xref: /aosp_15_r20/frameworks/wilhelm/src/itf/I3DSource.cpp (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /* 3DSource implementation */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetHeadRelative(SL3DSourceItf self,SLboolean headRelative)22*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetHeadRelative(SL3DSourceItf self, SLboolean headRelative)
23*bebae9c0SAndroid Build Coastguard Worker {
24*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
25*bebae9c0SAndroid Build Coastguard Worker 
26*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
27*bebae9c0SAndroid Build Coastguard Worker     interface_lock_poke(thiz);
28*bebae9c0SAndroid Build Coastguard Worker     thiz->mHeadRelative = SL_BOOLEAN_FALSE != headRelative; // normalize
29*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_poke(thiz);
30*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
33*bebae9c0SAndroid Build Coastguard Worker }
34*bebae9c0SAndroid Build Coastguard Worker 
35*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetHeadRelative(SL3DSourceItf self,SLboolean * pHeadRelative)36*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetHeadRelative(SL3DSourceItf self, SLboolean *pHeadRelative)
37*bebae9c0SAndroid Build Coastguard Worker {
38*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
39*bebae9c0SAndroid Build Coastguard Worker 
40*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pHeadRelative) {
41*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
42*bebae9c0SAndroid Build Coastguard Worker     } else {
43*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
44*bebae9c0SAndroid Build Coastguard Worker         interface_lock_peek(thiz);
45*bebae9c0SAndroid Build Coastguard Worker         SLboolean headRelative = thiz->mHeadRelative;
46*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_peek(thiz);
47*bebae9c0SAndroid Build Coastguard Worker         *pHeadRelative = headRelative;
48*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
49*bebae9c0SAndroid Build Coastguard Worker     }
50*bebae9c0SAndroid Build Coastguard Worker 
51*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
52*bebae9c0SAndroid Build Coastguard Worker }
53*bebae9c0SAndroid Build Coastguard Worker 
54*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetRolloffDistances(SL3DSourceItf self,SLmillimeter minDistance,SLmillimeter maxDistance)55*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetRolloffDistances(SL3DSourceItf self,
56*bebae9c0SAndroid Build Coastguard Worker     SLmillimeter minDistance, SLmillimeter maxDistance)
57*bebae9c0SAndroid Build Coastguard Worker {
58*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker     if (!((0 < minDistance) && (minDistance <= SL_MILLIMETER_MAX) &&
61*bebae9c0SAndroid Build Coastguard Worker         (minDistance <= maxDistance) && (maxDistance <= SL_MILLIMETER_MAX))) {
62*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
63*bebae9c0SAndroid Build Coastguard Worker     } else {
64*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
65*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thiz);
66*bebae9c0SAndroid Build Coastguard Worker         thiz->mMinDistance = minDistance;
67*bebae9c0SAndroid Build Coastguard Worker         thiz->mMaxDistance = maxDistance;
68*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thiz);
69*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
70*bebae9c0SAndroid Build Coastguard Worker     }
71*bebae9c0SAndroid Build Coastguard Worker 
72*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
73*bebae9c0SAndroid Build Coastguard Worker }
74*bebae9c0SAndroid Build Coastguard Worker 
75*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetRolloffDistances(SL3DSourceItf self,SLmillimeter * pMinDistance,SLmillimeter * pMaxDistance)76*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetRolloffDistances(SL3DSourceItf self,
77*bebae9c0SAndroid Build Coastguard Worker     SLmillimeter *pMinDistance, SLmillimeter *pMaxDistance)
78*bebae9c0SAndroid Build Coastguard Worker {
79*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
80*bebae9c0SAndroid Build Coastguard Worker 
