xref: /aosp_15_r20/frameworks/wilhelm/src/libOpenSLES.map.txt (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard WorkerLIBOPENSLES {
2*bebae9c0SAndroid Build Coastguard Worker  global:
3*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DCOMMIT; # var
4*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DDOPPLER; # var
5*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DGROUPING; # var
6*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DLOCATION; # var
7*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DMACROSCOPIC; # var
8*bebae9c0SAndroid Build Coastguard Worker    SL_IID_3DSOURCE; # var
9*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDACOUSTICECHOCANCELLATION; # var introduced=21
10*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDAUTOMATICGAINCONTROL; # var introduced=21
11*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDBUFFERQUEUESOURCE; # var introduced-arm=14 introduced-arm64=21 introduced-mips=14 introduced-mips64=21 introduced-x86=14 introduced-x86_64=21
12*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDCONFIGURATION; # var
13*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDEFFECT; # var
14*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDEFFECTCAPABILITIES; # var
15*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDEFFECTSEND; # var
16*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDSIMPLEBUFFERQUEUE; # var
17*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ANDROIDNOISESUPPRESSION; # var introduced=21
18*bebae9c0SAndroid Build Coastguard Worker    SL_IID_AUDIODECODERCAPABILITIES; # var
19*bebae9c0SAndroid Build Coastguard Worker    SL_IID_AUDIOENCODER; # var
20*bebae9c0SAndroid Build Coastguard Worker    SL_IID_AUDIOENCODERCAPABILITIES; # var
21*bebae9c0SAndroid Build Coastguard Worker    SL_IID_AUDIOIODEVICECAPABILITIES; # var
22*bebae9c0SAndroid Build Coastguard Worker    SL_IID_BASSBOOST; # var
23*bebae9c0SAndroid Build Coastguard Worker    SL_IID_BUFFERQUEUE; # var
24*bebae9c0SAndroid Build Coastguard Worker    SL_IID_DEVICEVOLUME; # var
25*bebae9c0SAndroid Build Coastguard Worker    SL_IID_DYNAMICINTERFACEMANAGEMENT; # var
26*bebae9c0SAndroid Build Coastguard Worker    SL_IID_DYNAMICSOURCE; # var
27*bebae9c0SAndroid Build Coastguard Worker    SL_IID_EFFECTSEND; # var
28*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ENGINE; # var
29*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ENGINECAPABILITIES; # var
30*bebae9c0SAndroid Build Coastguard Worker    SL_IID_ENVIRONMENTALREVERB; # var
31*bebae9c0SAndroid Build Coastguard Worker    SL_IID_EQUALIZER; # var
32*bebae9c0SAndroid Build Coastguard Worker    SL_IID_LED; # var
33*bebae9c0SAndroid Build Coastguard Worker    SL_IID_METADATAEXTRACTION; # var
34*bebae9c0SAndroid Build Coastguard Worker    SL_IID_METADATATRAVERSAL; # var
35*bebae9c0SAndroid Build Coastguard Worker    SL_IID_MIDIMESSAGE; # var
36*bebae9c0SAndroid Build Coastguard Worker    SL_IID_MIDIMUTESOLO; # var
37*bebae9c0SAndroid Build Coastguard Worker    SL_IID_MIDITEMPO; # var
38*bebae9c0SAndroid Build Coastguard Worker    SL_IID_MIDITIME; # var
39*bebae9c0SAndroid Build Coastguard Worker    SL_IID_MUTESOLO; # var
40*bebae9c0SAndroid Build Coastguard Worker    SL_IID_NULL; # var
41*bebae9c0SAndroid Build Coastguard Worker    SL_IID_OBJECT; # var
42*bebae9c0SAndroid Build Coastguard Worker    SL_IID_OUTPUTMIX; # var
43*bebae9c0SAndroid Build Coastguard Worker    SL_IID_PITCH; # var
44*bebae9c0SAndroid Build Coastguard Worker    SL_IID_PLAY; # var
45*bebae9c0SAndroid Build Coastguard Worker    SL_IID_PLAYBACKRATE; # var
46*bebae9c0SAndroid Build Coastguard Worker    SL_IID_PREFETCHSTATUS; # var
47*bebae9c0SAndroid Build Coastguard Worker    SL_IID_PRESETREVERB; # var
48*bebae9c0SAndroid Build Coastguard Worker    SL_IID_RATEPITCH; # var
49*bebae9c0SAndroid Build Coastguard Worker    SL_IID_RECORD; # var
50*bebae9c0SAndroid Build Coastguard Worker    SL_IID_SEEK; # var
51*bebae9c0SAndroid Build Coastguard Worker    SL_IID_THREADSYNC; # var
52*bebae9c0SAndroid Build Coastguard Worker    SL_IID_VIBRA; # var
53*bebae9c0SAndroid Build Coastguard Worker    SL_IID_VIRTUALIZER; # var
54*bebae9c0SAndroid Build Coastguard Worker    SL_IID_VISUALIZATION; # var
55*bebae9c0SAndroid Build Coastguard Worker    SL_IID_VOLUME; # var
56*bebae9c0SAndroid Build Coastguard Worker    slCreateEngine;
57*bebae9c0SAndroid Build Coastguard Worker    slQueryNumSupportedEngineInterfaces;
58*bebae9c0SAndroid Build Coastguard Worker    slQuerySupportedEngineInterfaces;
59*bebae9c0SAndroid Build Coastguard Worker  local:
60*bebae9c0SAndroid Build Coastguard Worker    *;
61*bebae9c0SAndroid Build Coastguard Worker};
62