xref: /aosp_15_r20/frameworks/wilhelm/src/itf/IAndroidEffect.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* Android Effect implementation */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker #include <system/audio.h>
22*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_CreateEffect(SLAndroidEffectItf self,SLInterfaceID effectImplementationId)23*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_CreateEffect(SLAndroidEffectItf self,
24*bebae9c0SAndroid Build Coastguard Worker         SLInterfaceID effectImplementationId) {
25*bebae9c0SAndroid Build Coastguard Worker 
26*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
27*bebae9c0SAndroid Build Coastguard Worker 
28*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
29*bebae9c0SAndroid Build Coastguard Worker     if (SL_OBJECTID_AUDIOPLAYER == IObjectToObjectID(thiz->mThis)) {
30*bebae9c0SAndroid Build Coastguard Worker         CAudioPlayer *ap = (CAudioPlayer *)thiz->mThis;
31*bebae9c0SAndroid Build Coastguard Worker         if (ap->mTrackPlayer->getAudioTrack() != 0) {
32*bebae9c0SAndroid Build Coastguard Worker             result = android_genericFx_createEffect(thiz, effectImplementationId, ap->mSessionId);
33*bebae9c0SAndroid Build Coastguard Worker         } else {
34*bebae9c0SAndroid Build Coastguard Worker             result = SL_RESULT_RESOURCE_ERROR;
35*bebae9c0SAndroid Build Coastguard Worker         }
36*bebae9c0SAndroid Build Coastguard Worker     } else if (SL_OBJECTID_OUTPUTMIX == IObjectToObjectID(thiz->mThis)) {
37*bebae9c0SAndroid Build Coastguard Worker         result = android_genericFx_createEffect(thiz, effectImplementationId,
38*bebae9c0SAndroid Build Coastguard Worker                 AUDIO_SESSION_OUTPUT_MIX);
39*bebae9c0SAndroid Build Coastguard Worker     } else {
40*bebae9c0SAndroid Build Coastguard Worker         // the interface itself is invalid because it is not attached to an AudioPlayer or
41*bebae9c0SAndroid Build Coastguard Worker         // an OutputMix
42*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
43*bebae9c0SAndroid Build Coastguard Worker     }
44*bebae9c0SAndroid Build Coastguard Worker 
45*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
46*bebae9c0SAndroid Build Coastguard Worker }
47*bebae9c0SAndroid Build Coastguard Worker 
48*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_ReleaseEffect(SLAndroidEffectItf self,SLInterfaceID effectImplementationId)49*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_ReleaseEffect(SLAndroidEffectItf self,
50*bebae9c0SAndroid Build Coastguard Worker         SLInterfaceID effectImplementationId) {
51*bebae9c0SAndroid Build Coastguard Worker 
52*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
53*bebae9c0SAndroid Build Coastguard Worker 
54*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
55*bebae9c0SAndroid Build Coastguard Worker     result = android_genericFx_releaseEffect(thiz, effectImplementationId);
56*bebae9c0SAndroid Build Coastguard Worker 
57*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
58*bebae9c0SAndroid Build Coastguard Worker }
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_SetEnabled(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLboolean enabled)61*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_SetEnabled(SLAndroidEffectItf self,
62*bebae9c0SAndroid Build Coastguard Worker         SLInterfaceID effectImplementationId, SLboolean enabled) {
63*bebae9c0SAndroid Build Coastguard Worker 
64*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
65*bebae9c0SAndroid Build Coastguard Worker 
66*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
67*bebae9c0SAndroid Build Coastguard Worker     result = android_genericFx_setEnabled(thiz, effectImplementationId, enabled);
68*bebae9c0SAndroid Build Coastguard Worker 
69*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
70*bebae9c0SAndroid Build Coastguard Worker }
71*bebae9c0SAndroid Build Coastguard Worker 