81*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pMinDistance || NULL == pMaxDistance) {
82*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
83*bebae9c0SAndroid Build Coastguard Worker     } else {
84*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self; interface_lock_shared(thiz);
85*bebae9c0SAndroid Build Coastguard Worker         SLmillimeter minDistance = thiz->mMinDistance;
86*bebae9c0SAndroid Build Coastguard Worker         SLmillimeter maxDistance = thiz->mMaxDistance;
87*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_shared(thiz);
88*bebae9c0SAndroid Build Coastguard Worker         *pMinDistance = minDistance;
89*bebae9c0SAndroid Build Coastguard Worker         *pMaxDistance = maxDistance;
90*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
91*bebae9c0SAndroid Build Coastguard Worker     }
92*bebae9c0SAndroid Build Coastguard Worker 
93*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
94*bebae9c0SAndroid Build Coastguard Worker }
95*bebae9c0SAndroid Build Coastguard Worker 
96*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetRolloffMaxDistanceMute(SL3DSourceItf self,SLboolean mute)97*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetRolloffMaxDistanceMute(SL3DSourceItf self, SLboolean mute)
98*bebae9c0SAndroid Build Coastguard Worker {
99*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
100*bebae9c0SAndroid Build Coastguard Worker 
101*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
102*bebae9c0SAndroid Build Coastguard Worker     interface_lock_poke(thiz);
103*bebae9c0SAndroid Build Coastguard Worker     thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE != mute; // normalize
104*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_poke(thiz);
105*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
106*bebae9c0SAndroid Build Coastguard Worker 
107*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
108*bebae9c0SAndroid Build Coastguard Worker }
109*bebae9c0SAndroid Build Coastguard Worker 
110*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetRolloffMaxDistanceMute(SL3DSourceItf self,SLboolean * pMute)111*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetRolloffMaxDistanceMute(SL3DSourceItf self, SLboolean *pMute)
112*bebae9c0SAndroid Build Coastguard Worker {
113*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
114*bebae9c0SAndroid Build Coastguard Worker 
115*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pMute) {
116*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
117*bebae9c0SAndroid Build Coastguard Worker     } else {
118*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
119*bebae9c0SAndroid Build Coastguard Worker         interface_lock_peek(thiz);
120*bebae9c0SAndroid Build Coastguard Worker         SLboolean mute = thiz->mRolloffMaxDistanceMute;
121*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_peek(thiz);
122*bebae9c0SAndroid Build Coastguard Worker         *pMute = mute;
123*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
124*bebae9c0SAndroid Build Coastguard Worker     }
125*bebae9c0SAndroid Build Coastguard Worker 
126*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
127*bebae9c0SAndroid Build Coastguard Worker }
128*bebae9c0SAndroid Build Coastguard Worker 
129*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetRolloffFactor(SL3DSourceItf self,SLpermille rolloffFactor)130*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetRolloffFactor(SL3DSourceItf self, SLpermille rolloffFactor)
131*bebae9c0SAndroid Build Coastguard Worker {
132*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
133*bebae9c0SAndroid Build Coastguard Worker 
134*bebae9c0SAndroid Build Coastguard Worker     if (!((0 <= rolloffFactor) && (rolloffFactor <= 10000))) {
135*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
136*bebae9c0SAndroid Build Coastguard Worker     } else {
137*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
138*bebae9c0SAndroid Build Coastguard Worker         interface_lock_poke(thiz);
139*bebae9c0SAndroid Build Coastguard Worker         thiz->mRolloffFactor = rolloffFactor;
140*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_poke(thiz);
