xref: /aosp_15_r20/frameworks/wilhelm/src/handlers.h (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #ifndef __handlers_h
18*bebae9c0SAndroid Build Coastguard Worker #define __handlers_h
19*bebae9c0SAndroid Build Coastguard Worker 
20*bebae9c0SAndroid Build Coastguard Worker #define IObject struct Object_interface
21*bebae9c0SAndroid Build Coastguard Worker IObject;
22*bebae9c0SAndroid Build Coastguard Worker 
23*bebae9c0SAndroid Build Coastguard Worker #ifdef __cplusplus
24*bebae9c0SAndroid Build Coastguard Worker extern "C" {
25*bebae9c0SAndroid Build Coastguard Worker #endif
26*bebae9c0SAndroid Build Coastguard Worker 
27*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MediaPlayer_gain(IObject *thiz);
28*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
29*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MediaPlayer_transport(IObject *thiz);
30*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MediaPlayer_position(IObject *thiz);
31*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MediaPlayer_abq_enqueue(IObject *thiz);
32*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MediaPlayer_play_state(IObject *thiz);
33*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_gain(IObject *thiz);
34*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_transport(IObject *thiz);
35*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_position(IObject *thiz);
36*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_bq_enqueue(IObject *thiz);
37*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_abq_enqueue(IObject *thiz);
38*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioPlayer_play_state(IObject *thiz);
39*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_AudioRecorder_transport(IObject *thiz);
40*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MidiPlayer_gain(IObject *thiz);
41*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_MidiPlayer_position(IObject *thiz);
42*bebae9c0SAndroid Build Coastguard Worker extern unsigned handler_OutputMix_gain(IObject *thiz);
43*bebae9c0SAndroid Build Coastguard Worker #else
44*bebae9c0SAndroid Build Coastguard Worker #define handler_MediaPlayer_gain        NULL
45*bebae9c0SAndroid Build Coastguard Worker #define handler_MediaPlayer_transport   NULL
46*bebae9c0SAndroid Build Coastguard Worker #define handler_MediaPlayer_position    NULL
47*bebae9c0SAndroid Build Coastguard Worker #define handler_MediaPlayer_abq_enqueue NULL
48*bebae9c0SAndroid Build Coastguard Worker #define handler_MediaPlayer_play_state  NULL
49*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioPlayer_transport   NULL
50*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioPlayer_position    NULL
51*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioPlayer_bq_enqueue  NULL
52*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioPlayer_abq_enqueue NULL
53*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioPlayer_play_state  NULL
54*bebae9c0SAndroid Build Coastguard Worker #define handler_AudioRecorder_transport NULL
55*bebae9c0SAndroid Build Coastguard Worker #define handler_MidiPlayer_gain         NULL
56*bebae9c0SAndroid Build Coastguard Worker #define handler_MidiPlayer_position     NULL
57*bebae9c0SAndroid Build Coastguard Worker #define handler_OutputMix_gain          NULL
58*bebae9c0SAndroid Build Coastguard Worker #endif
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker #ifdef __cplusplus
61*bebae9c0SAndroid Build Coastguard Worker }
62*bebae9c0SAndroid Build Coastguard Worker #endif
63*bebae9c0SAndroid Build Coastguard Worker 
64*bebae9c0SAndroid Build Coastguard Worker 
65*bebae9c0SAndroid Build Coastguard Worker /* Table entry for an attribute update handler.
66*bebae9c0SAndroid Build Coastguard Worker  *
67*bebae9c0SAndroid Build Coastguard Worker  * If the Object ID table index matches the object's ID, and the attribute table index
68*bebae9c0SAndroid Build Coastguard Worker  * match any of the updated attributes, then the specified handler
69*bebae9c0SAndroid Build Coastguard Worker  * is called.  The handler is called with the object's mutex locked,
70*bebae9c0SAndroid Build Coastguard Worker  * and should return with mutex locked.  The handler returns a bitmask of the attributes which
71*bebae9c0SAndroid Build Coastguard Worker  * were actually handled.  This is normally the same as the attribute index,
72*bebae9c0SAndroid Build Coastguard Worker  * but could be a subset (including 0) if the handler discovers that the
73*bebae9c0SAndroid Build Coastguard Worker  * update is too complex to be handled synchronously and so must
74*bebae9c0SAndroid Build Coastguard Worker  * be deferred to the sync thread.  Note that this direct lookup table organization
75*bebae9c0SAndroid Build Coastguard Worker  * gives O(1) search.
76*bebae9c0SAndroid Build Coastguard Worker  */
77*bebae9c0SAndroid Build Coastguard Worker 
78*bebae9c0SAndroid Build Coastguard Worker typedef unsigned (*AttributeHandler)(IObject *thiz);
79*bebae9c0SAndroid Build Coastguard Worker 
80*bebae9c0SAndroid Build Coastguard Worker extern const AttributeHandler handlerTable[][ATTR_INDEX_MAX];
81*bebae9c0SAndroid Build Coastguard Worker 
82*bebae9c0SAndroid Build Coastguard Worker #undef IObject
83*bebae9c0SAndroid Build Coastguard Worker 
84*bebae9c0SAndroid Build Coastguard Worker #endif // !defined(__handlers_h)
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