1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /* MuteSolo implementation */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_SetChannelMute(SLMuteSoloItf self,SLuint8 chan,SLboolean mute)22*bebae9c0SAndroid Build Coastguard Worker static SLresult IMuteSolo_SetChannelMute(SLMuteSoloItf self, SLuint8 chan, SLboolean mute)
23*bebae9c0SAndroid Build Coastguard Worker {
24*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
25*bebae9c0SAndroid Build Coastguard Worker
26*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
27*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = thiz->mThis;
28*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
29*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
30*bebae9c0SAndroid Build Coastguard Worker } else {
31*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thisObject;
32*bebae9c0SAndroid Build Coastguard Worker interface_lock_exclusive(thiz);
33*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = ap->mNumChannels;
34*bebae9c0SAndroid Build Coastguard Worker if (1 >= numChannels) {
35*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive(thiz);
36*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
37*bebae9c0SAndroid Build Coastguard Worker } else if (numChannels <= chan) {
38*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive(thiz);
39*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
40*bebae9c0SAndroid Build Coastguard Worker } else {
41*bebae9c0SAndroid Build Coastguard Worker SLuint8 mask = 1 << chan;
42*bebae9c0SAndroid Build Coastguard Worker SLuint8 oldMuteMask = ap->mMuteMask;
43*bebae9c0SAndroid Build Coastguard Worker if (mute) {
44*bebae9c0SAndroid Build Coastguard Worker ap->mMuteMask |= mask;
45*bebae9c0SAndroid Build Coastguard Worker } else {
46*bebae9c0SAndroid Build Coastguard Worker ap->mMuteMask &= ~mask;
47*bebae9c0SAndroid Build Coastguard Worker }
48*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive_attributes(thiz, oldMuteMask != ap->mMuteMask ? ATTR_GAIN :
49*bebae9c0SAndroid Build Coastguard Worker ATTR_NONE);
50*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
51*bebae9c0SAndroid Build Coastguard Worker }
52*bebae9c0SAndroid Build Coastguard Worker }
53*bebae9c0SAndroid Build Coastguard Worker
54*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
55*bebae9c0SAndroid Build Coastguard Worker }
56*bebae9c0SAndroid Build Coastguard Worker
57*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_GetChannelMute(SLMuteSoloItf self,SLuint8 chan,SLboolean * pMute)58*bebae9c0SAndroid Build Coastguard Worker static SLresult IMuteSolo_GetChannelMute(SLMuteSoloItf self, SLuint8 chan, SLboolean *pMute)
59*bebae9c0SAndroid Build Coastguard Worker {
60*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
61*bebae9c0SAndroid Build Coastguard Worker
62*bebae9c0SAndroid Build Coastguard Worker if (NULL == pMute) {
63*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
64*bebae9c0SAndroid Build Coastguard Worker } else {
65*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
66*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = thiz->mThis;
67*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
68*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
69*bebae9c0SAndroid Build Coastguard Worker } else {
70*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thisObject;
71*bebae9c0SAndroid Build Coastguard Worker SLboolean mute;
72*bebae9c0SAndroid Build Coastguard Worker interface_lock_shared(thiz);
73*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = ap->mNumChannels;
74*bebae9c0SAndroid Build Coastguard Worker if (1 >= numChannels) {
75*bebae9c0SAndroid Build Coastguard Worker mute = SL_BOOLEAN_FALSE;
76*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
77*bebae9c0SAndroid Build Coastguard Worker } else if (numChannels <= chan) {
78*bebae9c0SAndroid Build Coastguard Worker mute = SL_BOOLEAN_FALSE;
79*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
80*bebae9c0SAndroid Build Coastguard Worker } else {