72*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_IsEnabled(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLboolean * pEnabled)73*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_IsEnabled(SLAndroidEffectItf self,
74*bebae9c0SAndroid Build Coastguard Worker         SLInterfaceID effectImplementationId, SLboolean * pEnabled) {
75*bebae9c0SAndroid Build Coastguard Worker 
76*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
77*bebae9c0SAndroid Build Coastguard Worker 
78*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
79*bebae9c0SAndroid Build Coastguard Worker     result = android_genericFx_isEnabled(thiz, effectImplementationId, pEnabled);
80*bebae9c0SAndroid Build Coastguard Worker 
81*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
82*bebae9c0SAndroid Build Coastguard Worker }
83*bebae9c0SAndroid Build Coastguard Worker 
84*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_SendCommand(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLuint32 command,SLuint32 commandSize,void * pCommand,SLuint32 * replySize,void * pReply)85*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_SendCommand(SLAndroidEffectItf self,
86*bebae9c0SAndroid Build Coastguard Worker         SLInterfaceID effectImplementationId, SLuint32 command, SLuint32 commandSize,
87*bebae9c0SAndroid Build Coastguard Worker         void* pCommand, SLuint32 *replySize, void *pReply) {
88*bebae9c0SAndroid Build Coastguard Worker 
89*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
90*bebae9c0SAndroid Build Coastguard Worker 
91*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
92*bebae9c0SAndroid Build Coastguard Worker     result = android_genericFx_sendCommand(thiz, effectImplementationId, command, commandSize,
93*bebae9c0SAndroid Build Coastguard Worker             pCommand, replySize, pReply);
94*bebae9c0SAndroid Build Coastguard Worker 
95*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker 
98*bebae9c0SAndroid Build Coastguard Worker 
99*bebae9c0SAndroid Build Coastguard Worker static const struct SLAndroidEffectItf_ IAndroidEffect_Itf = {
100*bebae9c0SAndroid Build Coastguard Worker         IAndroidEffect_CreateEffect,
101*bebae9c0SAndroid Build Coastguard Worker         IAndroidEffect_ReleaseEffect,
102*bebae9c0SAndroid Build Coastguard Worker         IAndroidEffect_SetEnabled,
103*bebae9c0SAndroid Build Coastguard Worker         IAndroidEffect_IsEnabled,
104*bebae9c0SAndroid Build Coastguard Worker         IAndroidEffect_SendCommand
105*bebae9c0SAndroid Build Coastguard Worker };
106*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_init(void * self)107*bebae9c0SAndroid Build Coastguard Worker void IAndroidEffect_init(void *self)
108*bebae9c0SAndroid Build Coastguard Worker {
109*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
110*bebae9c0SAndroid Build Coastguard Worker     thiz->mItf = &IAndroidEffect_Itf;
111*bebae9c0SAndroid Build Coastguard Worker     thiz->mEffects =
112*bebae9c0SAndroid Build Coastguard Worker       new android::KeyedVector<SLuint32, android::sp<android::AudioEffect> >();
113*bebae9c0SAndroid Build Coastguard Worker }
114*bebae9c0SAndroid Build Coastguard Worker 
IAndroidEffect_deinit(void * self)115*bebae9c0SAndroid Build Coastguard Worker void IAndroidEffect_deinit(void *self)
116*bebae9c0SAndroid Build Coastguard Worker {
117*bebae9c0SAndroid Build Coastguard Worker     IAndroidEffect *thiz = (IAndroidEffect *) self;
118*bebae9c0SAndroid Build Coastguard Worker     if (NULL != thiz->mEffects) {
119*bebae9c0SAndroid Build Coastguard Worker         if (!thiz->mEffects->isEmpty()) {
120*bebae9c0SAndroid Build Coastguard Worker             thiz->mEffects->clear();
121*bebae9c0SAndroid Build Coastguard Worker         }
122*bebae9c0SAndroid Build Coastguard Worker         delete thiz->mEffects;
123*bebae9c0SAndroid Build Coastguard Worker         thiz->mEffects = NULL;
124*bebae9c0SAndroid Build Coastguard Worker     }
125*bebae9c0SAndroid Build Coastguard Worker }
126