1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /* Android Effect implementation */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker #include <system/audio.h>
22*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_CreateEffect(SLAndroidEffectItf self,SLInterfaceID effectImplementationId)23*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_CreateEffect(SLAndroidEffectItf self,
24*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectImplementationId) {
25*bebae9c0SAndroid Build Coastguard Worker
26*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
27*bebae9c0SAndroid Build Coastguard Worker
28*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
29*bebae9c0SAndroid Build Coastguard Worker if (SL_OBJECTID_AUDIOPLAYER == IObjectToObjectID(thiz->mThis)) {
30*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *)thiz->mThis;
31*bebae9c0SAndroid Build Coastguard Worker if (ap->mTrackPlayer->getAudioTrack() != 0) {
32*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_createEffect(thiz, effectImplementationId, ap->mSessionId);
33*bebae9c0SAndroid Build Coastguard Worker } else {
34*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_RESOURCE_ERROR;
35*bebae9c0SAndroid Build Coastguard Worker }
36*bebae9c0SAndroid Build Coastguard Worker } else if (SL_OBJECTID_OUTPUTMIX == IObjectToObjectID(thiz->mThis)) {
37*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_createEffect(thiz, effectImplementationId,
38*bebae9c0SAndroid Build Coastguard Worker AUDIO_SESSION_OUTPUT_MIX);
39*bebae9c0SAndroid Build Coastguard Worker } else {
40*bebae9c0SAndroid Build Coastguard Worker // the interface itself is invalid because it is not attached to an AudioPlayer or
41*bebae9c0SAndroid Build Coastguard Worker // an OutputMix
42*bebae9c0SAndroid Build Coastguard Worker result = SL_RESULT_PARAMETER_INVALID;
43*bebae9c0SAndroid Build Coastguard Worker }
44*bebae9c0SAndroid Build Coastguard Worker
45*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
46*bebae9c0SAndroid Build Coastguard Worker }
47*bebae9c0SAndroid Build Coastguard Worker
48*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_ReleaseEffect(SLAndroidEffectItf self,SLInterfaceID effectImplementationId)49*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_ReleaseEffect(SLAndroidEffectItf self,
50*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectImplementationId) {
51*bebae9c0SAndroid Build Coastguard Worker
52*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
53*bebae9c0SAndroid Build Coastguard Worker
54*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
55*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_releaseEffect(thiz, effectImplementationId);
56*bebae9c0SAndroid Build Coastguard Worker
57*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
58*bebae9c0SAndroid Build Coastguard Worker }
59*bebae9c0SAndroid Build Coastguard Worker
60*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_SetEnabled(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLboolean enabled)61*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_SetEnabled(SLAndroidEffectItf self,
62*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectImplementationId, SLboolean enabled) {
63*bebae9c0SAndroid Build Coastguard Worker
64*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
65*bebae9c0SAndroid Build Coastguard Worker
66*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
67*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_setEnabled(thiz, effectImplementationId, enabled);
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
70*bebae9c0SAndroid Build Coastguard Worker }
71*bebae9c0SAndroid Build Coastguard Worker
72*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_IsEnabled(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLboolean * pEnabled)73*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_IsEnabled(SLAndroidEffectItf self,
74*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectImplementationId, SLboolean * pEnabled) {
75*bebae9c0SAndroid Build Coastguard Worker
76*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
79*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_isEnabled(thiz, effectImplementationId, pEnabled);
80*bebae9c0SAndroid Build Coastguard Worker
81*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
82*bebae9c0SAndroid Build Coastguard Worker }
83*bebae9c0SAndroid Build Coastguard Worker
84*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_SendCommand(SLAndroidEffectItf self,SLInterfaceID effectImplementationId,SLuint32 command,SLuint32 commandSize,void * pCommand,SLuint32 * replySize,void * pReply)85*bebae9c0SAndroid Build Coastguard Worker static SLresult IAndroidEffect_SendCommand(SLAndroidEffectItf self,
86*bebae9c0SAndroid Build Coastguard Worker SLInterfaceID effectImplementationId, SLuint32 command, SLuint32 commandSize,
87*bebae9c0SAndroid Build Coastguard Worker void* pCommand, SLuint32 *replySize, void *pReply) {
88*bebae9c0SAndroid Build Coastguard Worker
89*bebae9c0SAndroid Build Coastguard Worker SL_ENTER_INTERFACE
90*bebae9c0SAndroid Build Coastguard Worker
91*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
92*bebae9c0SAndroid Build Coastguard Worker result = android_genericFx_sendCommand(thiz, effectImplementationId, command, commandSize,
93*bebae9c0SAndroid Build Coastguard Worker pCommand, replySize, pReply);
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker SL_LEAVE_INTERFACE
96*bebae9c0SAndroid Build Coastguard Worker }
97*bebae9c0SAndroid Build Coastguard Worker
98*bebae9c0SAndroid Build Coastguard Worker
99*bebae9c0SAndroid Build Coastguard Worker static const struct SLAndroidEffectItf_ IAndroidEffect_Itf = {
100*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect_CreateEffect,
101*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect_ReleaseEffect,
102*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect_SetEnabled,
103*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect_IsEnabled,
104*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect_SendCommand
105*bebae9c0SAndroid Build Coastguard Worker };
106*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_init(void * self)107*bebae9c0SAndroid Build Coastguard Worker void IAndroidEffect_init(void *self)
108*bebae9c0SAndroid Build Coastguard Worker {
109*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
110*bebae9c0SAndroid Build Coastguard Worker thiz->mItf = &IAndroidEffect_Itf;
111*bebae9c0SAndroid Build Coastguard Worker thiz->mEffects =
112*bebae9c0SAndroid Build Coastguard Worker new android::KeyedVector<SLuint32, android::sp<android::AudioEffect> >();
113*bebae9c0SAndroid Build Coastguard Worker }
114*bebae9c0SAndroid Build Coastguard Worker
IAndroidEffect_deinit(void * self)115*bebae9c0SAndroid Build Coastguard Worker void IAndroidEffect_deinit(void *self)
116*bebae9c0SAndroid Build Coastguard Worker {
117*bebae9c0SAndroid Build Coastguard Worker IAndroidEffect *thiz = (IAndroidEffect *) self;
118*bebae9c0SAndroid Build Coastguard Worker if (NULL != thiz->mEffects) {
119*bebae9c0SAndroid Build Coastguard Worker if (!thiz->mEffects->isEmpty()) {
120*bebae9c0SAndroid Build Coastguard Worker thiz->mEffects->clear();
121*bebae9c0SAndroid Build Coastguard Worker }
122*bebae9c0SAndroid Build Coastguard Worker delete thiz->mEffects;
123*bebae9c0SAndroid Build Coastguard Worker thiz->mEffects = NULL;
124*bebae9c0SAndroid Build Coastguard Worker }
125*bebae9c0SAndroid Build Coastguard Worker }
126