81*bebae9c0SAndroid Build Coastguard Worker SLuint8 mask = ap->mMuteMask;
82*bebae9c0SAndroid Build Coastguard Worker mute = (SLboolean) ((mask >> chan) & 1);
83*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
84*bebae9c0SAndroid Build Coastguard Worker }
85*bebae9c0SAndroid Build Coastguard Worker interface_unlock_shared(thiz);
86*bebae9c0SAndroid Build Coastguard Worker *pMute = mute;
87*bebae9c0SAndroid Build Coastguard Worker }
88*bebae9c0SAndroid Build Coastguard Worker }
89*bebae9c0SAndroid Build Coastguard Worker
90*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
91*bebae9c0SAndroid Build Coastguard Worker }
92*bebae9c0SAndroid Build Coastguard Worker
93*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_SetChannelSolo(SLMuteSoloItf self,SLuint8 chan,SLboolean solo)94*bebae9c0SAndroid Build Coastguard Worker static SLresult IMuteSolo_SetChannelSolo(SLMuteSoloItf self, SLuint8 chan, SLboolean solo)
95*bebae9c0SAndroid Build Coastguard Worker {
96*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
97*bebae9c0SAndroid Build Coastguard Worker
98*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
99*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = thiz->mThis;
100*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
101*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
102*bebae9c0SAndroid Build Coastguard Worker } else {
103*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thisObject;
104*bebae9c0SAndroid Build Coastguard Worker interface_lock_exclusive(thiz);
105*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = ap->mNumChannels;
106*bebae9c0SAndroid Build Coastguard Worker if (1 >= numChannels) {
107*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive(thiz);
108*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
109*bebae9c0SAndroid Build Coastguard Worker } else if (numChannels <= chan) {
110*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive(thiz);
111*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
112*bebae9c0SAndroid Build Coastguard Worker } else {
113*bebae9c0SAndroid Build Coastguard Worker SLuint8 mask = 1 << chan;
114*bebae9c0SAndroid Build Coastguard Worker SLuint8 oldSoloMask = ap->mSoloMask;
115*bebae9c0SAndroid Build Coastguard Worker if (solo) {
116*bebae9c0SAndroid Build Coastguard Worker ap->mSoloMask |= mask;
117*bebae9c0SAndroid Build Coastguard Worker } else {
118*bebae9c0SAndroid Build Coastguard Worker ap->mSoloMask &= ~mask;
119*bebae9c0SAndroid Build Coastguard Worker }
120*bebae9c0SAndroid Build Coastguard Worker interface_unlock_exclusive_attributes(thiz, oldSoloMask != ap->mSoloMask ? ATTR_GAIN :
121*bebae9c0SAndroid Build Coastguard Worker ATTR_NONE);
122*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
123*bebae9c0SAndroid Build Coastguard Worker }
124*bebae9c0SAndroid Build Coastguard Worker }
125*bebae9c0SAndroid Build Coastguard Worker
126*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
127*bebae9c0SAndroid Build Coastguard Worker }
128*bebae9c0SAndroid Build Coastguard Worker
129*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_GetChannelSolo(SLMuteSoloItf self,SLuint8 chan,SLboolean * pSolo)130*bebae9c0SAndroid Build Coastguard Worker static SLresult IMuteSolo_GetChannelSolo(SLMuteSoloItf self, SLuint8 chan, SLboolean *pSolo)
131*bebae9c0SAndroid Build Coastguard Worker {
132*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
133*bebae9c0SAndroid Build Coastguard Worker
134*bebae9c0SAndroid Build Coastguard Worker if (NULL == pSolo) {
135*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
136*bebae9c0SAndroid Build Coastguard Worker } else {
137*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
138*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = thiz->mThis;
139*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
140*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
141*bebae9c0SAndroid Build Coastguard Worker } else {
142*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thisObject;
143*bebae9c0SAndroid Build Coastguard Worker SLboolean solo;