141*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
142*bebae9c0SAndroid Build Coastguard Worker     }
143*bebae9c0SAndroid Build Coastguard Worker 
144*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
145*bebae9c0SAndroid Build Coastguard Worker }
146*bebae9c0SAndroid Build Coastguard Worker 
147*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetRolloffFactor(SL3DSourceItf self,SLpermille * pRolloffFactor)148*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetRolloffFactor(SL3DSourceItf self, SLpermille *pRolloffFactor)
149*bebae9c0SAndroid Build Coastguard Worker {
150*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
151*bebae9c0SAndroid Build Coastguard Worker 
152*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
153*bebae9c0SAndroid Build Coastguard Worker     interface_lock_peek(thiz);
154*bebae9c0SAndroid Build Coastguard Worker     SLpermille rolloffFactor = thiz->mRolloffFactor;
155*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_peek(thiz);
156*bebae9c0SAndroid Build Coastguard Worker     *pRolloffFactor = rolloffFactor;
157*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
158*bebae9c0SAndroid Build Coastguard Worker 
159*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
160*bebae9c0SAndroid Build Coastguard Worker }
161*bebae9c0SAndroid Build Coastguard Worker 
162*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetRoomRolloffFactor(SL3DSourceItf self,SLpermille roomRolloffFactor)163*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetRoomRolloffFactor(SL3DSourceItf self, SLpermille roomRolloffFactor)
164*bebae9c0SAndroid Build Coastguard Worker {
165*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
166*bebae9c0SAndroid Build Coastguard Worker 
167*bebae9c0SAndroid Build Coastguard Worker     if (!((0 <= roomRolloffFactor) && (roomRolloffFactor <= 10000))) {
168*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
169*bebae9c0SAndroid Build Coastguard Worker     } else {
170*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
171*bebae9c0SAndroid Build Coastguard Worker         interface_lock_poke(thiz);
172*bebae9c0SAndroid Build Coastguard Worker         thiz->mRoomRolloffFactor = roomRolloffFactor;
173*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_poke(thiz);
174*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
175*bebae9c0SAndroid Build Coastguard Worker     }
176*bebae9c0SAndroid Build Coastguard Worker 
177*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
178*bebae9c0SAndroid Build Coastguard Worker }
179*bebae9c0SAndroid Build Coastguard Worker 
180*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetRoomRolloffFactor(SL3DSourceItf self,SLpermille * pRoomRolloffFactor)181*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetRoomRolloffFactor(SL3DSourceItf self, SLpermille *pRoomRolloffFactor)
182*bebae9c0SAndroid Build Coastguard Worker {
183*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
184*bebae9c0SAndroid Build Coastguard Worker 
185*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
186*bebae9c0SAndroid Build Coastguard Worker     interface_lock_peek(thiz);
187*bebae9c0SAndroid Build Coastguard Worker     SLpermille roomRolloffFactor = thiz->mRoomRolloffFactor;
188*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_peek(thiz);
189*bebae9c0SAndroid Build Coastguard Worker     *pRoomRolloffFactor = roomRolloffFactor;
190*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
191*bebae9c0SAndroid Build Coastguard Worker 
192*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
193*bebae9c0SAndroid Build Coastguard Worker }
194*bebae9c0SAndroid Build Coastguard Worker 
195*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetRolloffModel(SL3DSourceItf self,SLuint8 model)196*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetRolloffModel(SL3DSourceItf self, SLuint8 model)
197*bebae9c0SAndroid Build Coastguard Worker {
198*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
199*bebae9c0SAndroid Build Coastguard Worker 
200*bebae9c0SAndroid Build Coastguard Worker     switch (model) {
