9c0SAndroid Build Coastguard Worker return predestroy_ok;
97*bebae9c0SAndroid Build Coastguard Worker }
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker
100*bebae9c0SAndroid Build Coastguard Worker /** \brief Given an audio player, return its data sink, which is guaranteed to be a non-NULL output
101*bebae9c0SAndroid Build Coastguard Worker * mix. This function is used by effect send.
102*bebae9c0SAndroid Build Coastguard Worker */
103*bebae9c0SAndroid Build Coastguard Worker
CAudioPlayer_GetOutputMix(CAudioPlayer * audioPlayer)104*bebae9c0SAndroid Build Coastguard Worker COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer)
105*bebae9c0SAndroid Build Coastguard Worker {
106*bebae9c0SAndroid Build Coastguard Worker assert(NULL != audioPlayer);
107*bebae9c0SAndroid Build Coastguard Worker assert(SL_DATALOCATOR_OUTPUTMIX == audioPlayer->mDataSink.mLocator.mLocatorType);
108*bebae9c0SAndroid Build Coastguard Worker SLObjectItf outputMix = audioPlayer->mDataSink.mLocator.mOutputMix.outputMix;
109*bebae9c0SAndroid Build Coastguard Worker assert(NULL != outputMix);
110*bebae9c0SAndroid Build Coastguard Worker return (COutputMix *) outputMix;
111*bebae9c0SAndroid Build Coastguard Worker }
112