xref: /aosp_15_r20/frameworks/wilhelm/src/handlers.c (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
18*bebae9c0SAndroid Build Coastguard Worker #include <OMXAL/OpenMAXAL.h>
19*bebae9c0SAndroid Build Coastguard Worker #include "attr.h"
20*bebae9c0SAndroid Build Coastguard Worker #include "handlers.h"
21*bebae9c0SAndroid Build Coastguard Worker 
22*bebae9c0SAndroid Build Coastguard Worker #define NULL 0
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker /* The entries in this table are sorted first by object ID, and second
25*bebae9c0SAndroid Build Coastguard Worker  * by attribute mask. The holes in the table are deliberate to permit
26*bebae9c0SAndroid Build Coastguard Worker  * direct lookup. Don't cross streams!
27*bebae9c0SAndroid Build Coastguard Worker  */
28*bebae9c0SAndroid Build Coastguard Worker const AttributeHandler handlerTable[1 + XA_OBJECTID_CAMERADEVICE +
29*bebae9c0SAndroid Build Coastguard Worker         (SL_OBJECTID_METADATAEXTRACTOR - SL_OBJECTID_ENGINE) + 1][ATTR_INDEX_MAX] = {
30*bebae9c0SAndroid Build Coastguard Worker 
31*bebae9c0SAndroid Build Coastguard Worker // XA IDs map directly to table indices
32*bebae9c0SAndroid Build Coastguard Worker 
33*bebae9c0SAndroid Build Coastguard Worker     [XA_OBJECTID_MEDIAPLAYER] = {
34*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_GAIN]        = handler_MediaPlayer_gain,
35*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_TRANSPORT]   = handler_MediaPlayer_transport,
36*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_POSITION]    = handler_MediaPlayer_position,
37*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_ABQ_ENQUEUE] = handler_MediaPlayer_abq_enqueue,
38*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_PLAY_STATE]  = handler_MediaPlayer_play_state},
39*bebae9c0SAndroid Build Coastguard Worker 
40*bebae9c0SAndroid Build Coastguard Worker // SL IDs need a little arithmetic to make them contiguous with XA IDs
41*bebae9c0SAndroid Build Coastguard Worker #define _(id) ((id) - SL_OBJECTID_ENGINE + XA_OBJECTID_CAMERADEVICE + 1)
42*bebae9c0SAndroid Build Coastguard Worker 
43*bebae9c0SAndroid Build Coastguard Worker     [_(SL_OBJECTID_AUDIOPLAYER)] = {
44*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
45*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_GAIN]        = handler_AudioPlayer_gain,
46*bebae9c0SAndroid Build Coastguard Worker #endif
47*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_TRANSPORT]   = handler_AudioPlayer_transport,
48*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_POSITION]    = handler_AudioPlayer_position,
49*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_BQ_ENQUEUE]  = handler_AudioPlayer_bq_enqueue,
50*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_ABQ_ENQUEUE] = handler_AudioPlayer_abq_enqueue,
51*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_PLAY_STATE]  = handler_AudioPlayer_play_state},
52*bebae9c0SAndroid Build Coastguard Worker 
53*bebae9c0SAndroid Build Coastguard Worker     [_(SL_OBJECTID_AUDIORECORDER)] = {
54*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_TRANSPORT]   = handler_AudioRecorder_transport},
55*bebae9c0SAndroid Build Coastguard Worker 
56*bebae9c0SAndroid Build Coastguard Worker     [_(SL_OBJECTID_MIDIPLAYER)] = {
57*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_GAIN]        = handler_MidiPlayer_gain,
58*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_POSITION]    = handler_MidiPlayer_position},
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker     [_(SL_OBJECTID_OUTPUTMIX)] = {
61*bebae9c0SAndroid Build Coastguard Worker         [ATTR_INDEX_GAIN]        = handler_OutputMix_gain},
62*bebae9c0SAndroid Build Coastguard Worker 
63*bebae9c0SAndroid Build Coastguard Worker };
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