1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h> 18*bebae9c0SAndroid Build Coastguard Worker #include <OMXAL/OpenMAXAL.h> 19*bebae9c0SAndroid Build Coastguard Worker #include "attr.h" 20*bebae9c0SAndroid Build Coastguard Worker #include "handlers.h" 21*bebae9c0SAndroid Build Coastguard Worker 22*bebae9c0SAndroid Build Coastguard Worker #define NULL 0 23*bebae9c0SAndroid Build Coastguard Worker 24*bebae9c0SAndroid Build Coastguard Worker /* The entries in this table are sorted first by object ID, and second 25*bebae9c0SAndroid Build Coastguard Worker * by attribute mask. The holes in the table are deliberate to permit 26*bebae9c0SAndroid Build Coastguard Worker * direct lookup. Don't cross streams! 27*bebae9c0SAndroid Build Coastguard Worker */ 28*bebae9c0SAndroid Build Coastguard Worker const AttributeHandler handlerTable[1 + XA_OBJECTID_CAMERADEVICE + 29*bebae9c0SAndroid Build Coastguard Worker (SL_OBJECTID_METADATAEXTRACTOR - SL_OBJECTID_ENGINE) + 1][ATTR_INDEX_MAX] = { 30*bebae9c0SAndroid Build Coastguard Worker 31*bebae9c0SAndroid Build Coastguard Worker // XA IDs map directly to table indices 32*bebae9c0SAndroid Build Coastguard Worker 33*bebae9c0SAndroid Build Coastguard Worker [XA_OBJECTID_MEDIAPLAYER] = { 34*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_GAIN] = handler_MediaPlayer_gain, 35*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_TRANSPORT] = handler_MediaPlayer_transport, 36*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_POSITION] = handler_MediaPlayer_position, 37*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_ABQ_ENQUEUE] = handler_MediaPlayer_abq_enqueue, 38*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_PLAY_STATE] = handler_MediaPlayer_play_state}, 39*bebae9c0SAndroid Build Coastguard Worker 40*bebae9c0SAndroid Build Coastguard Worker // SL IDs need a little arithmetic to make them contiguous with XA IDs 41*bebae9c0SAndroid Build Coastguard Worker #define _(id) ((id) - SL_OBJECTID_ENGINE + XA_OBJECTID_CAMERADEVICE + 1) 42*bebae9c0SAndroid Build Coastguard Worker 43*bebae9c0SAndroid Build Coastguard Worker [_(SL_OBJECTID_AUDIOPLAYER)] = { 44*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID 45*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_GAIN] = handler_AudioPlayer_gain, 46*bebae9c0SAndroid Build Coastguard Worker #endif 47*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_TRANSPORT] = handler_AudioPlayer_transport, 48*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_POSITION] = handler_AudioPlayer_position, 49*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_BQ_ENQUEUE] = handler_AudioPlayer_bq_enqueue, 50*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_ABQ_ENQUEUE] = handler_AudioPlayer_abq_enqueue, 51*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_PLAY_STATE] = handler_AudioPlayer_play_state}, 52*bebae9c0SAndroid Build Coastguard Worker 53*bebae9c0SAndroid Build Coastguard Worker [_(SL_OBJECTID_AUDIORECORDER)] = { 54*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_TRANSPORT] = handler_AudioRecorder_transport}, 55*bebae9c0SAndroid Build Coastguard Worker 56*bebae9c0SAndroid Build Coastguard Worker [_(SL_OBJECTID_MIDIPLAYER)] = { 57*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_GAIN] = handler_MidiPlayer_gain, 58*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_POSITION] = handler_MidiPlayer_position}, 59*bebae9c0SAndroid Build Coastguard Worker 60*bebae9c0SAndroid Build Coastguard Worker [_(SL_OBJECTID_OUTPUTMIX)] = { 61*bebae9c0SAndroid Build Coastguard Worker [ATTR_INDEX_GAIN] = handler_OutputMix_gain}, 62*bebae9c0SAndroid Build Coastguard Worker 63*bebae9c0SAndroid Build Coastguard Worker }; 64