144*bebae9c0SAndroid Build Coastguard Worker interface_lock_shared(thiz);
145*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = ap->mNumChannels;
146*bebae9c0SAndroid Build Coastguard Worker if (1 >= numChannels) {
147*bebae9c0SAndroid Build Coastguard Worker solo = SL_BOOLEAN_FALSE;
148*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
149*bebae9c0SAndroid Build Coastguard Worker } else if (numChannels <= chan) {
150*bebae9c0SAndroid Build Coastguard Worker solo = SL_BOOLEAN_FALSE;
151*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
152*bebae9c0SAndroid Build Coastguard Worker } else {
153*bebae9c0SAndroid Build Coastguard Worker SLuint8 mask = ap->mSoloMask;
154*bebae9c0SAndroid Build Coastguard Worker solo = (SLboolean) ((mask >> chan) & 1);
155*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
156*bebae9c0SAndroid Build Coastguard Worker }
157*bebae9c0SAndroid Build Coastguard Worker interface_unlock_shared(thiz);
158*bebae9c0SAndroid Build Coastguard Worker *pSolo = solo;
159*bebae9c0SAndroid Build Coastguard Worker }
160*bebae9c0SAndroid Build Coastguard Worker }
161*bebae9c0SAndroid Build Coastguard Worker
162*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
163*bebae9c0SAndroid Build Coastguard Worker }
164*bebae9c0SAndroid Build Coastguard Worker
165*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_GetNumChannels(SLMuteSoloItf self,SLuint8 * pNumChannels)166*bebae9c0SAndroid Build Coastguard Worker static SLresult IMuteSolo_GetNumChannels(SLMuteSoloItf self, SLuint8 *pNumChannels)
167*bebae9c0SAndroid Build Coastguard Worker {
168*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
169*bebae9c0SAndroid Build Coastguard Worker
170*bebae9c0SAndroid Build Coastguard Worker if (NULL == pNumChannels) {
171*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
172*bebae9c0SAndroid Build Coastguard Worker } else {
173*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
174*bebae9c0SAndroid Build Coastguard Worker IObject *thisObject = thiz->mThis;
175*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) {
176*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_FEATURE_UNSUPPORTED;
177*bebae9c0SAndroid Build Coastguard Worker } else {
178*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thisObject;
179*bebae9c0SAndroid Build Coastguard Worker object_lock_shared(thisObject);
180*bebae9c0SAndroid Build Coastguard Worker SLuint8 numChannels = ap->mNumChannels;
181*bebae9c0SAndroid Build Coastguard Worker object_unlock_shared(thisObject);
182*bebae9c0SAndroid Build Coastguard Worker *pNumChannels = numChannels;
183*bebae9c0SAndroid Build Coastguard Worker // spec errata says to return 0 (== UNKNOWN_NUMCHANNELS) if channel count is unknown
184*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_SUCCESS;
185*bebae9c0SAndroid Build Coastguard Worker }
186*bebae9c0SAndroid Build Coastguard Worker }
187*bebae9c0SAndroid Build Coastguard Worker
188*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
189*bebae9c0SAndroid Build Coastguard Worker }
190*bebae9c0SAndroid Build Coastguard Worker
191*bebae9c0SAndroid Build Coastguard Worker
192*bebae9c0SAndroid Build Coastguard Worker static const struct SLMuteSoloItf_ IMuteSolo_Itf = {
193*bebae9c0SAndroid Build Coastguard Worker IMuteSolo_SetChannelMute,
194*bebae9c0SAndroid Build Coastguard Worker IMuteSolo_GetChannelMute,
195*bebae9c0SAndroid Build Coastguard Worker IMuteSolo_SetChannelSolo,
196*bebae9c0SAndroid Build Coastguard Worker IMuteSolo_GetChannelSolo,
197*bebae9c0SAndroid Build Coastguard Worker IMuteSolo_GetNumChannels
198*bebae9c0SAndroid Build Coastguard Worker };
199*bebae9c0SAndroid Build Coastguard Worker
IMuteSolo_init(void * self)200*bebae9c0SAndroid Build Coastguard Worker void IMuteSolo_init(void *self)
201*bebae9c0SAndroid Build Coastguard Worker {
202*bebae9c0SAndroid Build Coastguard Worker IMuteSolo *thiz = (IMuteSolo *) self;
203*bebae9c0SAndroid Build Coastguard Worker thiz->mItf = &IMuteSolo_Itf;
204*bebae9c0SAndroid Build Coastguard Worker }
205