201*bebae9c0SAndroid Build Coastguard Worker     case SL_ROLLOFFMODEL_LINEAR:
202*bebae9c0SAndroid Build Coastguard Worker     case SL_ROLLOFFMODEL_EXPONENTIAL:
203*bebae9c0SAndroid Build Coastguard Worker         {
204*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
205*bebae9c0SAndroid Build Coastguard Worker         interface_lock_poke(thiz);
206*bebae9c0SAndroid Build Coastguard Worker         thiz->mDistanceModel = model;
207*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_poke(thiz);
208*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
209*bebae9c0SAndroid Build Coastguard Worker         }
210*bebae9c0SAndroid Build Coastguard Worker         break;
211*bebae9c0SAndroid Build Coastguard Worker     default:
212*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
213*bebae9c0SAndroid Build Coastguard Worker         break;
214*bebae9c0SAndroid Build Coastguard Worker     }
215*bebae9c0SAndroid Build Coastguard Worker 
216*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
217*bebae9c0SAndroid Build Coastguard Worker }
218*bebae9c0SAndroid Build Coastguard Worker 
219*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetRolloffModel(SL3DSourceItf self,SLuint8 * pModel)220*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetRolloffModel(SL3DSourceItf self, SLuint8 *pModel)
221*bebae9c0SAndroid Build Coastguard Worker {
222*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
223*bebae9c0SAndroid Build Coastguard Worker 
224*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
225*bebae9c0SAndroid Build Coastguard Worker     interface_lock_peek(thiz);
226*bebae9c0SAndroid Build Coastguard Worker     SLuint8 model = thiz->mDistanceModel;
227*bebae9c0SAndroid Build Coastguard Worker     interface_unlock_peek(thiz);
228*bebae9c0SAndroid Build Coastguard Worker     *pModel = model;
229*bebae9c0SAndroid Build Coastguard Worker     result = SL_RESULT_SUCCESS;
230*bebae9c0SAndroid Build Coastguard Worker 
231*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
232*bebae9c0SAndroid Build Coastguard Worker }
233*bebae9c0SAndroid Build Coastguard Worker 
234*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_SetCone(SL3DSourceItf self,SLmillidegree innerAngle,SLmillidegree outerAngle,SLmillibel outerLevel)235*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_SetCone(SL3DSourceItf self, SLmillidegree innerAngle,
236*bebae9c0SAndroid Build Coastguard Worker     SLmillidegree outerAngle, SLmillibel outerLevel)
237*bebae9c0SAndroid Build Coastguard Worker {
238*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
239*bebae9c0SAndroid Build Coastguard Worker 
240*bebae9c0SAndroid Build Coastguard Worker     if (!((0 <= innerAngle) && (innerAngle <= 360000) &&
241*bebae9c0SAndroid Build Coastguard Worker         (0 <= outerAngle) && (outerAngle <= 360000) &&
242*bebae9c0SAndroid Build Coastguard Worker         (SL_MILLIBEL_MIN <= outerLevel) && (outerLevel <= 0))) {
243*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
244*bebae9c0SAndroid Build Coastguard Worker     } else {
245*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
246*bebae9c0SAndroid Build Coastguard Worker         interface_lock_exclusive(thiz);
247*bebae9c0SAndroid Build Coastguard Worker         thiz->mConeInnerAngle = innerAngle;
248*bebae9c0SAndroid Build Coastguard Worker         thiz->mConeOuterAngle = outerAngle;
249*bebae9c0SAndroid Build Coastguard Worker         thiz->mConeOuterLevel = outerLevel;
250*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_exclusive(thiz);
251*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
252*bebae9c0SAndroid Build Coastguard Worker     }
253*bebae9c0SAndroid Build Coastguard Worker 
254*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
255*bebae9c0SAndroid Build Coastguard Worker }
256*bebae9c0SAndroid Build Coastguard Worker 
257*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_GetCone(SL3DSourceItf self,SLmillidegree * pInnerAngle,SLmillidegree * pOuterAngle,SLmillibel * pOuterLevel)258*bebae9c0SAndroid Build Coastguard Worker static SLresult I3DSource_GetCone(SL3DSourceItf self, SLmillidegree *pInnerAngle,
259*bebae9c0SAndroid Build Coastguard Worker     SLmillidegree *pOuterAngle, SLmillibel *pOuterLevel)
260*bebae9c0SAndroid Build Coastguard Worker {
261*bebae9c0SAndroid Build Coastguard Worker     SL_ENTER_INTERFACE
262*bebae9c0SAndroid Build Coastguard Worker 
263*bebae9c0SAndroid Build Coastguard Worker     if (NULL == pInnerAngle || NULL == pOuterAngle || NULL == pOuterLevel) {
264*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_PARAMETER_INVALID;
265*bebae9c0SAndroid Build Coastguard Worker     } else {
266*bebae9c0SAndroid Build Coastguard Worker         I3DSource *thiz = (I3DSource *) self;
267*bebae9c0SAndroid Build Coastguard Worker         interface_lock_shared(thiz);
268*bebae9c0SAndroid Build Coastguard Worker         SLmillidegree innerAngle = thiz->mConeInnerAngle;
269*bebae9c0SAndroid Build Coastguard Worker         SLmillidegree outerAngle = thiz->mConeOuterAngle;
270*bebae9c0SAndroid Build Coastguard Worker         SLmillibel outerLevel = thiz->mConeOuterLevel;
271*bebae9c0SAndroid Build Coastguard Worker         interface_unlock_shared(thiz);
272*bebae9c0SAndroid Build Coastguard Worker         *pInnerAngle = innerAngle;
273*bebae9c0SAndroid Build Coastguard Worker         *pOuterAngle = outerAngle;
274*bebae9c0SAndroid Build Coastguard Worker         *pOuterLevel = outerLevel;
275*bebae9c0SAndroid Build Coastguard Worker         result = SL_RESULT_SUCCESS;
276*bebae9c0SAndroid Build Coastguard Worker     }
277*bebae9c0SAndroid Build Coastguard Worker 
278*bebae9c0SAndroid Build Coastguard Worker     SL_LEAVE_INTERFACE
279*bebae9c0SAndroid Build Coastguard Worker }
280*bebae9c0SAndroid Build Coastguard Worker 
281*bebae9c0SAndroid Build Coastguard Worker 
282*bebae9c0SAndroid Build Coastguard Worker static const struct SL3DSourceItf_ I3DSource_Itf = {
283*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetHeadRelative,
284*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetHeadRelative,
285*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetRolloffDistances,
286*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetRolloffDistances,
287*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetRolloffMaxDistanceMute,
288*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetRolloffMaxDistanceMute,
289*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetRolloffFactor,
290*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetRolloffFactor,
291*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetRoomRolloffFactor,
292*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetRoomRolloffFactor,
293*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetRolloffModel,
294*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetRolloffModel,
295*bebae9c0SAndroid Build Coastguard Worker     I3DSource_SetCone,
296*bebae9c0SAndroid Build Coastguard Worker     I3DSource_GetCone
297*bebae9c0SAndroid Build Coastguard Worker };
298*bebae9c0SAndroid Build Coastguard Worker 
I3DSource_init(void * self)299*bebae9c0SAndroid Build Coastguard Worker void I3DSource_init(void *self)
300*bebae9c0SAndroid Build Coastguard Worker {
301*bebae9c0SAndroid Build Coastguard Worker     I3DSource *thiz = (I3DSource *) self;
302*bebae9c0SAndroid Build Coastguard Worker     thiz->mItf = &I3DSource_Itf;
303*bebae9c0SAndroid Build Coastguard Worker     thiz->mHeadRelative = SL_BOOLEAN_FALSE;
304*bebae9c0SAndroid Build Coastguard Worker     thiz->mRolloffMaxDistanceMute = SL_BOOLEAN_FALSE;
305*bebae9c0SAndroid Build Coastguard Worker     thiz->mMaxDistance = SL_MILLIMETER_MAX;
306*bebae9c0SAndroid Build Coastguard Worker     thiz->mMinDistance = 1000;
307*bebae9c0SAndroid Build Coastguard Worker     thiz->mConeInnerAngle = 360000;
308*bebae9c0SAndroid Build Coastguard Worker     thiz->mConeOuterAngle = 360000;
309*bebae9c0SAndroid Build Coastguard Worker     thiz->mConeOuterLevel = 0;
310*bebae9c0SAndroid Build Coastguard Worker     thiz->mRolloffFactor = 1000;
311*bebae9c0SAndroid Build Coastguard Worker     thiz->mRoomRolloffFactor = 0;
312*bebae9c0SAndroid Build Coastguard Worker     thiz->mDistanceModel = SL_ROLLOFFMODEL_EXPONENTIAL;
313*bebae9c0SAndroid Build Coastguard Worker }
314